mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
This commit is contained in:
@@ -3,6 +3,49 @@
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config_tag = "blob"
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required_players = 0
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_items = {"Highly Visible and Dangerous Weapons;
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/obj/item/weapon/gun/projectile:6:Revolver;
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/obj/item/ammo_magazine/a357:2:Ammo-357;
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/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
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/obj/item/weapon/melee/energy/sword:4:Energy Sword;
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/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
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/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
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Whitespace:Seperator;
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Stealthy and Inconspicuous Weapons;
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/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
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/obj/item/weapon/soap/syndie:1:Syndicate Soap;
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/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
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Whitespace:Seperator;
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Stealth and Camouflage Items;
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/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
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/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
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/obj/item/weapon/card/id/syndicate:3:Agent ID card;
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/obj/item/clothing/mask/gas/voice:4:Voice Changer;
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/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
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/obj/item/device/chameleon:4:Chameleon-Projector;
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/obj/item/weapon/stamperaser:1:Stamp Remover;
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Whitespace:Seperator;
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Devices and Tools;
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/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
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/obj/item/device/hacktool:4:Hacktool;
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/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
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/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
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/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
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/obj/item/weapon/plastique:2:C-4;
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
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/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
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/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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uplink_uses = 10
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var/const/waittime_l = 2000 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 3000 //upper bound on time before intercept arrives (in tenths of seconds)
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@@ -9,6 +9,49 @@
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required_players = 1
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required_enemies = 1
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_items = {"Highly Visible and Dangerous Weapons;
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/obj/item/weapon/gun/projectile:6:Revolver;
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/obj/item/ammo_magazine/a357:2:Ammo-357;
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/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
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/obj/item/weapon/melee/energy/sword:4:Energy Sword;
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/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
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/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
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Whitespace:Seperator;
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Stealthy and Inconspicuous Weapons;
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/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
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/obj/item/weapon/soap/syndie:1:Syndicate Soap;
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/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
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Whitespace:Seperator;
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Stealth and Camouflage Items;
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/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
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/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
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/obj/item/weapon/card/id/syndicate:3:Agent ID card;
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/obj/item/clothing/mask/gas/voice:4:Voice Changer;
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/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
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/obj/item/device/chameleon:4:Chameleon-Projector;
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/obj/item/weapon/stamperaser:1:Stamp Remover;
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Whitespace:Seperator;
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Devices and Tools;
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/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
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/obj/item/device/hacktool:4:Hacktool;
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/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
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/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
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/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
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/obj/item/weapon/plastique:2:C-4;
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
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/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
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/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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uplink_uses = 10
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var
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changeling_amount
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const
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@@ -5,6 +5,49 @@
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required_players = 20
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required_enemies = 2
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_items = {"Highly Visible and Dangerous Weapons;
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/obj/item/weapon/gun/projectile:6:Revolver;
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/obj/item/ammo_magazine/a357:2:Ammo-357;
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/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
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/obj/item/weapon/melee/energy/sword:4:Energy Sword;
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/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
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/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
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Whitespace:Seperator;
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Stealthy and Inconspicuous Weapons;
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/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
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/obj/item/weapon/soap/syndie:1:Syndicate Soap;
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/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
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Whitespace:Seperator;
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Stealth and Camouflage Items;
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/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
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/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
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/obj/item/weapon/card/id/syndicate:3:Agent ID card;
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/obj/item/clothing/mask/gas/voice:4:Voice Changer;
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/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
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/obj/item/device/chameleon:4:Chameleon-Projector;
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/obj/item/weapon/stamperaser:1:Stamp Remover;
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Whitespace:Seperator;
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Devices and Tools;
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/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
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/obj/item/device/hacktool:4:Hacktool;
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/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
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/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
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/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
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/obj/item/weapon/plastique:2:C-4;
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
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/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
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/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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uplink_uses = 10
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/datum/game_mode/traitor/changeling/announce()
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world << "<B>The current game mode is - Traitor+Changeling!</B>"
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world << "<B>There is an alien creature on the station along with some syndicate operatives out for their own gain! Do not let the changeling and the traitors succeed!</B>"
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@@ -39,6 +39,49 @@
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var/const/max_cultists_to_start = 4
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var/acolytes_survived = 0
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uplink_welcome = "Nar-Sie Uplink Console:"
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uplink_items = {"Highly Visible and Dangerous Weapons;
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/obj/item/weapon/gun/projectile:6:Revolver;
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/obj/item/ammo_magazine/a357:2:Ammo-357;
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/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
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/obj/item/weapon/melee/energy/sword:4:Energy Sword;
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/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
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/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
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Whitespace:Seperator;
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Stealthy and Inconspicuous Weapons;
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/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
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/obj/item/weapon/soap/syndie:1:Syndicate Soap;
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/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
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Whitespace:Seperator;
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Stealth and Camouflage Items;
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/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
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/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
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/obj/item/weapon/card/id/syndicate:3:Agent ID card;
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/obj/item/clothing/mask/gas/voice:4:Voice Changer;
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/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
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/obj/item/device/chameleon:4:Chameleon-Projector;
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/obj/item/weapon/stamperaser:1:Stamp Remover;
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Whitespace:Seperator;
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Devices and Tools;
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/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
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/obj/item/device/hacktool:4:Hacktool;
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/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
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/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
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/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
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/obj/item/weapon/plastique:2:C-4;
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
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/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
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/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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uplink_uses = 10
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/datum/game_mode/cult/announce()
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world << "<B>The current game mode is - Cult!</B>"
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@@ -3,6 +3,49 @@
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config_tag = "extended"
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required_players = 0
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_items = {"Highly Visible and Dangerous Weapons;
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/obj/item/weapon/gun/projectile:6:Revolver;
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/obj/item/ammo_magazine/a357:2:Ammo-357;
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/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
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/obj/item/weapon/melee/energy/sword:4:Energy Sword;
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/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
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/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
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Whitespace:Seperator;
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Stealthy and Inconspicuous Weapons;
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/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
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/obj/item/weapon/soap/syndie:1:Syndicate Soap;
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/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
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Whitespace:Seperator;
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Stealth and Camouflage Items;
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/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
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/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
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/obj/item/weapon/card/id/syndicate:3:Agent ID card;
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/obj/item/clothing/mask/gas/voice:4:Voice Changer;
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/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
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/obj/item/device/chameleon:4:Chameleon-Projector;
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/obj/item/weapon/stamperaser:1:Stamp Remover;
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Whitespace:Seperator;
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Devices and Tools;
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/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
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/obj/item/device/hacktool:4:Hacktool;
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/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
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/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
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/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
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/obj/item/weapon/plastique:2:C-4;
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/obj/item/device/powersink:5:Powersink (DANGER!);
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/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
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Whitespace:Seperator;
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Implants;
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/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
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/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
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/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
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/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
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Whitespace:Seperator;
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Badassery;
|
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/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
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uplink_uses = 10
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/datum/game_mode/announce()
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world << "<B>The current game mode is - Extended Role-Playing!</B>"
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world << "<B>Just have fun and role-play!</B>"
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@@ -23,6 +23,9 @@
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list/restricted_jobs = list()
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required_players = 0
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required_enemies = 0
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uplink_welcome
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uplink_items
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uplink_uses
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/datum/game_mode/proc/announce() //to be calles when round starts
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world << "<B>Notice</B>: [src] did not define announce()"
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@@ -15,6 +15,49 @@
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var/to_nuke_or_not_to_nuke = 0
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var/apcs = 0 //Adding dis to track how many APCs the AI hacks. --NeoFite
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uplink_welcome = "Crazy AI Uplink Console:"
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uplink_items = {"Highly Visible and Dangerous Weapons;
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||||
/obj/item/weapon/gun/projectile:6:Revolver;
|
||||
/obj/item/ammo_magazine/a357:2:Ammo-357;
|
||||
/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
|
||||
/obj/item/weapon/soap/syndie:1:Syndicate Soap;
|
||||
/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
|
||||
Whitespace:Seperator;
|
||||
Stealth and Camouflage Items;
|
||||
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/device/hacktool:4:Hacktool;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
uplink_uses = 10
|
||||
|
||||
|
||||
/datum/game_mode/malfunction/announce()
|
||||
world << "<B>The current game mode is - AI Malfunction!</B>"
|
||||
|
||||
@@ -7,6 +7,48 @@
|
||||
var/nometeors = 1
|
||||
required_players = 0
|
||||
|
||||
uplink_welcome = "EVIL METEOR Uplink Console:"
|
||||
uplink_items = {"Highly Visible and Dangerous Weapons;
|
||||
/obj/item/weapon/gun/projectile:6:Revolver;
|
||||
/obj/item/ammo_magazine/a357:2:Ammo-357;
|
||||
/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
|
||||
/obj/item/weapon/soap/syndie:1:Syndicate Soap;
|
||||
/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
|
||||
Whitespace:Seperator;
|
||||
Stealth and Camouflage Items;
|
||||
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/device/hacktool:4:Hacktool;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
uplink_uses = 10
|
||||
|
||||
/datum/game_mode/meteor/announce()
|
||||
world << "<B>The current game mode is - Meteor!</B>"
|
||||
|
||||
@@ -8,6 +8,49 @@
|
||||
required_players = 3
|
||||
required_enemies = 2
|
||||
|
||||
uplink_welcome = "Corporate Backed Uplink Console:"
|
||||
uplink_items = {"Highly Visible and Dangerous Weapons;
|
||||
/obj/item/weapon/gun/projectile:6:Revolver;
|
||||
/obj/item/ammo_magazine/a357:2:Ammo-357;
|
||||
/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
|
||||
/obj/item/weapon/soap/syndie:1:Syndicate Soap;
|
||||
/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
|
||||
Whitespace:Seperator;
|
||||
Stealth and Camouflage Items;
|
||||
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/device/hacktool:4:Hacktool;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
uplink_uses = 40
|
||||
|
||||
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
@@ -18,6 +18,49 @@
|
||||
required_players = 3
|
||||
required_enemies = 3
|
||||
|
||||
uplink_welcome = "Revolutionary Uplink Console:"
|
||||
uplink_items = {"Highly Visible and Dangerous Weapons;
|
||||
/obj/item/weapon/gun/projectile:6:Revolver;
|
||||
/obj/item/ammo_magazine/a357:2:Ammo-357;
|
||||
/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
|
||||
/obj/item/weapon/soap/syndie:1:Syndicate Soap;
|
||||
/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
|
||||
Whitespace:Seperator;
|
||||
Stealth and Camouflage Items;
|
||||
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/device/hacktool:4:Hacktool;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
uplink_uses = 10
|
||||
|
||||
var/finished = 0
|
||||
var/checkwin_counter = 0
|
||||
var/const/max_headrevs = 3
|
||||
@@ -130,7 +173,7 @@
|
||||
if (!where)
|
||||
mob << "The Syndicate were unfortunately unable to get you a flash."
|
||||
else
|
||||
mob << "The flash in your [where] would help you to use your extremal persuade skill."
|
||||
mob << "The flash in your [where] would help you to use your extreme persuasion skills."
|
||||
return 1
|
||||
|
||||
//////////////////////////////////////
|
||||
|
||||
@@ -9,6 +9,49 @@
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_items = {"Highly Visible and Dangerous Weapons;
|
||||
/obj/item/weapon/gun/projectile:6:Revolver;
|
||||
/obj/item/ammo_magazine/a357:2:Ammo-357;
|
||||
/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
|
||||
/obj/item/weapon/soap/syndie:1:Syndicate Soap;
|
||||
/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
|
||||
Whitespace:Seperator;
|
||||
Stealth and Camouflage Items;
|
||||
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/device/hacktool:4:Hacktool;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
uplink_uses = 10
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
@@ -163,12 +206,12 @@
|
||||
killer << "\red Code Phrase: \black [syndicate_code_phrase]"
|
||||
killer.mind.store_memory("<b>Code Phrase</b>: [syndicate_code_phrase]")
|
||||
else
|
||||
killer << "Unfortunetly, the Syndicate did not provide you with a code phrase."
|
||||
killer << "Unfortunately, the Syndicate did not provide you with a code phrase."
|
||||
if(prob(80))
|
||||
killer << "\red Code Response: \black [syndicate_code_response]"
|
||||
killer.mind.store_memory("<b>Code Response</b>: [syndicate_code_response]")
|
||||
else
|
||||
killer << "Unfortunetly, the Syndicate did not provide you with a code response."
|
||||
killer << "Unfortunately, the Syndicate did not provide you with a code response."
|
||||
killer << "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe."
|
||||
//End code phrase.
|
||||
|
||||
@@ -215,7 +258,7 @@
|
||||
traitor_mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
|
||||
traitor_mob.mutations &= ~CLUMSY
|
||||
|
||||
// find a radio! toolbox(es), backpack, belt, headset
|
||||
// find a radio! toolbox(es), backpack, belt, headset, pockets
|
||||
var/loc = ""
|
||||
var/obj/item/device/R = null //Hide the uplink in a PDA if available, otherwise radio
|
||||
if (!R && istype(traitor_mob.belt, /obj/item/device/pda))
|
||||
@@ -248,11 +291,11 @@
|
||||
R = foo
|
||||
loc = "in the [S.name] on your back"
|
||||
break
|
||||
if (!R && istype(traitor_mob.slot_l_store, /obj/item/device/pda))
|
||||
R = traitor_mob.slot_l_store
|
||||
if (!R && istype(traitor_mob.l_store, /obj/item/device/pda))
|
||||
R = traitor_mob.l_store
|
||||
loc = "in your pocket"
|
||||
if (!R && istype(traitor_mob.slot_r_store, /obj/item/device/pda))
|
||||
R = traitor_mob.slot_r_store
|
||||
if (!R && istype(traitor_mob.r_store, /obj/item/device/pda))
|
||||
R = traitor_mob.r_store
|
||||
loc = "in your pocket"
|
||||
if (!R && traitor_mob.w_uniform && istype(traitor_mob.belt, /obj/item/device/radio))
|
||||
R = traitor_mob.belt
|
||||
@@ -264,10 +307,10 @@
|
||||
R = traitor_mob.r_ear
|
||||
loc = "on your head"
|
||||
if (!R)
|
||||
traitor_mob << "Unfortunately, the Syndicate wasn't able to get you a radio."
|
||||
traitor_mob << "Unfortunately, the Syndicate wasn't able to get you an uplink."
|
||||
. = 0
|
||||
else
|
||||
if (istype(R, /obj/item/device/radio))
|
||||
if (istype(R, /obj/item/device/radio) || prob(10))
|
||||
// generate list of radio freqs
|
||||
var/freq = 1441
|
||||
var/list/freqlist = list()
|
||||
@@ -279,10 +322,12 @@
|
||||
freq += 1
|
||||
freq = freqlist[rand(1, freqlist.len)]
|
||||
|
||||
var/obj/item/weapon/syndicate_uplink/T = new /obj/item/weapon/syndicate_uplink(R)
|
||||
var/obj/item/device/uplink/radio/T = new /obj/item/device/uplink/radio(R)
|
||||
R:traitorradio = T
|
||||
R:traitor_frequency = freq
|
||||
T.name = R.name
|
||||
T.icon = R.icon
|
||||
T.w_class = R.w_class
|
||||
T.icon_state = R.icon_state
|
||||
T.origradio = R
|
||||
traitor_mob << "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock its hidden features."
|
||||
@@ -291,7 +336,7 @@
|
||||
// generate a passcode if the uplink is hidden in a PDA
|
||||
var/pda_pass = "[rand(100,999)] [pick("Alpha","Bravo","Delta","Omega")]"
|
||||
|
||||
var/obj/item/weapon/integrated_uplink/T = new /obj/item/weapon/integrated_uplink(R)
|
||||
var/obj/item/device/uplink/pda/T = new /obj/item/device/uplink/pda(R)
|
||||
R:uplink = T
|
||||
T.lock_code = pda_pass
|
||||
T.hostpda = R
|
||||
@@ -304,11 +349,11 @@
|
||||
traitor_mob << "\red Code Phrase: \black [syndicate_code_phrase]"
|
||||
traitor_mob.mind.store_memory("<b>Code Phrase</b>: [syndicate_code_phrase]")
|
||||
else
|
||||
traitor_mob << "Unfortunetly, the Syndicate did not provide you with a code phrase."
|
||||
traitor_mob << "Unfortunately, the Syndicate did not provide you with a code phrase."
|
||||
if(prob(80))
|
||||
traitor_mob << "\red Code Response: \black [syndicate_code_response]"
|
||||
traitor_mob.mind.store_memory("<b>Code Response</b>: [syndicate_code_response]")
|
||||
else
|
||||
traitor_mob << "Unfortunetly, the Syndicate did not provide you with a code response."
|
||||
traitor_mob << "Unfortunately, the Syndicate did not provide you with a code response."
|
||||
traitor_mob << "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe."
|
||||
//End code phrase.
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/datum/traitorinfo
|
||||
var/starting_objective = ""
|
||||
var/starting_player_count = 0
|
||||
var/starting_occupation = ""
|
||||
var/ckey = ""
|
||||
var/list/spawnlist = list( )
|
||||
@@ -8,6 +8,49 @@
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
|
||||
uplink_welcome = "Wizardly Uplink Console:"
|
||||
uplink_items = {"Highly Visible and Dangerous Weapons;
|
||||
/obj/item/weapon/gun/projectile:6:Revolver;
|
||||
/obj/item/ammo_magazine/a357:2:Ammo-357;
|
||||
/obj/item/weapon/gun/energy/crossbow:5:Energy Crossbow;
|
||||
/obj/item/weapon/melee/energy/sword:4:Energy Sword;
|
||||
/obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle;
|
||||
/obj/item/weapon/storage/emp_kit:4:5 EMP Grenades;
|
||||
Whitespace:Seperator;
|
||||
Stealthy and Inconspicuous Weapons;
|
||||
/obj/item/weapon/pen/sleepypen:3:Sleepy Pen;
|
||||
/obj/item/weapon/soap/syndie:1:Syndicate Soap;
|
||||
/obj/item/weapon/cartridge/syndicate:3:Detomatix PDA Cartridge;
|
||||
Whitespace:Seperator;
|
||||
Stealth and Camouflage Items;
|
||||
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
|
||||
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
|
||||
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
|
||||
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
|
||||
/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses;
|
||||
/obj/item/device/chameleon:4:Chameleon-Projector;
|
||||
/obj/item/weapon/stamperaser:1:Stamp Remover;
|
||||
Whitespace:Seperator;
|
||||
Devices and Tools;
|
||||
/obj/item/weapon/card/emag:3:Cryptographic Sequencer;
|
||||
/obj/item/device/hacktool:4:Hacktool;
|
||||
/obj/item/weapon/storage/toolbox/syndicate:1:Fully Loaded Toolbox;
|
||||
/obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module;
|
||||
/obj/item/device/radio/headset/traitor:3:Headset with Binary Translator;
|
||||
/obj/item/weapon/plastique:2:C-4;
|
||||
/obj/item/device/powersink:5:Powersink (DANGER!);
|
||||
/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!);
|
||||
Whitespace:Seperator;
|
||||
Implants;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom:3:Freedom Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress:5:Compressed Matter Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive:6:Explosive Implant;
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink:10:Uplink Implant (Contains 5 Telecrystals);
|
||||
Whitespace:Seperator;
|
||||
Badassery;
|
||||
/obj/item/toy/syndicateballoon:10:For showing that You Are The BOSS (Useless Balloon);"}
|
||||
uplink_uses = 10
|
||||
|
||||
var/finished = 0
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
#define AIRLOCK_WIRE_OPEN_DOOR 7
|
||||
#define AIRLOCK_WIRE_AI_CONTROL 8
|
||||
#define AIRLOCK_WIRE_ELECTRIFY 9
|
||||
#define AIRLOCK_WIRE_CRUSH 10
|
||||
#define AIRLOCK_WIRE_LIGHT 11
|
||||
#define AIRLOCK_WIRE_HOLDOPEN 12
|
||||
|
||||
/*
|
||||
New methods:
|
||||
@@ -30,16 +33,16 @@
|
||||
//This generates the randomized airlock wire assignments for the game.
|
||||
/proc/RandomAirlockWires()
|
||||
//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
|
||||
var/list/wires = list(0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
airlockIndexToFlag = list(0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
airlockIndexToWireColor = list(0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
airlockWireColorToIndex = list(0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
var/list/wires = list(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
airlockIndexToFlag = list(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
airlockIndexToWireColor = list(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
airlockWireColorToIndex = list(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
var/flagIndex = 1
|
||||
for (var/flag=1, flag<512, flag+=flag)
|
||||
for (var/flag=1, flag<4096, flag+=flag)
|
||||
var/valid = 0
|
||||
while (!valid)
|
||||
var/colorIndex = rand(1, 9)
|
||||
if (wires[colorIndex]==0)
|
||||
var/colorIndex = rand(1, 11)
|
||||
if (wires[colorIndex] == 0)
|
||||
valid = 1
|
||||
wires[colorIndex] = flag
|
||||
airlockIndexToFlag[flagIndex] = flag
|
||||
@@ -61,12 +64,14 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
|
||||
icon_state = "door_closed"
|
||||
|
||||
var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
|
||||
var/synDoorHacked = 0 // Has it been hacked? bool 1 = yes / 0 = no
|
||||
var/synHacking = 0 // Is hack in process y/n?
|
||||
var/secondsMainPowerLost = 0 //The number of seconds until power is restored.
|
||||
var/secondsBackupPowerLost = 0 //The number of seconds until power is restored.
|
||||
var/spawnPowerRestoreRunning = 0
|
||||
var/welded = null
|
||||
var/locked = 0
|
||||
var/wires = 511
|
||||
var/wires = 4095
|
||||
secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
|
||||
var/aiDisabledIdScanner = 0
|
||||
var/aiHacking = 0
|
||||
@@ -77,8 +82,11 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
|
||||
autoclose = 1
|
||||
var/doortype = 0
|
||||
var/justzap = 0
|
||||
var/safetylight = 1
|
||||
var/obj/item/weapon/airlock_electronics/electronics = null
|
||||
|
||||
/obj/machinery/door/airlock/New()
|
||||
|
||||
/obj/machinery/door/airlock/command
|
||||
name = "Airlock"
|
||||
icon = 'Doorcom.dmi'
|
||||
@@ -266,6 +274,12 @@ About the new airlock wires panel:
|
||||
open()
|
||||
else
|
||||
close()
|
||||
if(AIRLOCK_WIRE_CRUSH)
|
||||
src.forcecrush = !src.forcecrush
|
||||
if(AIRLOCK_WIRE_LIGHT)
|
||||
src.safetylight = !src.safetylight
|
||||
if(AIRLOCK_WIRE_HOLDOPEN)
|
||||
src.holdopen = !src.holdopen
|
||||
|
||||
|
||||
|
||||
@@ -350,6 +364,13 @@ About the new airlock wires panel:
|
||||
/obj/machinery/door/airlock/proc/canAIHack()
|
||||
return ((src.aiControlDisabled==1) && (!src.isAllPowerCut()));
|
||||
|
||||
/obj/machinery/door/airlock/proc/canSynControl()
|
||||
return (src.synDoorHacked && (!src.isAllPowerCut()));
|
||||
|
||||
/obj/machinery/door/airlock/proc/canSynHack(obj/item/device/hacktool/H)
|
||||
if(in_range(src, usr) && get_dist(src, H) <= 1 && src.synDoorHacked==0 && !src.isAllPowerCut())
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/airlock/proc/arePowerSystemsOn()
|
||||
return (src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0)
|
||||
|
||||
@@ -421,7 +442,7 @@ About the new airlock wires panel:
|
||||
/obj/machinery/door/airlock/update_icon()
|
||||
if(overlays) overlays = null
|
||||
if(density)
|
||||
if(locked)
|
||||
if(locked && safetylight)
|
||||
icon_state = "door_locked"
|
||||
else
|
||||
icon_state = "door_closed"
|
||||
@@ -505,6 +526,121 @@ About the new airlock wires panel:
|
||||
if (src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2))
|
||||
t1 += text("Backup Power Output wire is cut.<br>\n")
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_CRUSH))
|
||||
t1 += text("Airlock extra force wire is cut.<br>\n")
|
||||
else if(!src.forcecrush)
|
||||
t1 += text("Airlock extra force disabled <A href='?src=\ref[src];aiEnable=8'>Enable it?</a><br>\n")
|
||||
else
|
||||
t1 += text("Airlock extra force enabled <A href='?src=\ref[src];aiDisable=8'>Disable it?</a><br>\n")
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
|
||||
t1 += text("Door bolt drop wire is cut.<br>\n")
|
||||
else if (!src.locked)
|
||||
t1 += text("Door bolts are up. <A href='?src=\ref[];aiDisable=4'>Drop them?</a><br>\n", src)
|
||||
else
|
||||
t1 += text("Door bolts are down.")
|
||||
if (src.arePowerSystemsOn())
|
||||
t1 += text(" <A href='?src=\ref[];aiEnable=4'>Raise?</a><br>\n", src)
|
||||
else
|
||||
t1 += text(" Cannot raise door bolts due to power failure.<br>\n")
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
|
||||
t1 += text("Electrification wire is cut.<br>\n")
|
||||
if (src.secondsElectrified==-1)
|
||||
t1 += text("Door is electrified indefinitely. <A href='?src=\ref[];aiDisable=5'>Un-electrify it?</a><br>\n", src)
|
||||
else if (src.secondsElectrified>0)
|
||||
t1 += text("Door is electrified temporarily ([] seconds). <A href='?src=\ref[];aiDisable=5'>Un-electrify it?</a><br>\n", src.secondsElectrified, src)
|
||||
else
|
||||
t1 += text("Door is not electrified. <A href='?src=\ref[];aiEnable=5'>Electrify it for 30 seconds?</a> Or, <A href='?src=\ref[];aiEnable=6'>Electrify it indefinitely until someone cancels the electrification?</a><br>\n", src, src)
|
||||
|
||||
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
|
||||
t1 += "Bolt indication light wire is cut.<br>\n"
|
||||
else if(!src.safetylight)
|
||||
t1 += text("Bolt Indication light is disabled <A href='?src=\ref[src];aiEnable=9'>Enable it?</a><br>\n")
|
||||
else
|
||||
t1 += text("Bolt Indication light is enabled <A href='?src=\ref[src];aiDisable=9'>Disable it?</a><br>\n")
|
||||
|
||||
if(src.isWireCut(AIRLOCK_WIRE_HOLDOPEN))
|
||||
t1 += "Behavior Control light wire is cut.<br>\n"
|
||||
else if(!src.holdopen)
|
||||
t1 += text("Door behavior is set to: Automatically close <A href='?src=\ref[src];aiEnable=10'>Toggle?</a><br>\n")
|
||||
else
|
||||
t1 += text("Door behavior is set to: Wait for clearance to close <A href='?src=\ref[src];aiDisable=10'>Toggle?</a><br>\n")
|
||||
|
||||
if (src.welded)
|
||||
t1 += text("Door appears to have been welded shut.<br>\n")
|
||||
else if (!src.locked)
|
||||
if (src.density)
|
||||
t1 += text("<A href='?src=\ref[];aiEnable=7'>Open door</a><br>\n", src)
|
||||
else
|
||||
t1 += text("<A href='?src=\ref[];aiDisable=7'>Close door</a><br>\n", src)
|
||||
|
||||
t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
|
||||
user << browse(t1, "window=airlock")
|
||||
onclose(user, "airlock")
|
||||
|
||||
//aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door
|
||||
//aiEnable - 1 idscan, 4 raise door bolts, 5 electrify door for 30 seconds, 6 electrify door indefinitely, 7 open door
|
||||
|
||||
/obj/machinery/door/airlock/proc/attack_hack(mob/user as mob, obj/item/device/hacktool/C)
|
||||
if(!C)
|
||||
return
|
||||
if(C.in_use)
|
||||
user << "We are already hacking another airlock."
|
||||
return
|
||||
if (!src.canSynControl() && src.canSynHack(C))
|
||||
src.synhack(user, C)
|
||||
return
|
||||
|
||||
//Separate interface for the hacker.
|
||||
var/t1 = text("<B>Airlock Control</B><br>\n")
|
||||
if (src.secondsMainPowerLost > 0)
|
||||
if ((!src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1)) && (!src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2)))
|
||||
t1 += text("Main power is offline for [] seconds.<br>\n", src.secondsMainPowerLost)
|
||||
else
|
||||
t1 += text("Main power is offline indefinitely.<br>\n")
|
||||
else
|
||||
t1 += text("Main power is online.")
|
||||
|
||||
if (src.secondsBackupPowerLost > 0)
|
||||
if ((!src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1)) && (!src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2)))
|
||||
t1 += text("Backup power is offline for [] seconds.<br>\n", src.secondsBackupPowerLost)
|
||||
else
|
||||
t1 += text("Backup power is offline indefinitely.<br>\n")
|
||||
else if (src.secondsMainPowerLost > 0)
|
||||
t1 += text("Backup power is online.")
|
||||
else
|
||||
t1 += text("Backup power is offline, but will turn on if main power fails.")
|
||||
t1 += "<br>\n"
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_IDSCAN))
|
||||
t1 += text("IdScan wire is cut.<br>\n")
|
||||
else if (src.aiDisabledIdScanner)
|
||||
t1 += text("IdScan disabled. <A href='?src=\ref[];aiEnable=1'>Enable?</a><br>\n", src)
|
||||
else
|
||||
t1 += text("IdScan enabled. <A href='?src=\ref[];aiDisable=1'>Disable?</a><br>\n", src)
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1))
|
||||
t1 += text("Main Power Input wire is cut.<br>\n")
|
||||
if (src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
|
||||
t1 += text("Main Power Output wire is cut.<br>\n")
|
||||
if (src.secondsMainPowerLost == 0)
|
||||
t1 += text("<A href='?src=\ref[];aiDisable=2'>Temporarily disrupt main power?</a>.<br>\n", src)
|
||||
if (src.secondsBackupPowerLost == 0)
|
||||
t1 += text("<A href='?src=\ref[];aiDisable=3'>Temporarily disrupt backup power?</a>.<br>\n", src)
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1))
|
||||
t1 += text("Backup Power Input wire is cut.<br>\n")
|
||||
if (src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2))
|
||||
t1 += text("Backup Power Output wire is cut.<br>\n")
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_CRUSH))
|
||||
t1 += text("Airlock extra force wire is cut.<br>\n")
|
||||
else if(!src.forcecrush)
|
||||
t1 += text("Airlock extra force disabled <A href='?src=\ref[src];aiEnable=8'>Enable it?</a><br>\n")
|
||||
else
|
||||
t1 += text("Airlock extra force enabled <A href='?src=\ref[src];aiDisable=8'>Disable it?</a><br>\n")
|
||||
|
||||
if (src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
|
||||
t1 += text("Door bolt drop wire is cut.<br>\n")
|
||||
else if (!src.locked)
|
||||
@@ -524,6 +660,20 @@ About the new airlock wires panel:
|
||||
else
|
||||
t1 += text("Door is not electrified. <A href='?src=\ref[];aiEnable=5'>Electrify it for 30 seconds?</a> Or, <A href='?src=\ref[];aiEnable=6'>Electrify it indefinitely until someone cancels the electrification?</a><br>\n", src, src)
|
||||
|
||||
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
|
||||
t1 += "Bolt indication light wire is cut.<br>\n"
|
||||
else if(!src.safetylight)
|
||||
t1 += text("Bolt indication light is disabled <A href='?src=\ref[src];aiEnable=9'>Enable it?</a><br>\n")
|
||||
else
|
||||
t1 += text("Bolt indication light is enabled <A href='?src=\ref[src];aiDisable=9'>Disable it?</a><br>\n")
|
||||
|
||||
if(src.isWireCut(AIRLOCK_WIRE_HOLDOPEN))
|
||||
t1 += "Behavior Control light wire is cut.<br>\n"
|
||||
else if(!src.holdopen)
|
||||
t1 += text("Door behavior is set to: Automatically close <A href='?src=\ref[src];aiEnable=10'>Toggle?</a><br>\n")
|
||||
else
|
||||
t1 += text("Door behavior is set to: Wait for clearance to close <A href='?src=\ref[src];aiDisable=10'>Toggle?</a><br>\n")
|
||||
|
||||
if (src.welded)
|
||||
t1 += text("Door appears to have been welded shut.<br>\n")
|
||||
else if (!src.locked)
|
||||
@@ -536,10 +686,6 @@ About the new airlock wires panel:
|
||||
user << browse(t1, "window=airlock")
|
||||
onclose(user, "airlock")
|
||||
|
||||
//aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door
|
||||
//aiEnable - 1 idscan, 4 raise door bolts, 5 electrify door for 30 seconds, 6 electrify door indefinitely, 7 open door
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/hack(mob/user as mob)
|
||||
if (src.aiHacking==0)
|
||||
src.aiHacking=1
|
||||
@@ -628,7 +774,10 @@ About the new airlock wires panel:
|
||||
"Blue" = 6,
|
||||
"Green" = 7,
|
||||
"Grey" = 8,
|
||||
"Black" = 9
|
||||
"Black" = 9,
|
||||
"Pink" = 10,
|
||||
"Brown" = 11,
|
||||
"Maroon" = 12
|
||||
)
|
||||
for(var/wiredesc in wires)
|
||||
var/is_uncut = src.wires & airlockWireColorToFlag[wires[wiredesc]]
|
||||
@@ -644,7 +793,7 @@ About the new airlock wires panel:
|
||||
t1 += "<a href='?src=\ref[src];signaler=[wires[wiredesc]]'>Attach signaler</a>"
|
||||
t1 += "<br>"
|
||||
|
||||
t1 += text("<br>\n[]<br>\n[]<br>\n[]", (src.locked ? "The door bolts have fallen!" : "The door bolts look up."), ((src.arePowerSystemsOn() && !(stat & NOPOWER)) ? "The test light is on." : "The test light is off!"), (src.aiControlDisabled==0 ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."))
|
||||
t1 += text("<br>\n[]<br>\n[]<br>\n[]<br>\n[]<br>\n[]", (src.locked ? "The door bolts have fallen!" : "The door bolts look up."), ((src.arePowerSystemsOn() && !(stat & NOPOWER)) ? "The test light is on." : "The test light is off!"), (src.aiControlDisabled==0 ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."), (src.secondsElectrified!=0 ? "The safety light is flashing!" : "The safety light is on."), (src.forcecrush==0 ? "The hydraulics control light is a solid green." : "The hydraulics control light is flashing red."))
|
||||
|
||||
t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
|
||||
|
||||
@@ -716,9 +865,8 @@ About the new airlock wires panel:
|
||||
src.update_icon()
|
||||
add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
else if(istype(usr, /mob/living/silicon)) // unranged silicon interface
|
||||
//AI
|
||||
if (!src.canAIControl())
|
||||
else //AI or Syndicate using hacktool
|
||||
if (!src.canAIControl() || (istype(usr.equipped(), /obj/item/device/hacktool/) && (!src.canSynControl() || !in_range(src, usr))))
|
||||
usr << "Airlock control connection lost!"
|
||||
return
|
||||
//aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door
|
||||
@@ -771,6 +919,21 @@ About the new airlock wires panel:
|
||||
close()
|
||||
else
|
||||
usr << text("The airlock is already closed.<br>\n")
|
||||
if (8)
|
||||
if(!src.forcecrush)
|
||||
usr << text("Door extra force not enabled!<br>\n")
|
||||
else
|
||||
src.forcecrush = 0
|
||||
if (9)
|
||||
if(!src.safetylight)
|
||||
usr << text("Bolt indication light not enabled!<br>\n")
|
||||
else
|
||||
src.safetylight = 0
|
||||
if (10)
|
||||
if(!src.holdopen)
|
||||
usr << text("Door Behavior already set to: Wait for clearance to close<br>\n")
|
||||
else
|
||||
src.holdopen = 1
|
||||
|
||||
else if (href_list["aiEnable"])
|
||||
var/code = text2num(href_list["aiEnable"])
|
||||
@@ -834,6 +997,21 @@ About the new airlock wires panel:
|
||||
// close()
|
||||
else
|
||||
usr << text("The airlock is already opened.<br>\n")
|
||||
if (8)
|
||||
if(src.forcecrush)
|
||||
usr << text("Door extra force already enabled!<br>\n")
|
||||
else
|
||||
src.forcecrush = 1
|
||||
if (9)
|
||||
if(src.safetylight)
|
||||
usr << text("Bolt indication light already enabled!<br>\n")
|
||||
else
|
||||
src.safetylight = 1
|
||||
if (10)
|
||||
if(src.holdopen)
|
||||
usr << text("Door Behavior already set to: Automatically close<br>\n")
|
||||
else
|
||||
src.holdopen = 0
|
||||
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
@@ -866,6 +1044,8 @@ About the new airlock wires panel:
|
||||
return src.attack_hand(user)
|
||||
else if (istype(C, /obj/item/device/multitool))
|
||||
return src.attack_hand(user)
|
||||
else if (istype(C, /obj/item/device/hacktool))
|
||||
return src.attack_hack(user, C)
|
||||
else if (istype(C, /obj/item/device/assembly/signaler))
|
||||
return src.attack_hand(user)
|
||||
else if (istype(C, /obj/item/weapon/pai_cable)) // -- TLE
|
||||
@@ -980,6 +1160,85 @@ About the new airlock wires panel:
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/door/airlock/proc/synhack(mob/user as mob, obj/item/device/hacktool/I)
|
||||
if (src.synHacking==0)
|
||||
src.synHacking=1
|
||||
I.in_use = 1
|
||||
spawn(20 )
|
||||
user << "Jacking in. Stay close to the airlock or you'll rip the cables out and we'll have to start over."
|
||||
sleep(25 )
|
||||
if (src.canSynControl())
|
||||
user << "Hack cancelled, control already possible."
|
||||
src.synHacking=0
|
||||
I.in_use = 0
|
||||
return
|
||||
else if (!src.canSynHack(I))
|
||||
user << "\red Connection lost. Stand still and stay near the airlock!"
|
||||
src.synHacking=0
|
||||
I.in_use = 0
|
||||
return
|
||||
user << "Connection established."
|
||||
sleep(10 )
|
||||
user << "Attempting to hack into airlock. This may take some time."
|
||||
sleep(100 )
|
||||
// Alerting the AIs
|
||||
var/list/cameras = list()
|
||||
for (var/obj/machinery/camera/C in src.loc.loc.contents) // getting all cameras in the area
|
||||
cameras += C
|
||||
|
||||
var/alertoption = prob(50) // 50% chance of warning the AI
|
||||
if(prob(15)) //15% chance of sending the AI all the details (camera, area, warning)
|
||||
alertoption = 3
|
||||
else if (prob(18)) //18% chance of sending the AI just the area
|
||||
alertoption = 2
|
||||
|
||||
for (var/mob/living/silicon/ai/aiPlayer in world)
|
||||
if (aiPlayer.stat != 2)
|
||||
switch(alertoption)
|
||||
if(3) aiPlayer.triggerUnmarkedAlarm("AirlockHacking", src.loc.loc, cameras)
|
||||
if(2) aiPlayer.triggerUnmarkedAlarm("AirlockHacking", src.loc.loc)
|
||||
if(1) aiPlayer.triggerUnmarkedAlarm("AirlockHacking")
|
||||
for (var/mob/living/silicon/robot/robotPlayer in world)
|
||||
if (robotPlayer.stat != 2)
|
||||
switch(alertoption)
|
||||
if(2,3) robotPlayer.triggerUnmarkedAlarm("AirlockHacking", src.loc.loc)
|
||||
if(1) robotPlayer.triggerUnmarkedAlarm("AirlockHacking")
|
||||
|
||||
// ...And done
|
||||
|
||||
if (!src.canSynHack(I))
|
||||
user << "\red Hack aborted: landline connection lost. Stay closer to the airlock."
|
||||
src.synHacking=0
|
||||
I.in_use = 0
|
||||
return
|
||||
else if (src.canSynControl())
|
||||
user << "Local override already in place, hack aborted."
|
||||
src.synHacking=0
|
||||
I.in_use = 0
|
||||
return
|
||||
user << "Upload access confirmed. Loading control program into airlock software."
|
||||
sleep(85 )
|
||||
if (!src.canSynHack(I))
|
||||
user << "\red Hack aborted: cable connection lost. Do not move away from the airlock."
|
||||
src.synHacking=0
|
||||
I.in_use = 0
|
||||
return
|
||||
else if (src.canSynControl())
|
||||
user << "Upload access aborted, local override already in place."
|
||||
src.synHacking=0
|
||||
I.in_use = 0
|
||||
return
|
||||
user << "Transfer complete. Forcing airlock to execute program."
|
||||
sleep(25 )
|
||||
//disable blocked control
|
||||
src.synDoorHacked = 1
|
||||
user << "Bingo! We're in. Airlock control panel coming right up."
|
||||
sleep(5 )
|
||||
//bring up airlock dialog
|
||||
src.synHacking = 0
|
||||
I.in_use = 0
|
||||
src.attack_hack(user, I)
|
||||
|
||||
/obj/machinery/door/airlock/open()
|
||||
if (src.welded || src.locked || (!src.arePowerSystemsOn()) || (stat & NOPOWER) || src.isWireCut(AIRLOCK_WIRE_OPEN_DOOR))
|
||||
return 0
|
||||
@@ -1002,6 +1261,8 @@ About the new airlock wires panel:
|
||||
|
||||
/obj/machinery/door/airlock/New()
|
||||
..()
|
||||
if(src.holdopen)
|
||||
wires -= 2^11
|
||||
if (src.closeOtherId != null)
|
||||
spawn (5)
|
||||
for (var/obj/machinery/door/airlock/A in machines)
|
||||
|
||||
@@ -289,14 +289,63 @@
|
||||
/obj/machinery/door/proc/close()
|
||||
if(density)
|
||||
return 1
|
||||
if(src.operating)
|
||||
if (src.operating)
|
||||
return
|
||||
src.operating = 1
|
||||
|
||||
var/held = 0
|
||||
|
||||
if(src.holdopen)
|
||||
while(held == 0)
|
||||
var/list/objects = locate() in get_turf(src)
|
||||
for(var/obj/T in objects)
|
||||
if(T.anchored)
|
||||
held = 1
|
||||
break
|
||||
for(var/mob/T in objects)
|
||||
held = 1
|
||||
break
|
||||
sleep(150)
|
||||
animate("closing")
|
||||
src.density = 1
|
||||
src.layer = 3.1
|
||||
sleep(10)
|
||||
spawn(4)
|
||||
if(!istype(src, /obj/machinery/door/window))
|
||||
for(var/mob/living/L in src.loc) // Crush mobs and move them out of the way
|
||||
|
||||
if(src.forcecrush) // Save an AI, crush a limb
|
||||
var/limbname = pick("l arm", "r arm", "l hand","r hand", "l foot", "r foot")
|
||||
var/limbdisplay
|
||||
|
||||
for(var/organ in L:organs)
|
||||
var/datum/organ/external/temp = L:organs["[organ]"]
|
||||
if (istype(temp, /datum/organ/external) && temp.name == limbname)
|
||||
limbdisplay = temp.display_name // Take the name for down below
|
||||
temp.take_damage(60, 0) //OH GOD IT HURTS
|
||||
break
|
||||
|
||||
L << "\red The airlock crushes your [limbdisplay]!"
|
||||
for(var/mob/O in viewers(L, null))
|
||||
O.show_message("\red The airlock crushes [L.name]'s [limbdisplay]!", 1)
|
||||
|
||||
|
||||
else
|
||||
L << "\red The airlock forces you out of the way!" //Lucky you
|
||||
for(var/mob/O in viewers(L, null))
|
||||
O.show_message("\red The airlock pushes [L.name] out of the way!", 1)
|
||||
|
||||
var/list/lst = list(NORTH,SOUTH,EAST,WEST)
|
||||
var/turf/T = get_random_turf(L, lst)
|
||||
if(T)
|
||||
L.loc = T
|
||||
|
||||
for(var/obj/item/I in src.loc) // Move items out of the way
|
||||
if(!I.anchored)
|
||||
var/list/lst = list(NORTH,SOUTH,EAST,WEST)
|
||||
var/turf/T = get_random_turf(I, lst)
|
||||
if(T)
|
||||
I.loc = T
|
||||
|
||||
sleep(6)
|
||||
update_icon()
|
||||
|
||||
if(src.visible && (!src.glass))
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/cart = "" //A place to stick cartridge menu information
|
||||
var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
|
||||
|
||||
var/obj/item/weapon/integrated_uplink/uplink = null
|
||||
var/obj/item/device/uplink/pda/uplink = null
|
||||
|
||||
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
|
||||
var/ownjob = null //related to above
|
||||
|
||||
@@ -1,245 +0,0 @@
|
||||
/obj/item/weapon/integrated_uplink
|
||||
name = "uplink module"
|
||||
desc = "An electronic uplink system of unknown origin."
|
||||
icon = 'module.dmi'
|
||||
icon_state = "power_mod"
|
||||
var/uses = 10
|
||||
var/obj/item/device/pda/hostpda = null
|
||||
var/orignote = null //Restore original notes when locked.
|
||||
var/active = 0 //Are we currently active??
|
||||
var/menu_message = ""
|
||||
var/lock_code = "password" //What's the password?
|
||||
|
||||
//Communicate with traitor through the PDA's note function.
|
||||
/obj/item/weapon/integrated_uplink/proc/print_to_host(var/text)
|
||||
if (isnull(hostpda))
|
||||
return
|
||||
hostpda.note = text
|
||||
|
||||
for (var/mob/M in viewers(1, hostpda.loc))
|
||||
if (M.client && M.machine == hostpda)
|
||||
hostpda.attack_self(M)
|
||||
|
||||
return
|
||||
|
||||
//Let's build a menu!
|
||||
/obj/item/weapon/integrated_uplink/proc/generate_menu()
|
||||
menu_message = "<B>Syndicate Uplink Console:</B><BR>"
|
||||
menu_message += "Tele-Crystals left: [uses]<BR>"
|
||||
menu_message += "<HR>"
|
||||
menu_message += "<B>Request item:</B><BR>"
|
||||
menu_message += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=revolver'>Revolver</A> (6)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=revolver_ammo'>Ammo-357</A> for use with Revolver (2)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=suffocation_revolver_ammo'>Ammo-418</A> for use with Revolver (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=xbow'>Energy Crossbow</A> (5)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=sword'>Energy Sword</A> (4)<BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=jump'>Chameleon Jumpsuit</A> (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=shoes'>Syndicate Shoes</A> (2)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=card'>Syndicate Card</A> (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=voice'>Voice-Changer</A> (4)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=thermal'>Thermal Glasses</A> (4)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=eraser'>Stamp Remover</A> (1)<BR>" //Allows doccuments to be de-stamped
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=imp_freedom'>Freedom Implant (with injector)</A> (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=imp_uplink'>Uplink Implant (5 crystals inside)</A> (10)<BR>"
|
||||
// menu_message += "<A href='byond://?src=\ref[src];buy_item=paralysispen'>Paralysis Pen</A> (3)<BR>"
|
||||
//When given the choice, people have been P2W
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=sleepypen'>Sleepy Pen</A> (4)<BR>" //Terrible -Pete.
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=imp_exp'>Explosive Implant (with injector)</A> (6)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=detomatix'>Detomatix Cartridge</A> (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=bomb'>Plastic Explosives</A> (2)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=powersink'>Power Sink</A> (5)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=space'>Syndicate-made Space Suit (inludes a helmet)</A> (3)<BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=projector'>Chameleon-projector</A> (4)<BR>"
|
||||
// menu_message += "<A href='byond://?src=\ref[src];buy_item=cloak'>Cloaking Device</A> (4)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=emag'>Electromagnet Card</A> (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=empbox'>5 EMP Grenades</A> (4)<BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=botchat'>Binary Translator</A> (3)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=lawmod'>Hacked AI Module</A> (7)<BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=singubeacon'>Singularity Beacon</A> (does not include a screwdriver) (7)<BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=toolbox'>Syndicate Toolbox</A> (Includes various tools) (1)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=soap'>Syndicate Soap</A> (1)<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=balloon'>Syndicate Balloon</A> (Useless) (10)<BR>"
|
||||
menu_message += "<BR>"
|
||||
menu_message += "<A href='byond://?src=\ref[src];buy_item=bundle'>Syndicate Bundle</A> (Contains an assorted selection of syndicate items)(10)<BR>"
|
||||
|
||||
menu_message += "<HR>"
|
||||
return
|
||||
|
||||
/obj/item/weapon/integrated_uplink/proc/unlock()
|
||||
if ((isnull(hostpda)) || (active))
|
||||
return
|
||||
|
||||
orignote = hostpda.note
|
||||
active = 1
|
||||
hostpda.mode = 1 //Switch right to the notes program
|
||||
|
||||
generate_menu()
|
||||
print_to_host(menu_message)
|
||||
return
|
||||
|
||||
/obj/item/weapon/integrated_uplink/Topic(href, href_list)
|
||||
if ((isnull(hostpda)) || (!active))
|
||||
return
|
||||
|
||||
if (usr.stat || usr.restrained() || !in_range(hostpda, usr))
|
||||
return
|
||||
|
||||
if (href_list["buy_item"])
|
||||
switch(href_list["buy_item"])
|
||||
if("revolver")
|
||||
if (uses >= 6)
|
||||
uses -= 6
|
||||
new /obj/item/weapon/gun/projectile(get_turf(hostpda))
|
||||
if("revolver_ammo")
|
||||
if (uses >= 2)
|
||||
uses -= 2
|
||||
new /obj/item/ammo_magazine/a357(get_turf(hostpda))
|
||||
if("suffocation_revolver_ammo")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/ammo_magazine/a418(get_turf(hostpda))
|
||||
if("xbow")
|
||||
if (uses >= 5)
|
||||
uses -= 5
|
||||
new /obj/item/weapon/gun/energy/crossbow(get_turf(hostpda))
|
||||
if("empbox")
|
||||
if (uses >= 4)
|
||||
uses -= 4
|
||||
new /obj/item/weapon/storage/emp_kit(get_turf(hostpda))
|
||||
if("voice")
|
||||
if (uses >= 4)
|
||||
uses -= 4
|
||||
new /obj/item/clothing/mask/gas/voice(get_turf(hostpda))
|
||||
if("jump")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/clothing/under/chameleon(get_turf(hostpda))
|
||||
if("shoes")
|
||||
if (uses >= 2)
|
||||
uses -= 2
|
||||
new /obj/item/clothing/shoes/syndigaloshes(get_turf(hostpda))
|
||||
if("card")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/weapon/card/id/syndicate(get_turf(hostpda))
|
||||
if("emag")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/weapon/card/emag(get_turf(hostpda))
|
||||
if("imp_freedom")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(get_turf(hostpda))
|
||||
O.imp = new /obj/item/weapon/implant/freedom(O)
|
||||
O.update()
|
||||
if("imp_uplink")
|
||||
if (uses >= 10)
|
||||
uses -= 10
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(get_turf(hostpda))
|
||||
O.imp = new /obj/item/weapon/implant/uplink(O)
|
||||
O.update()
|
||||
if("imp_exp")
|
||||
if (src.uses >= 6)
|
||||
src.uses -= 6
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(get_turf(hostpda))
|
||||
O.imp = new /obj/item/weapon/implant/explosive(O)
|
||||
O.name = "(BIO-HAZARD) BIO-detpack"
|
||||
O.update()
|
||||
if("sleepypen")
|
||||
if (uses >= 4)
|
||||
uses -= 4
|
||||
new /obj/item/weapon/pen/sleepypen(get_turf(hostpda))
|
||||
if("paralysispen")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/weapon/pen/paralysis(get_turf(src))
|
||||
if("projector")
|
||||
if (uses >= 4)
|
||||
uses -= 4
|
||||
new /obj/item/device/chameleon(get_turf(hostpda))
|
||||
/*if("cloak")
|
||||
if (uses >= 4)
|
||||
uses -= 4
|
||||
new /obj/item/weapon/cloaking_device(get_turf(hostpda))*/
|
||||
if("thermal")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/clothing/glasses/thermal(get_turf(src))
|
||||
if("sword")
|
||||
if (uses >= 4)
|
||||
uses -= 4
|
||||
new /obj/item/weapon/melee/energy/sword(get_turf(hostpda))
|
||||
if("bomb")
|
||||
if (uses >= 2)
|
||||
uses -= 2
|
||||
new /obj/item/weapon/plastique(get_turf(hostpda))
|
||||
if("powersink")
|
||||
if (uses >= 5)
|
||||
uses -= 5
|
||||
new /obj/item/device/powersink(get_turf(hostpda))
|
||||
if("detomatix")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/weapon/cartridge/syndicate(get_turf(hostpda))
|
||||
if("space")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/clothing/suit/space/syndicate(get_turf(hostpda))
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(get_turf(hostpda))
|
||||
if("lawmod")
|
||||
if (uses >= 7)
|
||||
uses -= 7
|
||||
new /obj/item/weapon/aiModule/syndicate(get_turf(hostpda))
|
||||
if("botchat")
|
||||
if (uses >= 3)
|
||||
uses -= 3
|
||||
new /obj/item/device/radio/headset/traitor(get_turf(hostpda))
|
||||
if("singubeacon")
|
||||
if(uses >= 7)
|
||||
uses -= 7
|
||||
new /obj/machinery/singularity_beacon/syndicate(get_turf(hostpda))
|
||||
if("toolbox")
|
||||
if(uses)
|
||||
uses--
|
||||
new /obj/item/weapon/storage/toolbox/syndicate(get_turf(hostpda))
|
||||
if("soap")
|
||||
if(uses)
|
||||
uses--
|
||||
new /obj/item/weapon/soap/syndie(get_turf(src))
|
||||
if("balloon")
|
||||
if(uses >= 10)
|
||||
uses -= 10
|
||||
new /obj/item/toy/syndicateballoon(get_turf(hostpda))
|
||||
if("bundle")
|
||||
if(uses >= 10)
|
||||
uses -= 10
|
||||
new /obj/item/weapon/storage/box/syndicate(get_turf(hostpda))
|
||||
if("eraser")
|
||||
if(uses >= 1)
|
||||
uses -= 1
|
||||
new /obj/item/weapon/stamperaser(get_turf(hostpda))
|
||||
|
||||
generate_menu()
|
||||
print_to_host(menu_message)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/integrated_uplink/proc/shutdown_uplink()
|
||||
if (isnull(src.hostpda))
|
||||
return
|
||||
active = 0
|
||||
hostpda.note = orignote
|
||||
if (hostpda.mode==1)
|
||||
hostpda.mode = 0
|
||||
hostpda.updateDialog()
|
||||
return
|
||||
@@ -38,12 +38,12 @@
|
||||
desc = "Summon things."
|
||||
var
|
||||
activation_emote = "chuckle"
|
||||
obj/item/weapon/syndicate_uplink/uplink = null
|
||||
obj/item/device/uplink/radio/uplink = null
|
||||
|
||||
|
||||
New()
|
||||
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
uplink = new /obj/item/weapon/syndicate_uplink/implanted(src)
|
||||
uplink = new /obj/item/device/uplink/radio/implanted(src)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -290,4 +290,38 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
|
||||
implanted(mob/source as mob)
|
||||
mobname = source.real_name
|
||||
processing_objects.Add(src)
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/weapon/implant/compressed
|
||||
name = "compressed matter implant"
|
||||
desc = "*fwooomp*"
|
||||
var/activation_emote = "sigh"
|
||||
var/obj/item/scanned = null
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> NanoTrasen \"Profit Margin\" Class Employee Lifesign Sensor<BR>
|
||||
<b>Life:</b> Activates upon death.<BR>
|
||||
<b>Important Notes:</b> Alerts crew to crewmember death.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a compact radio signaler that triggers when the host's lifesigns cease.<BR>
|
||||
<b>Special Features:</b> Alerts crew to crewmember death.<BR>
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
return dat
|
||||
|
||||
trigger(emote, mob/source as mob)
|
||||
if (src.scanned == null)
|
||||
return 0
|
||||
|
||||
if (emote == src.activation_emote)
|
||||
source << "The air glows as \the [src.scanned.name] uncompresses."
|
||||
var/turf/t = get_turf(source)
|
||||
src.scanned.loc = t
|
||||
del src
|
||||
|
||||
implanted(mob/source as mob)
|
||||
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
@@ -80,4 +80,39 @@
|
||||
src.imp = new /obj/item/weapon/implant/explosive( src )
|
||||
..()
|
||||
update()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/implanter/compressed
|
||||
name = "implanter-compressed"
|
||||
icon_state = "cimplanter0"
|
||||
|
||||
New()
|
||||
src.imp = new /obj/item/weapon/implant/compressed( src )
|
||||
..()
|
||||
update()
|
||||
return
|
||||
|
||||
update()
|
||||
if (src.imp)
|
||||
var/obj/item/weapon/implant/compressed/c = src.imp
|
||||
if(!c.scanned)
|
||||
src.icon_state = "cimplanter0"
|
||||
else
|
||||
src.icon_state = "cimplanter1"
|
||||
else
|
||||
src.icon_state = "cimplanter2"
|
||||
return
|
||||
|
||||
attack(mob/M as mob, mob/user as mob)
|
||||
var/obj/item/weapon/implant/compressed/c = src.imp
|
||||
if (c.scanned == null)
|
||||
user << "Please scan an object with the implanter first."
|
||||
return
|
||||
..()
|
||||
|
||||
afterattack(atom/A, mob/user as mob)
|
||||
if(istype(A,/obj/item))
|
||||
var/obj/item/weapon/implant/compressed/c = src.imp
|
||||
c.scanned = A
|
||||
A.loc.contents.Remove(A)
|
||||
src.update()
|
||||
@@ -1,255 +0,0 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
SYNDICATE UPLINK
|
||||
*/
|
||||
|
||||
/obj/item/weapon/syndicate_uplink/implanted
|
||||
uses = 5
|
||||
|
||||
/obj/item/weapon/syndicate_uplink/proc/explode()
|
||||
var/turf/location = get_turf(src.loc)
|
||||
if(location)
|
||||
location.hotspot_expose(700,125)
|
||||
|
||||
explosion(location, 0, 0, 2, 4)
|
||||
|
||||
del(src.master)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/syndicate_uplink/attack_self(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
/obj/item/weapon/syndicate_uplink/proc/interact(mob/user as mob)
|
||||
currentUser = user
|
||||
user.machine = src
|
||||
var/dat
|
||||
if (src.selfdestruct)
|
||||
dat = "Self Destructing..."
|
||||
else
|
||||
if (src.temp)
|
||||
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = "<B>Syndicate Uplink Access:</B><BR>"
|
||||
dat += "Tele-Crystals left: [src.uses]<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<B>Request item:</B><BR>"
|
||||
dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><BR>"
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=revolver'>Revolver</A> (6)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=revolver_ammo'>Ammo-357</A> for use with Revolver (2)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=xbow'>Energy Crossbow</A> (5)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=sword'>Energy Sword</A> (4)<BR>"
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=jump'>Chameleon Jumpsuit</A> (3)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=shoes'>Syndicate Shoes</A> (2)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=card'>Syndicate Card</A> (3)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=voice'>Voice-Changer</A> (4)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=thermal'>Thermal Glasses</A> (4)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=eraser'>Stamp Remover</A> (1)<BR>"
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=imp_freedom'>Freedom Implant (with injector)</A> (3)<BR>"
|
||||
// dat += "<A href='byond://?src=\ref[src];buy_item=paralysispen'>Paralysis Pen</A> (3)<BR>" //Note that this goes to the updated sleepypen now.
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=sleepypen'>Sleepy Pen</A> (4)<BR>" //Terrible -Pete. //Reinstated -Skymarshal
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=imp_exp'>Explosive Implant (with injector)</A> (6)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=detomatix'>Detomatix Cartridge</A> (3)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=bomb'>Plastic Explosives</A> (2)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=powersink'>Power Sink</A> (5)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=space'>Syndicate-made Space Suit (inludes a helmet)</A> (3)<BR>"
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=projector'>Chameleon-projector</A> (4)<BR>"
|
||||
// dat += "<A href='byond://?src=\ref[src];buy_item=cloak'>Cloaking Device</A> (4)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=emag'>Electromagnet Card</A> (3)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=empbox'>5 EMP Grenades</A> (4)<BR>"
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=botchat'>Binary Translator</A> (3)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=lawmod'>Hacked AI Module</A> (7)<BR>"
|
||||
dat += "<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=toolbox'>Syndicate Toolbox</A> (Includes various tools) (1)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=soap'>Syndicate Soap</A> (1)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=balloon'>Syndicate Balloon</A> (Useless) (10)<BR>"
|
||||
dat += "<HR>"
|
||||
if (src.origradio)
|
||||
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</A><BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='byond://?src=\ref[src];selfdestruct=1'>Self-Destruct</A>"
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/weapon/syndicate_uplink/Topic(href, href_list)
|
||||
..()
|
||||
if(!currentUser)
|
||||
return
|
||||
if (currentUser.stat || currentUser.restrained())
|
||||
return
|
||||
if (!( istype(currentUser, /mob/living/carbon/human)))
|
||||
return
|
||||
if ((currentUser.contents.Find(src) || (in_range(src, currentUser) && istype(src.loc, /turf))) || istype(src,/obj/item/weapon/syndicate_uplink/implanted))
|
||||
currentUser.machine = src
|
||||
if (href_list["buy_item"])
|
||||
switch(href_list["buy_item"])
|
||||
if("revolver")
|
||||
if (src.uses >= 6)
|
||||
src.uses -= 6
|
||||
new /obj/item/weapon/gun/projectile(get_turf(src))
|
||||
if("revolver_ammo")
|
||||
if (src.uses >= 2)
|
||||
src.uses -= 2
|
||||
new /obj/item/ammo_magazine/a357(get_turf(src))
|
||||
if("xbow")
|
||||
if (src.uses >= 5)
|
||||
src.uses -= 5
|
||||
new /obj/item/weapon/gun/energy/crossbow(get_turf(src))
|
||||
if("empbox")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/weapon/storage/emp_kit(get_turf(src))
|
||||
if("voice")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/clothing/mask/gas/voice(get_turf(src))
|
||||
if("jump")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/clothing/under/chameleon(get_turf(src))
|
||||
if("shoes")
|
||||
if (uses >= 2)
|
||||
uses -= 2
|
||||
new /obj/item/clothing/shoes/syndigaloshes(get_turf(src))
|
||||
if("card")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/weapon/card/id/syndicate(get_turf(src))
|
||||
if("emag")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/weapon/card/emag(get_turf(src))
|
||||
if("imp_freedom")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(get_turf(src))
|
||||
O.imp = new /obj/item/weapon/implant/freedom(O)
|
||||
if("imp_exp")
|
||||
if (src.uses >= 6)
|
||||
src.uses -= 6
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(get_turf(src))
|
||||
O.imp = new /obj/item/weapon/implant/explosive(O)
|
||||
O.name = "(BIO-HAZARD) BIO-detpack"
|
||||
O.update()
|
||||
if("sleepypen")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/weapon/pen/sleepypen(get_turf(src))
|
||||
if("paralysispen")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/weapon/pen/paralysis(get_turf(src))
|
||||
if("projector")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/device/chameleon(get_turf(src))
|
||||
if("lawmod")
|
||||
if (src.uses >= 7)
|
||||
src.uses -= 7
|
||||
new /obj/item/weapon/aiModule/syndicate(get_turf(src))
|
||||
/* if("cloak")
|
||||
if (src.uses >= 4)
|
||||
if (ticker.mode.config_tag!="nuclear" || \
|
||||
(input(currentUser,"Spawning a cloak in nuke is generally regarded as entirely dumb, are you sure?") in list("Confirm", "Abort")) == "Confirm" \
|
||||
)
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/weapon/cloaking_device(get_turf(src)) */
|
||||
if("sword")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/weapon/melee/energy/sword(get_turf(src))
|
||||
if("thermal")
|
||||
if (src.uses >= 4)
|
||||
src.uses -= 4
|
||||
new /obj/item/clothing/glasses/thermal(get_turf(src))
|
||||
if("bomb")
|
||||
if (src.uses >= 2)
|
||||
src.uses -= 2
|
||||
new /obj/item/weapon/plastique(get_turf(src))
|
||||
if("powersink")
|
||||
if (src.uses >= 5)
|
||||
src.uses -= 5
|
||||
new /obj/item/device/powersink(get_turf(src))
|
||||
if("detomatix")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/weapon/cartridge/syndicate(get_turf(src))
|
||||
if("space")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/clothing/suit/space/syndicate(get_turf(src))
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(get_turf(src))
|
||||
if("botchat")
|
||||
if (src.uses >= 3)
|
||||
src.uses -= 3
|
||||
new /obj/item/device/radio/headset/traitor(get_turf(src))
|
||||
if("toolbox")
|
||||
if(uses)
|
||||
uses--
|
||||
new /obj/item/weapon/storage/toolbox/syndicate(get_turf(src))
|
||||
if("soap")
|
||||
if(uses)
|
||||
uses--
|
||||
new /obj/item/weapon/soap/syndie(get_turf(src))
|
||||
if("balloon")
|
||||
if (src.uses >= 10)
|
||||
uses -= 10
|
||||
new /obj/item/toy/syndicateballoon(get_turf(src))
|
||||
else if (href_list["lock"] && src.origradio)
|
||||
// presto chango, a regular radio again! (reset the freq too...)
|
||||
shutdown_uplink()
|
||||
return
|
||||
else if (href_list["selfdestruct"])
|
||||
src.temp = "<A href='byond://?src=\ref[src];selfdestruct2=1'>Self-Destruct</A>"
|
||||
else if (href_list["selfdestruct2"])
|
||||
src.selfdestruct = 1
|
||||
spawn (100)
|
||||
explode()
|
||||
return
|
||||
else
|
||||
if (href_list["temp"])
|
||||
src.temp = null
|
||||
if (istype(src.loc, /mob))
|
||||
interact(src.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
interact(M)
|
||||
return
|
||||
|
||||
/obj/item/weapon/syndicate_uplink/proc/shutdown_uplink()
|
||||
if (!src.origradio)
|
||||
return
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if (M.client && M.machine == src)
|
||||
M << browse(null, "window=radio")
|
||||
M.machine = null
|
||||
|
||||
var/obj/item/device/radio/T = src.origradio
|
||||
var/obj/item/weapon/syndicate_uplink/R = src
|
||||
var/mob/L = src.loc
|
||||
R.loc = T
|
||||
T.loc = L
|
||||
// R.layer = initial(R.layer)
|
||||
R.layer = 0
|
||||
if (istype(L))
|
||||
if (L.client)
|
||||
L.client.screen -= R
|
||||
if (L.r_hand == R)
|
||||
L.u_equip(R)
|
||||
L.r_hand = T
|
||||
else
|
||||
L.u_equip(R)
|
||||
L.l_hand = T
|
||||
T.layer = 20
|
||||
T.set_frequency(initial(T.frequency))
|
||||
return
|
||||
Reference in New Issue
Block a user