Added big meteors, since the regular kind aren't proving sufficiently robust.

For the sanity of the admins, meteor explosions are no longer adminlogged.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1112 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-02-24 03:22:18 +00:00
parent 38fb4e45fa
commit 12bd3f5b7f
2 changed files with 34 additions and 7 deletions
+3 -2
View File
@@ -1,4 +1,4 @@
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
if(!epicenter) return
spawn(0)
defer_powernet_rebuild = 1
@@ -7,7 +7,8 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
return explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
playsound(epicenter.loc, 'explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
playsound(epicenter.loc, "explosion", 100, 1, round(devastation_range,1) )
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
if (adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
if(heavy_impact_range > 1)
var/datum/effects/system/explosion/E = new/datum/effects/system/explosion()