mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
@@ -17,6 +17,10 @@
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// No visible message
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light(show_message = 0)
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/obj/item/candle/Destroy()
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processing_objects.Remove(src)
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return ..()
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/obj/item/candle/update_icon()
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var/i
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if(wax>150)
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@@ -10,8 +10,7 @@
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var/model_info
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dir = SOUTH
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/obj/item/robot_parts/New(var/newloc, var/model)
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/obj/item/robot_parts/New(newloc, model)
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..(newloc)
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if(model_info && model)
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model_info = model
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@@ -57,9 +56,13 @@
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desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
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icon_state = "chest"
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part = list("groin","chest")
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var/wires = 0.0
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var/wired = FALSE
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var/obj/item/weapon/stock_parts/cell/cell = null
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/obj/item/robot_parts/chest/Destroy()
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QDEL_NULL(cell)
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return ..()
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/obj/item/robot_parts/head
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name = "head"
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desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
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@@ -68,6 +71,11 @@
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var/obj/item/device/flash/flash1 = null
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var/obj/item/device/flash/flash2 = null
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/obj/item/robot_parts/head/Destroy()
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QDEL_NULL(flash1)
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QDEL_NULL(flash2)
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return ..()
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/obj/item/robot_parts/robot_suit
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name = "endoskeleton"
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desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
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@@ -88,89 +96,108 @@
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/obj/item/robot_parts/robot_suit/New()
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..()
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src.updateicon()
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updateicon()
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/obj/item/robot_parts/robot_suit/Destroy()
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QDEL_NULL(l_arm)
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QDEL_NULL(r_arm)
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QDEL_NULL(l_leg)
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QDEL_NULL(r_leg)
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QDEL_NULL(chest)
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QDEL_NULL(head)
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forced_ai = null
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return ..()
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/obj/item/robot_parts/robot_suit/proc/updateicon()
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src.overlays.Cut()
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if(src.l_arm)
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src.overlays += "l_arm+o"
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if(src.r_arm)
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src.overlays += "r_arm+o"
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if(src.chest)
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src.overlays += "chest+o"
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if(src.l_leg)
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src.overlays += "l_leg+o"
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if(src.r_leg)
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src.overlays += "r_leg+o"
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if(src.head)
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src.overlays += "head+o"
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overlays.Cut()
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if(l_arm)
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overlays += "l_arm+o"
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if(r_arm)
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overlays += "r_arm+o"
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if(chest)
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overlays += "chest+o"
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if(l_leg)
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overlays += "l_leg+o"
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if(r_leg)
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overlays += "r_leg+o"
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if(head)
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overlays += "head+o"
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/obj/item/robot_parts/robot_suit/proc/check_completion()
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if(src.l_arm && src.r_arm)
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if(src.l_leg && src.r_leg)
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if(src.chest && src.head)
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if(l_arm && r_arm)
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if(l_leg && r_leg)
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if(chest && head)
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feedback_inc("cyborg_frames_built",1)
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return 1
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return 0
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/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/item/robot_parts/robot_suit/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
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var/obj/item/stack/sheet/metal/M = W
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var/obj/item/weapon/ed209_assembly/B = new /obj/item/weapon/ed209_assembly
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B.loc = get_turf(src)
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B.forceMove(get_turf(src))
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to_chat(user, "You armed the robot frame")
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W:use(1)
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M.use(1)
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if(user.get_inactive_hand()==src)
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user.unEquip(src)
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user.put_in_inactive_hand(B)
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qdel(src)
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if(istype(W, /obj/item/robot_parts/l_leg))
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if(src.l_leg) return
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if(l_leg)
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return
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user.drop_item()
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W.loc = src
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src.l_leg = W
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src.updateicon()
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W.forceMove(src)
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l_leg = W
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updateicon()
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if(istype(W, /obj/item/robot_parts/r_leg))
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if(src.r_leg) return
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if(r_leg)
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return
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user.drop_item()
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W.loc = src
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src.r_leg = W
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src.updateicon()
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W.forceMove(src)
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r_leg = W
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updateicon()
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if(istype(W, /obj/item/robot_parts/l_arm))
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if(src.l_arm) return
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if(l_arm)
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return
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user.drop_item()
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W.loc = src
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src.l_arm = W
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src.updateicon()
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W.forceMove(src)
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l_arm = W
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updateicon()
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if(istype(W, /obj/item/robot_parts/r_arm))
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if(src.r_arm) return
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if(r_arm)
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return
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user.drop_item()
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W.loc = src
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src.r_arm = W
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src.updateicon()
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W.forceMove(src)
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r_arm = W
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updateicon()
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if(istype(W, /obj/item/robot_parts/chest))
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if(src.chest) return
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if(W:wires && W:cell)
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var/obj/item/robot_parts/chest/CH = W
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if(chest)
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return
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if(CH.wired && CH.cell)
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user.drop_item()
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W.loc = src
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src.chest = W
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src.updateicon()
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else if(!W:wires)
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W.forceMove(src)
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chest = W
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updateicon()
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else if(!CH.wired)
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to_chat(user, "<span class='notice'>You need to attach wires to it first!</span>")
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else
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to_chat(user, "<span class='notice'>You need to attach a cell to it first!</span>")
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if(istype(W, /obj/item/robot_parts/head))
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if(src.head) return
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if(W:flash2 && W:flash1)
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var/obj/item/robot_parts/head/HD = W
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if(head)
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return
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if(HD.flash2 && HD.flash1)
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user.drop_item()
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W.loc = src
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src.head = W
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src.updateicon()
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W.forceMove(src)
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head = W
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updateicon()
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else
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to_chat(user, "<span class='notice'>You need to attach a flash to it first!</span>")
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@@ -183,11 +210,11 @@
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if(istype(W, /obj/item/device/mmi))
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var/obj/item/device/mmi/M = W
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if(check_completion())
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if(!istype(loc,/turf))
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to_chat(user, "<span class='warning'>You can't put \the [W] in, the frame has to be standing on the ground to be perfectly precise.</span>")
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if(!isturf(loc))
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to_chat(user, "<span class='warning'>You can't put [M] in, the frame has to be standing on the ground to be perfectly precise.</span>")
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return
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if(!M.brainmob)
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to_chat(user, "<span class='warning'>Sticking an empty [W] into the frame would sort of defeat the purpose.</span>")
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to_chat(user, "<span class='warning'>Sticking an empty [M] into the frame would sort of defeat the purpose.</span>")
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return
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if(!M.brainmob.key)
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@@ -202,15 +229,15 @@
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ghost_can_reenter = 1
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break
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if(!ghost_can_reenter)
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to_chat(user, "<span class='notice'>\The [W] is completely unresponsive; there's no point.</span>")
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to_chat(user, "<span class='notice'>[M] is completely unresponsive; there's no point.</span>")
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return
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if(M.brainmob.stat == DEAD)
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to_chat(user, "<span class='warning'>Sticking a dead [W] into the frame would sort of defeat the purpose.</span>")
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to_chat(user, "<span class='warning'>Sticking a dead [M] into the frame would sort of defeat the purpose.</span>")
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return
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if(M.brainmob.mind in ticker.mode.head_revolutionaries)
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to_chat(user, "<span class='warning'>The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the [W].</span>")
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to_chat(user, "<span class='warning'>The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the [M].</span>")
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return
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if(jobban_isbanned(M.brainmob, "Cyborg") || jobban_isbanned(M.brainmob,"nonhumandept"))
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@@ -218,7 +245,8 @@
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return
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), unfinished = 1)
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if(!O) return
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if(!O)
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return
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user.drop_item()
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@@ -257,9 +285,9 @@
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O.job = "Cyborg"
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O.cell = chest.cell
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chest.cell.loc = O
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chest.cell.forceMove(O)
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chest.cell = null
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W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
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M.forceMove(O) //Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
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// Since we "magically" installed a cell, we also have to update the correct component.
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if(O.cell)
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var/datum/robot_component/cell_component = O.components["power cell"]
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@@ -271,7 +299,8 @@
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feedback_inc("cyborg_birth",1)
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callHook("borgify", list(O))
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src.loc = O
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forceMove(O)
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O.robot_suit = src
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if(!locomotion)
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O.lockcharge = 1
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@@ -308,8 +337,8 @@
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return
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if(href_list["Name"])
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var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name),1)
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if(!in_range(src, usr) && src.loc != usr)
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var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", created_name),1)
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if(!in_range(src, usr) && loc != usr)
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return
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if(new_name)
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created_name = new_name
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@@ -337,22 +366,22 @@
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/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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if(src.cell)
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if(cell)
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to_chat(user, "<span class='notice'>You have already inserted a cell!</span>")
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return
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else
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user.drop_item()
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W.loc = src
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src.cell = W
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W.forceMove(src)
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cell = W
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to_chat(user, "<span class='notice'>You insert the cell!</span>")
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if(istype(W, /obj/item/stack/cable_coil))
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if(src.wires)
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if(wired)
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to_chat(user, "<span class='notice'>You have already inserted wire!</span>")
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return
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else
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var/obj/item/stack/cable_coil/coil = W
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coil.use(1)
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src.wires = 1.0
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wired = TRUE
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to_chat(user, "<span class='notice'>You insert the wire!</span>")
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return
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@@ -362,18 +391,18 @@
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if(istype(user,/mob/living/silicon/robot))
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to_chat(user, "<span class='warning'>How do you propose to do that?</span>")
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return
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else if(src.flash1 && src.flash2)
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else if(flash1 && flash2)
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to_chat(user, "<span class='notice'>You have already inserted the eyes!</span>")
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||||
return
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else if(src.flash1)
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else if(flash1)
|
||||
user.drop_item()
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W.loc = src
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src.flash2 = W
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W.forceMove(src)
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flash2 = W
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to_chat(user, "<span class='notice'>You insert the flash into the eye socket!</span>")
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else
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||||
user.drop_item()
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W.loc = src
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src.flash1 = W
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W.forceMove(src)
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flash1 = W
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to_chat(user, "<span class='notice'>You insert the flash into the eye socket!</span>")
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else if(istype(W, /obj/item/weapon/stock_parts/manipulator))
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to_chat(user, "<span class='notice'>You install some manipulators and modify the head, creating a functional spider-bot!</span>")
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||||
@@ -381,15 +410,10 @@
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||||
user.drop_item()
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||||
qdel(W)
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||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
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/obj/item/robot_parts/attackby(obj/item/W as obj, mob/user as mob, params)
|
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if(istype(W,/obj/item/weapon/card/emag))
|
||||
if(sabotaged)
|
||||
to_chat(user, "<span class='warning'>[src] is already sabotaged!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You slide [W] into the dataport on [src] and short out the safeties.</span>")
|
||||
sabotaged = 1
|
||||
return
|
||||
..()
|
||||
/obj/item/robot_parts/emag_act(user)
|
||||
if(sabotaged)
|
||||
to_chat(user, "<span class='warning'>[src] is already sabotaged!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You slide the emag into the dataport on [src] and short out the safeties.</span>")
|
||||
sabotaged = 1
|
||||
|
||||
@@ -18,6 +18,10 @@
|
||||
var/sound_file = 'sound/misc/briefcase_bees.ogg'
|
||||
var/next_sound = 0
|
||||
|
||||
/obj/item/weapon/bee_briefcase/Destroy()
|
||||
blood_list.Cut()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/bee_briefcase/examine(mob/user)
|
||||
..()
|
||||
if(loc == user)
|
||||
@@ -70,6 +74,6 @@
|
||||
//Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee
|
||||
for(var/bee = min(5, bees_left), bee > 0, bee--)
|
||||
var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null)
|
||||
B.master_and_friends = blood_list //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
|
||||
B.master_and_friends = blood_list.Copy() //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
|
||||
B.forceMove(get_turf(user)) //RELEASE THE BEES!
|
||||
bees_left -= 5
|
||||
|
||||
@@ -51,11 +51,13 @@
|
||||
|
||||
/obj/structure/beebox/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
for(var/mob/living/simple_animal/hostile/poison/bees/B in bees)
|
||||
B.beehome = null
|
||||
bees.Cut()
|
||||
bees = null
|
||||
honeycombs.Cut()
|
||||
honeycombs = null
|
||||
queen_bee = null
|
||||
QDEL_LIST(honeycombs)
|
||||
QDEL_LIST(honey_frames)
|
||||
QDEL_NULL(queen_bee)
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
plant_hud_set_water()
|
||||
|
||||
/obj/machinery/hydroponics/Destroy()
|
||||
remove_from_all_data_huds()
|
||||
QDEL_NULL(myseed)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
icon_state = "sextractor"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/piles = list()
|
||||
var/list/piles = list()
|
||||
var/max_seeds = 1000
|
||||
var/seed_multiplier = 1
|
||||
|
||||
@@ -56,6 +56,10 @@
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/seed_extractor/Destroy()
|
||||
QDEL_LIST(piles)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/seed_extractor/RefreshParts()
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
|
||||
max_seeds = 1000 * B.rating
|
||||
@@ -125,14 +129,14 @@
|
||||
|
||||
/obj/machinery/seed_extractor/attack_hand(mob/user)
|
||||
interact(user)
|
||||
|
||||
|
||||
/obj/machinery/seed_extractor/attack_ghost(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/seed_extractor/interact(mob/user)
|
||||
if(stat)
|
||||
return 0
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
user.set_machine(src)
|
||||
|
||||
|
||||
@@ -69,9 +69,7 @@
|
||||
genes += new /datum/plant_gene/reagent(reag_id, reagents_add[reag_id])
|
||||
|
||||
/obj/item/seeds/Destroy()
|
||||
for(var/thing in genes)
|
||||
qdel(thing)
|
||||
genes.Cut()
|
||||
QDEL_LIST(genes)
|
||||
return ..()
|
||||
|
||||
/obj/item/seeds/proc/Copy()
|
||||
|
||||
@@ -41,6 +41,7 @@ var/list/robot_verbs_default = list(
|
||||
// Components are basically robot organs.
|
||||
var/list/components = list()
|
||||
|
||||
var/obj/item/robot_parts/robot_suit/robot_suit = null //Used for deconstruction to remember what the borg was constructed out of..
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
|
||||
var/obj/item/device/pda/silicon/robot/rbPDA = null
|
||||
@@ -255,6 +256,7 @@ var/list/robot_verbs_default = list(
|
||||
QDEL_NULL(module)
|
||||
QDEL_NULL(camera)
|
||||
QDEL_NULL(cell)
|
||||
QDEL_NULL(robot_suit)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
@@ -644,20 +646,13 @@ var/list/robot_verbs_default = list(
|
||||
else if(wiresexposed && wires.IsAllCut())
|
||||
//Cell is out, wires are exposed, remove MMI, produce damaged chassis, baleet original mob.
|
||||
if(!mmi)
|
||||
to_chat(user, "\The [src] has no brain to remove.")
|
||||
to_chat(user, "[src] has no brain to remove.")
|
||||
return
|
||||
|
||||
to_chat(user, "You jam the crowbar into the robot and begin levering [mmi].")
|
||||
to_chat(user, "You jam the crowbar into the robot and begin levering the securing bolts.")
|
||||
if(do_after(user, 30 * W.toolspeed, target = src))
|
||||
to_chat(user, "You damage some parts of the chassis, but eventually manage to rip out [mmi]!")
|
||||
var/obj/item/robot_parts/robot_suit/C = new/obj/item/robot_parts/robot_suit(loc)
|
||||
C.l_leg = new/obj/item/robot_parts/l_leg(C)
|
||||
C.r_leg = new/obj/item/robot_parts/r_leg(C)
|
||||
C.l_arm = new/obj/item/robot_parts/l_arm(C)
|
||||
C.r_arm = new/obj/item/robot_parts/r_arm(C)
|
||||
C.updateicon()
|
||||
new/obj/item/robot_parts/chest(loc)
|
||||
qdel(src)
|
||||
user.visible_message("[user] deconstructs [src]!", "<span class='notice'>You unfasten the securing bolts, and [src] falls to pieces!</span>")
|
||||
deconstruct()
|
||||
else
|
||||
// Okay we're not removing the cell or an MMI, but maybe something else?
|
||||
var/list/removable_components = list()
|
||||
@@ -1135,6 +1130,49 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
update_icons()
|
||||
|
||||
/mob/living/silicon/robot/proc/deconstruct()
|
||||
var/turf/T = get_turf(src)
|
||||
if(robot_suit)
|
||||
robot_suit.forceMove(T)
|
||||
robot_suit.l_leg.forceMove(T)
|
||||
robot_suit.l_leg = null
|
||||
robot_suit.r_leg.forceMove(T)
|
||||
robot_suit.r_leg = null
|
||||
new /obj/item/stack/cable_coil(T, robot_suit.chest.wired)
|
||||
robot_suit.chest.forceMove(T)
|
||||
robot_suit.chest.wired = FALSE
|
||||
robot_suit.chest = null
|
||||
robot_suit.l_arm.forceMove(T)
|
||||
robot_suit.l_arm = null
|
||||
robot_suit.r_arm.forceMove(T)
|
||||
robot_suit.r_arm = null
|
||||
robot_suit.head.forceMove(T)
|
||||
robot_suit.head.flash1.forceMove(T)
|
||||
robot_suit.head.flash1.burn_out()
|
||||
robot_suit.head.flash1 = null
|
||||
robot_suit.head.flash2.forceMove(T)
|
||||
robot_suit.head.flash2.burn_out()
|
||||
robot_suit.head.flash2 = null
|
||||
robot_suit.head = null
|
||||
robot_suit.updateicon()
|
||||
else
|
||||
new /obj/item/robot_parts/robot_suit(T)
|
||||
new /obj/item/robot_parts/l_leg(T)
|
||||
new /obj/item/robot_parts/r_leg(T)
|
||||
new /obj/item/stack/cable_coil(T, 1)
|
||||
new /obj/item/robot_parts/chest(T)
|
||||
new /obj/item/robot_parts/l_arm(T)
|
||||
new /obj/item/robot_parts/r_arm(T)
|
||||
new /obj/item/robot_parts/head(T)
|
||||
var/b
|
||||
for(b=0, b!=2, b++)
|
||||
var/obj/item/device/flash/F = new /obj/item/device/flash(T)
|
||||
F.burn_out()
|
||||
if(cell) //Sanity check.
|
||||
cell.forceMove(T)
|
||||
cell = null
|
||||
qdel(src)
|
||||
|
||||
#define BORG_CAMERA_BUFFER 30
|
||||
/mob/living/silicon/robot/Move(a, b, flag)
|
||||
var/oldLoc = src.loc
|
||||
|
||||
@@ -58,15 +58,12 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/Destroy()
|
||||
beegent = null
|
||||
if(beehome)
|
||||
if(beehome.bees)
|
||||
beehome.bees.Remove(src)
|
||||
beehome = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/death(gibbed)
|
||||
beegent = null
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/examine(mob/user)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/proc/generate_bee_visuals()
|
||||
overlays.Cut()
|
||||
|
||||
@@ -137,21 +134,6 @@
|
||||
/mob/living/simple_animal/hostile/poison/bees/worker
|
||||
//Blank type define in case we need to give them special stuff later, plus organization (currently they are same as base type bee)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/worker/Destroy()
|
||||
if(beehome)
|
||||
if(beehome.bees)
|
||||
beehome.bees.Remove(src)
|
||||
beehome = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/worker/death(gibbed)
|
||||
if(beehome)
|
||||
if(beehome.bees)
|
||||
beehome.bees.Remove(src)
|
||||
beehome = null
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/worker/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -313,6 +295,10 @@
|
||||
beegent = new /datum/reagent/facid() //prepare to die
|
||||
var/list/master_and_friends = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/Destroy()
|
||||
master_and_friends.Cut()
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/assign_reagent(datum/reagent/R)
|
||||
return
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
var/attack_same = 0 //Set us to 1 to allow us to attack our own faction, or 2, to only ever attack our own faction
|
||||
|
||||
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever)
|
||||
|
||||
|
||||
//typecache of things this mob will attack in DestroySurroundings() if it has environment_smash
|
||||
var/list/environment_target_typecache = list(
|
||||
/obj/machinery/door/window,
|
||||
@@ -44,15 +44,16 @@
|
||||
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
|
||||
var/list/emote_taunt = list()
|
||||
var/taunt_chance = 0
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/New()
|
||||
..()
|
||||
if(!targets_from)
|
||||
targets_from = src
|
||||
environment_target_typecache = typecacheof(environment_target_typecache)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/Destroy()
|
||||
targets_from = null
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/Life()
|
||||
@@ -80,7 +81,7 @@
|
||||
if(AIShouldSleep(possible_targets)) // we try to acquire a new one
|
||||
AIStatus = AI_IDLE // otherwise we go idle
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/attacked_by(obj/item/I, mob/living/user)
|
||||
if(stat == CONSCIOUS && !target && AIStatus != AI_OFF && !client && user)
|
||||
FindTarget(list(user), 1)
|
||||
@@ -91,8 +92,8 @@
|
||||
if(P.firer && get_dist(src, P.firer) <= aggro_vision_range)
|
||||
FindTarget(list(P.firer), 1)
|
||||
Goto(P.starting, move_to_delay, 3)
|
||||
return ..()
|
||||
|
||||
return ..()
|
||||
|
||||
//////////////HOSTILE MOB TARGETTING AND AGGRESSION////////////
|
||||
|
||||
|
||||
@@ -126,7 +127,7 @@
|
||||
var/Target = PickTarget(.)
|
||||
GiveTarget(Target)
|
||||
return Target //We now have a target
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/PossibleThreats()
|
||||
. = list()
|
||||
for(var/pos_targ in ListTargets())
|
||||
@@ -176,24 +177,24 @@
|
||||
if(faction_check && !attack_same)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
if(ishuman(the_target))
|
||||
var/mob/living/carbon/human/H = the_target
|
||||
if(is_type_in_list(src, H.species.ignored_by))
|
||||
return 0
|
||||
|
||||
|
||||
if(istype(the_target, /obj/mecha))
|
||||
var/obj/mecha/M = the_target
|
||||
if(M.occupant)//Just so we don't attack empty mechs
|
||||
if(CanAttack(M.occupant))
|
||||
return 1
|
||||
|
||||
|
||||
if(istype(the_target, /obj/spacepod))
|
||||
var/obj/spacepod/S = the_target
|
||||
if(S.pilot) //Just so we don't attack empty pods
|
||||
if(CanAttack(S.pilot))
|
||||
return 1
|
||||
|
||||
|
||||
if(istype(the_target, /obj/machinery/porta_turret))
|
||||
var/obj/machinery/porta_turret/P = the_target
|
||||
if(P.faction in faction)
|
||||
@@ -292,7 +293,7 @@
|
||||
/mob/living/simple_animal/hostile/death(gibbed)
|
||||
LoseTarget()
|
||||
..(gibbed)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/summon_backup(distance)
|
||||
do_alert_animation(src)
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 1, -1)
|
||||
|
||||
Reference in New Issue
Block a user