More varied and balanced maintenance loot. (#26500)

* More varied and balanced maintenance loot.

* linting

* assign updatepaths script PR number

* went a bit overboard with the trash

* get rid of varedited lootdrop spawners on maps

* Separate trash and food trash for mappers

* fix incorrect food/other trash statistics

* TM feedback tweaking round 1

Significantly lower occurrence of all tier 2 items.

* allow randomizing angles, use for litter

* move trait delta to define, bump loot chance 10%
This commit is contained in:
warriorstar-orion
2024-08-26 21:35:14 +00:00
committed by GitHub
parent 71c1ba511e
commit 12cf1ed3ad
30 changed files with 2184 additions and 1671 deletions
@@ -226,6 +226,22 @@
attack_verb = list("burnt", "singed")
START_PROCESSING(SSobj, src)
/obj/item/flashlight/flare/used
/obj/item/flashlight/flare/used/Initialize()
. = ..()
// fuel gets set on New which is annoying so these can't just be vars
fuel = 0
on = 0
update_icon()
/obj/item/flashlight/flare/glowstick/used/Initialize()
. = ..()
// fuel gets set on New which is annoying so these can't just be vars
fuel = 0
on = 0
update_icon()
/obj/item/flashlight/flare/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(isdrone(user) && !fuel)
C.stored_comms["metal"] += 1