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More varied and balanced maintenance loot. (#26500)
* More varied and balanced maintenance loot. * linting * assign updatepaths script PR number * went a bit overboard with the trash * get rid of varedited lootdrop spawners on maps * Separate trash and food trash for mappers * fix incorrect food/other trash statistics * TM feedback tweaking round 1 Significantly lower occurrence of all tier 2 items. * allow randomizing angles, use for litter * move trait delta to define, bump loot chance 10%
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@@ -226,6 +226,22 @@
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attack_verb = list("burnt", "singed")
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START_PROCESSING(SSobj, src)
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/obj/item/flashlight/flare/used
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/obj/item/flashlight/flare/used/Initialize()
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. = ..()
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// fuel gets set on New which is annoying so these can't just be vars
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fuel = 0
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on = 0
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update_icon()
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/obj/item/flashlight/flare/glowstick/used/Initialize()
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. = ..()
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// fuel gets set on New which is annoying so these can't just be vars
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fuel = 0
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on = 0
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update_icon()
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/obj/item/flashlight/flare/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(isdrone(user) && !fuel)
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C.stored_comms["metal"] += 1
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