diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 073161034ae..d546a711d21 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -76,7 +76,7 @@ else new /obj/item/weapon/storage/backpack/satchel_sec(src) new /obj/item/clothing/suit/armor/vest(src) - new /obj/item/clothing/under/jensen(src) + new /obj/item/clothing/under/rank/head_of_security/jensen(src) new /obj/item/clothing/suit/armor/hos/jensen(src) new /obj/item/clothing/head/helmet/HoS/dermal(src) new /obj/item/weapon/cartridge/hos(src) diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 39bfe16c418..886b7dcc97b 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -86,13 +86,12 @@ item_state = "dermal" //Jensen cosplay gear -/obj/item/clothing/under/jensen +/obj/item/clothing/under/rank/head_of_security/jensen desc = "You never asked for anything that stylish." name = "head of security's jumpsuit" icon_state = "jensen" item_state = "jensen" color = "jensen" - armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/armor/hos/jensen name = "armored trenchoat"