From 12ea2f5f86c782af0453d3f8a5427324f69c3665 Mon Sep 17 00:00:00 2001 From: S34NW <12197162+S34NW@users.noreply.github.com> Date: Sun, 21 Nov 2021 14:45:43 +0000 Subject: [PATCH] disabler only turrets in black market packing gateway --- .../RandomZLevels/blackmarketpackers.dmm | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) diff --git a/_maps/map_files/RandomZLevels/blackmarketpackers.dmm b/_maps/map_files/RandomZLevels/blackmarketpackers.dmm index 0d9df07e897..86c45ea5237 100644 --- a/_maps/map_files/RandomZLevels/blackmarketpackers.dmm +++ b/_maps/map_files/RandomZLevels/blackmarketpackers.dmm @@ -45,6 +45,7 @@ /area/space/nearstation) "au" = ( /obj/machinery/porta_turret{ + installation = /obj/item/gun/energy/gun; lethal = 1; name = "ship defense turret" }, @@ -876,9 +877,7 @@ }, /area/awaymission/BMPship/Fore) "dI" = ( -/obj/structure/computerframe{ - anchored = 1 - }, +/obj/structure/computerframe, /turf/simulated/floor/plasteel{ dir = 4; icon_state = "carpet14-8" @@ -1217,9 +1216,7 @@ }, /area/awaymission/BMPship/Fore) "ew" = ( -/obj/structure/computerframe{ - anchored = 1 - }, +/obj/structure/computerframe, /turf/simulated/floor/plasteel{ dir = 9; icon_state = "carpetside" @@ -2092,9 +2089,7 @@ /turf/simulated/floor/plating/airless, /area/awaymission/BMPship/Fore) "gE" = ( -/obj/structure/computerframe{ - anchored = 1 - }, +/obj/structure/computerframe, /obj/effect/landmark/damageturf, /turf/simulated/floor/plating/airless, /area/awaymission/BMPship/Fore) @@ -2166,9 +2161,7 @@ /turf/simulated/floor/plating, /area/awaymission/BMPship/Aft) "gN" = ( -/obj/structure/computerframe{ - anchored = 1 - }, +/obj/structure/computerframe, /obj/effect/landmark/burnturf, /turf/simulated/floor/plating/airless, /area/awaymission/BMPship/Fore) @@ -2337,6 +2330,7 @@ "hv" = ( /obj/machinery/porta_turret{ check_synth = 1; + installation = /obj/item/gun/energy/gun; lethal = 1; name = "ship defense turret" }, @@ -2668,6 +2662,7 @@ "iF" = ( /obj/machinery/porta_turret{ check_synth = 1; + installation = /obj/item/gun/energy/gun; lethal = 1; name = "ship defense turret" },