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rework chameleon flag
Moved to Stealthy Tools from Explosives Cost reduced from 7 TC to 1 Now start without an explosive, but can be boobytrapped with any grenade. Buying a syndicate minibomb and boobytrapping results in the same behaviour and TC as the old chameleon flag. The grenade can only be removed by the person who installed it. The flag's hidden explosive still explodes once the flag is done burning, not immediately.
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@@ -914,13 +914,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 5
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surplus = 8
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/datum/uplink_item/explosives/chameleonflag
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name = "Chameleon Flag"
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desc = "A flag that can be disguised as any other known flag. There is a heat sensitive bomb loaded into the pole that will be detonated if the flag is lit on fire."
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reference = "CHFLAG"
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item = /obj/item/flag/chameleon
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cost = 7
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/datum/uplink_item/explosives/grenadier
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name = "Grenadier's belt"
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desc = "A belt containing 25 lethally dangerous and destructive grenades."
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@@ -984,6 +977,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 1
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surplus = 35
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/datum/uplink_item/stealthy_tools/chameleonflag
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name = "Chameleon Flag"
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desc = "A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire."
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reference = "CHFLAG"
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item = /obj/item/flag/chameleon
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cost = 1
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surplus = 35
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/datum/uplink_item/stealthy_tools/syndigaloshes
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name = "No-Slip Syndicate Shoes"
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desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
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