diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm
index fb0ccff32cb..d887153c6d5 100644
--- a/code/game/dna/dna_modifier.dm
+++ b/code/game/dna/dna_modifier.dm
@@ -282,6 +282,9 @@
occupant = null
icon_state = "scanner_open"
+/obj/machinery/dna_scannernew/force_eject_occupant()
+ go_out(null, TRUE)
+
/obj/machinery/dna_scannernew/ex_act(severity)
if(occupant)
occupant.ex_act(severity)
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index e4d0befa61e..7c5a03e29e6 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -411,6 +411,9 @@
for(var/atom/movable/A in contents - component_parts - list(beaker))
A.forceMove(loc)
+/obj/machinery/sleeper/force_eject_occupant()
+ go_out()
+
/obj/machinery/sleeper/proc/inject_chemical(mob/living/user as mob, chemical, amount)
if(!(chemical in possible_chems))
to_chat(user, "The sleeper does not offer that chemical!")
diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm
index 4213ff517bf..8be09ef30b7 100644
--- a/code/game/machinery/cryo.dm
+++ b/code/game/machinery/cryo.dm
@@ -443,6 +443,9 @@
for(var/atom/movable/A in contents - component_parts - list(beaker))
A.forceMove(get_step(loc, SOUTH))
+/obj/machinery/atmospherics/unary/cryo_cell/force_eject_occupant()
+ go_out()
+
/// Called when either the occupant is dead and the AUTO_EJECT_DEAD flag is present, OR the occupant is alive, has no external damage, and the AUTO_EJECT_HEALTHY flag is present.
/obj/machinery/atmospherics/unary/cryo_cell/proc/auto_eject(eject_flag)
on = FALSE
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 36196ea4eca..e0d53d61505 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -768,9 +768,16 @@
return ..()
+
/proc/cryo_ssd(var/mob/living/carbon/person_to_cryo)
if(istype(person_to_cryo.loc, /obj/machinery/cryopod))
return 0
+ if(istype(person_to_cryo.loc, /obj/mecha))
+ var/obj/mecha/E = person_to_cryo.loc
+ E.go_out()
+ if(istype(person_to_cryo.loc, /obj/machinery))
+ var/obj/machinery/E = person_to_cryo.loc
+ E.force_eject_occupant()
var/list/free_cryopods = list()
for(var/obj/machinery/cryopod/P in GLOB.machines)
if(!P.occupant && istype(get_area(P), /area/crew_quarters/sleep))
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index f02e037e8c5..f1f66314dda 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -597,3 +597,8 @@ Class Procs:
. = . % 9
AM.pixel_x = -8 + ((.%3)*8)
AM.pixel_y = -8 + (round( . / 3)*8)
+
+/obj/machinery/proc/force_eject_occupant()
+ // For each subtype of /machinery, this proc handles safely removing occupants from the machine if they must be cryoed due to being SSD/AFK.
+ // In the event that the machinery doesn't have an overriden version of this proc to do it, log a runtime so one can be added.
+ log_runtime(EXCEPTION("Proc force_eject_occupant() is not overriden on a machine containing a mob."), src)
\ No newline at end of file
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index da4df4f8382..98a50d0c69d 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -740,10 +740,11 @@
if(!occupant)
return
- if(user != occupant)
- to_chat(occupant, "The machine kicks you out!")
- if(user.loc != loc)
- to_chat(occupant, "You leave the not-so-cozy confines of the SSU.")
+ if(user)
+ if(user != occupant)
+ to_chat(occupant, "The machine kicks you out!")
+ if(user.loc != loc)
+ to_chat(occupant, "You leave the not-so-cozy confines of the SSU.")
occupant.forceMove(loc)
occupant = null
if(!state_open)
@@ -751,6 +752,8 @@
update_icon()
return
+/obj/machinery/suit_storage_unit/force_eject_occupant()
+ eject_occupant()
/obj/machinery/suit_storage_unit/verb/get_out()
set name = "Eject Suit Storage Unit"