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Fixes Items not Knocking Down
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@@ -281,7 +281,7 @@ emp_act
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glasses.add_blood(src)
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update_inv_glasses(0)
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if("chest")//Easier to score a stun but lasts less time
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if("upper body")//Easier to score a stun but lasts less time
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if(stat == CONSCIOUS && I.force && prob(I.force + 10))
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visible_message("<span class='danger'>[src] has been knocked down!</span>", \
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"<span class='userdanger'>[src] has been knocked down!</span>")
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