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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Assorted Fixes and Returns Accidentally Removed Features
Fixes mutant plants not properly inheriting preset icons Fixes preset icons incorrectly having a color overlay applied - This was most noticeable on berries, as the color overlay would render most of the icon black or red, instead of the intended multi-color icon Returns emote capabilities to diona nymphs - Accidentally removed by #1171 Returns Moonflowers, Novaflowers, Ghost Peppers, and Koi Beans - Accidentally removed by #980 - Sunflowers can mutate into Moonflowers or Novaflowers - Novaflowers contain pure welding fuel - Moonflowers contain plantmatter and moonshine - Chili peppers can mutate into Ghost Peppers or Ice Peppers - Ghost Peppers contain plantmatter, capsaicin, and condensed capsaicin - Soybeans can mutate into Koi Beans - Koi Beans contain plantmatter and carpotoxin Returns Hydroponics Harvests tracking for End-of-Round score - Accidentally removed by #980 Updated the descriptions for plants to account for moonshine, welder fuel, and carpotoxin - This is to maintain consistency with other reagent-based descriptions for the plants
This commit is contained in:
@@ -237,3 +237,25 @@
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/mob/living/carbon/primitive/diona/put_in_active_hand(obj/item/W)
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src << "\red You don't have any hands!"
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return
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/mob/living/carbon/primitive/diona/say(var/message)
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if(client)
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if(client.prefs.muted & MUTE_IC)
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src << "\red You cannot speak in IC (Muted)."
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return
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message = trim_strip_html_properly(message)
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if(stat)
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if(stat == 2)
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return say_dead(message)
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return
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if (is_muzzled())
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src << "<span class='danger'>You're muzzled and cannot speak!</span>"
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return
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if(copytext(message,1,2) == "*")
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return emote(copytext(message,2))
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..(message)
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@@ -0,0 +1,182 @@
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/mob/living/carbon/primitive/emote(var/act,var/m_type=1,var/message = null)
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var/param = null
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if (findtext(act, "-", 1, null))
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var/t1 = findtext(act, "-", 1, null)
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param = copytext(act, t1 + 1, length(act) + 1)
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act = copytext(act, 1, t1)
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if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
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act = copytext(act,1,length(act))
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var/muzzled = is_muzzled()
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//Emote Cooldown System (it's so simple!)
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// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
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var/on_CD = 0
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switch(act)
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//Cooldown-inducing emotes
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if("chirp")
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if(istype(src,/mob/living/carbon/primitive/diona)) //Only Diona Nymphs can chirp
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
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else //Everyone else fails, skip the emote attempt
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return
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if("flip")
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on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
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//Everything else, including typos of the above emotes
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else
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on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
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if(on_CD == 1) // Check if we need to suppress the emote attempt.
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return // Suppress emote, you're still cooling off.
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//--FalseIncarnate
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switch(act)
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if ("me")
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if(silent)
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return
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if (src.client)
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if (client.prefs.muted & MUTE_IC)
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src << "\red You cannot send IC messages (muted)."
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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return
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if (stat)
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return
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if(!(message))
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return
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return custom_emote(m_type, message)
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if ("custom")
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return custom_emote(m_type, message)
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if ("chirp")
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message = "<B>The [src.name]</B> chirps!"
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playsound(src.loc, 'sound/misc/nymphchirp.ogg', 50, 0)
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m_type = 2
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if("sign")
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if (!src.restrained())
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message = text("<B>The [src.name]</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
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m_type = 1
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if("scratch")
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if (!src.restrained())
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message = "<B>The [src.name]</B> scratches."
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m_type = 1
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if("whimper")
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if (!muzzled)
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message = "<B>The [src.name]</B> whimpers."
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m_type = 2
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if("roar")
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if (!muzzled)
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message = "<B>The [src.name]</B> roars."
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m_type = 2
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if("tail")
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message = "<B>The [src.name]</B> waves his tail."
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m_type = 1
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if("gasp")
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message = "<B>The [src.name]</B> gasps."
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m_type = 2
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if("shiver")
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message = "<B>The [src.name]</B> shivers."
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m_type = 2
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if("drool")
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message = "<B>The [src.name]</B> drools."
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m_type = 1
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if("paw")
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if (!src.restrained())
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message = "<B>The [src.name]</B> flails his paw."
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m_type = 1
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if("scretch")
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if (!muzzled)
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message = "<B>The [src.name]</B> scretches."
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m_type = 2
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if("choke")
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message = "<B>The [src.name]</B> chokes."
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m_type = 2
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if("moan")
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message = "<B>The [src.name]</B> moans!"
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m_type = 2
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if("nod")
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message = "<B>The [src.name]</B> nods his head."
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m_type = 1
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if("sit")
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message = "<B>The [src.name]</B> sits down."
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m_type = 1
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if("sway")
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message = "<B>The [src.name]</B> sways around dizzily."
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m_type = 1
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if("sulk")
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message = "<B>The [src.name]</B> sulks down sadly."
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m_type = 1
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if("twitch")
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message = "<B>The [src.name]</B> twitches violently."
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m_type = 1
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if("dance")
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if (!src.restrained())
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message = "<B>The [src.name]</B> dances around happily."
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m_type = 1
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if("roll")
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if (!src.restrained())
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message = "<B>The [src.name]</B> rolls."
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m_type = 1
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if("shake")
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message = "<B>The [src.name]</B> shakes his head."
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m_type = 1
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if("gnarl")
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if (!muzzled)
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message = "<B>The [src.name]</B> gnarls and shows his teeth.."
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m_type = 2
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if("jump")
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message = "<B>The [src.name]</B> jumps!"
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m_type = 1
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if("collapse")
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Paralyse(2)
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message = "<B>[src.name]</B> collapses!"
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m_type = 2
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if("deathgasp")
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message = "<B>The [src.name]</B> lets out a faint chimper as it collapses and stops moving..."
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m_type = 1
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if ("flip")
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m_type = 1
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if (!src.restrained())
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var/M = null
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if (param)
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for (var/mob/A in view(1, null))
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if (param == A.name)
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M = A
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break
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if (M == src)
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M = null
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if (M)
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if(src.lying || src.weakened)
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message = "<B>[src]</B> flops and flails around on the floor."
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else
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message = "<B>[src]</B> flips in [M]'s general direction."
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src.SpinAnimation(5,1)
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else
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if(src.lying || src.weakened)
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message = "<B>[src]</B> flops and flails around on the floor."
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else
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message = "<B>[src]</B> does a flip!"
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src.SpinAnimation(5,1)
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if("help")
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var/text = "choke, "
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if(istype(src,/mob/living/carbon/primitive/diona))
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text += "chirp, "
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text += "flip, collapse, dance, deathgasp, drool, gasp, shiver, gnarl, jump, paw, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
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src << text
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else
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src << text("Invalid Emote: []", act)
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if ((message && src.stat == 0))
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if(src.client)
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log_emote("[name]/[key] : [message]")
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if (m_type & 1)
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for(var/mob/O in viewers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(703)
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else
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for(var/mob/O in hearers(src, null))
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O.show_message(message, m_type)
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//Foreach goto(746)
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return
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