ZAS overhaul

This commit is contained in:
ZomgPonies
2014-02-22 23:10:37 -05:00
parent 1023832ecb
commit 1358b11e46
36 changed files with 4834 additions and 938 deletions
+4 -168
View File
@@ -1,53 +1,8 @@
/*
CONTAINS:
All AirflowX() procs, all Variable Setting Controls for airflow, save/load variable tweaks for airflow.
VARIABLES:
atom/movable/airflow_dest
The destination turf of a flying object.
atom/movable/airflow_speed
The speed (1-15) at which a flying object is traveling to airflow_dest. Decays over time.
OVERLOADABLE PROCS:
mob/airflow_stun()
Contains checks for and results of being stunned by airflow.
Called when airflow quantities exceed airflow_medium_pressure.
RETURNS: Null
atom/movable/check_airflow_movable(n)
Contains checks for moving any object due to airflow.
n is the pressure that is flowing.
RETURNS: 1 if the object moves under the air conditions, 0 if it stays put.
atom/movable/airflow_hit(atom/A)
Contains results of hitting a solid object (A) due to airflow.
A is the dense object hit.
Use airflow_speed to determine how fast the projectile was going.
AUTOMATIC PROCS:
Airflow(zone/A, zone/B)
Causes objects to fly along a pressure gradient.
Called by zone updates. A and B are two connected zones.
AirflowSpace(zone/A)
Causes objects to fly into space.
Called by zone updates. A is a zone connected to space.
atom/movable/GotoAirflowDest(n)
atom/movable/RepelAirflowDest(n)
Called by main airflow procs to cause the object to fly to or away from destination at speed n.
Probably shouldn't call this directly unless you know what you're
doing and have set airflow_dest. airflow_hit() will be called if the object collides with an obstacle.
Contains helper procs for airflow, handled in /connection_group.
*/
mob/var/tmp/last_airflow_stun = 0
mob/proc/airflow_stun()
if(stat == 2)
@@ -70,7 +25,7 @@ mob/living/carbon/human/airflow_stun()
if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
if(buckled) return 0
if(shoes)
if((shoes.flags & NOSLIP) || (species.bodyflags & FEET_NOSLIP)) return 0
if(shoes.flags & NOSLIP) return 0
if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
src << "\blue You stay upright as the air rushes past you."
return 0
@@ -108,124 +63,6 @@ obj/item/check_airflow_movable(n)
if(4,5)
if(n < vsc.airflow_medium_pressure) return 0
//The main airflow code. Called by zone updates.
//Zones A and B are air zones. n represents the amount of air moved.
proc/Airflow(zone/A, zone/B)
var/n = B.air.return_pressure() - A.air.return_pressure()
//Don't go any further if n is lower than the lowest value needed for airflow.
if(abs(n) < vsc.airflow_lightest_pressure) return
//These turfs are the midway point between A and B, and will be the destination point for thrown objects.
var/list/connection/connections_A = A.connections
var/list/turf/connected_turfs = list()
for(var/connection/C in connections_A) //Grab the turf that is in the zone we are flowing to (determined by n)
if( ( A == C.A.zone || A == C.zone_A ) && ( B == C.B.zone || B == C.zone_B ) )
if(n < 0)
connected_turfs |= C.B
else
connected_turfs |= C.A
else if( ( A == C.B.zone || A == C.zone_B ) && ( B == C.A.zone || B == C.zone_A ) )
if(n < 0)
connected_turfs |= C.A
else
connected_turfs |= C.B
//Get lists of things that can be thrown across the room for each zone (assumes air is moving from zone B to zone A)
var/list/air_sucked = B.movables()
var/list/air_repelled = A.movables()
if(n < 0)
//air is moving from zone A to zone B
var/list/temporary_pplz = air_sucked
air_sucked = air_repelled
air_repelled = temporary_pplz
for(var/atom/movable/M in air_sucked)
if(M.last_airflow > world.time - vsc.airflow_delay) continue
//Check for knocking people over
if(ismob(M) && n > vsc.airflow_stun_pressure)
if(M:status_flags & GODMODE) continue
M:airflow_stun()
if(M.check_airflow_movable(n))
//Check for things that are in range of the midpoint turfs.
var/list/close_turfs = list()
for(var/turf/U in connected_turfs)
if(M in range(U)) close_turfs += U
if(!close_turfs.len) continue
//If they're already being tossed, don't do it again.
if(!M.airflow_speed)
M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
spawn M.GotoAirflowDest(abs(n)/5)
//Do it again for the stuff in the other zone, making it fly away.
for(var/atom/movable/M in air_repelled)
if(M.last_airflow > world.time - vsc.airflow_delay) continue
if(ismob(M) && abs(n) > vsc.airflow_medium_pressure)
if(M:status_flags & GODMODE) continue
M:airflow_stun()
if(M.check_airflow_movable(abs(n)))
var/list/close_turfs = list()
for(var/turf/U in connected_turfs)
if(M in range(U)) close_turfs += U
if(!close_turfs.len) continue
//If they're already being tossed, don't do it again.
if(!M.airflow_speed)
M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
spawn M.RepelAirflowDest(abs(n)/5)
proc/AirflowSpace(zone/A)
//The space version of the Airflow(A,B,n) proc.
var/n = A.air.return_pressure()
//Here, n is determined by only the pressure in the room.
if(n < vsc.airflow_lightest_pressure) return
var/list/connected_turfs = A.unsimulated_tiles //The midpoints are now all the space connections.
var/list/pplz = A.movables() //We only need to worry about things in the zone, not things in space.
for(var/atom/movable/M in pplz)
if(M.last_airflow > world.time - vsc.airflow_delay) continue
if(ismob(M) && n > vsc.airflow_stun_pressure)
var/mob/O = M
if(O.status_flags & GODMODE) continue
O.airflow_stun()
if(M.check_airflow_movable(n))
var/list/close_turfs = list()
for(var/turf/U in connected_turfs)
if(M in range(U)) close_turfs += U
if(!close_turfs.len) continue
//If they're already being tossed, don't do it again.
if(!M.airflow_speed)
M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
spawn
if(M) M.GotoAirflowDest(n/10)
//Sometimes shit breaks, and M isn't there after the spawn.
/atom/movable/var/tmp/turf/airflow_dest
/atom/movable/var/tmp/airflow_speed = 0
/atom/movable/var/tmp/airflow_time = 0
@@ -414,7 +251,6 @@ zone/proc/movables()
. = list()
for(var/turf/T in contents)
for(var/atom/A in T)
// if(istype(A, /obj/effect) || istype(A, /mob/aiEye))
if(istype(A, /obj/effect) || istype(A, /mob/camera/aiEye))
continue
. += A
. += A
+66
View File
@@ -0,0 +1,66 @@
/atom/var/pressure_resistance = ONE_ATMOSPHERE
atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
//Purpose: Determines if the object (or airflow) can pass this atom.
//Called by: Movement, airflow.
//Inputs: The moving atom (optional), target turf, "height" and air group
//Outputs: Boolean if can pass.
return (!density || !height || air_group)
/turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
if(!target) return 0
if(istype(mover)) // turf/Enter(...) will perform more advanced checks
return !density
else // Now, doing more detailed checks for air movement and air group formation
if(target.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(!obstacle.CanPass(mover, target, height, air_group))
return 0
if(target != src)
for(var/obj/obstacle in target)
if(!obstacle.CanPass(mover, src, height, air_group))
return 0
return 1
//Basically another way of calling CanPass(null, other, 0, 0) and CanPass(null, other, 1.5, 1).
//Returns:
// 0 - Not blocked
// AIR_BLOCKED - Blocked
// ZONE_BLOCKED - Not blocked, but zone boundaries will not cross.
// BLOCKED - Blocked, zone boundaries will not cross even if opened.
atom/proc/c_airblock(turf/other)
#ifdef ZASDBG
ASSERT(isturf(other))
#endif
return !CanPass(null, other, 0, 0) + 2*!CanPass(null, other, 1.5, 1)
turf/c_airblock(turf/other)
#ifdef ZASDBG
ASSERT(isturf(other))
#endif
if(blocks_air)
return BLOCKED
//Z-level handling code. Always block if there isn't an open space.
#ifdef ZLEVELS
if(other.z != src.z)
if(other.z < src.z)
if(!istype(src, /turf/simulated/floor/open)) return BLOCKED
else
if(!istype(other, /turf/simulated/floor/open)) return BLOCKED
#endif
var/result = 0
for(var/atom/movable/M in contents)
result |= M.c_airblock(other)
if(result == BLOCKED) return BLOCKED
return result
+141 -424
View File
@@ -1,448 +1,165 @@
#define CONNECTION_DIRECT 2
#define CONNECTION_SPACE 4
#define CONNECTION_INVALID 8
/*
This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
Indirect connections will not merge the two zones after they reach equilibrium.
Overview:
Connections are made between turfs by air_master.connect(). They represent a single point where two zones converge.
Class Vars:
A - Always a simulated turf.
B - A simulated or unsimulated turf.
zoneA - The archived zone of A. Used to check that the zone hasn't changed.
zoneB - The archived zone of B. May be null in case of unsimulated connections.
edge - Stores the edge this connection is in. Can reference an edge that is no longer processed
after this connection is removed, so make sure to check edge.coefficient > 0 before re-adding it.
Class Procs:
mark_direct()
Marks this connection as direct. Does not update the edge.
Called when the connection is made and there are no doors between A and B.
Also called by update() as a correction.
mark_indirect()
Unmarks this connection as direct. Does not update the edge.
Called by update() as a correction.
mark_space()
Marks this connection as unsimulated. Updating the connection will check the validity of this.
Called when the connection is made.
This will not be called as a correction, any connections failing a check against this mark are erased and rebuilt.
direct()
Returns 1 if no doors are in between A and B.
valid()
Returns 1 if the connection has not been erased.
erase()
Called by update() and connection_manager/erase_all().
Marks the connection as erased and removes it from its edge.
update()
Called by connection_manager/update_all().
Makes numerous checks to decide whether the connection is still valid. Erases it automatically if not.
*/
#define CONNECTION_DIRECT 2
#define CONNECTION_INDIRECT 1
#define CONNECTION_CLOSED 0
/connection
var/turf/simulated/A
var/turf/simulated/B
/connection/var/turf/simulated/A
/connection/var/turf/simulated/B
/connection/var/zone/zoneA
/connection/var/zone/zoneB
var/zone/zone_A
var/zone/zone_B
/connection/var/connection_edge/edge
var/indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
/connection/New(turf/T,turf/O)
. = ..()
A = T
B = O
if(A.zone && B.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections += src
zone_A = A.zone
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections += src
zone_B = B.zone
if(A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[A]
connections.Add(src)
else
air_master.turfs_with_connections[A] = list(src)
if(B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[B]
connections.Add(src)
else
air_master.turfs_with_connections[B] = list(src)
if(A.CanPass(null, B, 0, 0))
if(!A.CanPass(null, B, 1.5, 1))
indirect = CONNECTION_INDIRECT
ConnectZones(A.zone, B.zone, indirect)
else
ConnectZones(A.zone, B.zone)
indirect = CONNECTION_CLOSED
/connection/var/state = 0
/connection/New(turf/simulated/A, turf/simulated/B)
#ifdef ZASDBG
ASSERT(air_master.has_valid_zone(A))
//ASSERT(air_master.has_valid_zone(B))
#endif
src.A = A
src.B = B
zoneA = A.zone
if(!istype(B))
mark_space()
edge = air_master.get_edge(A.zone,B)
edge.add_connection(src)
else
world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
SoftDelete()
zoneB = B.zone
edge = air_master.get_edge(A.zone,B.zone)
edge.add_connection(src)
/connection/proc/mark_direct()
state |= CONNECTION_DIRECT
//world << "Marked direct."
/connection/Del()
//remove connections from master lists.
if(B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[B]
connections.Remove(src)
/connection/proc/mark_indirect()
state &= ~CONNECTION_DIRECT
//world << "Marked indirect."
if(A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[A]
connections.Remove(src)
/connection/proc/mark_space()
state |= CONNECTION_SPACE
//Remove connection from zones.
if(A)
if(A.zone && A.zone.connections)
A.zone.connections.Remove(src)
if(!A.zone.connections.len)
A.zone.connections = null
/connection/proc/direct()
return (state & CONNECTION_DIRECT)
if(istype(zone_A) && (!A || A.zone != zone_A))
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
/connection/proc/valid()
return !(state & CONNECTION_INVALID)
if(B)
if(B.zone && B.zone.connections)
B.zone.connections.Remove(src)
if(!B.zone.connections.len)
B.zone.connections = null
/connection/proc/erase()
edge.remove_connection(src)
state |= CONNECTION_INVALID
//world << "Connection Erased: [state]"
if(istype(zone_B) && (!B || B.zone != zone_B))
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
//Disconnect zones while handling unusual conditions.
// e.g. loss of a zone on a turf
DisconnectZones(zone_A, zone_B)
//Finally, preform actual deletion.
. = ..()
/connection/proc/SoftDelete()
//remove connections from master lists.
if(B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[B]
connections.Remove(src)
if(A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[A]
connections.Remove(src)
//Remove connection from zones.
if(A)
if(A.zone && A.zone.connections)
A.zone.connections.Remove(src)
if(!A.zone.connections.len)
A.zone.connections = null
if(istype(zone_A) && (!A || A.zone != zone_A))
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(B)
if(B.zone && B.zone.connections)
B.zone.connections.Remove(src)
if(!B.zone.connections.len)
B.zone.connections = null
if(istype(zone_B) && (!B || B.zone != zone_B))
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
//Disconnect zones while handling unusual conditions.
// e.g. loss of a zone on a turf
DisconnectZones(zone_A, zone_B)
/connection/proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
//Sanity checking
if(!istype(zone_1) || !istype(zone_2))
/connection/proc/update()
//world << "Updated, \..."
if(!istype(A,/turf/simulated))
//world << "Invalid A."
erase()
return
//Handle zones connecting indirectly/directly.
if(open)
//Create the lists if necessary.
if(!zone_1.connected_zones)
zone_1.connected_zones = list()
if(!zone_2.connected_zones)
zone_2.connected_zones = list()
//Increase the number of connections between zones.
if(zone_2 in zone_1.connected_zones)
zone_1.connected_zones[zone_2]++
else
zone_1.connected_zones += zone_2
zone_1.connected_zones[zone_2] = 1
if(zone_1 in zone_2.connected_zones)
zone_2.connected_zones[zone_1]++
else
zone_2.connected_zones += zone_1
zone_2.connected_zones[zone_1] = 1
if(open == CONNECTION_DIRECT)
if(!zone_1.direct_connections)
zone_1.direct_connections = list(src)
else
zone_1.direct_connections += src
if(!zone_2.direct_connections)
zone_2.direct_connections = list(src)
else
zone_2.direct_connections += src
//Handle closed connections.
else
//Create the lists
if(!zone_1.closed_connection_zones)
zone_1.closed_connection_zones = list()
if(!zone_2.closed_connection_zones)
zone_2.closed_connection_zones = list()
//Increment the connections.
if(zone_2 in zone_1.closed_connection_zones)
zone_1.closed_connection_zones[zone_2]++
else
zone_1.closed_connection_zones += zone_2
zone_1.closed_connection_zones[zone_2] = 1
if(zone_1 in zone_2.closed_connection_zones)
zone_2.closed_connection_zones[zone_1]++
else
zone_2.closed_connection_zones += zone_1
zone_2.closed_connection_zones[zone_1] = 1
if(zone_1.status == ZONE_SLEEPING)
zone_1.SetStatus(ZONE_ACTIVE)
if(zone_2.status == ZONE_SLEEPING)
zone_2.SetStatus(ZONE_ACTIVE)
/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
//Sanity checking
if(!istype(zone_1) || !istype(zone_2))
var/block_status = air_master.air_blocked(A,B)
if(block_status & AIR_BLOCKED)
//world << "Blocked connection."
erase()
return
if(indirect != CONNECTION_CLOSED)
//Handle disconnection of indirectly or directly connected zones.
if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_2 in zone_1.connected_zones)
if(zone_1.connected_zones[zone_2] > 1)
zone_1.connected_zones[zone_2]--
else
zone_1.connected_zones -= zone_2
//remove the list if it is empty
if(!zone_1.connected_zones.len)
zone_1.connected_zones = null
//Then do the same for the other zone.
if(zone_1 in zone_2.connected_zones)
if(zone_2.connected_zones[zone_1] > 1)
zone_2.connected_zones[zone_1]--
else
zone_2.connected_zones -= zone_1
if(!zone_2.connected_zones.len)
zone_2.connected_zones = null
if(indirect == CONNECTION_DIRECT)
zone_1.direct_connections -= src
if(!zone_1.direct_connections.len)
zone_1.direct_connections = null
zone_2.direct_connections -= src
if(!zone_2.direct_connections.len)
zone_2.direct_connections = null
else
//Handle disconnection of closed zones.
if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_2 in zone_1.closed_connection_zones)
if(zone_1.closed_connection_zones[zone_2] > 1)
zone_1.closed_connection_zones[zone_2]--
else
zone_1.closed_connection_zones -= zone_2
//remove the list if it is empty
if(!zone_1.closed_connection_zones.len)
zone_1.closed_connection_zones = null
//Then do the same for the other zone.
if(zone_1 in zone_2.closed_connection_zones)
if(zone_2.closed_connection_zones[zone_1] > 1)
zone_2.closed_connection_zones[zone_1]--
else
zone_2.closed_connection_zones -= zone_1
if(!zone_2.closed_connection_zones.len)
zone_2.closed_connection_zones = null
/connection/proc/Cleanup()
//Check sanity: existance of turfs
if(!A || !B)
SoftDelete()
return
//Check sanity: loss of zone
if(!A.zone || !B.zone)
SoftDelete()
return
//Check sanity: zones are different
if(A.zone == B.zone)
SoftDelete()
return
//Handle zones changing on a turf.
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
Sanitize()
if(A.zone && B.zone)
//If no walls are blocking us...
if(A.ZAirPass(B))
//...we check to see if there is a door in the way...
var/door_pass = A.CanPass(null,B,1.5,1)
//...and if it is opened.
if(door_pass || A.CanPass(null,B,0,0))
//Make and remove connections to let air pass.
if(indirect == CONNECTION_CLOSED)
DisconnectZones(A.zone, B.zone)
ConnectZones(A.zone, B.zone, door_pass + 1)
if(door_pass)
indirect = CONNECTION_DIRECT
else if(!door_pass)
indirect = CONNECTION_INDIRECT
//The door is instead closed.
else if(indirect > CONNECTION_CLOSED)
DisconnectZones(A.zone, B.zone)
indirect = CONNECTION_CLOSED
ConnectZones(A.zone, B.zone)
//If I can no longer pass air, better delete
else if(block_status & ZONE_BLOCKED)
if(direct())
mark_indirect()
else
SoftDelete()
mark_direct()
var/b_is_space = !istype(B,/turf/simulated)
if(state & CONNECTION_SPACE)
if(!b_is_space)
//world << "Invalid B."
erase()
return
/connection/proc/Sanitize()
//If the zones change on connected turfs, update it.
//Both zones changed (wat)
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
//If the zones have gotten swapped
// (do not ask me how, I am just being anal retentive about sanity)
if(A.zone == zone_B && B.zone == zone_A)
var/turf/temp = B
B = A
A = temp
zone_B = B.zone
zone_A = A.zone
return
//Handle removal of connections from archived zones.
if(zone_A && zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(zone_B && zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
if(A.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
if(B.zone)
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
//If either zone is null, we disconnect the archived ones after cleaning up the connections.
if(!A.zone || !B.zone)
if(zone_A && zone_B)
DisconnectZones(zone_B, zone_A)
if(A.zone != zoneA)
//world << "Zone changed, \..."
if(!A.zone)
zone_A = A.zone
erase()
//world << "erased."
return
else
edge.remove_connection(src)
edge = air_master.get_edge(A.zone, B)
edge.add_connection(src)
zoneA = A.zone
if(!B.zone)
zone_B = B.zone
//world << "valid."
return
else if(b_is_space)
//world << "Invalid B."
erase()
return
if(A.zone == B.zone)
//world << "A == B"
erase()
return
if(A.zone != zoneA || (zoneB && (B.zone != zoneB)))
//world << "Zones changed, \..."
if(A.zone && B.zone)
edge.remove_connection(src)
edge = air_master.get_edge(A.zone, B.zone)
edge.add_connection(src)
zoneA = A.zone
zoneB = B.zone
else
//world << "erased."
erase()
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
//resetting values of archived values.
zone_B = B.zone
zone_A = A.zone
//The "A" zone changed.
else if(A.zone && A.zone != zone_A)
//Handle connection cleanup
if(zone_A)
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(A.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
//If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
if(!A.zone)
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
zone_A = A.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
zone_A = A.zone
//The "B" zone changed.
else if(B.zone && B.zone != zone_B)
//Handle connection cleanup
if(zone_B)
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
if(B.zone)
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
//If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
if(!B.zone)
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
zone_B = B.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
zone_B = B.zone
#undef CONNECTION_DIRECT
#undef CONNECTION_INDIRECT
#undef CONNECTION_CLOSED
//world << "valid."
+418
View File
@@ -0,0 +1,418 @@
/*
Overview:
These are what handle gas transfers between zones and into space.
They are found in a zone's edges list and in air_master.edges.
Each edge updates every air tick due to their role in gas transfer.
They come in two flavors, /connection_edge/zone and /connection_edge/unsimulated.
As the type names might suggest, they handle inter-zone and spacelike connections respectively.
Class Vars:
A - This always holds a zone. In unsimulated edges, it holds the only zone.
connecting_turfs - This holds a list of connected turfs, mainly for the sake of airflow.
coefficent - This is a marker for how many connections are on this edge. Used to determine the ratio of flow.
connection_edge/zone
B - This holds the second zone with which the first zone equalizes.
direct - This counts the number of direct (i.e. with no doors) connections on this edge.
Any value of this is sufficient to make the zones mergeable.
connection_edge/unsimulated
B - This holds an unsimulated turf which has the gas values this edge is mimicing.
air - Retrieved from B on creation and used as an argument for the legacy ShareSpace() proc.
Class Procs:
add_connection(connection/c)
Adds a connection to this edge. Usually increments the coefficient and adds a turf to connecting_turfs.
remove_connection(connection/c)
Removes a connection from this edge. This works even if c is not in the edge, so be careful.
If the coefficient reaches zero as a result, the edge is erased.
contains_zone(zone/Z)
Returns true if either A or B is equal to Z. Unsimulated connections return true only on A.
erase()
Removes this connection from processing and zone edge lists.
tick()
Called every air tick on edges in the processing list. Equalizes gas.
flow(list/movable, differential, repelled)
Airflow proc causing all objects in movable to be checked against a pressure differential.
If repelled is true, the objects move away from any turf in connecting_turfs, otherwise they approach.
A check against vsc.lightest_airflow_pressure should generally be performed before calling this.
get_connected_zone(zone/from)
Helper proc that allows getting the other zone of an edge given one of them.
Only on /connection_edge/zone, otherwise use A.
*/
/connection_edge/var/zone/A
/connection_edge/var/list/connecting_turfs = list()
/connection_edge/var/coefficient = 0
/connection_edge/New()
CRASH("Cannot make connection edge without specifications.")
/connection_edge/proc/add_connection(connection/c)
coefficient++
//world << "Connection added: [type] Coefficient: [coefficient]"
/connection_edge/proc/remove_connection(connection/c)
//world << "Connection removed: [type] Coefficient: [coefficient-1]"
coefficient--
if(coefficient <= 0)
erase()
/connection_edge/proc/contains_zone(zone/Z)
/connection_edge/proc/erase()
air_master.remove_edge(src)
//world << "[type] Erased."
/connection_edge/proc/tick()
/connection_edge/proc/flow(list/movable, differential, repelled)
for(var/atom/movable/M in movable)
//If they're already being tossed, don't do it again.
if(M.last_airflow > world.time - vsc.airflow_delay) continue
if(M.airflow_speed) continue
//Check for knocking people over
if(ismob(M) && differential > vsc.airflow_stun_pressure)
if(M:status_flags & GODMODE) continue
M:airflow_stun()
if(M.check_airflow_movable(differential))
//Check for things that are in range of the midpoint turfs.
var/list/close_turfs = list()
for(var/turf/U in connecting_turfs)
if(get_dist(M,U) < world.view) close_turfs += U
if(!close_turfs.len) continue
M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
if(repelled) spawn if(M) M.RepelAirflowDest(differential/5)
else spawn if(M) M.GotoAirflowDest(differential/10)
/connection_edge/zone/var/zone/B
/connection_edge/zone/var/direct = 0
/connection_edge/zone/New(zone/A, zone/B)
src.A = A
src.B = B
A.edges.Add(src)
B.edges.Add(src)
//id = edge_id(A,B)
//world << "New edge between [A] and [B]"
/connection_edge/zone/add_connection(connection/c)
. = ..()
connecting_turfs.Add(c.A)
if(c.direct()) direct++
/connection_edge/zone/remove_connection(connection/c)
connecting_turfs.Remove(c.A)
if(c.direct()) direct--
. = ..()
/connection_edge/zone/contains_zone(zone/Z)
return A == Z || B == Z
/connection_edge/zone/erase()
A.edges.Remove(src)
B.edges.Remove(src)
. = ..()
/connection_edge/zone/tick()
if(A.invalid || B.invalid)
erase()
return
//world << "[id]: Tick [air_master.current_cycle]: \..."
if(direct)
if(air_master.equivalent_pressure(A, B))
//world << "merged."
erase()
air_master.merge(A, B)
//world << "zones merged."
return
//air_master.equalize(A, B)
ShareRatio(A.air,B.air,coefficient)
air_master.mark_zone_update(A)
air_master.mark_zone_update(B)
//world << "equalized."
var/differential = A.air.return_pressure() - B.air.return_pressure()
if(abs(differential) < vsc.airflow_lightest_pressure) return
var/list/attracted
var/list/repelled
if(differential > 0)
attracted = A.movables()
repelled = B.movables()
else
attracted = B.movables()
repelled = A.movables()
flow(attracted, abs(differential), 0)
flow(repelled, abs(differential), 1)
//Helper proc to get connections for a zone.
/connection_edge/zone/proc/get_connected_zone(zone/from)
if(A == from) return B
else return A
/connection_edge/unsimulated/var/turf/B
/connection_edge/unsimulated/var/datum/gas_mixture/air
/connection_edge/unsimulated/New(zone/A, turf/B)
src.A = A
src.B = B
A.edges.Add(src)
air = B.return_air()
//id = 52*A.id
//world << "New edge from [A.id] to [B]."
/connection_edge/unsimulated/add_connection(connection/c)
. = ..()
connecting_turfs.Add(c.B)
air.group_multiplier = coefficient
/connection_edge/unsimulated/remove_connection(connection/c)
connecting_turfs.Remove(c.B)
air.group_multiplier = coefficient
. = ..()
/connection_edge/unsimulated/erase()
A.edges.Remove(src)
. = ..()
/connection_edge/unsimulated/contains_zone(zone/Z)
return A == Z
/connection_edge/unsimulated/tick()
if(A.invalid)
erase()
return
//world << "[id]: Tick [air_master.current_cycle]: To [B]!"
//A.air.mimic(B, coefficient)
ShareSpace(A.air,air)
air_master.mark_zone_update(A)
var/differential = A.air.return_pressure() - air.return_pressure()
if(abs(differential) < vsc.airflow_lightest_pressure) return
var/list/attracted = A.movables()
flow(attracted, abs(differential), differential < 0)
var/list/sharing_lookup_table = list(0.30, 0.40, 0.48, 0.54, 0.60, 0.66)
proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
//Shares a specific ratio of gas between mixtures using simple weighted averages.
var
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
ratio = sharing_lookup_table[6]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
size = max(1,A.group_multiplier)
share_size = max(1,B.group_multiplier)
full_oxy = A.oxygen * size
full_nitro = A.nitrogen * size
full_co2 = A.carbon_dioxide * size
full_plasma = A.toxins * size
full_heat_capacity = A.heat_capacity() * size
s_full_oxy = B.oxygen * share_size
s_full_nitro = B.nitrogen * share_size
s_full_co2 = B.carbon_dioxide * share_size
s_full_plasma = B.toxins * share_size
s_full_heat_capacity = B.heat_capacity() * share_size
oxy_avg = (full_oxy + s_full_oxy) / (size + share_size)
nit_avg = (full_nitro + s_full_nitro) / (size + share_size)
co2_avg = (full_co2 + s_full_co2) / (size + share_size)
plasma_avg = (full_plasma + s_full_plasma) / (size + share_size)
temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[connecting_tiles]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
A.toxins = max(0, (A.toxins - plasma_avg) * (1-ratio) + plasma_avg )
A.temperature = max(0, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
B.oxygen = max(0, (B.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
B.nitrogen = max(0, (B.nitrogen - nit_avg) * (1-ratio) + nit_avg )
B.carbon_dioxide = max(0, (B.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
B.toxins = max(0, (B.toxins - plasma_avg) * (1-ratio) + plasma_avg )
B.temperature = max(0, (B.temperature - temp_avg) * (1-ratio) + temp_avg )
for(var/datum/gas/G in A.trace_gases)
var/datum/gas/H = locate(G.type) in B.trace_gases
if(H)
var/G_avg = (G.moles*size + H.moles*share_size) / (size+share_size)
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
else
H = new G.type
B.trace_gases += H
var/G_avg = (G.moles*size) / (size+share_size)
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
for(var/datum/gas/G in B.trace_gases)
var/datum/gas/H = locate(G.type) in A.trace_gases
if(!H)
H = new G.type
A.trace_gases += H
var/G_avg = (G.moles*size) / (size+share_size)
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
A.update_values()
B.update_values()
if(A.compare(B)) return 1
else return 0
proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
//A modified version of ShareRatio for spacing gas at the same rate as if it were going into a large airless room.
if(!unsimulated_tiles)
return 0
var
unsim_oxygen = 0
unsim_nitrogen = 0
unsim_co2 = 0
unsim_plasma = 0
unsim_heat_capacity = 0
unsim_temperature = 0
size = max(1,A.group_multiplier)
var/tileslen
var/share_size
if(istype(unsimulated_tiles, /datum/gas_mixture))
var/datum/gas_mixture/avg_unsim = unsimulated_tiles
unsim_oxygen = avg_unsim.oxygen
unsim_co2 = avg_unsim.carbon_dioxide
unsim_nitrogen = avg_unsim.nitrogen
unsim_plasma = avg_unsim.toxins
unsim_temperature = avg_unsim.temperature
share_size = max(1, max(size + 3, 1) + avg_unsim.group_multiplier)
tileslen = avg_unsim.group_multiplier
else if(istype(unsimulated_tiles, /list))
if(!unsimulated_tiles.len)
return 0
// We use the same size for the potentially single space tile
// as we use for the entire room. Why is this?
// Short answer: We do not want larger rooms to depressurize more
// slowly than small rooms, preserving our good old "hollywood-style"
// oh-shit effect when large rooms get breached, but still having small
// rooms remain pressurized for long enough to make escape possible.
share_size = max(1, max(size + 3, 1) + unsimulated_tiles.len)
var/correction_ratio = share_size / unsimulated_tiles.len
for(var/turf/T in unsimulated_tiles)
unsim_oxygen += T.oxygen
unsim_co2 += T.carbon_dioxide
unsim_nitrogen += T.nitrogen
unsim_plasma += T.toxins
unsim_temperature += T.temperature/unsimulated_tiles.len
//These values require adjustment in order to properly represent a room of the specified size.
unsim_oxygen *= correction_ratio
unsim_co2 *= correction_ratio
unsim_nitrogen *= correction_ratio
unsim_plasma *= correction_ratio
tileslen = unsimulated_tiles.len
else //invalid input type
return 0
unsim_heat_capacity = HEAT_CAPACITY_CALCULATION(unsim_oxygen, unsim_co2, unsim_nitrogen, unsim_plasma)
var
ratio = sharing_lookup_table[6]
old_pressure = A.return_pressure()
full_oxy = A.oxygen * size
full_nitro = A.nitrogen * size
full_co2 = A.carbon_dioxide * size
full_plasma = A.toxins * size
full_heat_capacity = A.heat_capacity() * size
oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
co2_avg = (full_co2 + unsim_co2) / (size + share_size)
plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
temp_avg = 0
if((full_heat_capacity + unsim_heat_capacity) > 0)
temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
if(sharing_lookup_table.len >= tileslen) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[tileslen]
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1 - ratio) + oxy_avg )
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1 - ratio) + nit_avg )
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1 - ratio) + co2_avg )
A.toxins = max(0, (A.toxins - plasma_avg) * (1 - ratio) + plasma_avg )
A.temperature = max(TCMB, (A.temperature - temp_avg) * (1 - ratio) + temp_avg )
for(var/datum/gas/G in A.trace_gases)
var/G_avg = (G.moles * size) / (size + share_size)
G.moles = (G.moles - G_avg) * (1 - ratio) + G_avg
A.update_values()
return abs(old_pressure - A.return_pressure())
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
//This implements a simplistic version of the Stefan-Boltzmann law.
var/energy_delta = ((A.temperature - B.temperature) ** 4) * 5.6704e-8 * connecting_tiles * 2.5
var/maximum_energy_delta = max(0, min(A.temperature * A.heat_capacity() * A.group_multiplier, B.temperature * B.heat_capacity() * B.group_multiplier))
if(maximum_energy_delta > abs(energy_delta))
if(energy_delta < 0)
maximum_energy_delta *= -1
energy_delta = maximum_energy_delta
A.temperature -= energy_delta / (A.heat_capacity() * A.group_multiplier)
B.temperature += energy_delta / (B.heat_capacity() * B.group_multiplier)
+102
View File
@@ -0,0 +1,102 @@
/*
Overview:
The connection_manager class stores connections in each cardinal direction on a turf.
It isn't always present if a turf has no connections, check if(connections) before using.
Contains procs for mass manipulation of connection data.
Class Vars:
NSEWUD - Connections to this turf in each cardinal direction.
Class Procs:
get(d)
Returns the connection (if any) in this direction.
Preferable to accessing the connection directly because it checks validity.
place(connection/c, d)
Called by air_master.connect(). Sets the connection in the specified direction to c.
update_all()
Called after turf/update_air_properties(). Updates the validity of all connections on this turf.
erase_all()
Called when the turf is changed with ChangeTurf(). Erases all existing connections.
check(connection/c)
Checks for connection validity. It's possible to have a reference to a connection that has been erased.
*/
/turf/var/tmp/connection_manager/connections
/connection_manager/var/connection/N
/connection_manager/var/connection/S
/connection_manager/var/connection/E
/connection_manager/var/connection/W
#ifdef ZLEVELS
/connection_manager/var/connection/U
/connection_manager/var/connection/D
#endif
/connection_manager/proc/get(d)
switch(d)
if(NORTH)
if(check(N)) return N
else return null
if(SOUTH)
if(check(S)) return S
else return null
if(EAST)
if(check(E)) return E
else return null
if(WEST)
if(check(W)) return W
else return null
#ifdef ZLEVELS
if(UP)
if(check(U)) return U
else return null
if(DOWN)
if(check(D)) return D
else return null
#endif
/connection_manager/proc/place(connection/c, d)
switch(d)
if(NORTH) N = c
if(SOUTH) S = c
if(EAST) E = c
if(WEST) W = c
#ifdef ZLEVELS
if(UP) U = c
if(DOWN) D = c
#endif
/connection_manager/proc/update_all()
if(check(N)) N.update()
if(check(S)) S.update()
if(check(E)) E.update()
if(check(W)) W.update()
#ifdef ZLEVELS
if(check(U)) U.update()
if(check(D)) D.update()
#endif
/connection_manager/proc/erase_all()
if(check(N)) N.erase()
if(check(S)) S.erase()
if(check(E)) E.erase()
if(check(W)) W.erase()
#ifdef ZLEVELS
if(check(U)) U.erase()
if(check(D)) D.erase()
#endif
/connection_manager/proc/check(connection/c)
return c && c.valid()
+321
View File
@@ -0,0 +1,321 @@
var/datum/controller/air_system/air_master
var/tick_multiplier = 2
/*
Overview:
The air controller does everything. There are tons of procs in here.
Class Vars:
zones - All zones currently holding one or more turfs.
edges - All processing edges.
tiles_to_update - Tiles scheduled to update next tick.
zones_to_update - Zones which have had their air changed and need air archival.
active_hotspots - All processing fire objects.
active_zones - The number of zones which were archived last tick. Used in debug verbs.
next_id - The next UID to be applied to a zone. Mostly useful for debugging purposes as zones do not need UIDs to function.
Class Procs:
mark_for_update(turf/T)
Adds the turf to the update list. When updated, update_air_properties() will be called.
When stuff changes that might affect airflow, call this. It's basically the only thing you need.
add_zone(zone/Z) and remove_zone(zone/Z)
Adds zones to the zones list. Does not mark them for update.
air_blocked(turf/A, turf/B)
Returns a bitflag consisting of:
AIR_BLOCKED - The connection between turfs is physically blocked. No air can pass.
ZONE_BLOCKED - There is a door between the turfs, so zones cannot cross. Air may or may not be permeable.
has_valid_zone(turf/T)
Checks the presence and validity of T's zone.
May be called on unsimulated turfs, returning 0.
merge(zone/A, zone/B)
Called when zones have a direct connection and equivalent pressure and temperature.
Merges the zones to create a single zone.
connect(turf/simulated/A, turf/B)
Called by turf/update_air_properties(). The first argument must be simulated.
Creates a connection between A and B.
mark_zone_update(zone/Z)
Adds zone to the update list. Unlike mark_for_update(), this one is called automatically whenever
air is returned from a simulated turf.
equivalent_pressure(zone/A, zone/B)
Currently identical to A.air.compare(B.air). Returns 1 when directly connected zones are ready to be merged.
get_edge(zone/A, zone/B)
get_edge(zone/A, turf/B)
Gets a valid connection_edge between A and B, creating a new one if necessary.
has_same_air(turf/A, turf/B)
Used to determine if an unsimulated edge represents a specific turf.
Simulated edges use connection_edge/contains_zone() for the same purpose.
Returns 1 if A has identical gases and temperature to B.
remove_edge(connection_edge/edge)
Called when an edge is erased. Removes it from processing.
*/
//Geometry lists
/datum/controller/air_system/var/list/zones = list()
/datum/controller/air_system/var/list/edges = list()
//Geometry updates lists
/datum/controller/air_system/var/list/tiles_to_update = list()
/datum/controller/air_system/var/list/zones_to_update = list()
/datum/controller/air_system/var/list/active_hotspots = list()
/datum/controller/air_system/var/active_zones = 0
/datum/controller/air_system/var/current_cycle = 0
/datum/controller/air_system/var/update_delay = 5 //How long between check should it try to process atmos again.
/datum/controller/air_system/var/failed_ticks = 0 //How many ticks have runtimed?
/datum/controller/air_system/var/tick_progress = 0
/datum/controller/air_system/var/next_id = 1 //Used to keep track of zone UIDs.
/datum/controller/air_system/proc/Setup()
//Purpose: Call this at the start to setup air groups geometry
// (Warning: Very processor intensive but only must be done once per round)
//Called by: Gameticker/Master controller
//Inputs: None.
//Outputs: None.
#ifndef ZASDBG
set background = 1
#endif
world << "\red \b Processing Geometry..."
sleep(-1)
var/start_time = world.timeofday
var/simulated_turf_count = 0
for(var/turf/simulated/S in world)
simulated_turf_count++
S.update_air_properties()
world << {"<font color='red'><b>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b>
Total Simulated Turfs: [simulated_turf_count]
Total Zones: [zones.len]
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>"}
// spawn Start()
/datum/controller/air_system/proc/Start()
//Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
//Called by: Master controller
//Inputs: None.
//Outputs: None.
#ifndef ZASDBG
set background = 1
#endif
while(1)
Tick()
sleep(max(5,update_delay*tick_multiplier))
/datum/controller/air_system/proc/Tick()
. = 1 //Set the default return value, for runtime detection.
current_cycle++
//If there are tiles to update, do so.
tick_progress = "updating turf properties"
var/list/updating
if(tiles_to_update.len)
updating = tiles_to_update
tiles_to_update = list()
#ifdef ZASDBG
var/updated = 0
#endif
for(var/turf/T in updating)
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
#ifdef ZASDBG
T.overlays -= mark
updated++
#endif
//sleep(1)
#ifdef ZASDBG
if(updated != updating.len)
tick_progress = "[updating.len - updated] tiles left unupdated."
world << "\red [tick_progress]"
. = 0
#endif
//Where gas exchange happens.
if(.)
tick_progress = "processing edges"
for(var/connection_edge/edge in edges)
edge.tick()
//Process fires.
if(.)
tick_progress = "processing fire"
for(var/obj/fire/fire in active_hotspots)
fire.process()
//Process zones.
if(.)
tick_progress = "updating zones"
active_zones = zones_to_update.len
if(zones_to_update.len)
updating = zones_to_update
zones_to_update = list()
for(var/zone/zone in updating)
zone.tick()
zone.needs_update = 0
if(.)
tick_progress = "success"
/datum/controller/air_system/proc/add_zone(zone/z)
zones.Add(z)
z.name = "Zone [next_id++]"
mark_zone_update(z)
/datum/controller/air_system/proc/remove_zone(zone/z)
zones.Remove(z)
/datum/controller/air_system/proc/air_blocked(turf/A, turf/B)
#ifdef ZASDBG
ASSERT(isturf(A))
ASSERT(isturf(B))
#endif
var/ablock = A.c_airblock(B)
if(ablock == BLOCKED) return BLOCKED
return ablock | B.c_airblock(A)
/datum/controller/air_system/proc/has_valid_zone(turf/simulated/T)
#ifdef ZASDBG
ASSERT(istype(T))
#endif
return istype(T) && T.zone && !T.zone.invalid
/datum/controller/air_system/proc/merge(zone/A, zone/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(istype(B))
ASSERT(!A.invalid)
ASSERT(!B.invalid)
ASSERT(A != B)
#endif
if(A.contents.len < B.contents.len)
A.c_merge(B)
mark_zone_update(B)
else
B.c_merge(A)
mark_zone_update(A)
/datum/controller/air_system/proc/connect(turf/simulated/A, turf/simulated/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(isturf(B))
ASSERT(A.zone)
ASSERT(!A.zone.invalid)
//ASSERT(B.zone)
ASSERT(A != B)
#endif
var/block = air_master.air_blocked(A,B)
if(block & AIR_BLOCKED) return
var/direct = !(block & ZONE_BLOCKED)
var/space = !istype(B)
if(direct && !space)
if(equivalent_pressure(A.zone,B.zone) || current_cycle == 0)
merge(A.zone,B.zone)
return
var
a_to_b = get_dir(A,B)
b_to_a = get_dir(B,A)
if(!A.connections) A.connections = new
if(!B.connections) B.connections = new
if(A.connections.get(a_to_b)) return
if(B.connections.get(b_to_a)) return
if(!space)
if(A.zone == B.zone) return
var/connection/c = new /connection(A,B)
A.connections.place(c, a_to_b)
B.connections.place(c, b_to_a)
if(direct) c.mark_direct()
/datum/controller/air_system/proc/mark_for_update(turf/T)
#ifdef ZASDBG
ASSERT(isturf(T))
#endif
if(T.needs_air_update) return
tiles_to_update |= T
#ifdef ZASDBG
T.overlays += mark
#endif
T.needs_air_update = 1
/datum/controller/air_system/proc/mark_zone_update(zone/Z)
#ifdef ZASDBG
ASSERT(istype(Z))
#endif
if(Z.needs_update) return
zones_to_update.Add(Z)
Z.needs_update = 1
/datum/controller/air_system/proc/equivalent_pressure(zone/A, zone/B)
return A.air.compare(B.air)
/datum/controller/air_system/proc/get_edge(zone/A, zone/B)
if(istype(B))
for(var/connection_edge/zone/edge in A.edges)
if(edge.contains_zone(B)) return edge
var/connection_edge/edge = new/connection_edge/zone(A,B)
edges.Add(edge)
return edge
else
for(var/connection_edge/unsimulated/edge in A.edges)
if(has_same_air(edge.B,B)) return edge
var/connection_edge/edge = new/connection_edge/unsimulated(A,B)
edges.Add(edge)
return edge
/datum/controller/air_system/proc/has_same_air(turf/A, turf/B)
if(A.oxygen != B.oxygen) return 0
if(A.nitrogen != B.nitrogen) return 0
if(A.toxins != B.toxins) return 0
if(A.carbon_dioxide != B.carbon_dioxide) return 0
if(A.temperature != B.temperature) return 0
return 1
/datum/controller/air_system/proc/remove_edge(connection/c)
edges.Remove(c)
+16 -217
View File
@@ -1,219 +1,18 @@
client/proc/ZoneTick()
set category = "Debug"
set name = "Process Atmos"
var/image/assigned = image('icons/Testing/Zone.dmi', icon_state = "assigned")
var/image/created = image('icons/Testing/Zone.dmi', icon_state = "created")
var/image/merged = image('icons/Testing/Zone.dmi', icon_state = "merged")
var/image/invalid_zone = image('icons/Testing/Zone.dmi', icon_state = "invalid")
var/image/air_blocked = image('icons/Testing/Zone.dmi', icon_state = "block")
var/image/zone_blocked = image('icons/Testing/Zone.dmi', icon_state = "zoneblock")
var/image/blocked = image('icons/Testing/Zone.dmi', icon_state = "fullblock")
var/image/mark = image('icons/Testing/Zone.dmi', icon_state = "mark")
var/result = air_master.Tick()
if(result)
src << "Sucessfully Processed."
/turf/var/tmp/dbg_img
/turf/proc/dbg(image/img, d = 0)
if(d > 0) img.dir = d
overlays -= dbg_img
overlays += img
dbg_img = img
else
src << "Failed to process! ([air_master.tick_progress])"
client/proc/Zone_Info(turf/T as null|turf)
set category = "Debug"
if(T)
if(T.zone)
T.zone.DebugDisplay(src)
else
mob << "No zone here."
else
if(zone_debug_images)
for(var/zone in zone_debug_images)
images -= zone_debug_images[zone]
zone_debug_images = null
client/var/list/zone_debug_images
client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
set category = "Debug"
if(!istype(T))
return
var/direction_list = list(\
"North" = NORTH,\
"South" = SOUTH,\
"East" = EAST,\
"West" = WEST,\
"N/A" = null)
var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
if(!direction)
return
if(direction == "N/A")
if(T.CanPass(null, T, 0,0))
mob << "The turf can pass air! :D"
else
mob << "No air passage :x"
return
var/turf/simulated/other_turf = get_step(T, direction_list[direction])
if(!istype(other_turf))
return
var/pass_directions = T.CanPass(null, other_turf, 0, 0) + 2 * other_turf.CanPass(null, T, 0, 0)
switch(pass_directions)
if(0)
mob << "Neither turf can connect. :("
if(1)
mob << "The initial turf only can connect. :\\"
if(2)
mob << "The other turf can connect, but not the initial turf. :/"
if(3)
mob << "Both turfs can connect! :)"
zone/proc/DebugDisplay(client/client)
if(!istype(client))
return
if(!dbg_output)
dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
if(!client.zone_debug_images)
client.zone_debug_images = list()
var/list/current_zone_images = list()
for(var/turf/T in contents)
current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
for(var/turf/space/S in unsimulated_tiles)
current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
client << "<u>Zone Air Contents</u>"
client << "Oxygen: [air.oxygen]"
client << "Nitrogen: [air.nitrogen]"
client << "Plasma: [air.toxins]"
client << "Carbon Dioxide: [air.carbon_dioxide]"
client << "Temperature: [air.temperature] K"
client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
client << "Pressure: [air.return_pressure()] KPa"
client << ""
client << "Space Tiles: [length(unsimulated_tiles)]"
client << "Movable Objects: [length(movables())]"
client << "<u>Connections: [length(connections)]</u>"
for(var/connection/C in connections)
client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
client << "Connected Zones:"
for(var/zone/zone in connected_zones)
client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
for(var/zone/zone in closed_connection_zones)
client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
for(var/C in connections)
if(!istype(C,/connection))
client << "[C] (Not Connection!)"
if(!client.zone_debug_images)
client.zone_debug_images = list()
client.zone_debug_images[src] = current_zone_images
client.images += client.zone_debug_images[src]
else
dbg_output = 0
client.images -= client.zone_debug_images[src]
client.zone_debug_images.Remove(src)
if(air_master)
for(var/zone/Z in air_master.zones)
if(Z.air == air && Z != src)
var/turf/zloc = pick(Z.contents)
client << "\red Illegal air datum shared by: [zloc.loc.name]"
client/proc/TestZASRebuild()
set category = "Debug"
// var/turf/turf = get_turf(mob)
var/zone/current_zone = mob.loc:zone
if(!current_zone)
src << "There is no zone there!"
return
var/list/current_adjacents = list()
var/list/overlays = list()
var/adjacent_id
var/lowest_id
var/list/identical_ids = list()
var/list/turfs = current_zone.contents.Copy()
var/current_identifier = 1
for(var/turf/simulated/current in turfs)
lowest_id = null
current_adjacents = list()
for(var/direction in cardinal)
var/turf/simulated/adjacent = get_step(current, direction)
if(!current.ZCanPass(adjacent))
continue
if(turfs.Find(adjacent))
current_adjacents += adjacent
adjacent_id = turfs[adjacent]
if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
lowest_id = adjacent_id
if(!lowest_id)
lowest_id = current_identifier++
identical_ids += lowest_id
overlays += image('icons/misc/debug_rebuild.dmi',, "[lowest_id]")
for(var/turf/simulated/adjacent in current_adjacents)
adjacent_id = turfs[adjacent]
if(adjacent_id != lowest_id)
if(adjacent_id)
adjacent.overlays -= overlays[adjacent_id]
identical_ids[adjacent_id] = lowest_id
turfs[adjacent] = lowest_id
adjacent.overlays += overlays[lowest_id]
sleep(5)
if(turfs[current])
current.overlays -= overlays[turfs[current]]
turfs[current] = lowest_id
current.overlays += overlays[lowest_id]
sleep(5)
var/list/final_arrangement = list()
for(var/turf/simulated/current in turfs)
current_identifier = identical_ids[turfs[current]]
current.overlays -= overlays[turfs[current]]
current.overlays += overlays[current_identifier]
sleep(5)
if( current_identifier > final_arrangement.len )
final_arrangement.len = current_identifier
final_arrangement[current_identifier] = list(current)
else
final_arrangement[current_identifier] += current
//lazy but fast
final_arrangement.Remove(null)
src << "There are [final_arrangement.len] unique segments."
for(var/turf/current in turfs)
current.overlays -= overlays
return final_arrangement
/client/proc/ZASSettings()
set category = "Debug"
vsc.SetDefault(mob)
proc/soft_assert(thing,fail)
if(!thing) message_admins(fail)
+233
View File
@@ -0,0 +1,233 @@
client/proc/ZoneTick()
set category = "Debug"
set name = "Process Atmos"
var/result = air_master.Tick()
if(result)
src << "Sucessfully Processed."
else
src << "Failed to process! ([air_master.tick_progress])"
client/proc/Zone_Info(turf/T as null|turf)
set category = "Debug"
if(T)
if(istype(T,/turf/simulated) && T:zone)
T:zone:dbg_data(src)
else
mob << "No zone here."
else
if(zone_debug_images)
for(var/zone in zone_debug_images)
images -= zone_debug_images[zone]
zone_debug_images = null
client/var/list/zone_debug_images
client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
set category = "Debug"
if(!istype(T))
return
var/direction_list = list(\
"North" = NORTH,\
"South" = SOUTH,\
"East" = EAST,\
"West" = WEST,\
"N/A" = null)
var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
if(!direction)
return
if(direction == "N/A")
if(!(T.c_airblock(T) & AIR_BLOCKED))
mob << "The turf can pass air! :D"
else
mob << "No air passage :x"
return
var/turf/simulated/other_turf = get_step(T, direction_list[direction])
if(!istype(other_turf))
return
var/t_block = T.c_airblock(other_turf)
var/o_block = other_turf.c_airblock(T)
if(o_block & AIR_BLOCKED)
if(t_block & AIR_BLOCKED)
mob << "Neither turf can connect. :("
else
mob << "The initial turf only can connect. :\\"
else
if(t_block & AIR_BLOCKED)
mob << "The other turf can connect, but not the initial turf. :/"
else
mob << "Both turfs can connect! :)"
mob << "Additionally, \..."
if(o_block & ZONE_BLOCKED)
if(t_block & ZONE_BLOCKED)
mob << "neither turf can merge."
else
mob << "the other turf cannot merge."
else
if(t_block & ZONE_BLOCKED)
mob << "the initial turf cannot merge."
else
mob << "both turfs can merge."
/*zone/proc/DebugDisplay(client/client)
if(!istype(client))
return
if(!dbg_output)
dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
if(!client.zone_debug_images)
client.zone_debug_images = list()
var/list/current_zone_images = list()
for(var/turf/T in contents)
current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
for(var/turf/space/S in unsimulated_tiles)
current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
client << "<u>Zone Air Contents</u>"
client << "Oxygen: [air.oxygen]"
client << "Nitrogen: [air.nitrogen]"
client << "Plasma: [air.toxins]"
client << "Carbon Dioxide: [air.carbon_dioxide]"
client << "Temperature: [air.temperature] K"
client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
client << "Pressure: [air.return_pressure()] KPa"
client << ""
client << "Space Tiles: [length(unsimulated_tiles)]"
client << "Movable Objects: [length(movables())]"
client << "<u>Connections: [length(connections)]</u>"
for(var/connection/C in connections)
client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
client << "Connected Zones:"
for(var/zone/zone in connected_zones)
client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
for(var/zone/zone in closed_connection_zones)
client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
for(var/C in connections)
if(!istype(C,/connection))
client << "[C] (Not Connection!)"
if(!client.zone_debug_images)
client.zone_debug_images = list()
client.zone_debug_images[src] = current_zone_images
client.images += client.zone_debug_images[src]
else
dbg_output = 0
client.images -= client.zone_debug_images[src]
client.zone_debug_images.Remove(src)
if(air_master)
for(var/zone/Z in air_master.zones)
if(Z.air == air && Z != src)
var/turf/zloc = pick(Z.contents)
client << "\red Illegal air datum shared by: [zloc.loc.name]"*/
/*client/proc/TestZASRebuild()
set category = "Debug"
// var/turf/turf = get_turf(mob)
var/zone/current_zone = mob.loc:zone
if(!current_zone)
src << "There is no zone there!"
return
var/list/current_adjacents = list()
var/list/overlays = list()
var/adjacent_id
var/lowest_id
var/list/identical_ids = list()
var/list/turfs = current_zone.contents.Copy()
var/current_identifier = 1
for(var/turf/simulated/current in turfs)
lowest_id = null
current_adjacents = list()
for(var/direction in cardinal)
var/turf/simulated/adjacent = get_step(current, direction)
if(!current.ZCanPass(adjacent))
continue
if(turfs.Find(adjacent))
current_adjacents += adjacent
adjacent_id = turfs[adjacent]
if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
lowest_id = adjacent_id
if(!lowest_id)
lowest_id = current_identifier++
identical_ids += lowest_id
overlays += image('icons/misc/debug_rebuild.dmi',, "[lowest_id]")
for(var/turf/simulated/adjacent in current_adjacents)
adjacent_id = turfs[adjacent]
if(adjacent_id != lowest_id)
if(adjacent_id)
adjacent.overlays -= overlays[adjacent_id]
identical_ids[adjacent_id] = lowest_id
turfs[adjacent] = lowest_id
adjacent.overlays += overlays[lowest_id]
sleep(5)
if(turfs[current])
current.overlays -= overlays[turfs[current]]
turfs[current] = lowest_id
current.overlays += overlays[lowest_id]
sleep(5)
var/list/final_arrangement = list()
for(var/turf/simulated/current in turfs)
current_identifier = identical_ids[turfs[current]]
current.overlays -= overlays[turfs[current]]
current.overlays += overlays[current_identifier]
sleep(5)
if( current_identifier > final_arrangement.len )
final_arrangement.len = current_identifier
final_arrangement[current_identifier] = list(current)
else
final_arrangement[current_identifier] += current
//lazy but fast
final_arrangement.Remove(null)
src << "There are [final_arrangement.len] unique segments."
for(var/turf/current in turfs)
current.overlays -= overlays
return final_arrangement*/
client/proc/ZASSettings()
set category = "Debug"
vsc.SetDefault(mob)
-356
View File
@@ -1,356 +0,0 @@
/*
Overview:
The air_master global variable is the workhorse for the system.
Why are you archiving data before modifying it?
The general concept with archiving data and having each tile keep track of when they were last updated is to keep everything symmetric
and totally independent of the order they are read in an update cycle.
This prevents abnormalities like air/fire spreading rapidly in one direction and super slowly in the other.
Why not just archive everything and then calculate?
Efficiency. While a for-loop that goes through all tils and groups to archive their information before doing any calculations seems simple, it is
slightly less efficient than the archive-before-modify/read method.
Why is there a cycle check for calculating data as well?
This ensures that every connection between group-tile, tile-tile, and group-group is only evaluated once per loop.
Important variables:
air_master.groups_to_rebuild (list)
A list of air groups that have had their geometry occluded and thus may need to be split in half.
A set of adjacent groups put in here will join together if validly connected.
This is done before air system calculations for a cycle.
air_master.tiles_to_update (list)
Turfs that are in this list have their border data updated before the next air calculations for a cycle.
Place turfs in this list rather than call the proc directly to prevent race conditions
turf/simulated.archive() and datum/air_group.archive()
This stores all data for.
If you modify, make sure to update the archived_cycle to prevent race conditions and maintain symmetry
atom/CanPass(atom/movable/mover, turf/target, height, air_group)
returns 1 for allow pass and 0 for deny pass
Turfs automatically call this for all objects/mobs in its turf.
This is called both as source.CanPass(target, height, air_group)
and target.CanPass(source, height, air_group)
Cases for the parameters
1. This is called with args (mover, location, height>0, air_group=0) for normal objects.
2. This is called with args (null, location, height=0, air_group=0) for flowing air.
3. This is called with args (null, location, height=?, air_group=1) for determining group boundaries.
Cases 2 and 3 would be different for doors or other objects open and close fairly often.
(Case 3 would return 0 always while Case 2 would return 0 only when the door is open)
This prevents the necessity of re-evaluating group geometry every time a door opens/closes.
Important Procedures
air_master.process()
This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations
*/
var/tick_multiplier = 2
atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
//Purpose: Determines if the object (or airflow) can pass this atom.
//Called by: Movement, airflow.
//Inputs: The moving atom (optional), target turf, "height" and air group
//Outputs: Boolean if can pass.
return (!density || !height || air_group)
/turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
if(!target) return 0
if(istype(mover)) // turf/Enter(...) will perform more advanced checks
return !density
else // Now, doing more detailed checks for air movement and air group formation
if(target.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(!obstacle.CanPass(mover, target, height, air_group))
return 0
if(target != src)
for(var/obj/obstacle in target)
if(!obstacle.CanPass(mover, src, height, air_group))
return 0
return 1
var/datum/controller/air_system/air_master
/datum/controller/air_system
//Geometry lists
var/list/turfs_with_connections = list()
var/list/active_hotspots = list()
//Special functions lists
var/reconsidering_zones = FALSE
var/list/tiles_to_reconsider_zones = list()
var/list/tiles_to_reconsider_alternate
//Geometry updates lists
var/updating_tiles = FALSE
var/list/tiles_to_update = list()
var/list/tiles_to_update_alternate
var/checking_connections = FALSE
var/list/connections_to_check = list()
var/list/connections_to_check_alternate
var/list/potential_intrazone_connections = list()
//Zone lists
var/list/active_zones = list()
var/list/zones_needing_rebuilt = list()
var/list/zones = list()
var/current_cycle = 0
var/update_delay = 5 //How long between check should it try to process atmos again.
var/failed_ticks = 0 //How many ticks have runtimed?
var/tick_progress = 0
/datum/controller/air_system/proc/Setup()
//Purpose: Call this at the start to setup air groups geometry
// (Warning: Very processor intensive but only must be done once per round)
//Called by: Gameticker/Master controller
//Inputs: None.
//Outputs: None.
//set background = 1
world << "\red \b Processing Geometry..."
sleep(-1)
var/start_time = world.timeofday
var/simulated_turf_count = 0
for(var/turf/simulated/S in world)
simulated_turf_count++
if(!S.zone && !S.blocks_air)
if(S.CanPass(null, S, 0, 0))
new/zone(S)
for(var/turf/simulated/S in world)
S.update_air_properties()
world << {"<font color='red'><b>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b>
Total Simulated Turfs: [simulated_turf_count]
Total Zones: [zones.len]
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>"}
// spawn Start()
/datum/controller/air_system/proc/Start()
//Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
//Called by: Master controller
//Inputs: None.
//Outputs: None.
//set background = 1
while(1)
if(!air_processing_killed)
var/success = Tick() //Changed so that a runtime does not crash the ticker.
if(!success) //Runtimed.
failed_ticks++
if(failed_ticks > 20)
world << "<font color='red'><b>ERROR IN ATMOS TICKER. Killing air simulation!</font></b>"
air_processing_killed = 1
sleep(max(5,update_delay*tick_multiplier))
/datum/controller/air_system/proc/Tick()
. = 1 //Set the default return value, for runtime detection.
current_cycle++
//If there are tiles to update, do so.
tick_progress = "updating turf properties"
if(tiles_to_update.len)
updating_tiles = TRUE
for(var/turf/simulated/T in tiles_to_update)
if(. && T && !T.update_air_properties())
//If a runtime occured, make sure we can sense it.
. = 0
updating_tiles = FALSE
if(.)
if(tiles_to_update_alternate)
tiles_to_update = tiles_to_update_alternate
tiles_to_update_alternate = null
else
tiles_to_update = list()
else if(tiles_to_update_alternate)
tiles_to_update |= tiles_to_update_alternate
tiles_to_update_alternate = null
//Rebuild zones.
if(.)
tick_progress = "rebuilding zones"
if(zones_needing_rebuilt.len)
for(var/zone/zone in zones_needing_rebuilt)
zone.Rebuild()
zones_needing_rebuilt = list()
//Check sanity on connection objects.
if(.)
tick_progress = "checking/creating connections"
if(connections_to_check.len)
checking_connections = TRUE
for(var/connection/C in connections_to_check)
C.Cleanup()
for(var/turf/simulated/turf_1 in potential_intrazone_connections)
for(var/turf/simulated/turf_2 in potential_intrazone_connections[turf_1])
if(!turf_1.zone || !turf_2.zone)
continue
if(turf_1.zone == turf_2.zone)
continue
var/should_skip = FALSE
if(turf_1 in air_master.turfs_with_connections)
for(var/connection/C in turfs_with_connections[turf_1])
if(C.B == turf_2 || C.A == turf_2)
should_skip = TRUE
break
if(should_skip)
continue
new /connection(turf_1, turf_2)
checking_connections = FALSE
potential_intrazone_connections = list()
if(connections_to_check_alternate)
connections_to_check = connections_to_check_alternate
connections_to_check_alternate = null
else
connections_to_check = list()
//Process zones.
if(.)
tick_progress = "processing zones"
for(var/zone/Z in active_zones)
if(Z.last_update < current_cycle)
var/output = Z.process()
if(Z)
Z.last_update = current_cycle
if(. && Z && !output)
. = 0
//Ensure tiles still have zones.
if(.)
tick_progress = "reconsidering zones on turfs"
if(tiles_to_reconsider_zones.len)
reconsidering_zones = TRUE
for(var/turf/simulated/T in tiles_to_reconsider_zones)
if(!T.zone)
new /zone(T)
reconsidering_zones = FALSE
if(tiles_to_reconsider_alternate)
tiles_to_reconsider_zones = tiles_to_reconsider_alternate
tiles_to_reconsider_alternate = null
else
tiles_to_reconsider_zones = list()
//Process fires.
if(.)
tick_progress = "processing fire"
for(var/obj/fire/F in active_hotspots)
if(. && F && !F.process())
. = 0
if(.)
tick_progress = "success"
/datum/controller/air_system/proc/AddTurfToUpdate(turf/simulated/outdated_turf)
var/list/tiles_to_check = list()
if(istype(outdated_turf))
tiles_to_check |= outdated_turf
if(istype(outdated_turf, /turf))
for(var/direction in cardinal)
var/turf/simulated/adjacent_turf = get_step(outdated_turf, direction)
if(istype(adjacent_turf))
tiles_to_check |= adjacent_turf
if(updating_tiles)
if(!tiles_to_update_alternate)
tiles_to_update_alternate = tiles_to_check
else
tiles_to_update_alternate |= tiles_to_check
else
tiles_to_update |= tiles_to_check
/datum/controller/air_system/proc/AddConnectionToCheck(connection/connection)
if(checking_connections)
if(istype(connection, /list))
if(!connections_to_check_alternate)
connections_to_check_alternate = connection
else if(!connections_to_check_alternate)
connections_to_check_alternate = list()
connections_to_check_alternate |= connection
else
connections_to_check |= connection
/datum/controller/air_system/proc/ReconsiderTileZone(var/turf/simulated/zoneless_turf)
if(zoneless_turf.zone)
return
if(reconsidering_zones)
if(!tiles_to_reconsider_alternate)
tiles_to_reconsider_alternate = list()
tiles_to_reconsider_alternate |= zoneless_turf
else
tiles_to_reconsider_zones |= zoneless_turf
/datum/controller/air_system/proc/AddIntrazoneConnection(var/turf/simulated/A, var/turf/simulated/B)
if(!istype(A) || !istype(B))
return
if(A in potential_intrazone_connections)
if(B in potential_intrazone_connections[A])
return
if (B in potential_intrazone_connections)
if(A in potential_intrazone_connections[B])
return
potential_intrazone_connections[B] += A
else
potential_intrazone_connections[B] = list(A)
+10 -16
View File
@@ -28,12 +28,6 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
return 0
var/obj/structure/reagent_dispensers/fueltank/FT = locate() in src
if(exposed_temperature >= AUTOIGNITION_WELDERFUEL)
if (FT)
FT.explode()
return 1
var/igniting = 0
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
@@ -81,12 +75,12 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
//since the air is processed in fractions, we need to make sure not to have any minuscle residue or
//the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
if(air_contents.oxygen < 0.001)
if(air_contents.oxygen < 0.1)
air_contents.oxygen = 0
if(air_contents.toxins < 0.001)
if(air_contents.toxins < 0.1)
air_contents.toxins = 0
if(fuel)
if(fuel.moles < 0.001)
if(fuel.moles < 0.1)
air_contents.trace_gases.Remove(fuel)
//check if there is something to combust
@@ -114,7 +108,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
//spread
for(var/direction in cardinal)
if(S.air_check_directions&direction) //Grab all valid bordering tiles
if(S.open_directions & direction) //Grab all valid bordering tiles
var/turf/simulated/enemy_tile = get_step(S, direction)
@@ -168,7 +162,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
air_master.active_hotspots.Add(src)
/obj/fire/Destroy()
/obj/fire/Del()
if (istype(loc, /turf/simulated))
SetLuminosity(0)
@@ -206,7 +200,7 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, forc
if(liquid)
//Liquid Fuel
if(liquid.amount <= 0)
if(liquid.amount <= 0.1)
del liquid
else
total_fuel += liquid.amount
@@ -263,9 +257,9 @@ datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_
if(oxygen && (toxins || fuel || liquid))
if(liquid)
return 1
if (toxins)
if(toxins >= 0.1)
return 1
if(fuel)
if(fuel && fuel.moles >= 0.1)
return 1
return 0
@@ -278,9 +272,9 @@ datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fu
if(oxygen && (toxins || fuel || liquid))
if(liquid)
return 1
if (toxins >= 0.7)
if (toxins >= 0.1)
return 1
if(fuel && fuel.moles >= 1.4)
if(fuel && fuel.moles >= 0.1)
return 1
return 0
-172
View File
@@ -1,172 +0,0 @@
//Global Functions
//Contents: FloodFill, ZMerge, ZConnect
//Floods outward from an initial turf to fill everywhere it's zone would reach.
proc/FloodFill(turf/simulated/start)
if(!istype(start))
return list()
//The list of tiles waiting to be evaulated.
var/list/open = list(start)
//The list of tiles which have been evaulated.
var/list/closed = list()
//Loop through the turfs in the open list in order to find which adjacent turfs should be added to the zone.
while(open.len)
var/turf/simulated/T = pick(open)
//sanity!
if(!istype(T))
open -= T
continue
//Check all cardinal directions
for(var/d in cardinal)
var/turf/simulated/O = get_step(T,d)
//Ensure the turf is of proper type, that it is not in either list, and that air can reach it.
if(istype(O) && !(O in open) && !(O in closed) && O.ZCanPass(T))
//Handle connections from a tile with a door.
if(T.HasDoor())
//If they both have doors, then they are not able to connect period.
if(O.HasDoor())
continue
//Connect first to north and west
if(d == NORTH || d == WEST)
open += O
//If that fails, and north/west cannot be connected to, see if west or south can be connected instead.
else
var/turf/simulated/W = get_step(O, WEST)
var/turf/simulated/N = get_step(O, NORTH)
if( !O.ZCanPass(N) && !O.ZCanPass(W) )
//If it cannot connect either to the north or west, connect it!
open += O
//If no doors are involved, add it immediately.
else if(!O.HasDoor())
open += O
//Handle connecting to a tile with a door.
else
if(d == SOUTH || d == EAST)
//doors prefer connecting to zones to the north or west
closed += O
else
//see if we need to force an attempted connection
//(there are no potentially viable zones to the north/west of the door)
var/turf/simulated/W = get_step(O, WEST)
var/turf/simulated/N = get_step(O, NORTH)
if( !O.ZCanPass(N) && !O.ZCanPass(W) )
//If it cannot connect either to the north or west, connect it!
closed += O
//This tile is now evaluated, and can be moved to the list of evaluated tiles.
open -= T
closed += T
return closed
//Procedure to merge two zones together.
proc/ZMerge(zone/A,zone/B)
//Sanity~
if(!istype(A) || !istype(B))
return
var/new_contents = A.contents + B.contents
//Set all the zone vars.
for(var/turf/simulated/T in B.contents)
T.zone = A
if(istype(A.air) && istype(B.air))
//Merges two zones so that they are one.
var/a_size = A.air.group_multiplier
var/b_size = B.air.group_multiplier
var/c_size = a_size + b_size
//Set air multipliers to one so air represents gas per tile.
A.air.group_multiplier = 1
B.air.group_multiplier = 1
//Remove some air proportional to the size of this zone.
A.air.remove_ratio(a_size/c_size)
B.air.remove_ratio(b_size/c_size)
//Merge the gases and set the multiplier to the sum of the old ones.
A.air.merge(B.air)
A.air.group_multiplier = c_size
//I hate when the air datum somehow disappears.
// Try to make it sorta work anyways. Fakit
else if(istype(B.air))
A.air = B.air
A.air.group_multiplier = A.contents.len
else if(istype(A.air))
A.air.group_multiplier = A.contents.len
//Doublefakit.
else
A.air = new
//Check for connections to merge into the new zone.
for(var/connection/C in B.connections)
//The Cleanup proc will delete the connection if the zones are the same.
// It will also set the zone variables correctly.
C.Cleanup()
//Add space tiles.
if(A.unsimulated_tiles && B.unsimulated_tiles)
A.unsimulated_tiles |= B.unsimulated_tiles
else if (B.unsimulated_tiles)
A.unsimulated_tiles = B.unsimulated_tiles
//Add contents.
A.contents = new_contents
//Remove the "B" zone, finally.
B.SoftDelete()
//Connects two zones by forming a connection object representing turfs A and B.
proc/ZConnect(turf/simulated/A,turf/simulated/B)
//Make sure that if it's space, it gets added to unsimulated_tiles instead.
if(!istype(B))
if(A.zone)
A.zone.AddTurf(B)
return
if(!istype(A))
if(B.zone)
B.zone.AddTurf(A)
return
if(!istype(A) || !istype(B))
return
//Make some preliminary checks to see if the connection is valid.
if(!A.zone || !B.zone) return
if(A.zone == B.zone)
air_master.AddIntrazoneConnection(A,B)
return
if(A.CanPass(null, B, 1.5, 1) && A.zone.air.compare(B.zone.air))
return ZMerge(A.zone,B.zone)
//Ensure the connection isn't already made.
if(A in air_master.turfs_with_connections)
for(var/connection/C in air_master.turfs_with_connections[A])
if(C.B == B || C.A == B)
return
//Make the connection.
new /connection(A,B)
+241
View File
@@ -0,0 +1,241 @@
/turf/simulated/var/zone/zone
/turf/simulated/var/open_directions
/turf/simulated/var/gas_graphic
/turf/var/needs_air_update = 0
/turf/var/datum/gas_mixture/air
/turf/simulated/proc/set_graphic(new_graphic)
if(isnum(new_graphic))
if(new_graphic == 1) new_graphic = plmaster
else if(new_graphic == 2) new_graphic = slmaster
if(gas_graphic) overlays -= gas_graphic
if(new_graphic) overlays += new_graphic
gas_graphic = new_graphic
/turf/proc/update_air_properties()
var/block = c_airblock(src)
if(block & AIR_BLOCKED)
//dbg(blocked)
return 1
#ifdef ZLEVELS
for(var/d = 1, d < 64, d *= 2)
#else
for(var/d = 1, d < 16, d *= 2)
#endif
var/turf/unsim = get_step(src, d)
block = unsim.c_airblock(src)
if(block & AIR_BLOCKED)
//unsim.dbg(air_blocked, turn(180,d))
continue
var/r_block = c_airblock(unsim)
if(r_block & AIR_BLOCKED)
continue
if(istype(unsim, /turf/simulated))
var/turf/simulated/sim = unsim
if(air_master.has_valid_zone(sim))
air_master.connect(sim, src)
/turf/simulated/update_air_properties()
if(zone && zone.invalid)
c_copy_air()
zone = null //Easier than iterating through the list at the zone.
var/s_block = c_airblock(src)
if(s_block & AIR_BLOCKED)
#ifdef ZASDBG
if(verbose) world << "Self-blocked."
//dbg(blocked)
#endif
if(zone)
var/zone/z = zone
if(locate(/obj/machinery/door/airlock) in src) //Hacky, but prevents normal airlocks from rebuilding zones all the time
z.remove(src)
else
z.rebuild()
return 1
var/previously_open = open_directions
open_directions = 0
var/list/postponed
#ifdef ZLEVELS
for(var/d = 1, d < 64, d *= 2)
#else
for(var/d = 1, d < 16, d *= 2)
#endif
var/turf/unsim = get_step(src, d)
var/block = unsim.c_airblock(src)
if(block & AIR_BLOCKED)
#ifdef ZASDBG
if(verbose) world << "[d] is blocked."
//unsim.dbg(air_blocked, turn(180,d))
#endif
continue
var/r_block = c_airblock(unsim)
if(r_block & AIR_BLOCKED)
#ifdef ZASDBG
if(verbose) world << "[d] is blocked."
//dbg(air_blocked, d)
#endif
//Check that our zone hasn't been cut off recently.
//This happens when windows move or are constructed. We need to rebuild.
if((previously_open & d) && istype(unsim, /turf/simulated))
var/turf/simulated/sim = unsim
if(sim.zone == zone)
zone.rebuild()
return
continue
open_directions |= d
if(istype(unsim, /turf/simulated))
var/turf/simulated/sim = unsim
if(air_master.has_valid_zone(sim))
//Might have assigned a zone, since this happens for each direction.
if(!zone)
//if((block & ZONE_BLOCKED) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED)))
if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED)))
#ifdef ZASDBG
if(verbose) world << "[d] is zone blocked."
//dbg(zone_blocked, d)
#endif
//Postpone this tile rather than exit, since a connection can still be made.
if(!postponed) postponed = list()
postponed.Add(sim)
else
sim.zone.add(src)
#ifdef ZASDBG
dbg(assigned)
if(verbose) world << "Added to [zone]"
#endif
else if(sim.zone != zone)
#ifdef ZASDBG
if(verbose) world << "Connecting to [sim.zone]"
#endif
air_master.connect(src, sim)
#ifdef ZASDBG
else if(verbose) world << "[d] has same zone."
else if(verbose) world << "[d] has invalid zone."
#endif
else
//Postponing connections to tiles until a zone is assured.
if(!postponed) postponed = list()
postponed.Add(unsim)
if(!air_master.has_valid_zone(src)) //Still no zone, make a new one.
var/zone/newzone = new/zone()
newzone.add(src)
#ifdef ZASDBG
dbg(created)
ASSERT(zone)
#endif
//At this point, a zone should have happened. If it hasn't, don't add more checks, fix the bug.
for(var/turf/T in postponed)
air_master.connect(src, T)
/turf/proc/post_update_air_properties()
if(connections) connections.update_all()
/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
del(giver)
return 0
/turf/return_air()
//Create gas mixture to hold data for passing
var/datum/gas_mixture/GM = new
GM.oxygen = oxygen
GM.carbon_dioxide = carbon_dioxide
GM.nitrogen = nitrogen
GM.toxins = toxins
GM.temperature = temperature
GM.update_values()
return GM
/turf/remove_air(amount as num)
var/datum/gas_mixture/GM = new
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
if(sum>0)
GM.oxygen = (oxygen/sum)*amount
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
GM.nitrogen = (nitrogen/sum)*amount
GM.toxins = (toxins/sum)*amount
GM.temperature = temperature
GM.update_values()
return GM
/turf/simulated/assume_air(datum/gas_mixture/giver)
var/datum/gas_mixture/my_air = return_air()
my_air.merge(giver)
/turf/simulated/remove_air(amount as num)
var/datum/gas_mixture/my_air = return_air()
return my_air.remove(amount)
/turf/simulated/return_air()
if(zone)
if(!zone.invalid)
air_master.mark_zone_update(zone)
return zone.air
else
if(!air)
make_air()
c_copy_air()
return air
else
if(!air)
make_air()
return air
/turf/proc/make_air()
air = new/datum/gas_mixture
air.temperature = temperature
air.adjust(oxygen, carbon_dioxide, nitrogen, toxins)
air.group_multiplier = 1
air.volume = CELL_VOLUME
/turf/simulated/proc/c_copy_air()
if(!air) air = new/datum/gas_mixture
air.copy_from(zone.air)
air.group_multiplier = 1
-380
View File
@@ -1,380 +0,0 @@
/atom/var/pressure_resistance = ONE_ATMOSPHERE
/turf/var/zone/zone
/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
del(giver)
return 0
/turf/return_air()
//Create gas mixture to hold data for passing
var/datum/gas_mixture/GM = new
GM.oxygen = oxygen
GM.carbon_dioxide = carbon_dioxide
GM.nitrogen = nitrogen
GM.toxins = toxins
GM.temperature = temperature
GM.update_values()
return GM
/turf/remove_air(amount as num)
var/datum/gas_mixture/GM = new
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
if(sum>0)
GM.oxygen = (oxygen/sum)*amount
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
GM.nitrogen = (nitrogen/sum)*amount
GM.toxins = (toxins/sum)*amount
GM.temperature = temperature
GM.update_values()
return GM
/turf/simulated/var/current_graphic = null
/turf/simulated/var/tmp/datum/gas_mixture/air
/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
/turf/simulated/var/tmp/unsim_check_directions = 0 //See above.
/turf/simulated/var/tmp/obj/fire/active_hotspot
/turf/simulated/var/tmp/was_icy = 0
/turf/simulated/proc/update_visuals()
overlays = null
var/siding_icon_state = return_siding_icon_state()
if(siding_icon_state)
overlays += image('icons/turf/floors.dmi',siding_icon_state)
var/datum/gas_mixture/model = return_air()
switch(model.graphic)
if(1)
overlays.Add(plmaster) //TODO: Make invisible plasma an option
if(2)
overlays.Add(slmaster)
if(3)
if(!was_icy)
wet=3 // Custom ice
was_icy=1
var/o=""
//if(is_plating())
// o="snowfloor_s"
//else
if(is_plasteel_floor())
o="snowfloor"
if(o!="")
overlays += image('icons/turf/overlays.dmi',o)
else
if(was_icy)
wet=0
was_icy=0
if(prob(10))
wet = 1
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
overlays += wet_overlay
spawn(800)
if (!istype(src)) return
if(wet >= 2) return
wet = 0
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
/turf/simulated/New()
if(!blocks_air)
air = new
air.oxygen = oxygen
air.carbon_dioxide = carbon_dioxide
air.nitrogen = nitrogen
air.toxins = toxins
air.temperature = temperature
air.update_values()
if(air_master)
air_master.tiles_to_update.Add(src)
else
if(air_master)
for(var/direction in cardinal)
var/turf/simulated/floor/target = get_step(src,direction)
if(istype(target))
air_master.tiles_to_update |= target
. = ..()
/turf/simulated/Destroy()
if(active_hotspot)
del(active_hotspot)
if(blocks_air)
for(var/direction in list(NORTH, SOUTH, EAST, WEST))
var/turf/simulated/tile = get_step(src,direction)
if(istype(tile) && !tile.blocks_air)
air_master.tiles_to_update.Add(tile)
..()
/turf/simulated/assume_air(datum/gas_mixture/giver)
if(!giver) return 0
if(zone)
zone.assume_air(giver)
return 1
else
return ..()
/turf/simulated/return_air()
if(zone)
return zone.air
else if(air)
return air
else
return ..()
/turf/simulated/remove_air(amount as num)
if(zone)
return zone.remove_air(amount)
else if(air)
var/datum/gas_mixture/removed = null
removed = air.remove(amount)
if(air.check_tile_graphic())
update_visuals(air)
return removed
else
return ..()
/turf/simulated/proc/update_air_properties()
var/air_directions_archived = air_check_directions
air_check_directions = 0
var/unsim_directions_archived = unsim_check_directions
unsim_check_directions = 0
for(var/direction in cardinal)
var/turf/check_turf = get_step(src, direction)
if(ZAirPass(check_turf))
if(istype(check_turf, /turf/simulated))
air_check_directions |= direction
else if(istype(check_turf, /turf/space) || istype(check_turf, /turf/unsimulated))
unsim_check_directions |= direction
if(!zone && !blocks_air) //No zone, but not a wall.
for(var/direction in DoorDirections) //Check door directions first.
if(air_check_directions & direction)
var/turf/simulated/T = get_step(src, direction)
if(!istype(T))
continue
if(T.zone)
T.zone.AddTurf(src)
break
if(!zone) //Still no zone
for(var/direction in CounterDoorDirections) //Check the others second.
if(air_check_directions & direction)
var/turf/simulated/T = get_step(src,direction)
if(!istype(T))
continue
if(T.zone)
T.zone.AddTurf(src)
break
if(!zone) //No zone found, new zone!
new/zone(src)
if(!zone) //Still no zone, the floodfill determined it is not part of a larger zone. Force a zone on it.
new/zone(list(src))
//Check pass sanity of the connections.
if(src in air_master.turfs_with_connections)
air_master.AddConnectionToCheck(air_master.turfs_with_connections[src])
if(zone && !air_master.zones_needing_rebuilt.Find(zone))
for(var/direction in cardinal)
var/turf/T = get_step(src,direction)
if(!istype(T))
continue
//I can connect to air in this direction
if(air_check_directions & direction || unsim_check_directions & direction)
//If either block air, we must look to see if the adjacent turfs need rebuilt.
if(!CanPass(null, T, 0, 0))
//Target blocks air
if(!T.CanPass(null, T, 0, 0))
var/turf/NT = get_step(T, direction)
//If that turf is in my zone still, rebuild.
if(istype(NT,/turf/simulated) && NT in zone.contents)
air_master.zones_needing_rebuilt.Add(zone)
//If that is an unsimulated tile in my zone, see if we need to rebuild or just remove.
else if(istype(NT) && NT in zone.unsimulated_tiles)
var/consider_rebuild = 0
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
consider_rebuild = 1
break
if(consider_rebuild)
air_master.zones_needing_rebuilt.Add(zone) //Gotta check if we need to rebuild, dammit
else
zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
//To make a closed connection through closed door.
ZConnect(T, src)
//If I block air.
else if(T.zone && !air_master.zones_needing_rebuilt.Find(T.zone))
var/turf/NT = get_step(src, reverse_direction(direction))
//If I am splitting a zone, rebuild.
if(istype(NT,/turf/simulated) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
air_master.zones_needing_rebuilt.Add(T.zone)
//If NT is unsimulated, parse if I should remove it or rebuild.
else if(istype(NT) && NT in T.zone.unsimulated_tiles)
var/consider_rebuild = 0
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
if(istype(UT, /turf/simulated) && UT.zone == T.zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
consider_rebuild = 1
break
//Needs rebuilt.
if(consider_rebuild)
air_master.zones_needing_rebuilt.Add(T.zone)
//Not adjacent to anything, and unsimulated. Goodbye~
else
T.zone.RemoveTurf(NT)
else
//Produce connection through open door.
ZConnect(src,T)
//Something like a wall was built, changing the geometry.
else if(air_directions_archived & direction || unsim_directions_archived & direction)
var/turf/NT = get_step(T, direction)
//If the tile is in our own zone, and we cannot connect to it, better rebuild.
if(istype(NT,/turf/simulated) && NT in zone.contents)
air_master.zones_needing_rebuilt.Add(zone)
//Parse if we need to remove the tile, or rebuild the zone.
else if(istype(NT) && NT in zone.unsimulated_tiles)
var/consider_rebuild = 0
//Loop through all neighboring turfs to see if we should remove the turf or just rebuild.
for(var/d in cardinal)
var/turf/UT = get_step(NT,d)
//If we find a neighboring tile that is in the same zone, rebuild
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0))
consider_rebuild = 1
break
//The unsimulated turf is adjacent to another one of our zone's turfs,
// better rebuild to be sure we didn't get cut in twain
if(consider_rebuild)
air_master.zones_needing_rebuilt.Add(NT.zone)
//Not adjacent to anything, and unsimulated. Goodbye~
else
zone.RemoveTurf(NT)
return 1
/turf/proc/HasDoor(turf/O)
//Checks for the presence of doors, used for zone spreading and connection.
//A positive numerical argument checks only for closed doors.
//Another turf as an argument checks for windoors between here and there.
for(var/obj/machinery/door/D in src)
if(isnum(O) && O)
if(!D.density) continue
if(istype(D,/obj/machinery/door/window))
if(!istype(O))
continue
if(D.dir == get_dir(D,O))
return 1
else
return 1
/turf/proc/ZCanPass(turf/simulated/T, var/include_space = 0)
//Fairly standard pass checks for turfs, objects and directional windows. Also stops at the edge of space.
if(!istype(T))
return 0
if(!istype(T) && !include_space)
return 0
else
if(T.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
continue
if(!obstacle.CanPass(null, T, 1.5, 1))
return 0
for(var/obj/obstacle in T)
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
continue
if(!obstacle.CanPass(null, src, 1.5, 1))
return 0
return 1
/turf/proc/ZAirPass(turf/T)
//Fairly standard pass checks for turfs, objects and directional windows.
if(!istype(T))
return 0
if(T.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
continue
if(!obstacle.CanPass(null, T, 0, 0))
return 0
for(var/obj/obstacle in T)
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
continue
if(!obstacle.CanPass(null, src, 0, 0))
return 0
return 1
/*UNUSED
/turf/proc/check_connections()
//Checks for new connections that can be made.
for(var/d in cardinal)
var/turf/simulated/T = get_step(src,d)
if(istype(T) && ( !T.zone || !T.CanPass(0,src,0,0) ) )
continue
if(T.zone != zone)
ZConnect(src,T)
/turf/proc/check_for_space()
//Checks for space around the turf.
for(var/d in cardinal)
var/turf/T = get_step(src,d)
if(istype(T,/turf/space) && T.CanPass(0,src,0,0))
zone.AddSpace(T)
*/
-875
View File
@@ -1,875 +0,0 @@
var/list/DoorDirections = list(NORTH,WEST) //Which directions doors turfs can connect to zones
var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs can connect to zones
/zone
var/dbg_output = 0 //Enables debug output.
var/datum/gas_mixture/air //The air contents of the zone.
var/datum/gas_mixture/archived_air
var/list/contents //All the tiles that are contained in this zone.
var/list/unsimulated_tiles // Any space tiles in this list will cause air to flow out.
var/datum/gas_mixture/air_unsim //Overall average of the air in connected unsimualted tiles.
var/unsim_air_needs_update = 0 //Set to 1 on geometry changes, marks air_unsim as needing update.
var/list/connections //connection objects which refer to connections with other zones, e.g. through a door.
var/list/direct_connections //connections which directly connect two zones.
var/list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
//of points they're connected at.
var/list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
var/last_update = 0
var/last_rebuilt = 0
var/status = ZONE_ACTIVE
var/interactions_with_neighbors = 0
var/interactions_with_unsim = 0
var/progress = "nothing"
//CREATION AND DELETION
/zone/New(turf/start)
. = ..()
//Get the turfs that are part of the zone using a floodfill method
if(istype(start,/list))
contents = start
else
contents = FloodFill(start)
//Change all the zone vars of the turfs, check for space to be added to unsimulated_tiles.
for(var/turf/T in contents)
if(T.zone && T.zone != src)
T.zone.RemoveTurf(T)
T.zone = src
if(!istype(T,/turf/simulated))
AddTurf(T)
//Generate the gas_mixture for use in txhis zone by using the average of the gases
//defined at startup.
//Changed to try and find the source of the error.
air = new
air.group_multiplier = contents.len
for(var/turf/simulated/T in contents)
if(!T.air)
continue
air.oxygen += T.air.oxygen / air.group_multiplier
air.nitrogen += T.air.nitrogen / air.group_multiplier
air.carbon_dioxide += T.air.carbon_dioxide / air.group_multiplier
air.toxins += T.air.toxins / air.group_multiplier
air.temperature += T.air.temperature / air.group_multiplier
for(var/datum/gas/trace in T.air.trace_gases)
var/datum/gas/corresponding_gas = locate(trace.type) in air.trace_gases
if(!corresponding_gas)
corresponding_gas = new trace.type()
air.trace_gases.Add(corresponding_gas)
corresponding_gas.moles += trace.moles
air.update_values()
//Add this zone to the global list.
if(air_master)
air_master.zones.Add(src)
air_master.active_zones.Add(src)
//DO NOT USE. Use the SoftDelete proc.
/zone/Del()
//Ensuring the zone list doesn't get clogged with null values.
for(var/turf/simulated/T in contents)
RemoveTurf(T)
air_master.ReconsiderTileZone(T)
if(air_master)
air_master.AddConnectionToCheck(connections)
air = null
. = ..()
//Handles deletion via garbage collection.
/zone/proc/SoftDelete()
air = null
if(air_master)
air_master.zones.Remove(src)
air_master.active_zones.Remove(src)
air_master.zones_needing_rebuilt.Remove(src)
air_master.AddConnectionToCheck(connections)
connections = null
for(var/connection/C in direct_connections)
if(C.A.zone == src)
C.A.zone = null
if(C.B.zone == src)
C.B.zone = null
if(C.zone_A == src)
C.zone_A = null
if(C.zone_B == src)
C.zone_B = null
direct_connections = null
//Ensuring the zone list doesn't get clogged with null values.
for(var/turf/simulated/T in contents)
RemoveTurf(T)
air_master.ReconsiderTileZone(T)
contents.Cut()
//Removing zone connections and scheduling connection cleanup
for(var/zone/Z in connected_zones)
Z.connected_zones.Remove(src)
if(!Z.connected_zones.len)
Z.connected_zones = null
if(Z.closed_connection_zones)
Z.closed_connection_zones.Remove(src)
if(!Z.closed_connection_zones.len)
Z.closed_connection_zones = null
connected_zones = null
closed_connection_zones = null
return 1
//ZONE MANAGEMENT FUNCTIONS
/zone/proc/AddTurf(turf/T)
//Adds the turf to contents, increases the size of the zone, and sets the zone var.
if(istype(T, /turf/simulated))
if(T in contents)
return
if(T.zone)
T.zone.RemoveTurf(T)
contents += T
if(air)
air.group_multiplier++
T.zone = src
else
if(!unsimulated_tiles)
unsimulated_tiles = list()
else if(T in unsimulated_tiles)
return
unsimulated_tiles += T
contents -= T
unsim_air_needs_update = 1
/zone/proc/RemoveTurf(turf/T)
//Same, but in reverse.
if(istype(T, /turf/simulated))
if(!(T in contents))
return
contents -= T
if(air)
air.group_multiplier--
if(T.zone == src)
T.zone = null
if(!contents.len)
SoftDelete()
else if(unsimulated_tiles)
unsimulated_tiles -= T
if(!unsimulated_tiles.len)
unsimulated_tiles = null
unsim_air_needs_update = 1
//Updates the air_unsim var
/zone/proc/UpdateUnsimAvg()
if(!unsimulated_tiles || !unsimulated_tiles.len) //if we don't have any unsimulated tiles, we can't do much.
return
if(!unsim_air_needs_update && air_unsim) //if air_unsim doesn't exist, we need to create it even if we don't need an update.
return
//Tempfix.
if(!air)
return
unsim_air_needs_update = 0
if(!air_unsim)
air_unsim = new /datum/gas_mixture
air_unsim.oxygen = 0
air_unsim.nitrogen = 0
air_unsim.carbon_dioxide = 0
air_unsim.toxins = 0
air_unsim.temperature = 0
var/correction_ratio = max(1, max(max(1, air.group_multiplier) + 3, 1) + unsimulated_tiles.len) / unsimulated_tiles.len
for(var/turf/T in unsimulated_tiles)
if(!istype(T, /turf/simulated))
air_unsim.oxygen += T.oxygen
air_unsim.carbon_dioxide += T.carbon_dioxide
air_unsim.nitrogen += T.nitrogen
air_unsim.toxins += T.toxins
air_unsim.temperature += T.temperature/unsimulated_tiles.len
//These values require adjustment in order to properly represent a room of the specified size.
air_unsim.oxygen *= correction_ratio
air_unsim.carbon_dioxide *= correction_ratio
air_unsim.nitrogen *= correction_ratio
air_unsim.toxins *= correction_ratio
air_unsim.group_multiplier = unsimulated_tiles.len
air_unsim.update_values()
return
//////////////
//PROCESSING//
//////////////
#define QUANTIZE(variable) (round(variable,0.0001))
/zone/proc/process()
. = 1
progress = "problem with: SoftDelete()"
//Deletes zone if empty.
if(!contents.len)
return SoftDelete()
progress = "problem with: Rebuild()"
if(!contents.len) //If we got soft deleted.
return
progress = "problem with: air regeneration"
//Sometimes explosions will cause the air to be deleted for some reason.
if(!air)
air = new()
air.oxygen = MOLES_O2STANDARD
air.nitrogen = MOLES_N2STANDARD
air.temperature = T0C
air.total_moles()
world.log << "Air object lost in zone. Regenerating."
progress = "problem with: ShareSpace()"
if(unsim_air_needs_update)
unsim_air_needs_update = 0
UpdateUnsimAvg()
if(unsimulated_tiles)
if(locate(/turf/simulated) in unsimulated_tiles)
for(var/turf/simulated/T in unsimulated_tiles)
unsimulated_tiles -= T
if(unsimulated_tiles.len)
var/moved_air = ShareSpace(air, air_unsim)
if(!air.compare(air_unsim))
interactions_with_unsim++
if(moved_air > vsc.airflow_lightest_pressure)
AirflowSpace(src)
else
unsimulated_tiles = null
//Check the graphic.
progress = "problem with: modifying turf graphics"
air.graphic = 0
if(air.toxins > MOLES_PLASMA_VISIBLE)
air.graphic = 1
if(air.trace_gases.len)
var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
if(sleeping_agent && (sleeping_agent.moles > 1))
air.graphic = 2
if(air.temperature <= TEMPERATURE_ICE_FORMATION && air.return_pressure()>MIN_PRESSURE_ICE_FORMATION)
air.graphic = 3
progress = "problem with an inbuilt byond function: some conditional checks"
//Only run through the individual turfs if there's reason to.
if(air.graphic != air.graphic_archived || air.temperature > PLASMA_FLASHPOINT)
progress = "problem with: turf/simulated/update_visuals()"
for(var/turf/simulated/S in contents)
//Update overlays.
if(air.graphic != air.graphic_archived)
if(S.HasDoor(1))
S.update_visuals()
else
S.update_visuals(air)
progress = "problem with: item or turf temperature_expose()"
//Expose stuff to extreme heat.
if(air.temperature > PLASMA_FLASHPOINT)
for(var/atom/movable/item in S)
item.temperature_expose(air, air.temperature, CELL_VOLUME)
S.hotspot_expose(air.temperature, CELL_VOLUME)
progress = "problem with: calculating air graphic"
//Archive graphic so we can know if it's different.
air.graphic_archived = air.graphic
progress = "problem with: calculating air temp"
//Ensure temperature does not reach absolute zero.
air.temperature = max(TCMB,air.temperature)
progress = "problem with an inbuilt byond function: length(connections)"
//Handle connections to other zones.
if(length(connections))
progress = "problem with: ZMerge(), a couple of misc procs"
if(length(direct_connections))
for(var/connection/C in direct_connections)
//Do merging if conditions are met. Specifically, if there's a non-door connection
//to somewhere with space, the zones are merged regardless of equilibrium, to speed
//up spacing in areas with double-plated windows.
if(C.A.zone && C.B.zone)
if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
ZMerge(C.A.zone,C.B.zone)
progress = "problem with: ShareRatio(), Airflow(), a couple of misc procs"
//Share some
for(var/zone/Z in connected_zones)
//If that zone has already processed, skip it.
if(Z.last_update > last_update)
continue
//Handle adjacent zones that are sleeping
if(Z.status == ZONE_SLEEPING)
if(air.compare(Z.air))
continue
else
Z.SetStatus(ZONE_ACTIVE)
if(air && Z.air)
//Ensure we're not doing pointless calculations on equilibrium zones.
if(!air.compare(Z.air))
if(abs(Z.air.return_pressure() - air.return_pressure()) > vsc.airflow_lightest_pressure)
Airflow(src,Z)
var/unsimulated_boost = 0
if(unsimulated_tiles)
unsimulated_boost += unsimulated_tiles.len
if(Z.unsimulated_tiles)
unsimulated_boost += Z.unsimulated_tiles.len
unsimulated_boost = max(0, min(3, unsimulated_boost))
ShareRatio( air , Z.air , connected_zones[Z] + unsimulated_boost)
Z.interactions_with_neighbors++
interactions_with_neighbors++
if(!vsc.connection_insulation)
for(var/zone/Z in closed_connection_zones)
//If that zone has already processed, skip it.
if(Z.last_update > last_update || !Z.air)
continue
var/handle_temperature = abs(air.temperature - Z.air.temperature) > vsc.connection_temperature_delta
if(Z.status == ZONE_SLEEPING)
if (handle_temperature)
Z.SetStatus(ZONE_ACTIVE)
else
continue
if(air && Z.air)
if( handle_temperature )
ShareHeat(air, Z.air, closed_connection_zones[Z])
Z.interactions_with_neighbors++
interactions_with_neighbors++
if(!interactions_with_neighbors && !interactions_with_unsim)
SetStatus(ZONE_SLEEPING)
interactions_with_neighbors = 0
interactions_with_unsim = 0
progress = "all components completed successfully, the problem is not here"
/zone/proc/SetStatus(var/new_status)
if(status == ZONE_SLEEPING && new_status == ZONE_ACTIVE)
air_master.active_zones.Add(src)
status = ZONE_ACTIVE
else if(status == ZONE_ACTIVE && new_status == ZONE_SLEEPING)
air_master.active_zones.Remove(src)
status = ZONE_SLEEPING
if(unsimulated_tiles && unsimulated_tiles.len)
UpdateUnsimAvg()
air.copy_from(air_unsim)
if(!archived_air)
archived_air = new
archived_air.copy_from(air)
/zone/proc/CheckStatus()
return status
/zone/proc/ActivateIfNeeded()
if(status == ZONE_ACTIVE) return
var/difference = 0
if(unsimulated_tiles && unsimulated_tiles.len)
UpdateUnsimAvg()
if(!air.compare(air_unsim))
difference = 1
if(!difference)
for(var/zone/Z in connected_zones) //Check adjacent zones for air difference.
if(!air.compare(Z.air))
difference = 1
break
if(difference) //We have a difference, activate the zone.
SetStatus(ZONE_ACTIVE)
return
/zone/proc/assume_air(var/datum/gas_mixture/giver)
if(status == ZONE_ACTIVE)
return air.merge(giver)
else
if(unsimulated_tiles && unsimulated_tiles.len)
UpdateUnsimAvg()
var/datum/gas_mixture/compare_air = new
compare_air.copy_from(giver)
compare_air.add(air_unsim)
compare_air.divide(air.group_multiplier)
if(air_unsim.compare(compare_air))
return 0
var/result = air.merge(giver)
if(!archived_air.compare(air))
SetStatus(ZONE_ACTIVE)
return result
/zone/proc/remove_air(var/amount)
if(status == ZONE_ACTIVE)
return air.remove(amount)
else
var/result = air.remove(amount)
if(!archived_air.compare(air))
SetStatus(ZONE_ACTIVE)
return result
////////////////
//Air Movement//
////////////////
var/list/sharing_lookup_table = list(0.30, 0.40, 0.48, 0.54, 0.60, 0.66)
proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
//Shares a specific ratio of gas between mixtures using simple weighted averages.
var
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
ratio = sharing_lookup_table[6]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
size = max(1,A.group_multiplier)
share_size = max(1,B.group_multiplier)
full_oxy = A.oxygen * size
full_nitro = A.nitrogen * size
full_co2 = A.carbon_dioxide * size
full_plasma = A.toxins * size
full_heat_capacity = A.heat_capacity() * size
s_full_oxy = B.oxygen * share_size
s_full_nitro = B.nitrogen * share_size
s_full_co2 = B.carbon_dioxide * share_size
s_full_plasma = B.toxins * share_size
s_full_heat_capacity = B.heat_capacity() * share_size
oxy_avg = (full_oxy + s_full_oxy) / (size + share_size)
nit_avg = (full_nitro + s_full_nitro) / (size + share_size)
co2_avg = (full_co2 + s_full_co2) / (size + share_size)
plasma_avg = (full_plasma + s_full_plasma) / (size + share_size)
temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[connecting_tiles]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
A.toxins = max(0, (A.toxins - plasma_avg) * (1-ratio) + plasma_avg )
A.temperature = max(0, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
B.oxygen = max(0, (B.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
B.nitrogen = max(0, (B.nitrogen - nit_avg) * (1-ratio) + nit_avg )
B.carbon_dioxide = max(0, (B.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
B.toxins = max(0, (B.toxins - plasma_avg) * (1-ratio) + plasma_avg )
B.temperature = max(0, (B.temperature - temp_avg) * (1-ratio) + temp_avg )
for(var/datum/gas/G in A.trace_gases)
var/datum/gas/H = locate(G.type) in B.trace_gases
if(H)
var/G_avg = (G.moles*size + H.moles*share_size) / (size+share_size)
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
else
H = new G.type
B.trace_gases += H
var/G_avg = (G.moles*size) / (size+share_size)
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
for(var/datum/gas/G in B.trace_gases)
var/datum/gas/H = locate(G.type) in A.trace_gases
if(!H)
H = new G.type
A.trace_gases += H
var/G_avg = (G.moles*size) / (size+share_size)
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
A.update_values()
B.update_values()
if(A.compare(B)) return 1
else return 0
proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
//A modified version of ShareRatio for spacing gas at the same rate as if it were going into a large airless room.
if(!unsimulated_tiles)
return 0
var
unsim_oxygen = 0
unsim_nitrogen = 0
unsim_co2 = 0
unsim_plasma = 0
unsim_heat_capacity = 0
unsim_temperature = 0
size = max(1,A.group_multiplier)
var/tileslen
var/share_size
if(istype(unsimulated_tiles, /datum/gas_mixture))
var/datum/gas_mixture/avg_unsim = unsimulated_tiles
unsim_oxygen = avg_unsim.oxygen
unsim_co2 = avg_unsim.carbon_dioxide
unsim_nitrogen = avg_unsim.nitrogen
unsim_plasma = avg_unsim.toxins
unsim_temperature = avg_unsim.temperature
share_size = max(1, max(size + 3, 1) + avg_unsim.group_multiplier)
tileslen = avg_unsim.group_multiplier
else if(istype(unsimulated_tiles, /list))
if(!unsimulated_tiles.len)
return 0
// We use the same size for the potentially single space tile
// as we use for the entire room. Why is this?
// Short answer: We do not want larger rooms to depressurize more
// slowly than small rooms, preserving our good old "hollywood-style"
// oh-shit effect when large rooms get breached, but still having small
// rooms remain pressurized for long enough to make escape possible.
share_size = max(1, max(size + 3, 1) + unsimulated_tiles.len)
var/correction_ratio = share_size / unsimulated_tiles.len
for(var/turf/T in unsimulated_tiles)
unsim_oxygen += T.oxygen
unsim_co2 += T.carbon_dioxide
unsim_nitrogen += T.nitrogen
unsim_plasma += T.toxins
unsim_temperature += T.temperature/unsimulated_tiles.len
//These values require adjustment in order to properly represent a room of the specified size.
unsim_oxygen *= correction_ratio
unsim_co2 *= correction_ratio
unsim_nitrogen *= correction_ratio
unsim_plasma *= correction_ratio
tileslen = unsimulated_tiles.len
else //invalid input type
return 0
unsim_heat_capacity = HEAT_CAPACITY_CALCULATION(unsim_oxygen, unsim_co2, unsim_nitrogen, unsim_plasma)
var
ratio = sharing_lookup_table[6]
old_pressure = A.return_pressure()
full_oxy = A.oxygen * size
full_nitro = A.nitrogen * size
full_co2 = A.carbon_dioxide * size
full_plasma = A.toxins * size
full_heat_capacity = A.heat_capacity() * size
oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
co2_avg = (full_co2 + unsim_co2) / (size + share_size)
plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
temp_avg = 0
if((full_heat_capacity + unsim_heat_capacity) > 0)
temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
if(sharing_lookup_table.len >= tileslen) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[tileslen]
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1 - ratio) + oxy_avg )
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1 - ratio) + nit_avg )
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1 - ratio) + co2_avg )
A.toxins = max(0, (A.toxins - plasma_avg) * (1 - ratio) + plasma_avg )
A.temperature = max(TCMB, (A.temperature - temp_avg) * (1 - ratio) + temp_avg )
for(var/datum/gas/G in A.trace_gases)
var/G_avg = (G.moles * size) / (size + share_size)
G.moles = (G.moles - G_avg) * (1 - ratio) + G_avg
A.update_values()
return abs(old_pressure - A.return_pressure())
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
//This implements a simplistic version of the Stefan-Boltzmann law.
var/energy_delta = ((A.temperature - B.temperature) ** 4) * 5.6704e-8 * connecting_tiles * 2.5
var/maximum_energy_delta = max(0, min(A.temperature * A.heat_capacity() * A.group_multiplier, B.temperature * B.heat_capacity() * B.group_multiplier))
if(maximum_energy_delta > abs(energy_delta))
if(energy_delta < 0)
maximum_energy_delta *= -1
energy_delta = maximum_energy_delta
A.temperature -= energy_delta / (A.heat_capacity() * A.group_multiplier)
B.temperature += energy_delta / (B.heat_capacity() * B.group_multiplier)
/* This was bad an I feel bad.
//Shares a specific ratio of gas between mixtures using simple weighted averages.
var
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
ratio = sharing_lookup_table[6]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
full_heat_capacity = A.heat_capacity()
s_full_heat_capacity = B.heat_capacity()
temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[connecting_tiles]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
//We need to adjust it to account for the insulation settings.
ratio *= 1 - vsc.connection_insulation
A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
*/
///////////////////
//Zone Rebuilding//
///////////////////
//Used for updating zone geometry when a zone is cut into two parts.
zone/proc/Rebuild()
if(last_rebuilt == air_master.current_cycle)
return
last_rebuilt = air_master.current_cycle
var/list/new_zone_contents = IsolateContents()
if(new_zone_contents.len == 1)
return
var/list/current_contents
var/list/new_zones = list()
contents = new_zone_contents[1]
air.group_multiplier = contents.len
for(var/identifier in 2 to new_zone_contents.len)
current_contents = new_zone_contents[identifier]
var/zone/new_zone = new (current_contents)
new_zone.air.copy_from(air)
new_zones += new_zone
for(var/connection/connection in connections)
connection.Cleanup()
var/turf/simulated/adjacent
for(var/turf/unsimulated in unsimulated_tiles)
for(var/direction in cardinal)
adjacent = get_step(unsimulated, direction)
if(istype(adjacent) && adjacent.CanPass(null, unsimulated, 0, 0))
for(var/zone/zone in new_zones)
if(adjacent in zone)
zone.AddTurf(unsimulated)
//Implements a two-pass connected component labeling algorithm to determine if the zone is, in fact, split.
/zone/proc/IsolateContents()
var/list/current_adjacents = list()
var/adjacent_id
var/lowest_id
var/list/identical_ids = list()
var/list/turfs = contents.Copy()
var/current_identifier = 1
for(var/turf/simulated/current in turfs)
lowest_id = null
current_adjacents = list()
for(var/direction in cardinal)
var/turf/simulated/adjacent = get_step(current, direction)
if(!current.ZCanPass(adjacent))
continue
if(adjacent in turfs)
current_adjacents += adjacent
adjacent_id = turfs[adjacent]
if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
lowest_id = adjacent_id
if(!lowest_id)
lowest_id = current_identifier++
identical_ids += lowest_id
for(var/turf/simulated/adjacent in current_adjacents)
adjacent_id = turfs[adjacent]
if(adjacent_id != lowest_id)
if(adjacent_id)
identical_ids[adjacent_id] = lowest_id
turfs[adjacent] = lowest_id
turfs[current] = lowest_id
var/list/final_arrangement = list()
for(var/turf/simulated/current in turfs)
current_identifier = identical_ids[turfs[current]]
if( current_identifier > final_arrangement.len )
final_arrangement.len = current_identifier
final_arrangement[current_identifier] = list(current)
else
//Sanity check.
if(!islist(final_arrangement[current_identifier]))
final_arrangement[current_identifier] = list()
final_arrangement[current_identifier] += current
//lazy but fast
final_arrangement.Remove(null)
return final_arrangement
/*
if(!RequiresRebuild())
return
//Choose a random turf and regenerate the zone from it.
var/list/new_contents
var/list/new_unsimulated
var/list/turfs_needing_zones = list()
var/list/zones_to_check_connections = list(src)
if(!locate(/turf/simulated/floor) in contents)
for(var/turf/simulated/turf in contents)
air_master.ReconsiderTileZone(turf)
return SoftDelete()
var/turfs_to_ignore = list()
if(direct_connections)
for(var/connection/connection in direct_connections)
if(connection.A.zone != src)
turfs_to_ignore += A
else if(connection.B.zone != src)
turfs_to_ignore += B
new_unsimulated = ( unsimulated_tiles ? unsimulated_tiles : list() )
//Now, we have allocated the new turfs into proper lists, and we can start actually rebuilding.
//If something isn't carried over, it will need a new zone.
for(var/turf/T in contents)
if(!(T in new_contents))
RemoveTurf(T)
turfs_needing_zones += T
//Handle addition of new turfs
for(var/turf/S in new_contents)
if(!istype(S, /turf/simulated))
new_unsimulated |= S
new_contents.Remove(S)
//If something new is added, we need to deal with it seperately.
else if(!(S in contents) && istype(S, /turf/simulated))
if(!(S.zone in zones_to_check_connections))
zones_to_check_connections += S.zone
S.zone.RemoveTurf(S)
AddTurf(S)
//Handle the addition of new unsimulated tiles.
unsimulated_tiles = null
if(new_unsimulated.len)
for(var/turf/S in new_unsimulated)
if(istype(S, /turf/simulated))
continue
for(var/direction in cardinal)
var/turf/simulated/T = get_step(S,direction)
if(istype(T) && T.zone && S.CanPass(null, T, 0, 0))
T.zone.AddTurf(S)
//Finally, handle the orphaned turfs
for(var/turf/simulated/T in turfs_needing_zones)
if(!T.zone)
zones_to_check_connections += new /zone(T)
for(var/zone/zone in zones_to_check_connections)
for(var/connection/C in zone.connections)
C.Cleanup()*/
+153
View File
@@ -0,0 +1,153 @@
/*
Overview:
Each zone is a self-contained area where gas values would be the same if tile-based equalization were run indefinitely.
If you're unfamiliar with ZAS, FEA's air groups would have similar functionality if they didn't break in a stiff breeze.
Class Vars:
name - A name of the format "Zone [#]", used for debugging.
invalid - True if the zone has been erased and is no longer eligible for processing.
needs_update - True if the zone has been added to the update list.
edges - A list of edges that connect to this zone.
air - The gas mixture that any turfs in this zone will return. Values are per-tile with a group multiplier.
Class Procs:
add(turf/simulated/T)
Adds a turf to the contents, sets its zone and merges its air.
remove(turf/simulated/T)
Removes a turf, sets its zone to null and erases any gas graphics.
Invalidates the zone if it has no more tiles.
c_merge(zone/into)
Invalidates this zone and adds all its former contents to into.
c_invalidate()
Marks this zone as invalid and removes it from processing.
rebuild()
Invalidates the zone and marks all its former tiles for updates.
add_tile_air(turf/simulated/T)
Adds the air contained in T.air to the zone's air supply. Called when adding a turf.
tick()
Called only when the gas content is changed. Archives values and changes gas graphics.
dbg_data(mob/M)
Sends M a printout of important figures for the zone.
*/
/zone/var/name
/zone/var/invalid = 0
/zone/var/list/contents = list()
/zone/var/needs_update = 0
/zone/var/list/edges = list()
/zone/var/datum/gas_mixture/air = new
/zone/New()
air_master.add_zone(src)
air.temperature = TCMB
air.group_multiplier = 1
air.volume = CELL_VOLUME
/zone/proc/add(turf/simulated/T)
#ifdef ZASDBG
ASSERT(!invalid)
ASSERT(istype(T))
ASSERT(!air_master.has_valid_zone(T))
#endif
var/datum/gas_mixture/turf_air = T.return_air()
add_tile_air(turf_air)
T.zone = src
contents.Add(T)
T.set_graphic(air.graphic)
/zone/proc/remove(turf/simulated/T)
#ifdef ZASDBG
ASSERT(!invalid)
ASSERT(istype(T))
ASSERT(T.zone == src)
soft_assert(T in contents, "Lists are weird broseph")
#endif
contents.Remove(T)
T.zone = null
T.set_graphic(0)
if(contents.len)
air.group_multiplier = contents.len
else
c_invalidate()
/zone/proc/c_merge(zone/into)
#ifdef ZASDBG
ASSERT(!invalid)
ASSERT(istype(into))
ASSERT(into != src)
ASSERT(!into.invalid)
#endif
c_invalidate()
for(var/turf/simulated/T in contents)
into.add(T)
#ifdef ZASDBG
T.dbg(merged)
#endif
/zone/proc/c_invalidate()
invalid = 1
air_master.remove_zone(src)
#ifdef ZASDBG
for(var/turf/simulated/T in contents)
T.dbg(invalid_zone)
#endif
/zone/proc/rebuild()
if(invalid) return //Short circuit for explosions where rebuild is called many times over.
c_invalidate()
for(var/turf/simulated/T in contents)
//T.dbg(invalid_zone)
T.needs_air_update = 0 //Reset the marker so that it will be added to the list.
air_master.mark_for_update(T)
/zone/proc/add_tile_air(datum/gas_mixture/tile_air)
//air.volume += CELL_VOLUME
air.group_multiplier = 1
air.multiply(contents.len)
air.merge(tile_air)
air.divide(contents.len+1)
air.group_multiplier = contents.len+1
/zone/proc/tick()
air.archive()
if(air.check_tile_graphic())
for(var/turf/simulated/T in contents)
T.set_graphic(air.graphic)
/zone/proc/dbg_data(mob/M)
M << name
M << "O2: [air.oxygen] N2: [air.nitrogen] CO2: [air.carbon_dioxide] P: [air.toxins]"
M << "P: [air.return_pressure()] kPa V: [air.volume]L T: [air.temperature]°K ([air.temperature - T0C]°C)"
M << "O2 per N2: [(air.nitrogen ? air.oxygen/air.nitrogen : "N/A")] Moles: [air.total_moles]"
M << "Simulated: [contents.len] ([air.group_multiplier])"
//M << "Unsimulated: [unsimulated_contents.len]"
//M << "Edges: [edges.len]"
if(invalid) M << "Invalid!"
var/zone_edges = 0
var/space_edges = 0
var/space_coefficient = 0
for(var/connection_edge/E in edges)
if(E.type == /connection_edge/zone) zone_edges++
else
space_edges++
space_coefficient += E.coefficient
M << "Zone Edges: [zone_edges]"
M << "Space Edges: [space_edges] ([space_coefficient] connections)"
//for(var/turf/T in unsimulated_contents)
// M << "[T] at ([T.x],[T.y])"
+35
View File
@@ -0,0 +1,35 @@
/*
Zone Air System:
This air system divides the station into impermeable areas called zones.
When something happens, i.e. a door opening or a wall being taken down,
zones equalize and eventually merge. Making an airtight area closes the connection again.
Control Flow:
Every air tick:
Marked turfs are updated with update_air_properties(), followed by post_update_air_properties().
Edges, including those generated by connections in the previous step, are processed. This is where gas is exchanged.
Fire is processed.
Marked zones have their air archived.
Important Functions:
air_master.mark_for_update(turf)
When stuff happens, call this. It works on everything. You basically don't need to worry about any other
functions besides CanPass().
Notes for people who used ZAS before:
There is no connected_zones anymore.
To get the zones that are connected to a zone, use this loop:
for(var/connection_edge/zone/edge in zone.edges)
var/zone/connected_zone = edge.get_connected_zone(zone)
*/
//#define ZASDBG
//#define ZLEVELS
#define AIR_BLOCKED 1
#define ZONE_BLOCKED 2
#define BLOCKED 3
@@ -14,10 +14,19 @@ What are the archived variables for?
#define QUANTIZE(variable) (round(variable,0.0001))
#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
#define TEMPERATURE_ICE_FORMATION 273.15 // 273 kelvin is the freezing point of water.
#define MIN_PRESSURE_ICE_FORMATION 10 // 10kPa should be okay
/hook/startup/proc/createGasOverlays()
plmaster = new /obj/effect/overlay()
plmaster.icon = 'icons/effects/tile_effects.dmi'
plmaster.icon_state = "plasma"
plmaster.layer = FLY_LAYER
plmaster.mouse_opacity = 0
slmaster = new /obj/effect/overlay()
slmaster.icon = 'icons/effects/tile_effects.dmi'
slmaster.icon_state = "sleeping_agent"
slmaster.layer = FLY_LAYER
slmaster.mouse_opacity = 0
return 1
/datum/gas/sleeping_agent/specific_heat = 40 //These are used for the "Trace Gases" stuff, but is buggy.
@@ -197,14 +206,6 @@ What are the archived variables for?
//Outputs: 1 if graphic changed, 0 if unchanged
graphic = 0
if(temperature <= TEMPERATURE_ICE_FORMATION && return_pressure()>MIN_PRESSURE_ICE_FORMATION)
// If we're just forming, do a probability check. Otherwise, KEEP IT ON~
// This ordering will hopefully keep it from sampling random noise every damn tick.
//if(was_icy || (!was_icy && prob(25)))
graphic = 3
if(toxins > MOLES_PLASMA_VISIBLE)
graphic = 1
else if(length(trace_gases))