mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
ZAS overhaul
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@@ -1058,19 +1058,10 @@ steam.start() -- spawns the effect
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proc/update_nearby_tiles(need_rebuild)
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if(!air_master) return 0
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if(!air_master)
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return 0
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var/turf/simulated/source = get_turf(src)
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var/turf/simulated/north = get_step(source,NORTH)
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var/turf/simulated/south = get_step(source,SOUTH)
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var/turf/simulated/east = get_step(source,EAST)
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var/turf/simulated/west = get_step(source,WEST)
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if(istype(source)) air_master.tiles_to_update |= source
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if(istype(north)) air_master.tiles_to_update |= north
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if(istype(south)) air_master.tiles_to_update |= south
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if(istype(east)) air_master.tiles_to_update |= east
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if(istype(west)) air_master.tiles_to_update |= west
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air_master.mark_for_update(get_turf(src))
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return 1
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@@ -14,9 +14,9 @@
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var/minp=16777216;
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var/maxp=0;
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for(var/dir in cardinal)
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var/turf/T=get_turf(get_step(loc,dir))
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var/turf/simulated/T=get_turf(get_step(loc,dir))
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var/cp=0
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if(T && istype(T,/turf/simulated) && T.zone)
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if(T && istype(T) && T.zone)
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var/datum/gas_mixture/environment = T.return_air()
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cp = environment.return_pressure()
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else
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@@ -158,17 +158,7 @@
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proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
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if(!air_master) return 0
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var/turf/simulated/source = loc
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var/turf/simulated/north = get_step(source,NORTH)
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var/turf/simulated/south = get_step(source,SOUTH)
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var/turf/simulated/east = get_step(source,EAST)
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var/turf/simulated/west = get_step(source,WEST)
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if(istype(source)) air_master.tiles_to_update += source
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if(istype(north)) air_master.tiles_to_update += north
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if(istype(south)) air_master.tiles_to_update += south
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if(istype(east)) air_master.tiles_to_update += east
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if(istype(west)) air_master.tiles_to_update += west
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air_master.mark_for_update(get_turf(src))
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return 1
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@@ -296,10 +296,6 @@ obj/structure/windoor_assembly/Destroy()
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/obj/structure/windoor_assembly/proc/update_nearby_tiles(need_rebuild)
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if(!air_master) return 0
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var/turf/simulated/source = loc
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var/turf/simulated/target = get_step(source,dir)
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if(istype(source)) air_master.tiles_to_update += source
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if(istype(target)) air_master.tiles_to_update += target
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air_master.mark_for_update(loc)
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return 1
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@@ -366,20 +366,7 @@
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//This proc has to do with airgroups and atmos, it has nothing to do with smoothwindows, that's update_nearby_tiles().
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/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
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if(!air_master) return 0
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if(!dir in cardinal)
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var/turf/simulated/source = get_turf(src)
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if(istype(source))
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air_master.tiles_to_update |= source
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for(var/dir in cardinal)
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var/turf/simulated/target = get_step(source,dir)
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if(istype(target)) air_master.tiles_to_update |= target
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return 1
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var/turf/simulated/source = get_turf(src)
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var/turf/simulated/target = get_step(source,dir)
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if(istype(source)) air_master.tiles_to_update |= source
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if(istype(target)) air_master.tiles_to_update |= target
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air_master.mark_for_update(get_turf(src))
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return 1
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