Projectile update

This commit is contained in:
ZomgPonies
2013-11-01 14:00:50 -04:00
parent 00b101d7f2
commit 1368fb3bfb
9 changed files with 10631 additions and 10658 deletions
@@ -239,8 +239,8 @@
W.loc = src
else if(istype(used_weapon,/obj/item/projectile)) //We don't want to use the actual projectile item, so we spawn some shrapnel.
if(prob(75) && damagetype == BRUTE)
var/obj/item/projectile/P = used_weapon
var/obj/item/projectile/P = used_weapon
if(prob(75) && P.embed)
var/obj/item/weapon/shard/shrapnel/S = new()
S.name = "[P.name] shrapnel"
S.desc = "[S.desc] It looks like it was fired from [P.shot_from]."