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Projectile update
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@@ -239,8 +239,8 @@
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W.loc = src
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else if(istype(used_weapon,/obj/item/projectile)) //We don't want to use the actual projectile item, so we spawn some shrapnel.
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if(prob(75) && damagetype == BRUTE)
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var/obj/item/projectile/P = used_weapon
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var/obj/item/projectile/P = used_weapon
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if(prob(75) && P.embed)
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var/obj/item/weapon/shard/shrapnel/S = new()
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S.name = "[P.name] shrapnel"
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S.desc = "[S.desc] It looks like it was fired from [P.shot_from]."
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