Projectile update

This commit is contained in:
ZomgPonies
2013-11-01 14:00:50 -04:00
parent 00b101d7f2
commit 1368fb3bfb
9 changed files with 10631 additions and 10658 deletions
@@ -1,10 +1,17 @@
/obj/item/weapon/gun/projectile/shotgun
name = "shotgun"
desc = "This almost certainly shouldn't be here."
desc = "Useful for sweeping alleys."
icon_state = "shotgun"
item_state = "shotgun"
ammo_type = "/obj/item/ammo_casing/shotgun"
mag_type = "/obj/item/ammo_box/magazine/internal/shot"
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BACK
origin_tech = "combat=4;materials=2"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
var/recentpump = 0 // to prevent spammage
var/pumped = 0
/obj/item/weapon/gun/projectile/shotgun/attackby(var/obj/item/A as obj, mob/user as mob)
var/num_loaded = 0
@@ -27,22 +34,8 @@
A.update_icon()
update_icon()
/obj/item/weapon/gun/projectile/shotgun/pump
name = "shotgun"
desc = "Useful for sweeping alleys."
icon_state = "shotgun"
item_state = "shotgun"
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BACK
origin_tech = "combat=4;materials=2"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
var/recentpump = 0 // to prevent spammage
var/pumped = 0
/obj/item/weapon/gun/projectile/shotgun/pump/process_chambered()
/obj/item/weapon/gun/projectile/shotgun/process_chambered()
var/obj/item/ammo_casing/AC = chambered //Find chambered round
if(isnull(AC) || !istype(AC))
return 0
@@ -59,7 +52,7 @@
return 0
/obj/item/weapon/gun/projectile/shotgun/pump/attack_self(mob/living/user as mob)
/obj/item/weapon/gun/projectile/shotgun/attack_self(mob/living/user as mob)
if(recentpump) return
pump()
recentpump = 1
@@ -68,7 +61,7 @@
return
/obj/item/weapon/gun/projectile/shotgun/pump/proc/pump(mob/M as mob)
/obj/item/weapon/gun/projectile/shotgun/proc/pump(mob/M as mob)
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
pumped = 0
if(chambered)//We have a shell in the chamber
@@ -82,12 +75,12 @@
update_icon() //I.E. fix the desc
return 1
/obj/item/weapon/gun/projectile/shotgun/pump/examine()
/obj/item/weapon/gun/projectile/shotgun/examine()
..()
if (chambered)
usr << "A [chambered.BB ? "live" : "spent"] one is in the chamber."
/obj/item/weapon/gun/projectile/shotgun/pump/combat
/obj/item/weapon/gun/projectile/shotgun/combat
name = "combat shotgun"
icon_state = "cshotgun"
origin_tech = "combat=5;materials=2"