mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 14:15:22 +01:00
Sayu grenade and assembly update
This commit is contained in:
@@ -0,0 +1,481 @@
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/obj/item/weapon/grenade/chem_grenade/dirt
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payload_name = "dirt"
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desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/list/muck = list("blood","carbon","flour","radium")
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var/filth = pick(muck - "radium") // not usually radioactive
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B1.reagents.add_reagent(filth,25)
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if(prob(25))
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B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
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beakers += B1
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/obj/item/weapon/grenade/chem_grenade/meat
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payload_name = "meat"
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desc = "Not always as messy as the name implies."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("blood",60)
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if(prob(5))
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B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
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B2.reagents.add_reagent("clonexadone",30)
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beakers += B1
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beakers += B2
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/obj/item/weapon/grenade/chem_grenade/holywater
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payload_name = "holy water"
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desc = "Then shalt thou count to three, no more, no less."
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stage = 2
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det_time = 30
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B = new(src)
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B.reagents.add_reagent("holywater",100)
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beakers += B
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/obj/item/weapon/grenade/chem_grenade/soap
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payload_name = "soap"
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desc = "Not necessarily as clean as the name implies."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("cornoil",60)
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B2.reagents.add_reagent("enzyme",5)
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B2.reagents.add_reagent("ammonia",30)
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beakers += B1
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beakers += B2
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update_icon()
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/obj/item/weapon/grenade/chem_grenade/drugs
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payload_name = "miracle"
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desc = "How does it work?"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("space_drugs", 25)
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B1.reagents.add_reagent("mindbreaker", 25)
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B1.reagents.add_reagent("potassium", 25)
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B2.reagents.add_reagent("phosphorus", 25)
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B2.reagents.add_reagent("sugar", 25)
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beakers += B1
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beakers += B2
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update_icon()
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/obj/item/weapon/grenade/chem_grenade/ethanol
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payload_name = "ethanol"
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desc = "Ach, that hits the spot."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("ethanol", 75)
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B1.reagents.add_reagent("potassium", 25)
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B2.reagents.add_reagent("phosphorus", 25)
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B2.reagents.add_reagent("sugar", 25)
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B2.reagents.add_reagent("ethanol", 25)
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beakers += B1
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beakers += B2
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update_icon()
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// -------------------------------------
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// Grenades using new grenade assemblies
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// -------------------------------------
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/obj/item/weapon/grenade/chem_grenade/lube
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payload_name = "lubricant"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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B1.reagents.add_reagent("lube",50)
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beakers += B1
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/obj/item/weapon/grenade/chem_grenade/lube/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/lube/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/lube/tripwire
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/infra)
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// Basic explosion grenade
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/obj/item/weapon/grenade/chem_grenade/explosion
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payload_name = "conventional"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("glycerol",30) // todo: someone says NG is overpowered, test.
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B1.reagents.add_reagent("sacid",15)
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B2.reagents.add_reagent("sacid",15)
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B2.reagents.add_reagent("pacid",30)
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beakers += B1
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beakers += B2
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// Assembly Variants
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/obj/item/weapon/grenade/chem_grenade/explosion/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/explosion/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/explosion/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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// Basic EMP grenade
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/obj/item/weapon/grenade/chem_grenade/emp
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payload_name = "EMP"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("uranium",50)
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B2.reagents.add_reagent("iron",50)
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beakers += B1
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beakers += B2
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// Assembly Variants
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/obj/item/weapon/grenade/chem_grenade/emp/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/emp/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/emp/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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// --------------------------------------
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// Dangerous slime core grenades
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// --------------------------------------
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/*
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/obj/item/weapon/grenade/chem_grenade/large/bluespace
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payload_name = "bluespace slime"
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desc = "A standard grenade casing containing weaponized slime extract."
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stage = 2
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New()
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..()
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var/obj/item/slime_extract/bluespace/B1 = new(src)
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B1.Uses = rand(1,3)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B2.reagents.add_reagent("plasma",5 * B1.Uses)
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beakers += B1
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beakers += B2
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/obj/item/weapon/grenade/chem_grenade/large/bluespace/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/large/bluespace/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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/obj/item/weapon/grenade/chem_grenade/large/bluespace/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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*/
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/obj/item/weapon/grenade/chem_grenade/large/monster
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payload_name = "gold slime"
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desc = "A standard grenade containing weaponized slime extract."
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stage = 2
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New()
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..()
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var/obj/item/slime_extract/gold/B1 = new(src)
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B1.Uses = rand(1,3)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B2.reagents.add_reagent("plasma",5 * B1.Uses)
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beakers += B1
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beakers += B2
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/obj/item/weapon/grenade/chem_grenade/large/monster/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/large/monster/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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/obj/item/weapon/grenade/chem_grenade/large/monster/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/large/feast
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payload_name = "silver slime"
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desc = "A standard grenade containing weaponized slime extract."
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stage = 2
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New()
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..()
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var/obj/item/slime_extract/silver/B1 = new(src)
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B1.Uses = rand(1,3)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B2.reagents.add_reagent("plasma",5 * B1.Uses)
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beakers += B1
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beakers += B2
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// Slime Clusterbusters
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/*/obj/item/weapon/grenade/clusterbuster/bluespace
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name = "Bluespace Megabomb"
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desc = "Widely regarded as proof that while there is a God, He is Insane."
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payload = /obj/item/weapon/grenade/chem_grenade/large/bluespace*/
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/obj/item/weapon/grenade/clusterbuster/monster
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name = "Monster Megabomb"
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desc = "Widely regarded as proof that there is no God."
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payload = /obj/item/weapon/grenade/chem_grenade/large/monster
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// --------------------------------------
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// Syndie Kits
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// --------------------------------------
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/obj/item/weapon/storage/box/syndie_kit/remotegrenade
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name = "Remote Grenade Kit"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/explosion/remote(src)
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new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
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new /obj/item/device/assembly/signaler(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/remoteemp
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name = "Remote EMP Kit"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/emp/remote(src)
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new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
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new /obj/item/device/assembly/signaler(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/remotelube
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name = "Remote Lube Kit"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/lube(src)
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new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
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new /obj/item/device/assembly/signaler(src)
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return
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// --------------------------------------
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// Clusterbuster Variable Payload Grenade
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// Adapted from flashbang/clusterbang
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// --------------------------------------
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/obj/item/weapon/grenade/clusterbuster
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desc = "This highly intimidating bunch of hardware seems eager to be let loose."
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name = "Clusterbang"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang"
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var/payload = /obj/item/weapon/grenade/flashbang
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// Subtypes
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// Serious grenades
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/obj/item/weapon/grenade/clusterbuster/explosion
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name = "Cluster Grenade"
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payload = /obj/item/weapon/grenade/chem_grenade/explosion
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/obj/item/weapon/grenade/clusterbuster/emp
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name = "Electromagnetic Storm"
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payload = /obj/item/weapon/grenade/chem_grenade/emp
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/obj/item/weapon/grenade/clusterbuster/smoke
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name = "Ninja Vanish"
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payload = /obj/item/weapon/grenade/smokebomb
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// Not serious grenades
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/obj/item/weapon/grenade/clusterbuster/meat
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name = "Mega Meat Grenade"
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payload = /obj/item/weapon/grenade/chem_grenade/meat
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/obj/item/weapon/grenade/clusterbuster/booze
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name = "Booze Grenade"
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payload = /obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink
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/obj/item/weapon/grenade/clusterbuster/honk
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name = "Mega Honk Grenade"
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payload = /obj/item/weapon/bananapeel
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/obj/item/weapon/grenade/clusterbuster/xmas
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name = "Christmas Miracle"
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payload = /obj/item/weapon/a_gift
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/obj/item/weapon/grenade/clusterbuster/soap
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name = "Megamaid's Passive-Aggressive Soap-creation Grenade"
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payload = /obj/item/weapon/grenade/chem_grenade/soap
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/obj/item/weapon/grenade/clusterbuster/dirt
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name = "Megamaid's Job Security Grenade"
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payload = /obj/effect/decal/cleanable/random
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/obj/item/weapon/grenade/clusterbuster/megadirt
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name = "Megamaid's Revenge Grenade"
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payload = /obj/item/weapon/grenade/chem_grenade/dirt
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/obj/item/weapon/grenade/clusterbuster/inferno
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name = "Little Boy"
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payload = /obj/item/weapon/grenade/chem_grenade/incendiary
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/obj/item/weapon/grenade/clusterbuster/apocalypsefake
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name = "Fun Bomb"
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desc = "Not like the other bomb."
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payload = /obj/item/toy/spinningtoy
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// Grenades that should never see the light of day
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/obj/item/weapon/grenade/clusterbuster/apocalypse
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name = "Apocalypse Bomb"
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desc = "No matter what, do not EVER use this."
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payload = /obj/machinery/singularity
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/obj/item/weapon/grenade/clusterbuster/ultima
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name = "Earth Shattering Kaboom"
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desc = "Contains one Aludium Q-36 explosive space modulator."
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payload = /obj/item/weapon/grenade/chem_grenade/explosion
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/obj/item/weapon/grenade/clusterbuster/lube
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name = "Newton's First Law"
|
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desc = "An object in motion remains in motion."
|
||||
payload = /obj/item/weapon/grenade/chem_grenade/lube
|
||||
|
||||
|
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/*/obj/item/weapon/grenade/clusterbuster/bluespace
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name = "Maximum Warp"
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desc = "Spacetime: Nice job breaking it, hero."
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||||
payload = /obj/item/weapon/grenade/chem_grenade/large/bluespace*/
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/obj/item/weapon/grenade/clusterbuster/monster
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name = "The Monster Mash"
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desc = "It's a graveyeard smash."
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payload = /obj/item/weapon/grenade/chem_grenade/large/monster
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/obj/item/weapon/grenade/clusterbuster/banquet
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name = "Bork Bork Bonanza"
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desc = "Bork bork bork."
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payload = /obj/item/weapon/grenade/clusterbuster/banquet/child
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child
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||||
payload = /obj/item/weapon/grenade/chem_grenade/large/feast
|
||||
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// Mob spawning grenades
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/obj/item/weapon/grenade/clusterbuster/aviary
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name = "Poly-Poly Grenade"
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||||
desc = "That's an uncomfortable number of birds."
|
||||
payload = /mob/living/simple_animal/parrot
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/obj/item/weapon/grenade/clusterbuster/monkey
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||||
name = "Barrel of Monkeys"
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desc = "Not really that much fun."
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||||
payload = /mob/living/carbon/monkey
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/obj/item/weapon/grenade/clusterbuster/fluffy
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||||
name = "Fluffy Love Bomb"
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||||
desc = "Exactly as snuggly as it sounds."
|
||||
payload = /mob/living/simple_animal/corgi/puppy
|
||||
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||||
/obj/item/weapon/grenade/clusterbuster/prime()
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||||
var/numspawned = rand(4,8)
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||||
var/again = 0
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for(var/more = numspawned,more > 0,more--)
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||||
if(prob(35))
|
||||
again++
|
||||
numspawned --
|
||||
|
||||
for(,numspawned > 0, numspawned--)
|
||||
spawn(0)
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||||
new /obj/item/weapon/grenade/clusterbuster/node(src.loc,payload,name)//Launches payload
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
|
||||
for(,again > 0, again--)
|
||||
spawn(0)
|
||||
new /obj/item/weapon/grenade/clusterbuster/segment(src.loc,payload,name)//Creates a 'segment' that launches more payloads
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/clusterbuster/segment
|
||||
desc = "What's happening? Aaah!"
|
||||
name = "clusterbuster segment"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "clusterbang_segment"
|
||||
|
||||
/obj/item/weapon/grenade/clusterbuster/segment/New(var/turf/newloc,var/T,var/N)//Segments should never exist except part of the clusterbang, since these immediately 'do their thing' and asplode
|
||||
icon_state = "clusterbang_segment_active"
|
||||
active = 1
|
||||
payload = T
|
||||
name = N
|
||||
var/stepdist = rand(1,5) //How far to step
|
||||
var/temploc = src.loc //Saves the current location to know where to step away from
|
||||
walk_away(src,temploc,stepdist) //I must go, my people need me
|
||||
var/dettime = rand(15,60)
|
||||
spawn(dettime)
|
||||
prime()
|
||||
|
||||
/obj/item/weapon/grenade/clusterbuster/segment/prime()
|
||||
var/numspawned = rand(4,8)
|
||||
for(var/more = numspawned,more > 0,more--)
|
||||
if(prob(35))
|
||||
numspawned --
|
||||
|
||||
for(,numspawned > 0, numspawned--)
|
||||
new /obj/item/weapon/grenade/clusterbuster/node(src.loc,payload)
|
||||
spawn(0)
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/clusterbuster/node/New(var/turf/newloc,var/T,var/N)
|
||||
icon_state = "flashbang_active"
|
||||
active = 1
|
||||
payload = T
|
||||
name = N
|
||||
var/stepdist = rand(1,4)
|
||||
var/temploc = src.loc
|
||||
walk_away(src,temploc,stepdist)
|
||||
var/dettime = rand(15,60)
|
||||
spawn(dettime)
|
||||
var/atom/A = new payload(loc)
|
||||
if(istype(A,/obj/item/weapon/grenade))
|
||||
A:prime()
|
||||
if(istype(A,/obj/machinery/singularity)) // I can't emphasize enough how much you should never use this grenade
|
||||
A:energy = 200
|
||||
del src
|
||||
@@ -0,0 +1,370 @@
|
||||
// -------------------------------------
|
||||
// Generates an innocuous toy
|
||||
// -------------------------------------
|
||||
/obj/item/toy/random
|
||||
name = "Random Toy"
|
||||
New()
|
||||
..()
|
||||
var/list/types = list(/obj/item/toy/crossbow,/obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/weapon/reagent_containers/spray/waterflower) + typesof(/obj/item/toy/prize) - /obj/item/toy/prize
|
||||
var/T = pick(types)
|
||||
new T(loc)
|
||||
spawn(1)
|
||||
del src
|
||||
|
||||
// -------------------------------------
|
||||
// Random cleanables, clearly this makes sense
|
||||
// -------------------------------------
|
||||
|
||||
/obj/effect/decal/cleanable/random
|
||||
name = "Random Mess"
|
||||
New()
|
||||
..()
|
||||
var/list/list = typesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable,/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
|
||||
var/T = pick(list)
|
||||
new T(loc)
|
||||
spawn(0)
|
||||
del src
|
||||
|
||||
|
||||
/obj/item/stack/sheet/animalhide/random
|
||||
name = "Random animal hide"
|
||||
New()
|
||||
..()
|
||||
spawn(1)
|
||||
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
|
||||
var/obj/item/stack/S = new htype(loc)
|
||||
S.amount = amount
|
||||
del src
|
||||
|
||||
// -------------------------------------
|
||||
// Not yet identified chemical.
|
||||
// Could be anything!
|
||||
// -------------------------------------
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/random_reagent
|
||||
name = "unlabelled bottle"
|
||||
// identify_probability = 0
|
||||
New()
|
||||
..()
|
||||
var/datum/reagent/R = pick(chemical_reagents_list)
|
||||
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
|
||||
if(R == "blood" && prob(50)) // in contrast to pills, it is entirely reasonable to have vials of virus-free blood lying around.
|
||||
var/datum/disease/advance/F = new(0) // By entirely reasonable I mean even odds. Let's not get crazy, here.
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent(R,volume,data)
|
||||
else
|
||||
if(rare_chems.Find(R))
|
||||
reagents.add_reagent(R,10)
|
||||
else
|
||||
reagents.add_reagent(R,rand(2,3)*10)
|
||||
pixel_x = rand(-10,10)
|
||||
pixel_y = rand(-10,10)
|
||||
|
||||
//Cuts out the food and drink reagents
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/random_chem
|
||||
name = "unlabelled chemical bottle"
|
||||
// identify_probability = 0
|
||||
New()
|
||||
..()
|
||||
var/global/list/chems_only = list("slimejelly","blood","water","lube","anti_toxin","toxin","cyanide","stoxin","inaprovaline","space_drugs","serotrotium","oxygen","copper","nitrogen","hydrogen","potassium","mercury","sulfur","carbon","chlorine","fluorine","sodium","phosphorus","lithium","sugar","sacid","pacid","glycerol","radium","ryetalyn","thermite","mutagen","virusfood","iron","gold","silver","uranium","aluminum","silicon","fuel","cleaner","plantbgone","plasma","leporazine","cryptobiolin","lexorin","kelotane","dermaline","dexalin","dexalinp","tricordrazine","synaptizine","impedrezene","hyronalin","arithrazine","alkysine","imidazoline","bicaridine","hyperzine","cryoxadone","clonexadone","spaceacillin","carpotoxin","zombiepowder","mindbreaker","fluorosurfactant","foaming_agent","ethanol","ammonia","diethylamine","ethylredoxrazine","chloralhydrate","lipozine","condensedcapsaicin","frostoil","amatoxin","psilocybin","enzyme","nothing","doctorsdelight","antifreeze","neurotoxin")
|
||||
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
|
||||
|
||||
var/datum/reagent/R = pick(chems_only + rare_chems)
|
||||
if(R == "blood" && prob(50))
|
||||
var/datum/disease/advance/F = new(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent(R,volume,data)
|
||||
else
|
||||
if(rare_chems.Find(R))
|
||||
reagents.add_reagent(R,10)
|
||||
else
|
||||
reagents.add_reagent(R,rand(2,3)*10)
|
||||
name = "unlabelled bottle"
|
||||
pixel_x = rand(-10,10)
|
||||
pixel_y = rand(-10,10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem
|
||||
name = "unlabelled chemical bottle"
|
||||
// identify_probability = 0
|
||||
New()
|
||||
..()
|
||||
var/global/list/base_chems = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon","chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium","iron","aluminum","silicon","sugar","ethanol")
|
||||
var/datum/reagent/R = pick(base_chems)
|
||||
reagents.add_reagent(R,rand(2,6)*5)
|
||||
name = "unlabelled bottle"
|
||||
pixel_x = rand(-10,10)
|
||||
pixel_y = rand(-10,10)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink
|
||||
name = "unlabelled drink"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
New()
|
||||
..()
|
||||
var/list/drinks_only = list("beer2","hot_coco","orangejuice","tomatojuice","limejuice","carrotjuice","berryjuice","poisonberryjuice","watermelonjuice","lemonjuice","banana","nothing","potato","milk","soymilk","cream","coffee","tea","icecoffee","icetea","cola","nuka_cola","spacemountainwind","thirteenloko","dr_gibb","space_up","lemon_lime","beer","whiskey","gin","rum","vodka","holywater","tequilla","vermouth","wine","tonic","kahlua","cognac","hooch","ale","sodawater","ice","bilk","atomicbomb","threemileisland","goldschlager","patron","gintonic","cubalibre","whiskeycola","martini","vodkamartini","whiterussian","screwdrivercocktail","booger","bloodymary","gargleblaster","bravebull","tequillasunrise","toxinsspecial","beepskysmash","doctorsdelight","irishcream","manlydorf","longislandicedtea","moonshine","b52","irishcoffee","margarita","blackrussian","manhattan","manhattan_proj","whiskeysoda","antifreeze","barefoot","snowwhite","demonsblood","vodkatonic","ginfizz","bahama_mama","singulo","sbiten","devilskiss","red_mead","mead","iced_beer","grog","aloe","andalusia","alliescocktail","soy_latte","cafe_latte","acidspit","amasec","neurotoxin","hippiesdelight","bananahonk","silencer","changelingsting","irishcarbomb","syndicatebomb","erikasurprise","driestmartini")
|
||||
if(prob(50))
|
||||
drinks_only += list("chloralhydrate","adminordrazine","mindbreaker","tricordrazine","blood")
|
||||
|
||||
var/datum/reagent/R = pick(drinks_only)
|
||||
if(R == "blood" && prob(40)) // it's entirely natural for you to have blood in drinking bottles.
|
||||
var/datum/disease/advance/F = new(0) // it only rarely has to do with diseases.
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent(R,volume,data)
|
||||
else
|
||||
reagents.add_reagent(R,volume)
|
||||
name = "unlabelled bottle"
|
||||
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
|
||||
pixel_x = rand(-5,5)
|
||||
pixel_y = rand(-5,5)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent // Same as the chembottle code except the container
|
||||
name = "unlabelled drink?"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
New()
|
||||
..()
|
||||
var/datum/reagent/R = pick(chemical_reagents_list)
|
||||
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
|
||||
if(R == "blood" && prob(50))
|
||||
var/datum/disease/advance/F = new(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent(R,volume,data)
|
||||
else
|
||||
if(rare_chems.Find(R))
|
||||
reagents.add_reagent(R,10)
|
||||
else
|
||||
reagents.add_reagent(R,rand(3,10)*10)
|
||||
name = "unlabelled bottle"
|
||||
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
|
||||
pixel_x = rand(-5,5)
|
||||
pixel_y = rand(-5,5)
|
||||
spawn(0)
|
||||
del src
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/random_meds
|
||||
name = "unlabelled pillbottle"
|
||||
desc = "The sheer recklessness of this bottle's existence astounds you."
|
||||
|
||||
New()
|
||||
..()
|
||||
var/global/list/meds_only = list("anti_toxin","toxin","cyanide","stoxin","inaprovaline","space_drugs","serotrotium","ryetalyn","mutagen","leporazine","cryptobiolin","lexorin","kelotane","dermaline","dexalin","dexalinp","tricordrazine","synaptizine","impedrezene","hyronalin","arithrazine","alkysine","imidazoline","bicaridine","hyperzine","spaceacillin","carpotoxin","zombiepowder","mindbreaker","ethanol","ammonia","diethylamine","ethylredoxrazine","chloralhydrate","lipozine","condensedcapsaicin","frostoil","amatoxin","psilocybin","nothing","doctorsdelight","neurotoxin")
|
||||
var/global/list/rare_meds = list("nanites","xenomicrobes","minttoxin","adminordrazine","blood")
|
||||
|
||||
var/i = 1
|
||||
while(i < storage_slots)
|
||||
|
||||
var/datum/reagent/R
|
||||
if(prob(50))
|
||||
R = pick(meds_only + rare_meds)
|
||||
else
|
||||
R = pick(meds_only)
|
||||
var/obj/item/weapon/reagent_containers/pill/P = new(src)
|
||||
if(R == "blood") // 100% disease chance. Why else would you make a blood pill? I can think of nothing.
|
||||
var/datum/disease/advance/F = new(0) // okay maybe vampires but that's about it
|
||||
var/list/data = list("viruses"= list(F))
|
||||
P.reagents.add_reagent(R,P.volume,data)
|
||||
else
|
||||
if(rare_meds.Find(R))
|
||||
P.reagents.add_reagent(R,10)
|
||||
else
|
||||
P.reagents.add_reagent(R,rand(2,5)*10)
|
||||
P.name = "Unlabelled Pill"
|
||||
P.desc = "Something about this pill entices you to try it, against your better judgement."
|
||||
i++
|
||||
pixel_x = rand(-10,10)
|
||||
pixel_y = rand(-10,10)
|
||||
return
|
||||
|
||||
// -------------------------------------
|
||||
// Containers full of unknown crap
|
||||
// -------------------------------------
|
||||
|
||||
/obj/structure/closet/crate/secure/unknownchemicals
|
||||
name = "Grey-market Chemicals Grab Pack"
|
||||
desc = "Crate full of chemicals of unknown type and value from a 'trusted' source."
|
||||
req_one_access = list(access_chemistry,access_research,access_qm) // the qm knows a guy, you see.
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
|
||||
while(prob(50))
|
||||
new/obj/item/weapon/reagent_containers/glass/bottle/random_reagent(src)
|
||||
|
||||
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
|
||||
while(prob(25))
|
||||
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/crate/secure/chemicals
|
||||
name = "Chemical Supply Kit"
|
||||
desc = "Full of basic chemistry supplies."
|
||||
req_one_access = list(access_chemistry,access_research)
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
var/global/list/base_chems = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon","chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium","iron","aluminum","silicon","sugar","ethanol")
|
||||
for(var/chem in base_chems)
|
||||
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(src)
|
||||
B.reagents.add_reagent(chem,B.volume)
|
||||
if(prob(85))
|
||||
var/datum/reagent/r = chemical_reagents_list[chem]
|
||||
B.name = "[r.name] bottle"
|
||||
// B.identify_probability = 100
|
||||
else
|
||||
B.name = "unlabelled bottle"
|
||||
B.desc = "Looks like the label fell off."
|
||||
// B.identify_probability = 0
|
||||
|
||||
|
||||
/obj/structure/closet/crate/bin/flowers
|
||||
name = "flower barrel"
|
||||
desc = "A bin full of fresh flowers for the bereaved."
|
||||
anchored = 0
|
||||
New()
|
||||
while(contents.len < 10)
|
||||
var/flowertype = pick(/obj/item/weapon/grown/sunflower,/obj/item/weapon/grown/novaflower,/obj/item/weapon/reagent_containers/food/snacks/grown/poppy,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell,/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower)
|
||||
var/atom/movable/AM = new flowertype(src)
|
||||
AM.pixel_x = rand(-10,10)
|
||||
AM.pixel_y = rand(-5,5)
|
||||
|
||||
|
||||
/obj/structure/closet/crate/bin/plants
|
||||
name = "plant barrel"
|
||||
desc = "Caution: Contents may contain vitamins and minerals. It is recommended that you deep fry them before eating."
|
||||
anchored = 0
|
||||
New()
|
||||
while(contents.len < 10)
|
||||
var/ptype = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/apple,/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/berries, /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot, /obj/item/weapon/reagent_containers/food/snacks/grown/cherries,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/chili, /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/corn, /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes, /obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper, /obj/item/weapon/reagent_containers/food/snacks/grown/lemon,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/lime, /obj/item/weapon/reagent_containers/food/snacks/grown/orange,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato, /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans, /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato, /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat, /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle, /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet)
|
||||
var/obj/O = new ptype(src)
|
||||
O.pixel_x = rand(-10,10)
|
||||
O.pixel_y = rand(-5,5)
|
||||
|
||||
/obj/structure/closet/secure_closet/random_drinks
|
||||
name = "Unlabelled Booze"
|
||||
req_access = list(access_bar)
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
|
||||
while(prob(25))
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent(src)
|
||||
return
|
||||
|
||||
|
||||
// -------------------------------------
|
||||
// Do not order this.
|
||||
// If you order this, do not open it.
|
||||
// If you open this, run.
|
||||
// If you didn't run, pray.
|
||||
// -------------------------------------
|
||||
|
||||
/obj/structure/largecrate/evil
|
||||
name = "\improper Mysterious Crate"
|
||||
desc = "What could it be?"
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
var/list/menace = pick( /mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/faithless,/mob/living/simple_animal/hostile/pirate,
|
||||
/mob/living/simple_animal/hostile/creature,/mob/living/simple_animal/hostile/pirate/ranged,
|
||||
/mob/living/simple_animal/hostile/hivebot,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/pirate)
|
||||
|
||||
visible_message("\red Something falls out of the [src]!")
|
||||
var/obj/item/weapon/grenade/flashbang/clusterbang/C = new(src.loc)
|
||||
C.prime()
|
||||
spawn(10)
|
||||
new menace(src.loc)
|
||||
while(prob(15))
|
||||
new menace(get_step_rand(src.loc))
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
// ???
|
||||
//
|
||||
//
|
||||
//
|
||||
|
||||
/obj/structure/largecrate/schrodinger
|
||||
name = "Schrodinger's Crate"
|
||||
desc = "What happens if you open it?"
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
var/mob/living/simple_animal/cat/Cat1 = new(loc)
|
||||
Cat1.apply_damage(250)//,TOX)
|
||||
Cat1.name = "Schrodinger's Cat"
|
||||
Cat1.desc = "It seems it's been dead for a while."
|
||||
|
||||
var/mob/living/simple_animal/cat/Cat2 = new(loc)
|
||||
Cat2.name = "Schrodinger's Cat"
|
||||
Cat2.desc = "It's was alive the whole time!"
|
||||
sleep(2)
|
||||
if(prob(50))
|
||||
del Cat1
|
||||
else
|
||||
del Cat2
|
||||
..()
|
||||
|
||||
// --------------------------------------
|
||||
// Collen's box of wonder and mystery
|
||||
// --------------------------------------
|
||||
/obj/item/weapon/storage/box/grenades
|
||||
name = "tactical grenades"
|
||||
desc = "A box with 6 tactical grenades."
|
||||
icon_state = "flashbang"
|
||||
var/list/grenadelist = list(/obj/item/weapon/grenade/chem_grenade/metalfoam, /obj/item/weapon/grenade/chem_grenade/incendiary,
|
||||
/obj/item/weapon/grenade/chem_grenade/antiweed, /obj/item/weapon/grenade/chem_grenade/cleaner, /obj/item/weapon/grenade/chem_grenade/teargas,
|
||||
/obj/item/weapon/grenade/chem_grenade/holywater, /obj/item/weapon/grenade/chem_grenade/soap, /obj/item/weapon/grenade/chem_grenade/meat,
|
||||
/obj/item/weapon/grenade/chem_grenade/dirt, /obj/item/weapon/grenade/chem_grenade/lube, /obj/item/weapon/grenade/smokebomb,
|
||||
/obj/item/weapon/grenade/chem_grenade/drugs, /obj/item/weapon/grenade/chem_grenade/ethanol) // holy list batman
|
||||
|
||||
New()
|
||||
..()
|
||||
var/nade1 = pick(grenadelist)
|
||||
var/nade2 = pick(grenadelist)
|
||||
var/nade3 = pick(grenadelist)
|
||||
var/nade4 = pick(grenadelist)
|
||||
var/nade5 = pick(grenadelist)
|
||||
var/nade6 = pick(grenadelist)
|
||||
|
||||
new nade1(src)
|
||||
new nade2(src)
|
||||
new nade3(src)
|
||||
new nade4(src)
|
||||
new nade5(src)
|
||||
new nade6(src)
|
||||
Reference in New Issue
Block a user