mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Sayu grenade and assembly update
This commit is contained in:
+26
-107
@@ -3,7 +3,7 @@
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = FPRINT | CONDUCT
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throwforce = 5
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w_class = 2.0
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throw_speed = 3
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@@ -12,19 +12,13 @@
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var/secured = 0
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var/obj/item/device/assembly/a_left = null
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var/obj/item/device/assembly/a_right = null
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var/obj/special_assembly = null
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proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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return
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proc/attach_special(var/obj/O, var/mob/user)
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return
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proc/process_activation(var/obj/item/device/D)
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return
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proc/detached()
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return
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IsAssemblyHolder()
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@@ -46,23 +40,9 @@
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a_right = D2
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name = "[D.name]-[D2.name] assembly"
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update_icon()
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usr.put_in_hands(src)
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return 1
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attach_special(var/obj/O, var/mob/user)
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if(!O) return
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if(!O.IsSpecialAssembly()) return 0
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/* if(O:Attach_Holder())
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special_assembly = O
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update_icon()
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src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
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*/
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return
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update_icon()
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overlays.Cut()
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if(a_left)
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@@ -76,13 +56,6 @@
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if(master)
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master.update_icon()
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/* if(special_assembly)
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special_assembly.update_icon()
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if(special_assembly:small_icon_state)
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src.overlays += special_assembly:small_icon_state
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for(var/O in special_assembly:small_icon_state_overlays)
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src.overlays += O
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*/
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examine()
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set src in view()
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@@ -100,8 +73,6 @@
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a_left.HasProximity(AM)
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if(a_right)
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a_right.HasProximity(AM)
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if(special_assembly)
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special_assembly.HasProximity(AM)
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Crossed(atom/movable/AM as mob|obj)
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@@ -109,43 +80,52 @@
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a_left.Crossed(AM)
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if(a_right)
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a_right.Crossed(AM)
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if(special_assembly)
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special_assembly.Crossed(AM)
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on_found(mob/finder as mob)
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if(a_left)
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a_left.on_found(finder)
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if(a_right)
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a_right.on_found(finder)
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if(special_assembly)
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if(istype(special_assembly, /obj/item))
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var/obj/item/S = special_assembly
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S.on_found(finder)
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Move()
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..()
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hear_talk(mob/living/M as mob, msg)
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if(a_left)
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a_left.hear_talk(M, msg)
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if(a_right)
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a_right.hear_talk(M, msg)
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proc/process_movement() // infrared beams and prox sensors
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if(a_left && a_right)
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a_left.holder_movement()
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a_right.holder_movement()
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// if(special_assembly)
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// special_assembly:holder_movement()
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Move()
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..()
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process_movement()
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return
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pickup()
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..()
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process_movement()
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Bump()
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..()
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process_movement()
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throw_impact() // called when a throw stops
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..()
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process_movement()
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attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
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if(a_left && a_right)
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a_left.holder_movement()
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a_right.holder_movement()
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// if(special_assembly)
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// special_assembly:Holder_Movement()
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..()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isscrewdriver(W))
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if(istype(W, /obj/item/weapon/screwdriver))
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if(!a_left || !a_right)
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user << "\red BUG:Assembly part missing, please report this!"
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return
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@@ -158,8 +138,6 @@
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user << "\blue \The [src] can now be taken apart!"
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update_icon()
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return
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else if(W.IsSpecialAssembly())
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attach_special(W, user)
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else
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..()
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return
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@@ -177,10 +155,8 @@
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if("Right") a_right.attack_self(user)
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return
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else
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if(!istype(a_left,/obj/item/device/assembly/igniter))
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a_left.attack_self(user)
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if(!istype(a_right,/obj/item/device/assembly/igniter))
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a_right.attack_self(user)
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a_left.attack_self(user)
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a_right.attack_self(user)
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else
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var/turf/T = get_turf(src)
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if(!T) return 0
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@@ -197,8 +173,6 @@
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process_activation(var/obj/D, var/normal = 1, var/special = 1)
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if(!D) return 0
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if(!secured)
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visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
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if((normal) && (a_right) && (a_left))
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if(a_right != D)
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a_right.pulsed(0)
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@@ -206,9 +180,6 @@
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a_left.pulsed(0)
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if(master)
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master.receive_signal()
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// if(special && special_assembly)
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// if(!special_assembly == D)
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// special_assembly.dothings()
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return 1
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@@ -217,58 +188,6 @@
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/obj/item/device/assembly_holder/timer_igniter
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name = "timer-igniter assembly"
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New()
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..()
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var/obj/item/device/assembly/igniter/ign = new(src)
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ign.secured = 1
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ign.holder = src
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var/obj/item/device/assembly/timer/tmr = new(src)
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tmr.time=5
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tmr.secured = 1
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tmr.holder = src
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processing_objects.Add(tmr)
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a_left = tmr
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a_right = ign
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secured = 1
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update_icon()
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name = initial(name) + " ([tmr.time] secs)"
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loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
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detached()
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loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
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..()
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verb/configure()
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set name = "Set Timer"
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set category = "Object"
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set src in usr
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if ( !(usr.stat || usr.restrained()) )
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var/obj/item/device/assembly_holder/holder
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if(istype(src,/obj/item/weapon/grenade/chem_grenade))
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var/obj/item/weapon/grenade/chem_grenade/gren = src
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holder=gren.detonator
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var/obj/item/device/assembly/timer/tmr = holder.a_left
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if(!istype(tmr,/obj/item/device/assembly/timer))
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tmr = holder.a_right
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if(!istype(tmr,/obj/item/device/assembly/timer))
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usr << "<span class='notice'>This detonator has no timer.</span>"
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return
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if(tmr.timing)
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usr << "<span class='notice'>Clock is ticking already.</span>"
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else
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var/ntime = input("Enter desired time in seconds", "Time", "5") as num
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if (ntime>0 && ntime<1000)
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tmr.time = ntime
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name = initial(name) + "([tmr.time] secs)"
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usr << "<span class='notice'>Timer set to [tmr.time] seconds.</span>"
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else
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usr << "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>"
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else
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usr << "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>"
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