Sayu grenade and assembly update

This commit is contained in:
ZomgPonies
2013-11-04 14:31:58 -05:00
parent cc437cbd4b
commit 13985d2f4f
18 changed files with 1520 additions and 463 deletions
+26 -107
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = FPRINT | TABLEPASS| CONDUCT
flags = FPRINT | CONDUCT
throwforce = 5
w_class = 2.0
throw_speed = 3
@@ -12,19 +12,13 @@
var/secured = 0
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
var/obj/special_assembly = null
proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
return
proc/attach_special(var/obj/O, var/mob/user)
return
proc/process_activation(var/obj/item/device/D)
return
proc/detached()
return
IsAssemblyHolder()
@@ -46,23 +40,9 @@
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
usr.put_in_hands(src)
return 1
attach_special(var/obj/O, var/mob/user)
if(!O) return
if(!O.IsSpecialAssembly()) return 0
/* if(O:Attach_Holder())
special_assembly = O
update_icon()
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
*/
return
update_icon()
overlays.Cut()
if(a_left)
@@ -76,13 +56,6 @@
if(master)
master.update_icon()
/* if(special_assembly)
special_assembly.update_icon()
if(special_assembly:small_icon_state)
src.overlays += special_assembly:small_icon_state
for(var/O in special_assembly:small_icon_state_overlays)
src.overlays += O
*/
examine()
set src in view()
@@ -100,8 +73,6 @@
a_left.HasProximity(AM)
if(a_right)
a_right.HasProximity(AM)
if(special_assembly)
special_assembly.HasProximity(AM)
Crossed(atom/movable/AM as mob|obj)
@@ -109,43 +80,52 @@
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
if(special_assembly)
special_assembly.Crossed(AM)
on_found(mob/finder as mob)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
if(special_assembly)
if(istype(special_assembly, /obj/item))
var/obj/item/S = special_assembly
S.on_found(finder)
Move()
..()
hear_talk(mob/living/M as mob, msg)
if(a_left)
a_left.hear_talk(M, msg)
if(a_right)
a_right.hear_talk(M, msg)
proc/process_movement() // infrared beams and prox sensors
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
// if(special_assembly)
// special_assembly:holder_movement()
Move()
..()
process_movement()
return
pickup()
..()
process_movement()
Bump()
..()
process_movement()
throw_impact() // called when a throw stops
..()
process_movement()
attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
// if(special_assembly)
// special_assembly:Holder_Movement()
..()
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isscrewdriver(W))
if(istype(W, /obj/item/weapon/screwdriver))
if(!a_left || !a_right)
user << "\red BUG:Assembly part missing, please report this!"
return
@@ -158,8 +138,6 @@
user << "\blue \The [src] can now be taken apart!"
update_icon()
return
else if(W.IsSpecialAssembly())
attach_special(W, user)
else
..()
return
@@ -177,10 +155,8 @@
if("Right") a_right.attack_self(user)
return
else
if(!istype(a_left,/obj/item/device/assembly/igniter))
a_left.attack_self(user)
if(!istype(a_right,/obj/item/device/assembly/igniter))
a_right.attack_self(user)
a_left.attack_self(user)
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T) return 0
@@ -197,8 +173,6 @@
process_activation(var/obj/D, var/normal = 1, var/special = 1)
if(!D) return 0
if(!secured)
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
@@ -206,9 +180,6 @@
a_left.pulsed(0)
if(master)
master.receive_signal()
// if(special && special_assembly)
// if(!special_assembly == D)
// special_assembly.dothings()
return 1
@@ -217,58 +188,6 @@
/obj/item/device/assembly_holder/timer_igniter
name = "timer-igniter assembly"
New()
..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/device/assembly/timer/tmr = new(src)
tmr.time=5
tmr.secured = 1
tmr.holder = src
processing_objects.Add(tmr)
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
detached()
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
..()
verb/configure()
set name = "Set Timer"
set category = "Object"
set src in usr
if ( !(usr.stat || usr.restrained()) )
var/obj/item/device/assembly_holder/holder
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/gren = src
holder=gren.detonator
var/obj/item/device/assembly/timer/tmr = holder.a_left
if(!istype(tmr,/obj/item/device/assembly/timer))
tmr = holder.a_right
if(!istype(tmr,/obj/item/device/assembly/timer))
usr << "<span class='notice'>This detonator has no timer.</span>"
return
if(tmr.timing)
usr << "<span class='notice'>Clock is ticking already.</span>"
else
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
if (ntime>0 && ntime<1000)
tmr.time = ntime
name = initial(name) + "([tmr.time] secs)"
usr << "<span class='notice'>Timer set to [tmr.time] seconds.</span>"
else
usr << "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>"
else
usr << "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>"