Adds vomiting behavior to nutripump emp

This commit is contained in:
lewcc
2021-10-08 01:27:14 -04:00
parent 957edb4420
commit 13a74daca2
@@ -300,6 +300,7 @@
var/hunger_threshold = NUTRITION_LEVEL_STARVING
var/synthesizing = 0
var/poison_amount = 5
var/disabled_by_emp = FALSE
slot = "stomach"
origin_tech = "materials=2;powerstorage=2;biotech=2"
@@ -308,6 +309,8 @@
return
if(synthesizing)
return
if(disabled_by_emp)
return
if(owner.stat == DEAD)
return
if(owner.nutrition <= hunger_threshold)
@@ -319,11 +322,20 @@
/obj/item/organ/internal/cyberimp/chest/nutriment/proc/synth_cool()
synthesizing = FALSE
/obj/item/organ/internal/cyberimp/chest/nutriment/proc/emp_cool()
disabled_by_emp = FALSE
/obj/item/organ/internal/cyberimp/chest/nutriment/emp_act(severity)
if(!owner || emp_proof)
return
owner.vomit(100, FALSE, TRUE, 3, FALSE) // because when else do we ever use projectile vomiting
owner.loc.visible_message("<span class='warning'>The contents of [owner]'s stomach erupt violently from [owner.p_their()] mouth!</span>",
"<span class='warning'>You hear vomiting and a sickening splattering against the floor!")
owner.reagents.add_reagent("????",poison_amount / severity) //food poisoning
to_chat(owner, "<span class='warning'>You feel like your insides are burning.</span>")
disabled_by_emp = TRUE // Disable the implant for a little bit so this effect actually matters
synthesizing = FALSE
addtimer(CALLBACK(src, .proc/emp_cool), 60 SECONDS)
to_chat(owner, "<span class='warning'>You feel like your insides are burning!</span>")
/obj/item/organ/internal/cyberimp/chest/nutriment/plus
name = "Nutriment pump implant PLUS"