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Lightning glove balancing
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@@ -60,7 +60,7 @@
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apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, absorb, 0, P)
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P.on_hit(src, absorb)
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if(istype(P, /obj/item/projectile/beam/lightning))
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if(src.health <= -100)
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if(P.damage >= 200)
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src.dust()
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return absorb
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