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sound lag fixes
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@@ -515,7 +515,7 @@
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update()
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/obj/machinery/light/proc/broken(var/skip_sound_and_sparks = 0)
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if(status == LIGHT_EMPTY)
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if(status == LIGHT_EMPTY || status == LIGHT_BROKEN)
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return
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if(!skip_sound_and_sparks)
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@@ -715,4 +715,4 @@
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var/obj/item/organ/external/limb = user.get_organ(oname)
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if(limb)
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limb.droplimb(0, DROPLIMB_BURN)
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return FIRELOSS
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return FIRELOSS
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