From 13e395e9c6254f2b5bcf63ddb89c4f0e9deea085 Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Sat, 16 May 2015 13:29:29 -0700 Subject: [PATCH] REFACTOR: Most consoles and machinery now use defines for light color This commit refactors light_color definitions for most machines and consoles that use light_color's. Instead of having the same color repeated over and over again, there are #defines for most of the common ones. Some machines and other places may not use lighting defs- this is intentional. The defines as they are, are relatively clean, and machinery was where the bulk of repeated light definitions were. Other, special colors, can just be defined in the same file that they are used once in. --- code/__DEFINES/misc.dm | 26 ++++++++++++++++++- code/game/machinery/Sleeper.dm | 2 +- .../atmoalter/area_atmos_computer.dm | 2 +- code/game/machinery/bots/secbot.dm | 12 ++++----- code/game/machinery/cloning.dm | 2 +- .../machinery/computer/HolodeckControl.dm | 2 +- code/game/machinery/computer/Operating.dm | 2 +- code/game/machinery/computer/aifixer.dm | 2 +- code/game/machinery/computer/atmos_alert.dm | 2 +- code/game/machinery/computer/camera.dm | 2 +- code/game/machinery/computer/card.dm | 2 +- code/game/machinery/computer/cloning.dm | 2 +- .../game/machinery/computer/communications.dm | 2 +- code/game/machinery/computer/crew.dm | 2 +- code/game/machinery/computer/honkputer.dm | 2 +- code/game/machinery/computer/law.dm | 2 +- code/game/machinery/computer/medical.dm | 2 +- code/game/machinery/computer/message.dm | 4 +-- code/game/machinery/computer/pod.dm | 2 +- .../computer/pod_tracking_console.dm | 2 +- code/game/machinery/computer/power.dm | 2 +- code/game/machinery/computer/prisoner.dm | 2 +- code/game/machinery/computer/prisonshuttle.dm | 2 +- code/game/machinery/computer/robot.dm | 2 +- code/game/machinery/computer/security.dm | 2 +- code/game/machinery/computer/shuttle.dm | 2 +- code/game/machinery/computer/skills.dm | 2 +- .../machinery/computer/specops_shuttle.dm | 2 +- code/game/machinery/computer/station_alert.dm | 2 +- code/game/machinery/computer/store.dm | 2 +- .../computer/syndicate_specops_shuttle.dm | 2 +- code/game/machinery/cryo.dm | 2 +- code/game/machinery/telecomms/logbrowser.dm | 2 +- code/game/machinery/telecomms/telemonitor.dm | 2 +- .../machinery/telecomms/traffic_control.dm | 2 +- code/game/mecha/mech_bay.dm | 2 +- code/game/mecha/mecha_control_console.dm | 2 +- code/modules/research/rdconsole.dm | 2 +- code/modules/research/server.dm | 2 +- code/modules/shuttles/whiteship.dm | 2 +- 40 files changed, 70 insertions(+), 46 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index bb6a0aad684..662ad85ca14 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -81,4 +81,28 @@ #define EVENT_LEVEL_MUNDANE 1 #define EVENT_LEVEL_MODERATE 2 -#define EVENT_LEVEL_MAJOR 3 \ No newline at end of file +#define EVENT_LEVEL_MAJOR 3 + +//Light color defs, for light-emitting things +//Some defs may be pure color- this is for neatness, and configurability. Changing #define COLOR_ is a bad idea. +#define LIGHT_COLOR_CYAN "#7BF9FF" +#define LIGHT_COLOR_PURE_CYAN "#00FFFF" + +#define LIGHT_COLOR_RED "#B40000" +#define LIGHT_COLOR_ORANGE "#FF9933" +#define LIGHT_COLOR_DARKRED "#A91515" +#define LIGHT_COLOR_PURE_RED "#FF0000" + +#define LIGHT_COLOR_GREEN "#00CC00" +#define LIGHT_COLOR_DARKGREEN "#50AB00" +#define LIGHT_COLOR_PURE_GREEN "#00FF00" + +#define LIGHT_COLOR_LIGHTBLUE "#0099FF" +#define LIGHT_COLOR_DARKBLUE "#315AB4" +#define LIGHT_COLOR_PURE_BLUE "#0000FF" + +#define LIGHT_COLOR_FADEDPURPLE "#A97FAA" +#define LIGHT_COLOR_PURPLE "#CD00CD" +#define LIGHT_COLOR_PINK "#FF33CC" + +#define LIGHT_COLOR_WHITE "#FFFFFF" \ No newline at end of file diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index f39a7b06eca..fcc080124cd 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -222,7 +222,7 @@ idle_power_usage = 1250 active_power_usage = 2500 - light_color = "#7BF9FF" + light_color = LIGHT_COLOR_CYAN power_change() ..() diff --git a/code/game/machinery/atmoalter/area_atmos_computer.dm b/code/game/machinery/atmoalter/area_atmos_computer.dm index f8e00b06950..ddd5973c0d7 100644 --- a/code/game/machinery/atmoalter/area_atmos_computer.dm +++ b/code/game/machinery/atmoalter/area_atmos_computer.dm @@ -9,7 +9,7 @@ var/range = 25 - light_color = "#7BF9FF" + light_color = LIGHT_COLOR_CYAN //Simple variable to prevent me from doing attack_hand in both this and the child computer var/zone = "This computer is working on a wireless range, the range is currently limited to 25 meters." diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index ab9a848d2ac..5f57b20c53d 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -3,7 +3,7 @@ desc = "A little security robot. He looks less than thrilled." icon = 'icons/obj/aibots.dmi' icon_state = "secbot0" - light_color = "#FF0000" + light_color = LIGHT_COLOR_PURE_RED layer = 5.0 density = 0 anchored = 0 @@ -414,12 +414,12 @@ Auto Patrol: []"}, /obj/machinery/bot/secbot/proc/flashing_lights() if(mode == BOT_HUNT) switch(light_color) - if("#FF0000") - light_color = "#0000FF" - if("#0000FF") - light_color = "#FF0000" + if(LIGHT_COLOR_PURE_RED) + light_color = LIGHT_COLOR_PURE_BLUE + if(LIGHT_COLOR_PURE_BLUE) + light_color = LIGHT_COLOR_PURE_RED else - light_color = "#FF0000" + light_color = LIGHT_COLOR_PURE_RED //Secbot Construction diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index ca74948ce0a..2ae38331a7b 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -24,7 +24,7 @@ var/speed_coeff var/efficiency - light_color = "#00FF00" + light_color = LIGHT_COLOR_PURE_GREEN power_change() ..() if(!(stat & (BROKEN|NOPOWER))) diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index edb61d5a6fa..0143d6e4eeb 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -9,7 +9,7 @@ var/damaged = 0 var/last_change = 0 - light_color = "#7BF9FF" + light_color = LIGHT_COLOR_CYAN attack_ai(var/mob/user as mob) diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm index 367918883e2..ea74d862e95 100644 --- a/code/game/machinery/computer/Operating.dm +++ b/code/game/machinery/computer/Operating.dm @@ -9,7 +9,7 @@ var/mob/living/carbon/human/victim = null var/obj/machinery/optable/table = null - light_color = "#0000FF" + light_color = LIGHT_COLOR_PURE_BLUE /obj/machinery/computer/operating/New() ..() diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index f576ae8d1b8..417e781e640 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -7,7 +7,7 @@ var/mob/living/silicon/ai/occupant = null var/active = 0 - light_color = "#CD00CD" + light_color = LIGHT_COLOR_PURPLE /obj/machinery/computer/aifixer/New() src.overlays += image('icons/obj/computer.dmi', "ai-fixer-empty") diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index e59e5eec359..998d79b33ab 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -11,7 +11,7 @@ var/receive_frequency = 1437 var/datum/radio_frequency/radio_connection - light_color = "#7BF9FF" + light_color = LIGHT_COLOR_CYAN /obj/machinery/computer/atmos_alert/initialize() diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 7c8abadd7e9..33ac065926d 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -11,7 +11,7 @@ var/camera_cache_id = 1 var/obj/machinery/camera/current = null var/list/network = list("") var/last_pic = 1.0 - light_color = "#B40000" + light_color = LIGHT_COLOR_RED var/mapping = 0 var/cache_id = 0 var/list/networks[0] diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 70e95c39a88..6f7c803c359 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -11,7 +11,7 @@ var/mode = 0.0 var/printing = null - light_color = "#0099FF" + light_color = LIGHT_COLOR_LIGHTBLUE proc/is_centcom() return istype(src, /obj/machinery/computer/card/centcom) diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index f97aa4f3389..2fb6ddc6f9c 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -16,7 +16,7 @@ var/autoprocess = 0 var/data[0] - light_color = "#315AB4" + light_color = LIGHT_COLOR_DARKBLUE /obj/machinery/computer/cloning/New() ..() diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index fc082b5a0aa..f476181db78 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -58,7 +58,7 @@ var/shuttle_call/shuttle_calls[0] var/datum/announcement/priority/crew_announcement = new - light_color = "#0099FF" + light_color = LIGHT_COLOR_LIGHTBLUE /obj/machinery/computer/communications/New() ..() diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index 786c7dedaac..048aab3a39e 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -5,7 +5,7 @@ use_power = 1 idle_power_usage = 250 active_power_usage = 500 - light_color = "#315AB4" + light_color = LIGHT_COLOR_DARKBLUE circuit = "/obj/item/weapon/circuitboard/crew" var/obj/nano_module/crew_monitor/crew_monitor diff --git a/code/game/machinery/computer/honkputer.dm b/code/game/machinery/computer/honkputer.dm index e5dde186881..f4eec63fc7a 100644 --- a/code/game/machinery/computer/honkputer.dm +++ b/code/game/machinery/computer/honkputer.dm @@ -3,7 +3,7 @@ desc = "A yellow computer used in case of critically low levels of HONK." icon = 'icons/obj/machines/HONKputer.dmi' icon_state = "honk" - light_color = "#FF33CC" + light_color = LIGHT_COLOR_PINK req_access = list(access_clown) circuit = "/obj/item/weapon/circuitboard/HONKputer" var/authenticated = 0 diff --git a/code/game/machinery/computer/law.dm b/code/game/machinery/computer/law.dm index ebd7f37e195..8137fd53a60 100644 --- a/code/game/machinery/computer/law.dm +++ b/code/game/machinery/computer/law.dm @@ -8,7 +8,7 @@ var/mob/living/silicon/ai/current = null var/opened = 0 - light_color = "#FFFFFF" + light_color = LIGHT_COLOR_WHITE light_range_on = 2 diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index ec3460f2463..1b094542a42 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -16,7 +16,7 @@ var/temp = null var/printing = null - light_color = "#315AB4" + light_color = LIGHT_COLOR_DARKBLUE /obj/machinery/computer/med_data/attack_ai(user as mob) return src.attack_hand(user) diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm index eca2511611c..caf0ead1a8b 100644 --- a/code/game/machinery/computer/message.dm +++ b/code/game/machinery/computer/message.dm @@ -8,7 +8,7 @@ name = "Message Monitor Console" desc = "Used to Monitor the crew's messages, that are sent via PDA. Can also be used to view Request Console messages." icon_state = "comm_logs" - light_color = "#00b000" + light_color = LIGHT_COLOR_GREEN var/hack_icon = "comm_logsc" var/normal_icon = "comm_logs" circuit = "/obj/item/weapon/circuitboard/message_monitor" @@ -34,7 +34,7 @@ var/customjob = "Admin" var/custommessage = "This is a test, please ignore." - light_color = "#50AB00" + light_color = LIGHT_COLOR_DARKGREEN /obj/machinery/computer/message_monitor/attackby(obj/item/weapon/O as obj, mob/living/user as mob, params) diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 2311203b0d4..e77c73758fd 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -4,7 +4,7 @@ name = "Pod Launch Control" desc = "A controll for launching pods. Some people prefer firing Mechas." icon_state = "computer_generic" - light_color = "#00B000" + light_color = LIGHT_COLOR_GREEN circuit = /obj/item/weapon/circuitboard/pod var/id = 1.0 var/obj/machinery/mass_driver/connected = null diff --git a/code/game/machinery/computer/pod_tracking_console.dm b/code/game/machinery/computer/pod_tracking_console.dm index f80026b2b41..5de9643fd7d 100644 --- a/code/game/machinery/computer/pod_tracking_console.dm +++ b/code/game/machinery/computer/pod_tracking_console.dm @@ -2,7 +2,7 @@ name = "Pod Tracking Console" icon = 'icons/obj/computer.dmi' icon_state = "podtracking" - light_color = "#C860C8" + light_color = LIGHT_COLOR_PURPLE req_access = list(access_robotics) circuit = "/obj/item/weapon/circuitboard/pod_locater" diff --git a/code/game/machinery/computer/power.dm b/code/game/machinery/computer/power.dm index 69c9b4a54e0..f713732ff69 100644 --- a/code/game/machinery/computer/power.dm +++ b/code/game/machinery/computer/power.dm @@ -11,7 +11,7 @@ idle_power_usage = 20 active_power_usage = 80 - light_color = "#FF9933" + light_color = LIGHT_COLOR_ORANGE //fix for issue 521, by QualityVan. //someone should really look into why circuits have a powernet var, it's several kinds of retarded. diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm index e2347cce9eb..1e667aae3b3 100644 --- a/code/game/machinery/computer/prisoner.dm +++ b/code/game/machinery/computer/prisoner.dm @@ -14,7 +14,7 @@ var/screen = 0 // 0 - No Access Denied, 1 - Access allowed var/obj/item/weapon/card/id/prisoner/inserted_id - light_color = "#A91515" + light_color = LIGHT_COLOR_DARKRED attack_ai(var/mob/user as mob) diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm index 2e163a037cf..a19bc96211d 100644 --- a/code/game/machinery/computer/prisonshuttle.dm +++ b/code/game/machinery/computer/prisonshuttle.dm @@ -14,7 +14,7 @@ var/prison_shuttle_timeleft = 0 name = "Prison Shuttle Console" icon = 'icons/obj/computer.dmi' icon_state = "shuttle" - light_color = "#00ffff" + light_color = LIGHT_COLOR_PURE_CYAN req_access = list(access_security) circuit = "/obj/item/weapon/circuitboard/prison_shuttle" var/temp = null diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index 8ecc35cdc70..fb9c89bbcae 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -10,7 +10,7 @@ circuit = /obj/item/weapon/circuitboard/robotics var/temp = null - light_color = "#CD00CD" + light_color = LIGHT_COLOR_PURPLE /obj/machinery/computer/robotics/proc/can_control(var/mob/user, var/mob/living/silicon/robot/R) if(!istype(R)) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 20e05123ef8..4432de9d1cf 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -22,7 +22,7 @@ var/sortBy = "name" var/order = 1 // -1 = Descending - 1 = Ascending - light_color = "#B40000" + light_color = LIGHT_COLOR_RED /obj/machinery/computer/secure_data/attackby(obj/item/O as obj, user as mob, params) diff --git a/code/game/machinery/computer/shuttle.dm b/code/game/machinery/computer/shuttle.dm index 74a0dab54e5..5af7663db5d 100644 --- a/code/game/machinery/computer/shuttle.dm +++ b/code/game/machinery/computer/shuttle.dm @@ -5,7 +5,7 @@ var/auth_need = 3.0 var/list/authorized = list( ) - light_color = "#7BF9FF" + light_color = LIGHT_COLOR_CYAN attackby(var/obj/item/weapon/card/W as obj, var/mob/user as mob, params) diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm index 7430442ba5b..1717a25a92e 100644 --- a/code/game/machinery/computer/skills.dm +++ b/code/game/machinery/computer/skills.dm @@ -4,7 +4,7 @@ name = "Employment Records" desc = "Used to view personnel's employment records" icon_state = "medlaptop" - light_color = "#00b000" + light_color = LIGHT_COLOR_GREEN req_one_access = list(access_heads) circuit = "/obj/item/weapon/circuitboard/skills" var/obj/item/weapon/card/id/scan = null diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index 3171da666c1..bc62e4eecd3 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -15,7 +15,7 @@ var/specops_shuttle_timeleft = 0 name = "Spec. Ops. Shuttle Console" icon = 'icons/obj/computer.dmi' icon_state = "shuttle" - light_color = "#00ffff" + light_color = LIGHT_COLOR_PURE_CYAN req_access = list(access_cent_specops) // req_access = list(ACCESS_CENT_SPECOPS) var/temp = null diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm index 772fe446e4e..eb9709470c6 100644 --- a/code/game/machinery/computer/station_alert.dm +++ b/code/game/machinery/computer/station_alert.dm @@ -6,7 +6,7 @@ circuit = "/obj/item/weapon/circuitboard/stationalert" var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list()) - light_color = "#7BF9FF" + light_color = LIGHT_COLOR_CYAN attack_ai(mob/user) diff --git a/code/game/machinery/computer/store.dm b/code/game/machinery/computer/store.dm index f110ca0dfd1..6578eaf8673 100644 --- a/code/game/machinery/computer/store.dm +++ b/code/game/machinery/computer/store.dm @@ -4,7 +4,7 @@ icon_state = "comm_logs" circuit = "/obj/item/weapon/circuitboard/merch" - light_color = "#00CC00" + light_color = LIGHT_COLOR_GREEN /obj/item/weapon/circuitboard/merch name = "\improper Merchandise Computer Circuitboard" diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index 7c2f3c3987d..45455b9c663 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -14,7 +14,7 @@ var/syndicate_elite_shuttle_timeleft = 0 name = "Elite Syndicate Squad Shuttle Console" icon = 'icons/obj/computer.dmi' icon_state = "syndishuttle" - light_color = "#00ffff" + light_color = LIGHT_COLOR_PURE_CYAN req_access = list(access_syndicate) var/temp = null var/hacked = 0 diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index b89caed1dc3..ec0a06f969c 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -17,7 +17,7 @@ var/current_heat_capacity = 50 var/efficiency - light_color = "#FFFFFF" + light_color = LIGHT_COLOR_WHITE power_change() ..() if(!(stat & (BROKEN|NOPOWER))) diff --git a/code/game/machinery/telecomms/logbrowser.dm b/code/game/machinery/telecomms/logbrowser.dm index 713d326edc1..36b74f897a6 100644 --- a/code/game/machinery/telecomms/logbrowser.dm +++ b/code/game/machinery/telecomms/logbrowser.dm @@ -1,7 +1,7 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /obj/machinery/computer/telecomms - light_color = "#50AB00" + light_color = LIGHT_COLOR_DARKGREEN /obj/machinery/computer/telecomms/server name = "Telecommunications Server Monitor" diff --git a/code/game/machinery/telecomms/telemonitor.dm b/code/game/machinery/telecomms/telemonitor.dm index d8bc0fb0972..1899ee09ac3 100644 --- a/code/game/machinery/telecomms/telemonitor.dm +++ b/code/game/machinery/telecomms/telemonitor.dm @@ -20,7 +20,7 @@ var/temp = "" // temporary feedback messages circuit = "/obj/item/weapon/circuitboard/comm_monitor" - light_color = "#50AB00" + light_color = LIGHT_COLOR_DARKGREEN attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) diff --git a/code/game/machinery/telecomms/traffic_control.dm b/code/game/machinery/telecomms/traffic_control.dm index 58239808add..967cef6617c 100644 --- a/code/game/machinery/telecomms/traffic_control.dm +++ b/code/game/machinery/telecomms/traffic_control.dm @@ -14,7 +14,7 @@ var/storedcode = "" // code stored - light_color = "#50AB00" + light_color = LIGHT_COLOR_DARKGREEN req_access = list(access_tcomsat) circuit = "/obj/item/weapon/circuitboard/comm_traffic" diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index 5925d46fc61..2116c56faed 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -99,7 +99,7 @@ anchored = 1 icon = 'icons/obj/computer.dmi' icon_state = "recharge_comp" - light_color = "#a97faa" + light_color = LIGHT_COLOR_FADEDPURPLE circuit = /obj/item/weapon/circuitboard/mech_bay_power_console var/obj/machinery/mech_bay_recharge_port/recharge_port diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index a56dc0db575..c4965210c95 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -2,7 +2,7 @@ name = "Exosuit Control" icon = 'icons/obj/computer.dmi' icon_state = "mecha" - light_color = "#a97faa" + light_color = LIGHT_COLOR_FADEDPURPLE req_access = list(access_robotics) circuit = "/obj/item/weapon/circuitboard/mecha_control" var/list/located = list() diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 02fc7f371f5..f9cb57a852d 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -34,7 +34,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole name = "R&D Console" icon_state = "rdcomp" - light_color = "#a97faa" + light_color = LIGHT_COLOR_FADEDPURPLE circuit = /obj/item/weapon/circuitboard/rdconsole var/datum/research/files //Stores all the collected research data. var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk. diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index ac693cf293d..b8ef753c4ac 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -181,7 +181,7 @@ /obj/machinery/computer/rdservercontrol name = "R&D Server Controller" icon_state = "rdcomp" - light_color = "#a96faa" + light_color = LIGHT_COLOR_FADEDPURPLE circuit = /obj/item/weapon/circuitboard/rdservercontrol var/screen = 0 var/obj/machinery/r_n_d/server/temp_server diff --git a/code/modules/shuttles/whiteship.dm b/code/modules/shuttles/whiteship.dm index 2a27c2d2c90..938f2926869 100644 --- a/code/modules/shuttles/whiteship.dm +++ b/code/modules/shuttles/whiteship.dm @@ -3,7 +3,7 @@ req_access = list() shuttle_tag = "White Ship" circuit = "/obj/item/weapon/circuitboard/white_ship" - light_color = "#CC0000" + light_color = LIGHT_COLOR_DARKRED /obj/machinery/computer/shuttle_control/multi/whiteship/attack_ai(user as mob) user << "\red Access Denied."