From 13f0cc165dc197934020126900d3549e9b256da3 Mon Sep 17 00:00:00 2001 From: Markolie Date: Tue, 25 Nov 2014 23:01:49 +0100 Subject: [PATCH] Remove debugging --- code/game/gamemodes/nuclear/nuclear.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 4c73f2eb80c..d393b7e7b86 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -243,7 +243,6 @@ proc/issyndicate(mob/living/M as mob) var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(synd_mob) U.hidden_uplink.uplink_owner="[synd_mob.key]" - world << synd_mob.key U.hidden_uplink.uses = 20 synd_mob.equip_to_slot_or_del(U, slot_in_backpack) @@ -393,7 +392,6 @@ proc/issyndicate(mob/living/M as mob) else text += "body destroyed" text += ")" - world << syndicate.key for(var/obj/item/device/uplink/H in world_uplinks) if(H && H.uplink_owner && H.uplink_owner==syndicate.key) TC_uses += H.used_TC