mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Merge pull request #2999 from Fox-McCloud/tesla-port-final
Ports TG's Tesla Engine
This commit is contained in:
@@ -316,7 +316,6 @@ BLIND // can't see anything
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
var/chained = 0
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = FEET
|
||||
slot_flags = SLOT_FEET
|
||||
|
||||
@@ -343,7 +342,6 @@ BLIND // can't see anything
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING
|
||||
var/blood_overlay_type = "suit"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Spacesuit
|
||||
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
|
||||
@@ -361,7 +359,6 @@ BLIND // can't see anything
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox","Wryn")
|
||||
flash_protect = 2
|
||||
strip_delay = 50
|
||||
@@ -387,7 +384,6 @@ BLIND // can't see anything
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
strip_delay = 80
|
||||
put_on_delay = 80
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox","Wryn")
|
||||
|
||||
//Under clothing
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
name = "cyborg gloves"
|
||||
icon_state = "black"
|
||||
item_state = "r_hands"
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/gloves/combat
|
||||
desc = "These tactical gloves are somewhat fire and impact resistant."
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
action_button_name = "Toggle Helmet Light"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
siemens_coefficient = 0.7
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/helmet.dmi'
|
||||
@@ -65,7 +64,6 @@
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT
|
||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/helmet/swat
|
||||
@@ -80,7 +78,6 @@
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0.5
|
||||
strip_delay = 80
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -104,7 +101,6 @@
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 1
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/helmet/roman
|
||||
@@ -129,7 +125,6 @@
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR
|
||||
item_state = "gladiator"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 1
|
||||
|
||||
obj/item/clothing/head/helmet/redtaghelm
|
||||
name = "red laser tag helmet"
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
desc = "The commander in chef's head wear."
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 10
|
||||
put_on_delay = 10
|
||||
|
||||
@@ -16,7 +15,6 @@
|
||||
icon_state = "captain"
|
||||
desc = "It's good being the king."
|
||||
item_state = "caphat"
|
||||
siemens_coefficient = 0.9
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -31,7 +29,6 @@
|
||||
name = "head of personnel's cap"
|
||||
icon_state = "hopcap"
|
||||
desc = "The symbol of true bureaucratic micromanagement."
|
||||
siemens_coefficient = 0.9
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
//Nanotrasen Representative
|
||||
@@ -47,7 +44,6 @@
|
||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||
icon_state = "chaplain_hood"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/nun_hood
|
||||
@@ -55,7 +51,6 @@
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/det_hat
|
||||
name = "hat"
|
||||
@@ -63,14 +58,12 @@
|
||||
icon_state = "detective"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/head/beret
|
||||
name = "beret"
|
||||
desc = "A beret, an artists favorite headwear."
|
||||
icon_state = "beret"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/HoS
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
desc = "It's good to be emperor."
|
||||
item_state = "centhat"
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/hairflower
|
||||
@@ -31,7 +30,6 @@
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
@@ -48,7 +46,6 @@
|
||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/hasturhood
|
||||
name = "hastur's hood"
|
||||
@@ -60,7 +57,6 @@
|
||||
name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "black and red space-helmet replica"
|
||||
@@ -69,7 +65,6 @@
|
||||
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
@@ -135,7 +130,6 @@
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
@@ -203,7 +197,6 @@
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
name = "chicken suit head"
|
||||
@@ -211,7 +204,6 @@
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/corgi
|
||||
name = "corgi suit head"
|
||||
@@ -219,7 +211,6 @@
|
||||
icon_state = "corgihead"
|
||||
item_state = "chickensuit"
|
||||
flags = BLOCKHAIR | NODROP
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/corgi/en
|
||||
name = "E-N suit head"
|
||||
@@ -231,7 +222,6 @@
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
@@ -240,7 +230,6 @@
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/crown
|
||||
name = "bananium crown"
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
action_button_name = "flip welding helmet"
|
||||
siemens_coefficient = 0.9
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi'
|
||||
@@ -172,7 +171,6 @@
|
||||
desc = "A pair of kitty ears. Meow!"
|
||||
icon_state = "kitty"
|
||||
var/icon/mob
|
||||
siemens_coefficient = 1.5
|
||||
|
||||
/obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user)
|
||||
if(!istype(user)) return
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
item_state = "helmet"
|
||||
item_color = "cargo"
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
dropped()
|
||||
src.icon_state = "[item_color]soft"
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/obj/item/clothing/mask/luchador/tecnicos
|
||||
name = "Tecnicos Mask"
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
item_state = "gas_alt"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
|
||||
@@ -68,7 +67,6 @@
|
||||
item_state = "bane_mask"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
//Plague Dr suit can be found in clothing/suits/bio.dm
|
||||
@@ -84,14 +82,12 @@
|
||||
name = "\improper SWAT mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/syndicate
|
||||
name = "syndicate mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
strip_delay = 60
|
||||
species_fit = list("Vox")
|
||||
|
||||
@@ -165,7 +161,6 @@
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "death_commando_mask"
|
||||
siemens_coefficient = 0.2
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
|
||||
@@ -94,7 +94,6 @@
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/mask/pig
|
||||
name = "pig mask"
|
||||
@@ -104,7 +103,6 @@
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
/obj/item/clothing/mask/horsehead
|
||||
@@ -115,7 +113,6 @@
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
var/voicechange = 0
|
||||
var/temporaryname = " the Horse"
|
||||
var/originalname = ""
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
flags = NOSLIP
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
siemens_coefficient = 0.8
|
||||
species_restricted = null
|
||||
silence_steps = 1
|
||||
|
||||
@@ -25,7 +24,6 @@
|
||||
item_state = "jackboots"
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
species_restricted = null //Syndicate tech means even Tajarans can kick ass with these
|
||||
siemens_coefficient = 0.6
|
||||
strip_delay = 70
|
||||
|
||||
/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
|
||||
@@ -87,7 +85,6 @@
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
item_color = "hosred"
|
||||
siemens_coefficient = 0.7
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
var/footstep = 1
|
||||
@@ -117,7 +114,6 @@
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
item_color = "cult"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
@@ -197,4 +193,4 @@
|
||||
reqs = list(/obj/item/stack/tape_roll = 10)
|
||||
tools = list(/obj/item/weapon/wirecutters)
|
||||
|
||||
time = 40
|
||||
time = 40
|
||||
|
||||
@@ -86,7 +86,6 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
|
||||
slowdown = 2
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
species_restricted = list("Vox", "Vox Armalis")
|
||||
@@ -97,7 +96,6 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will.
|
||||
var/obj/machinery/camera/camera
|
||||
strip_delay = 130
|
||||
@@ -37,7 +36,6 @@
|
||||
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
|
||||
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
|
||||
/obj/item/weapon/gun/energy/advtaser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
|
||||
siemens_coefficient = 0.6
|
||||
strip_delay = 130
|
||||
|
||||
//Commander
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
|
||||
slowdown = 1
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.7
|
||||
species_restricted = list("exclude", "Diona", "Wryn")
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -42,7 +41,6 @@
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0.2
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
vision_flags = SEE_MOBS
|
||||
@@ -67,7 +65,6 @@
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_badge"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/space/deathsquad/officer
|
||||
name = "officer jacket"
|
||||
@@ -104,7 +101,6 @@
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 40
|
||||
put_on_delay = 20
|
||||
|
||||
@@ -117,7 +113,6 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
|
||||
slowdown = 0
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 40
|
||||
put_on_delay = 20
|
||||
|
||||
|
||||
@@ -298,11 +298,9 @@
|
||||
icon_state = "plasmaman_Nukeops"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs)
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
|
||||
name = "blood red plasmaman helmet"
|
||||
icon_state = "plasmaman_Nukeops_helmet0"
|
||||
base_state = "plasmaman_Nukeops_helmet"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
slowdown = 2
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
|
||||
siemens_coefficient = 0
|
||||
|
||||
species_restricted = list("exclude","Diona","Wryn")
|
||||
sprite_sheets = list(
|
||||
@@ -372,7 +373,6 @@
|
||||
item_color = "wiz"
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
@@ -391,7 +391,6 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
siemens_coefficient = 0.7
|
||||
sprite_sheets = null
|
||||
|
||||
//Medical Rig
|
||||
@@ -423,7 +422,6 @@
|
||||
item_state = "sec_helm"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/space/rig/security
|
||||
icon_state = "rig-sec"
|
||||
@@ -432,7 +430,6 @@
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/restraints/handcuffs)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
|
||||
//Atmospherics Rig (BS12)
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
item_state = "syndicate"
|
||||
desc = "Has a tag: Totally not property of an enemy corporation, honest."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
@@ -17,7 +16,6 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
@@ -78,7 +76,6 @@ obj/item/clothing/head/helmet/space/syndicate/black/strike
|
||||
name = "Syndicate Strike Team commando helmet"
|
||||
desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
siemens_coefficient = 0.2
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
@@ -91,7 +88,6 @@ obj/item/clothing/suit/space/syndicate/black/strike
|
||||
name = "Syndicate Strike Team commando space suit"
|
||||
desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
siemens_coefficient = 0.2
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
@@ -153,7 +149,6 @@ obj/item/clothing/head/helmet/space/syndicate/black/red/strike
|
||||
name = "Syndicate Strike Team leader helmet"
|
||||
desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
siemens_coefficient = 0.2
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
@@ -166,7 +161,6 @@ obj/item/clothing/suit/space/syndicate/black/red/strike
|
||||
name = "Syndicate Strike Team leader space suit"
|
||||
desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
siemens_coefficient = 0.2
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0.6
|
||||
strip_delay = 60
|
||||
put_on_delay = 40
|
||||
|
||||
@@ -63,7 +62,6 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
siemens_coefficient = 0.6
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/alt
|
||||
@@ -96,7 +94,6 @@
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden
|
||||
name = "Warden's armored jacket"
|
||||
@@ -132,7 +129,6 @@
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.5
|
||||
strip_delay = 80
|
||||
put_on_delay = 60
|
||||
|
||||
@@ -143,7 +139,6 @@
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
strip_delay = 70
|
||||
put_on_delay = 50
|
||||
|
||||
@@ -155,7 +150,6 @@
|
||||
blood_overlay_type = "armor"
|
||||
var/hit_reflect_chance = 40
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof/IsReflect(var/def_zone)
|
||||
if(!(def_zone in list("chest", "groin"))) //If not shot where ablative is covering you, you don't get the reflection bonus!
|
||||
@@ -225,7 +219,6 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
@@ -239,7 +232,6 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
@@ -254,14 +246,12 @@
|
||||
desc = "Armor worn by the red Thunderodome team"
|
||||
icon_state = "tdred"
|
||||
item_state = "tdred"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/green
|
||||
name = "Green Thunderdome Armor"
|
||||
desc = "Armor worn by the green Thunderodome team"
|
||||
icon_state = "tdgreen"
|
||||
item_state = "tdgreen"
|
||||
siemens_coefficient = 1
|
||||
|
||||
//Non-hardsuit ERT armor.
|
||||
/obj/item/clothing/suit/armor/vest/ert
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
@@ -23,7 +22,6 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/obj/item/clothing/suit/redtag
|
||||
name = "red laser tag armour"
|
||||
@@ -26,7 +25,6 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/*
|
||||
* Costume
|
||||
@@ -146,7 +144,6 @@
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/suit/corgisuit
|
||||
name = "Corgi Suit"
|
||||
@@ -155,7 +152,6 @@
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/suit/corgisuit/en
|
||||
@@ -184,7 +180,6 @@
|
||||
item_state = "monkeysuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
@@ -336,35 +331,30 @@
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
item_color = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
item_color = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
name = "pink skimpy dress"
|
||||
desc = "A rather skimpy pink dress."
|
||||
icon_state = "stripper_p_over"
|
||||
item_state = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_green
|
||||
name = "green skimpy dress"
|
||||
desc = "A rather skimpy green dress."
|
||||
icon_state = "stripper_g_over"
|
||||
item_state = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/mankini
|
||||
name = "the mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
item_color = "mankini"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/jacket/miljacket
|
||||
name = "military jacket"
|
||||
@@ -381,45 +371,39 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
//swimsuit
|
||||
/obj/item/clothing/under/swimsuit/
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/black
|
||||
name = "black swimsuit"
|
||||
desc = "An oldfashioned black swimsuit."
|
||||
icon_state = "swim_black"
|
||||
item_color = "swim_black"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/blue
|
||||
name = "blue swimsuit"
|
||||
desc = "An oldfashioned blue swimsuit."
|
||||
icon_state = "swim_blue"
|
||||
item_color = "swim_blue"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/purple
|
||||
name = "purple swimsuit"
|
||||
desc = "An oldfashioned purple swimsuit."
|
||||
icon_state = "swim_purp"
|
||||
item_color = "swim_purp"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/green
|
||||
name = "green swimsuit"
|
||||
desc = "An oldfashioned green swimsuit."
|
||||
icon_state = "swim_green"
|
||||
item_color = "swim_green"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/red
|
||||
name = "red swimsuit"
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
item_color = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/mercy_hoodie
|
||||
name = "Mercy Robe"
|
||||
@@ -434,7 +418,6 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/mercy_hood
|
||||
name = "Mercy Hood"
|
||||
@@ -445,7 +428,6 @@
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/jacket
|
||||
name = "bomber jacket"
|
||||
|
||||
@@ -63,7 +63,6 @@
|
||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
|
||||
@@ -84,7 +83,6 @@
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
siemens_coefficient = 0
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
unacidable = 1
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.8
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
|
||||
@@ -15,14 +14,12 @@
|
||||
name = "red wizard hat"
|
||||
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "redwizard"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/clown
|
||||
name = "purple wizard hat"
|
||||
desc = "Strange-looking purple hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "wizhatclown"
|
||||
item_state = "wizhatclown" // cheating
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/fake
|
||||
name = "wizard hat"
|
||||
@@ -36,20 +33,17 @@
|
||||
name = "Witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/magus
|
||||
name = "Magus Helm"
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/amp
|
||||
name = "psychic amplifier"
|
||||
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
||||
icon_state = "amp"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
name = "wizard robe"
|
||||
@@ -63,7 +57,6 @@
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
unacidable = 1
|
||||
siemens_coefficient = 0.8
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
|
||||
@@ -113,8 +106,6 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
unacidable = 0
|
||||
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa/fake
|
||||
name = "Witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
@@ -124,8 +115,6 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
unacidable = 0
|
||||
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa/fake
|
||||
name = "Witch Robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
@@ -134,6 +123,4 @@
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
unacidable = 0
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
unacidable = 0
|
||||
@@ -6,7 +6,6 @@
|
||||
item_color = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = "syndicate=3"
|
||||
siemens_coefficient = 0.8
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
item_color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
@@ -28,7 +27,6 @@
|
||||
item_color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
@@ -39,7 +37,6 @@
|
||||
item_color = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
name = "security officer's uniform"
|
||||
@@ -49,8 +46,6 @@
|
||||
item_color = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "sec_corporate"
|
||||
@@ -72,7 +67,6 @@
|
||||
item_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 50
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -90,7 +84,6 @@
|
||||
item_color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.8
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
@@ -105,7 +98,6 @@
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
item_color = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
//Paradise Station
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
item_color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
@@ -16,7 +15,4 @@
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
|
||||
|
||||
item_color = "tactifool"
|
||||
@@ -191,7 +191,6 @@
|
||||
has_sensor = 1 // Jumpsuit has no sensor by default
|
||||
displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
|
||||
name = "Castile formal outfit"
|
||||
|
||||
@@ -114,12 +114,13 @@ mob/living
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null,var/override = 0)
|
||||
/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null,var/override = 0, tesla_shock = 0)
|
||||
|
||||
if(status_flags & GODMODE) //godmode
|
||||
return 0
|
||||
if(NO_SHOCK in mutations) //shockproof
|
||||
return 0
|
||||
|
||||
shock_damage *= siemens_coeff
|
||||
if(shock_damage<1 && !override)
|
||||
return 0
|
||||
@@ -147,11 +148,13 @@ mob/living
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
Stun(2)
|
||||
if(!tesla_shock || (tesla_shock && siemens_coeff > 0.5))
|
||||
Stun(2)
|
||||
spawn(20)
|
||||
jitteriness -= 990 //Still jittery, but vastly less
|
||||
Stun(3)
|
||||
Weaken(3)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if(!tesla_shock || (tesla_shock && siemens_coeff > 0.5))
|
||||
Stun(3)
|
||||
Weaken(3)
|
||||
if (shock_damage > 200)
|
||||
src.visible_message(
|
||||
"\red [src] was arc flashed by the [source]!", \
|
||||
@@ -166,6 +169,7 @@ mob/living
|
||||
return shock_damage
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/proc/swap_hand()
|
||||
var/obj/item/item_in_hand = src.get_active_hand()
|
||||
if(item_in_hand) //this segment checks if the item in your hand is twohanded.
|
||||
|
||||
@@ -742,7 +742,7 @@
|
||||
|
||||
//Removed the horrible safety parameter. It was only being used by ninja code anyways.
|
||||
//Now checks siemens_coefficient of the affected area by default
|
||||
/mob/living/carbon/human/electrocute_act(var/shock_damage, var/obj/source, var/base_siemens_coeff = 1.0, var/def_zone = null,var/override = 0)
|
||||
/mob/living/carbon/human/electrocute_act(var/shock_damage, var/obj/source, var/base_siemens_coeff = 1.0, var/def_zone = null,var/override = 0, tesla_shock = 0)
|
||||
|
||||
if(status_flags & GODMODE) //godmode
|
||||
return 0
|
||||
@@ -755,7 +755,19 @@
|
||||
var/obj/item/organ/external/affected_organ = get_organ(check_zone(def_zone))
|
||||
var/siemens_coeff = base_siemens_coeff * get_siemens_coefficient_organ(affected_organ)
|
||||
|
||||
return ..(shock_damage, source, siemens_coeff, def_zone,override)
|
||||
if(tesla_shock)
|
||||
var/total_coeff = 1
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(G.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.5
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
if(S.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.95
|
||||
siemens_coeff = total_coeff
|
||||
|
||||
return ..(shock_damage, source, siemens_coeff, def_zone, override, tesla_shock)
|
||||
|
||||
|
||||
/mob/living/carbon/human/Topic(href, href_list)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
return P.on_hit(src, armor, def_zone)
|
||||
|
||||
/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
|
||||
/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, tesla_shock = 0)
|
||||
return 0 //only carbon liveforms have this proc
|
||||
|
||||
/mob/living/emp_act(severity)
|
||||
|
||||
@@ -7,5 +7,4 @@
|
||||
item_state = "s-ninja_hood"
|
||||
armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 25)
|
||||
unacidable = 1
|
||||
siemens_coefficient = 0.2
|
||||
blockTracking = 1
|
||||
@@ -11,5 +11,4 @@ Contents:
|
||||
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
|
||||
icon_state = "s-ninja(norm)"
|
||||
item_state = "s-ninja_mask"
|
||||
unacidable = 1
|
||||
siemens_coefficient = 0.2
|
||||
unacidable = 1
|
||||
@@ -6,7 +6,6 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags = NOSLIP
|
||||
armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.2
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
|
||||
@@ -16,7 +16,6 @@ Contents:
|
||||
slowdown = 0
|
||||
unacidable = 1
|
||||
armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
var/suitActive = 0
|
||||
var/suitBusy = 0
|
||||
|
||||
@@ -8,14 +8,16 @@
|
||||
density = 1
|
||||
use_power = 0
|
||||
var/energy = 0
|
||||
var/creation_type = /obj/singularity
|
||||
|
||||
/obj/machinery/the_singularitygen/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(src.energy >= 200)
|
||||
message_admins("A singularity has been created at [x], [y], [z] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
investigate_log("A singularity has been created at [x], [y], [z]","singulo")
|
||||
message_admins("A [creation_type] has been created at [x], [y], [z] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
investigate_log("A [creation_type] has been created at [x], [y], [z]","singulo")
|
||||
|
||||
new /obj/singularity/(T, 50)
|
||||
var/obj/singularity/S = new creation_type(T, 50)
|
||||
transfer_fingerprints_to(S)
|
||||
if(src) qdel(src)
|
||||
|
||||
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
/obj/machinery/power/tesla_coil
|
||||
name = "tesla coil"
|
||||
desc = "For the union!"
|
||||
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
|
||||
icon_state = "coil"
|
||||
anchored = 0
|
||||
density = 1
|
||||
var/power_loss = 2
|
||||
var/input_power_multiplier = 1
|
||||
|
||||
/obj/machinery/power/tesla_coil/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/tesla_coil(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/power/tesla_coil/RefreshParts()
|
||||
var/power_multiplier = 0
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
power_multiplier += C.rating
|
||||
input_power_multiplier = power_multiplier
|
||||
|
||||
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "coil", "coil", W))
|
||||
return
|
||||
|
||||
if(exchange_parts(user, W))
|
||||
return
|
||||
|
||||
if(default_unfasten_wrench(user, W))
|
||||
if(!anchored)
|
||||
disconnect_from_network()
|
||||
else
|
||||
connect_to_network()
|
||||
return
|
||||
|
||||
default_deconstruction_crowbar(W)
|
||||
|
||||
/obj/machinery/power/tesla_coil/tesla_act(var/power)
|
||||
being_shocked = 1
|
||||
var/power_produced = power / power_loss
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("coilhit", src)
|
||||
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_produced)
|
||||
spawn(10)
|
||||
being_shocked = 0
|
||||
|
||||
/obj/machinery/power/grounding_rod
|
||||
name = "Grounding Rod"
|
||||
desc = "Keep an area from being fried from Edison's Bane."
|
||||
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
|
||||
icon_state = "grounding_rod"
|
||||
anchored = 0
|
||||
density = 1
|
||||
|
||||
/obj/machinery/power/grounding_rod/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/grounding_rod(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "grounding_rod", "grounding_rod", W))
|
||||
return
|
||||
|
||||
if(exchange_parts(user, W))
|
||||
return
|
||||
|
||||
if(default_unfasten_wrench(user, W))
|
||||
return
|
||||
|
||||
default_deconstruction_crowbar(W)
|
||||
|
||||
/obj/machinery/power/grounding_rod/tesla_act(var/power)
|
||||
flick("coil_shock_1", src)
|
||||
@@ -0,0 +1,209 @@
|
||||
#define TESLA_DEFAULT_POWER 3476520
|
||||
#define TESLA_MINI_POWER 1738260
|
||||
|
||||
var/list/blacklisted_tesla_types = list(/obj/machinery/atmospherics,
|
||||
/obj/machinery/power/emitter,
|
||||
/obj/machinery/field/generator,
|
||||
/mob/living/simple_animal,
|
||||
/obj/machinery/particle_accelerator/control_box,
|
||||
/obj/structure/particle_accelerator/fuel_chamber,
|
||||
/obj/structure/particle_accelerator/particle_emitter/center,
|
||||
/obj/structure/particle_accelerator/particle_emitter/left,
|
||||
/obj/structure/particle_accelerator/particle_emitter/right,
|
||||
/obj/structure/particle_accelerator/power_box,
|
||||
/obj/structure/particle_accelerator/end_cap,
|
||||
/obj/machinery/field/containment,
|
||||
/obj/structure/disposalpipe)
|
||||
|
||||
/obj/singularity/energy_ball
|
||||
name = "energy ball"
|
||||
desc = "An energy ball."
|
||||
icon = 'icons/obj/tesla_engine/energy_ball.dmi'
|
||||
icon_state = "energy_ball"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
current_size = STAGE_TWO
|
||||
move_self = 1
|
||||
grav_pull = 0
|
||||
contained = 0
|
||||
density = 1
|
||||
var/list/orbiting_balls = list()
|
||||
var/produced_power
|
||||
var/is_orbiting
|
||||
|
||||
/obj/singularity/energy_ball/Destroy()
|
||||
for(var/obj/singularity/energy_ball/EB in orbiting_balls)
|
||||
qdel(EB)
|
||||
..()
|
||||
|
||||
/obj/singularity/energy_ball/process()
|
||||
if(!is_orbiting)
|
||||
handle_energy()
|
||||
var/amount_to_move = 2 + orbiting_balls.len * 2
|
||||
var/what_does_the_scouter_say_about_the_balls_power_level = (TESLA_DEFAULT_POWER + (TESLA_MINI_POWER * orbiting_balls.len))
|
||||
move_the_basket_ball(amount_to_move)
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
playsound(src.loc, 'sound/magic/lightningbolt.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 7, what_does_the_scouter_say_about_the_balls_power_level)
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
energy += rand(1,3) // ensure it generates energy without needing to be blasted by the PA too much due to its size, and that a tesla engine will always get bigger over time
|
||||
else
|
||||
energy = 0 // ensure we dont have miniballs of miniballs
|
||||
return
|
||||
|
||||
/obj/singularity/energy_ball/examine(mob/user)
|
||||
..()
|
||||
if(orbiting_balls.len)
|
||||
user << "The amount of orbiting mini-balls is [orbiting_balls.len]."
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount)
|
||||
for(var/i = 0, i < move_amount, i++)
|
||||
var/move_dir = pick(alldirs)
|
||||
var/turf/T = get_step(src,move_dir)
|
||||
if(can_move(T))
|
||||
loc = get_step(src,move_dir)
|
||||
|
||||
/obj/singularity/energy_ball/proc/handle_energy()
|
||||
if(energy >= 300)
|
||||
energy -= 300
|
||||
playsound(src.loc, 'sound/magic/lightning_chargeup.ogg', 100, 1, extrarange = 5)
|
||||
spawn(100)
|
||||
var/obj/singularity/energy_ball/EB = new(loc)
|
||||
orbiting_balls.Add(EB)
|
||||
EB.transform *= pick(0.3,0.4,0.5,0.6,0.7)
|
||||
EB.is_orbiting = 1
|
||||
var/icon/I = icon(icon,icon_state,dir)
|
||||
|
||||
var/orbitsize = (I.Width()+I.Height())*pick(0.5,0.6,0.7)
|
||||
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
|
||||
spawn(1)
|
||||
EB.orbit(src,orbitsize, pick(FALSE,TRUE), rand(10,25), pick(3,4,5,6,36))
|
||||
|
||||
|
||||
|
||||
/obj/singularity/energy_ball/Bump(atom/A)
|
||||
dust_mobs(A)
|
||||
|
||||
/obj/singularity/energy_ball/Bumped(atom/A)
|
||||
dust_mobs(A)
|
||||
|
||||
/obj/singularity/energy_ball/proc/dust_mobs(atom/A)
|
||||
if(istype(A, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = A
|
||||
C.dust()
|
||||
return
|
||||
|
||||
/proc/get_closest_atom(type, list, source)
|
||||
var/closest_atom
|
||||
var/closest_distance
|
||||
for(var/A in list)
|
||||
if(!istype(A, type))
|
||||
continue
|
||||
var/distance = get_dist(source, A)
|
||||
if(!closest_distance)
|
||||
closest_distance = distance
|
||||
closest_atom = A
|
||||
else
|
||||
if(closest_distance > distance)
|
||||
closest_distance = distance
|
||||
closest_atom = A
|
||||
return closest_atom
|
||||
|
||||
/proc/tesla_zap(var/atom/source, zap_range = 3, power)
|
||||
if(power < 500)
|
||||
return
|
||||
var/list/tesla_coils = list()
|
||||
var/list/grounding_rods = list()
|
||||
var/list/potential_machine_zaps = list()
|
||||
var/list/potential_mob_zaps = list()
|
||||
var/list/potential_structure_zaps = list()
|
||||
var/closest_atom
|
||||
for(var/atom/A in oview(source, zap_range))
|
||||
if(istype(A, /obj/machinery/power/tesla_coil))
|
||||
var/obj/machinery/power/tesla_coil/C = A
|
||||
if(C.being_shocked)
|
||||
continue
|
||||
tesla_coils.Add(C)
|
||||
continue
|
||||
if(istype(A, /obj/machinery/power/grounding_rod))
|
||||
var/obj/machinery/power/grounding_rod/R = A
|
||||
grounding_rods.Add(R)
|
||||
continue
|
||||
if(istype(A, /obj/machinery))
|
||||
var/obj/machinery/M = A
|
||||
if(is_type_in_list(M, blacklisted_tesla_types))
|
||||
continue
|
||||
if(M.being_shocked)
|
||||
continue
|
||||
potential_machine_zaps.Add(M)
|
||||
continue
|
||||
if(istype(A, /obj/structure))
|
||||
var/obj/structure/M = A
|
||||
if(is_type_in_list(M, blacklisted_tesla_types))
|
||||
continue
|
||||
if(M.being_shocked)
|
||||
continue
|
||||
potential_structure_zaps.Add(M)
|
||||
continue
|
||||
if(istype(A, /mob/living))
|
||||
var/mob/living/L = A
|
||||
if(L.stat == DEAD)
|
||||
continue
|
||||
if(is_type_in_list(L, blacklisted_tesla_types))
|
||||
continue
|
||||
potential_mob_zaps.Add(L)
|
||||
continue
|
||||
closest_atom = get_closest_atom(/obj/machinery/power/tesla_coil, tesla_coils, source)
|
||||
if(closest_atom && istype(closest_atom, /obj/machinery/power/tesla_coil))
|
||||
var/obj/machinery/power/tesla_coil/C = closest_atom
|
||||
source.Beam(C,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
|
||||
C.tesla_act(power)
|
||||
return
|
||||
if(!closest_atom)
|
||||
closest_atom = get_closest_atom(/obj/machinery/power/grounding_rod, grounding_rods, source)
|
||||
if(closest_atom && istype(closest_atom, /obj/machinery/power/grounding_rod))
|
||||
var/obj/machinery/power/grounding_rod/R = closest_atom
|
||||
source.Beam(R,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
|
||||
R.tesla_act(power)
|
||||
return
|
||||
if(!closest_atom)
|
||||
closest_atom = get_closest_atom(/mob/living, potential_mob_zaps, source)
|
||||
if(closest_atom && istype(closest_atom, /mob/living))
|
||||
var/mob/living/L = closest_atom
|
||||
var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5,5)
|
||||
source.Beam(L,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
|
||||
L.electrocute_act(shock_damage, source, 1, tesla_shock = 1)
|
||||
if(istype(L, /mob/living/silicon))
|
||||
var/mob/living/silicon/S = L
|
||||
S.emp_act(2)
|
||||
tesla_zap(S, 7, power / 1.5) // metallic folks bounce it further
|
||||
else
|
||||
tesla_zap(L, 5, power / 1.5)
|
||||
return
|
||||
if(!closest_atom)
|
||||
closest_atom = get_closest_atom(/obj/machinery, potential_machine_zaps, source)
|
||||
if(closest_atom)
|
||||
var/obj/machinery/M = closest_atom
|
||||
source.Beam(M,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
|
||||
M.tesla_act(power)
|
||||
if(prob(85))
|
||||
M.emp_act(2)
|
||||
else
|
||||
if(prob(50))
|
||||
M.ex_act(3)
|
||||
else
|
||||
if(prob(90))
|
||||
M.ex_act(2)
|
||||
else
|
||||
M.ex_act(1)
|
||||
return
|
||||
if(!closest_atom)
|
||||
closest_atom = get_closest_atom(/obj/structure, potential_structure_zaps, source)
|
||||
if(closest_atom)
|
||||
var/obj/structure/S = closest_atom
|
||||
source.Beam(S,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5)
|
||||
S.tesla_act(power)
|
||||
return
|
||||
@@ -0,0 +1,6 @@
|
||||
/obj/machinery/the_singularitygen/tesla
|
||||
name = "energy ball generator"
|
||||
desc = "Makes the wardenclyffe look like a child's plaything when shot with a particle accelerator."
|
||||
icon = 'icons/obj/tesla_engine/tesla_generator.dmi'
|
||||
icon_state = "TheSingGen"
|
||||
creation_type = /obj/singularity/energy_ball
|
||||
@@ -92,3 +92,23 @@
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/super
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
/datum/design/tesla_coil
|
||||
name = "Machine Design (Tesla Coil Board)"
|
||||
desc = "The circuit board for a tesla coil."
|
||||
id = "tesla_coil"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/tesla_coil
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
/datum/design/grounding_rod
|
||||
name = "Machine Design (Grounding Rod Board)"
|
||||
desc = "The circuit board for a grounding rod."
|
||||
id = "grounding_rod"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/grounding_rod
|
||||
category = list("Engineering Machinery")
|
||||
Reference in New Issue
Block a user