From 0eea85a3c1c240cf0d3ed6b0daf2795aae0f90e2 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Wed, 20 Jan 2016 23:14:55 -0500 Subject: [PATCH] Fixes Blood Death Redundancy --- code/modules/organs/blood.dm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index f3f9c48b614..93fc4de5cc2 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -138,10 +138,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 var/word = pick("dizzy","woosey","faint") src << "\red You feel extremely [word]" if(0 to BLOOD_VOLUME_SURVIVE) - // There currently is a strange bug here. If the mob is not below -100 health - // when death() is called, apparently they will be just fine, and this way it'll - // spam deathgasp. Adjusting toxloss ensures the mob will stay dead. - toxloss += 300 // just to be safe! death() // Without enough blood you slowly go hungry.