diff --git a/code/game/cellautomata.dm b/code/game/cellautomata.dm index 466eee1b3e3..5e7d6d6ffd3 100644 --- a/code/game/cellautomata.dm +++ b/code/game/cellautomata.dm @@ -48,7 +48,6 @@ else var/list/lines = dd_text2list(text, "\n") for(var/line in lines) - world.log << line if (!line) continue @@ -58,7 +57,6 @@ var/m_key = copytext(line, 1, length(line)+1) var/a_lev = "Moderator" admins[m_key] = a_lev - world.log << ("ADMIN: [m_key] = [a_lev]") /world/proc/load_testers() diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index b5601b68578..69558e18fb5 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -62,6 +62,9 @@ var/pale = 0 var/examine_text = "" + var/previous_damage_appearance // a string describing what the organ damage previously looked like + // used to determine whether the icon needs to be rebuilt + /mob/living/carbon/human/dummy real_name = "Test Dummy" nodamage = 1 diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 45041e244b2..97674d0d456 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -21,8 +21,24 @@ // now constructs damage icon for each organ from mask * damage field /mob/living/carbon/human/UpdateDamageIcon() + // first check whether something actually changed about damage appearance + var/damage_appearance = "" + + for(var/name in organs) + var/datum/organ/external/O = organs[name] + if(O.destroyed) damage_appearance += "d" + else + damage_appearance += O.damage_state + + if(damage_appearance == previous_damage_appearance) + // nothing to do here + return + + previous_damage_appearance = damage_appearance + var/icon/standing = new /icon('dam_human.dmi', "00") var/icon/lying = new /icon('dam_human.dmi', "00-2") + for(var/name in organs) var/datum/organ/external/O = organs[name] if(!O.destroyed)