Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into RingRingHello

This commit is contained in:
Aurorablade
2018-04-29 22:52:12 -04:00
104 changed files with 1015 additions and 7917 deletions
+9
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@@ -1,5 +1,6 @@
/datum
var/gc_destroyed //Time when this object was destroyed.
var/list/active_timers //for SStimer
var/list/datum_components //for /datum/components
var/var_edited = FALSE //Warranty void if seal is broken
@@ -16,6 +17,14 @@
/datum/proc/Destroy(force = FALSE, ...)
tag = null
var/list/timers = active_timers
active_timers = null
for(var/thing in timers)
var/datum/timedevent/timer = thing
if(timer.spent)
continue
qdel(timer)
var/list/dc = datum_components
if(dc)
var/all_components = dc[/datum/component]
+100
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@@ -0,0 +1,100 @@
/*
output_atoms (list of atoms) The destination(s) for the sounds
mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
mid_length (num) The length to wait between playing mid_sounds
start_sound (soundfile) Played before starting the mid_sounds loop
start_length (num) How long to wait before starting the main loop after playing start_sound
end_sound (soundfile) The sound played after the main loop has concluded
chance (num) Chance per loop to play a mid_sound
volume (num) Sound output volume
muted (bool) Private. Used to stop the sound loop.
max_loops (num) The max amount of loops to run for.
direct (bool) If true plays directly to provided atoms instead of from them
*/
/datum/looping_sound
var/list/atom/output_atoms
var/mid_sounds
var/mid_length
var/start_sound
var/start_length
var/end_sound
var/chance
var/volume = 100
var/muted = TRUE
var/max_loops
var/direct
/datum/looping_sound/New(list/_output_atoms = list(), start_immediately = FALSE, _direct = FALSE)
if(!mid_sounds)
WARNING("A looping sound datum was created without sounds to play.")
return
output_atoms = _output_atoms
direct = _direct
if(start_immediately)
start()
/datum/looping_sound/Destroy()
stop()
output_atoms = null
return ..()
/datum/looping_sound/proc/start(atom/add_thing)
if(add_thing)
output_atoms |= add_thing
if(!muted)
return
muted = FALSE
on_start()
/datum/looping_sound/proc/stop(atom/remove_thing)
if(remove_thing)
output_atoms -= remove_thing
if(muted)
return
muted = TRUE
/datum/looping_sound/proc/sound_loop(looped = 0)
if(muted || (max_loops && looped > max_loops))
on_stop(looped)
return
if(!chance || prob(chance))
play(get_sound(looped))
addtimer(CALLBACK(src, .proc/sound_loop, ++looped), mid_length)
/datum/looping_sound/proc/play(soundfile)
var/list/atoms_cache = output_atoms
var/sound/S = sound(soundfile)
if(direct)
S.channel = open_sound_channel()
S.volume = volume
for(var/i in 1 to atoms_cache.len)
var/atom/thing = atoms_cache[i]
if(direct)
SEND_SOUND(thing, S)
else
playsound(thing, S, volume)
/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
if(!_mid_sounds)
. = mid_sounds
else
. = _mid_sounds
while(!isfile(.) && !isnull(.))
. = pickweight(.)
/datum/looping_sound/proc/on_start()
var/start_wait = 0
if(start_sound)
play(start_sound)
start_wait = start_length
addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
/datum/looping_sound/proc/on_stop(looped)
if(end_sound)
play(end_sound)
@@ -0,0 +1,7 @@
/datum/looping_sound/showering
start_sound = 'sound/machines/shower/shower_start.ogg'
start_length = 2
mid_sounds = list('sound/machines/shower/shower_mid1.ogg' = 1,'sound/machines/shower/shower_mid2.ogg' = 1,'sound/machines/shower/shower_mid3.ogg' = 1)
mid_length = 10
end_sound = 'sound/machines/shower/shower_end.ogg'
volume = 20
+1 -2
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@@ -1538,8 +1538,7 @@
H.update_inv_w_uniform(0,0)
add_attack_logs(missionary, current, "Converted to a zealot for [convert_duration/600] minutes")
addtimer(src, "remove_zealot", convert_duration, FALSE, jumpsuit) //deconverts after the timer expires
addtimer(CALLBACK(src, .proc/remove_zealot, jumpsuit), convert_duration) //deconverts after the timer expires
return 1
/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
+1 -1
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@@ -145,6 +145,7 @@
belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
l_ear = /obj/item/radio/headset/syndicate/alt
l_pocket = /obj/item/pinpointer/advpinpointer
r_pocket = null // stop them getting a radio uplink, they get an implant instead
backpack_contents = list(
/obj/item/storage/box/engineer = 1,
@@ -158,7 +159,6 @@
id_icon = "commander"
id_access = "Syndicate Operative Leader"
uplink_uses = 500
/datum/outfit/admin/syndicate/officer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
+2 -2
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@@ -140,13 +140,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/obj/effect/proc_holder/spell/noclothes/clothes_spell = locate() in (user.mob_spell_list | (user.mind ? user.mind.spell_list : list()))
if((ishuman(user) && clothes_req) && !istype(clothes_spell))//clothes check
var/mob/living/carbon/human/H = user
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard) && !istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman/wizard))
to_chat(user, "<span class='notice'>I don't feel strong enough without my robe.</span>")
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
to_chat(user, "<span class='notice'>I don't feel strong enough without my sandals.</span>")
return 0
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) && !istype(H.wear_suit, /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard))
to_chat(user, "<span class='notice'>I don't feel strong enough without my hat.</span>")
return 0
else if(!ishuman(user))
+1 -1
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@@ -26,7 +26,7 @@
if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains
to_chat(target, "<span class='warning'>You are somehow too bound to your current location to abandon it.</span>")
continue
addtimer(src, "do_jaunt", 0, FALSE, target)
INVOKE_ASYNC(src, .proc/do_jaunt, target)
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/do_jaunt(mob/living/target)
target.notransform = 1
+4 -4
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@@ -31,7 +31,7 @@
var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
var/target_z = MAIN_STATION //The z-level to affect
var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
var/overlay_layer = 10 //Since it's above everything else, this is the layer used by default. 2 is below mobs and walls if you need to use that.
var/aesthetic = FALSE //If the weather has no purpose other than looks
var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
@@ -70,7 +70,7 @@
to_chat(M, telegraph_message)
if(telegraph_sound)
M << sound(telegraph_sound)
addtimer(src, "start", telegraph_duration)
addtimer(CALLBACK(src, .proc/start), telegraph_duration)
/datum/weather/proc/start()
if(stage >= MAIN_STAGE)
@@ -85,7 +85,7 @@
if(weather_sound)
M << sound(weather_sound)
weather_master.processing_weather |= src
addtimer(src, "wind_down", weather_duration)
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
/datum/weather/proc/wind_down()
if(stage >= WIND_DOWN_STAGE)
@@ -100,7 +100,7 @@
if(end_sound)
M << sound(end_sound)
weather_master.processing_weather -= src
addtimer(src, "end", end_duration)
addtimer(CALLBACK(src, .proc/end), end_duration)
/datum/weather/proc/end()
if(stage == END_STAGE)