mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into RingRingHello
This commit is contained in:
@@ -1,5 +1,6 @@
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/datum
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var/gc_destroyed //Time when this object was destroyed.
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var/list/active_timers //for SStimer
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var/list/datum_components //for /datum/components
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var/var_edited = FALSE //Warranty void if seal is broken
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@@ -16,6 +17,14 @@
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/datum/proc/Destroy(force = FALSE, ...)
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tag = null
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var/list/timers = active_timers
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active_timers = null
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for(var/thing in timers)
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var/datum/timedevent/timer = thing
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if(timer.spent)
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continue
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qdel(timer)
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var/list/dc = datum_components
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if(dc)
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var/all_components = dc[/datum/component]
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@@ -0,0 +1,100 @@
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/*
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output_atoms (list of atoms) The destination(s) for the sounds
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mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
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mid_length (num) The length to wait between playing mid_sounds
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start_sound (soundfile) Played before starting the mid_sounds loop
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start_length (num) How long to wait before starting the main loop after playing start_sound
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end_sound (soundfile) The sound played after the main loop has concluded
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chance (num) Chance per loop to play a mid_sound
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volume (num) Sound output volume
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muted (bool) Private. Used to stop the sound loop.
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max_loops (num) The max amount of loops to run for.
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direct (bool) If true plays directly to provided atoms instead of from them
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*/
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/datum/looping_sound
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var/list/atom/output_atoms
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var/mid_sounds
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var/mid_length
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var/start_sound
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var/start_length
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var/end_sound
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var/chance
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var/volume = 100
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var/muted = TRUE
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var/max_loops
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var/direct
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/datum/looping_sound/New(list/_output_atoms = list(), start_immediately = FALSE, _direct = FALSE)
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if(!mid_sounds)
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WARNING("A looping sound datum was created without sounds to play.")
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return
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output_atoms = _output_atoms
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direct = _direct
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if(start_immediately)
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start()
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/datum/looping_sound/Destroy()
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stop()
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output_atoms = null
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return ..()
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/datum/looping_sound/proc/start(atom/add_thing)
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if(add_thing)
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output_atoms |= add_thing
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if(!muted)
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return
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muted = FALSE
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on_start()
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/datum/looping_sound/proc/stop(atom/remove_thing)
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if(remove_thing)
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output_atoms -= remove_thing
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if(muted)
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return
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muted = TRUE
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/datum/looping_sound/proc/sound_loop(looped = 0)
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if(muted || (max_loops && looped > max_loops))
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on_stop(looped)
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return
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if(!chance || prob(chance))
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play(get_sound(looped))
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addtimer(CALLBACK(src, .proc/sound_loop, ++looped), mid_length)
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/datum/looping_sound/proc/play(soundfile)
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var/list/atoms_cache = output_atoms
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var/sound/S = sound(soundfile)
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if(direct)
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S.channel = open_sound_channel()
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S.volume = volume
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for(var/i in 1 to atoms_cache.len)
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var/atom/thing = atoms_cache[i]
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if(direct)
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SEND_SOUND(thing, S)
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else
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playsound(thing, S, volume)
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/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
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if(!_mid_sounds)
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. = mid_sounds
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else
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. = _mid_sounds
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while(!isfile(.) && !isnull(.))
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. = pickweight(.)
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/datum/looping_sound/proc/on_start()
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var/start_wait = 0
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if(start_sound)
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play(start_sound)
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start_wait = start_length
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addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
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/datum/looping_sound/proc/on_stop(looped)
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if(end_sound)
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play(end_sound)
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@@ -0,0 +1,7 @@
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/datum/looping_sound/showering
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start_sound = 'sound/machines/shower/shower_start.ogg'
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start_length = 2
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mid_sounds = list('sound/machines/shower/shower_mid1.ogg' = 1,'sound/machines/shower/shower_mid2.ogg' = 1,'sound/machines/shower/shower_mid3.ogg' = 1)
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mid_length = 10
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end_sound = 'sound/machines/shower/shower_end.ogg'
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volume = 20
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+1
-2
@@ -1538,8 +1538,7 @@
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H.update_inv_w_uniform(0,0)
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add_attack_logs(missionary, current, "Converted to a zealot for [convert_duration/600] minutes")
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addtimer(src, "remove_zealot", convert_duration, FALSE, jumpsuit) //deconverts after the timer expires
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addtimer(CALLBACK(src, .proc/remove_zealot, jumpsuit), convert_duration) //deconverts after the timer expires
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return 1
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/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
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@@ -145,6 +145,7 @@
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belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
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l_ear = /obj/item/radio/headset/syndicate/alt
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l_pocket = /obj/item/pinpointer/advpinpointer
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r_pocket = null // stop them getting a radio uplink, they get an implant instead
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backpack_contents = list(
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/obj/item/storage/box/engineer = 1,
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@@ -158,7 +159,6 @@
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id_icon = "commander"
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id_access = "Syndicate Operative Leader"
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uplink_uses = 500
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/datum/outfit/admin/syndicate/officer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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@@ -140,13 +140,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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var/obj/effect/proc_holder/spell/noclothes/clothes_spell = locate() in (user.mob_spell_list | (user.mind ? user.mind.spell_list : list()))
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if((ishuman(user) && clothes_req) && !istype(clothes_spell))//clothes check
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var/mob/living/carbon/human/H = user
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if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard))
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if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard) && !istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman/wizard))
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to_chat(user, "<span class='notice'>I don't feel strong enough without my robe.</span>")
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return 0
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if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
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to_chat(user, "<span class='notice'>I don't feel strong enough without my sandals.</span>")
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return 0
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if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
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if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard) && !istype(H.wear_suit, /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard))
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to_chat(user, "<span class='notice'>I don't feel strong enough without my hat.</span>")
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return 0
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else if(!ishuman(user))
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@@ -26,7 +26,7 @@
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if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains
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to_chat(target, "<span class='warning'>You are somehow too bound to your current location to abandon it.</span>")
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continue
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addtimer(src, "do_jaunt", 0, FALSE, target)
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INVOKE_ASYNC(src, .proc/do_jaunt, target)
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/do_jaunt(mob/living/target)
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target.notransform = 1
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@@ -31,7 +31,7 @@
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var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
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var/target_z = MAIN_STATION //The z-level to affect
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var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
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var/overlay_layer = 10 //Since it's above everything else, this is the layer used by default. 2 is below mobs and walls if you need to use that.
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var/aesthetic = FALSE //If the weather has no purpose other than looks
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var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
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@@ -70,7 +70,7 @@
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to_chat(M, telegraph_message)
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if(telegraph_sound)
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M << sound(telegraph_sound)
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addtimer(src, "start", telegraph_duration)
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addtimer(CALLBACK(src, .proc/start), telegraph_duration)
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/datum/weather/proc/start()
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if(stage >= MAIN_STAGE)
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@@ -85,7 +85,7 @@
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if(weather_sound)
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M << sound(weather_sound)
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weather_master.processing_weather |= src
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addtimer(src, "wind_down", weather_duration)
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addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
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/datum/weather/proc/wind_down()
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if(stage >= WIND_DOWN_STAGE)
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@@ -100,7 +100,7 @@
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if(end_sound)
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M << sound(end_sound)
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weather_master.processing_weather -= src
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addtimer(src, "end", end_duration)
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addtimer(CALLBACK(src, .proc/end), end_duration)
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/datum/weather/proc/end()
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if(stage == END_STAGE)
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