diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index e6126f5b76f..448f6796294 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -216,7 +216,7 @@ mob/living/carbon/human/airflow_hit(atom/A) // for(var/mob/M in hearers(src)) // M.show_message("\red [src] slams into [A]!",1,"\red You hear a loud slam!",2) playsound(src.loc, "punch", 25, 1, -1) - if (prob(33)) +/* if (prob(33)) loc:add_blood(src) bloody_body(src) var/b_loss = airflow_speed * vsc.airflow_damage @@ -230,7 +230,7 @@ mob/living/carbon/human/airflow_hit(atom/A) blocked = run_armor_check("groin","melee") apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow") -/* if(airflow_speed > 10) + if(airflow_speed > 10) Paralyse(round(airflow_speed * vsc.airflow_stun)) Stun(paralysis + 3) else