massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-1
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@@ -471,7 +471,6 @@
setDir(direction)
/atom/movable/screen/click_catcher
icon = 'icons/mob/screen_gen.dmi'
icon_state = "catcher"
plane = CLICKCATCHER_PLANE
mouse_opacity = MOUSE_OPACITY_OPAQUE
-2
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@@ -398,7 +398,6 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
/atom/movable/screen/palette_scroll
icon = 'icons/mob/screen_gen.dmi'
screen_loc = ui_palette_scroll
/// How should we move the palette's actions?
/// Positive scrolls down the list, negative scrolls back
@@ -465,7 +464,6 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
/atom/movable/screen/action_landing
name = "Button Space"
desc = "<b>Drag and drop</b> a button into this spot<br>to add it to the group."
icon = 'icons/mob/screen_gen.dmi'
icon_state = "reserved"
// We want our whole 32x32 space to be clickable, so dropping's forgiving
mouse_opacity = MOUSE_OPACITY_OPAQUE
-1
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@@ -101,7 +101,6 @@
icon_state = "default"
name = "Alert"
desc = "Something seems to have gone wrong with this alert, so report this bug please."
mouse_opacity = MOUSE_OPACITY_ICON
/// How long before this alert automatically clears itself (in deciseconds). If zero, remains until cleared.
var/timeout = 0
/// Some alerts may have different icon states based on severity, this adjusts that.
-4
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@@ -127,8 +127,6 @@
icon_state = "flash"
/atom/movable/screen/fullscreen/stretch/flash/noise
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/atom/movable/screen/fullscreen/stretch/high
@@ -149,12 +147,10 @@
invisibility = INVISIBILITY_LIGHTING
layer = BACKGROUND_LAYER+21
color = "#000"
show_when_dead = TRUE
//Provides whiteness in case you don't see lights so everything is still visible
/atom/movable/screen/fullscreen/stretch/lighting_backdrop/unlit
layer = BACKGROUND_LAYER+20
show_when_dead = TRUE
/atom/movable/screen/fullscreen/stretch/see_through_darkness
icon_state = "nightvision"
-1
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@@ -288,7 +288,6 @@
/atom/movable/screen/parallax_layer/layer_2
icon_state = "layer2"
speed = 1
layer = 2
/atom/movable/screen/parallax_layer/layer_3
-8
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@@ -21,13 +21,11 @@
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/game_world/backdrop(mob/mymob)
. = ..() //if you delete it so help me god
@@ -55,7 +53,6 @@
name = "point plane master"
plane = POINT_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/point/backdrop(mob/mymob)
if(istype(mymob) && mymob.client && mymob.client.prefs)
@@ -65,7 +62,6 @@
name = "cogbar plane master"
plane = COGBAR_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/cogbar/backdrop(mob/mymob)
if(istype(mymob) && mymob.client?.prefs)
@@ -91,7 +87,6 @@
name = "space plane master"
plane = PLANE_SPACE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/parallax
name = "parallax plane master"
@@ -113,18 +108,15 @@
plane = GRAVITY_PULSE_PLANE
blend_mode = BLEND_ADD
render_target = GRAVITY_PULSE_RENDER_TARGET
appearance_flags = PLANE_MASTER | NO_CLIENT_COLOR
/atom/movable/screen/plane_master/smoke
name = "point plane master"
plane = SMOKE_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/lamps
name = "lamps plane master"
plane = LIGHTING_LAMPS_PLANE
blend_mode = BLEND_OVERLAY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = LIGHTING_LAMPS_RENDER_TARGET
-6
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@@ -100,11 +100,9 @@
/atom/movable/screen/act_intent/alien
icon = 'icons/mob/screen_alien.dmi'
screen_loc = ui_acti
/atom/movable/screen/act_intent/robot
icon = 'icons/mob/screen_robot.dmi'
screen_loc = ui_borg_intents
/atom/movable/screen/act_intent/robot/ai
screen_loc = "SOUTH+1:6,EAST-1:32"
@@ -115,11 +113,9 @@
/atom/movable/screen/act_intent/simple_animal
icon = 'icons/mob/screen_simplemob.dmi'
screen_loc = ui_acti
/atom/movable/screen/act_intent/guardian
icon = 'icons/mob/guardian.dmi'
screen_loc = ui_acti
/atom/movable/screen/mov_intent/Click()
usr.toggle_move_intent()
@@ -281,7 +277,6 @@
icon = 'icons/mob/zone_sel.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 128
anchored = TRUE
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
@@ -551,7 +546,6 @@
name = "summoner health"
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healthdoll