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massive burndown (#29894)
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@@ -697,7 +697,6 @@ SUBSYSTEM_DEF(air)
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/obj/effect/overlay/turf
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icon = 'icons/effects/tile_effects.dmi'
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE // should only appear in vis_contents, but to be safe
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layer = FLY_LAYER
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appearance_flags = TILE_BOUND | RESET_TRANSFORM | RESET_COLOR
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