mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
massive burndown (#29894)
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@@ -2,7 +2,6 @@
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/datum/status_effect/his_grace
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id = "his_grace"
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duration = -1
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tick_interval = 4
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alert_type = /atom/movable/screen/alert/status_effect/his_grace
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var/bloodlust = 0
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@@ -240,7 +239,6 @@
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/datum/status_effect/vampire_gladiator
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id = "vampire_gladiator"
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duration = 30 SECONDS
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tick_interval = 1 SECONDS
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alert_type = /atom/movable/screen/alert/status_effect/vampire_gladiator
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/atom/movable/screen/alert/status_effect/vampire_gladiator
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@@ -326,8 +324,6 @@
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//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
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/datum/status_effect/hippocratic_oath
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id = "Hippocratic Oath"
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status_type = STATUS_EFFECT_UNIQUE
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duration = -1
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tick_interval = 25
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examine_text = "<span class='notice'>They seem to have an aura of healing and helpfulness about them.</span>"
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alert_type = null
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@@ -497,9 +493,7 @@
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/datum/status_effect/fleshmend
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id = "fleshmend"
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duration = -1
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status_type = STATUS_EFFECT_REFRESH
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tick_interval = 1 SECONDS
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alert_type = null
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/// This diminishes the healing of fleshmend the higher it is.
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var/tolerance = 1
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@@ -546,8 +540,6 @@
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/datum/status_effect/speedlegs
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id = "speedlegs"
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duration = -1
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status_type = STATUS_EFFECT_UNIQUE
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tick_interval = 4 SECONDS
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alert_type = null
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var/stacks = 0
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@@ -640,8 +632,6 @@
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/datum/status_effect/breaching_and_cleaving
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id = "breaching_and_cleaving"
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duration = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/breaching_and_cleaving
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var/datum/armor/cleaving_armor_boost = new /datum/armor(0, 30, 30, 30, 0, 0, 50, 0, 0)
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@@ -667,9 +657,7 @@
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/datum/status_effect/hope
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id = "hope"
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duration = -1
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tick_interval = 2 SECONDS
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/hope
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/atom/movable/screen/alert/status_effect/hope
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@@ -723,8 +711,6 @@
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/datum/status_effect/drill_payback
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id = "drill_payback"
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duration = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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var/drilled_successfully = FALSE
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var/times_warned = 0
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@@ -763,7 +749,6 @@
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/datum/status_effect/thrall_net
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id = "thrall_net"
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tick_interval = 2 SECONDS
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duration = -1
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alert_type = null
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var/blood_cost_per_tick = 5
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var/list/target_UIDs = list()
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@@ -945,7 +930,6 @@
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/datum/status_effect/flayer_rejuv
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id = "rejuvination"
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duration = 5 SECONDS
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tick_interval = 1 SECONDS
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alert_type = /atom/movable/screen/alert/status_effect/flayer_rejuv
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var/heal_amount = 5 // 25 total healing of both brute and burn at base
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@@ -1034,7 +1018,6 @@
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/datum/status_effect/terminator_form
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id = "terminator_form"
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duration = 1 MINUTES
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tick_interval = 1 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = /atom/movable/screen/alert/status_effect/terminator_form
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var/mutable_appearance/eye
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@@ -1060,9 +1043,6 @@
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#define COMBUSTION_TEMPERATURE 500
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/datum/status_effect/overclock
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id = "overclock"
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duration = -1
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tick_interval = 1 SECONDS
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/overclock
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/// How much do we heat up per tick?
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var/heat_per_tick = 5
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@@ -3,7 +3,6 @@
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/// does minor damage over time unless holding His Grace
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/datum/status_effect/his_wrath
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id = "his_wrath"
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duration = -1
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tick_interval = 4
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alert_type = /atom/movable/screen/alert/status_effect/his_wrath
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@@ -27,7 +26,6 @@
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/// is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
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/datum/status_effect/cultghost
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id = "cult_ghost"
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duration = -1
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alert_type = null
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var/damage = 7.5
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var/source_UID
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@@ -80,7 +78,6 @@
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/datum/status_effect/saw_bleed
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id = "saw_bleed"
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duration = -1 //removed under specific conditions
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tick_interval = 6
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alert_type = null
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var/mutable_appearance/bleed_overlay
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@@ -1004,7 +1001,6 @@
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/datum/status_effect/cryo_beam
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id = "cryo beam"
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alert_type = null
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duration = -1 //Kill it, get out of sight, or be killed. Jump boots are *required*
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tick_interval = 0.5 SECONDS
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var/damage = 0.75
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var/source_UID
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@@ -1030,8 +1026,6 @@
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/datum/status_effect/bubblegum_curse
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id = "bubblegum curse"
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alert_type = /atom/movable/screen/alert/status_effect/bubblegum_curse
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duration = -1 //Kill it. There is no other option.
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tick_interval = 1 SECONDS
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/// The damage the status effect does per tick.
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var/damage = 0.75
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var/source_UID
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@@ -1474,7 +1468,6 @@
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/datum/status_effect/temporal_slash_finisher
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id = "temporal_slash_finisher"
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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tick_interval = 0.25 SECONDS
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/// How many times the user has been cut. Each cut adds a damage value below
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@@ -1,7 +1,6 @@
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/datum/status_effect/freon
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id = "frozen"
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duration = 100
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/freon
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var/icon/cube
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var/can_melt = TRUE
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@@ -1,6 +1,5 @@
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/datum/status_effect/magic_disguise
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id = "magic_disguise"
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duration = -1
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tick_interval = -1
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alert_type = /atom/movable/screen/alert/status_effect/magic_disguise
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status_type = STATUS_EFFECT_REPLACE
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@@ -3,8 +3,6 @@
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/// tracks the damage dealt to this mob by kinetic crushers
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/datum/status_effect/crusher_damage
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id = "crusher_damage"
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duration = -1
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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var/total_damage = 0
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@@ -294,7 +292,6 @@
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/datum/status_effect/limited_bonus/revivable
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id = "revivable"
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alert_type = null
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status_type = STATUS_EFFECT_UNIQUE
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duration = BASE_DEFIB_TIME_LIMIT
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/datum/status_effect/limited_bonus/revivable/on_apply()
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@@ -340,7 +337,6 @@
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/datum/status_effect/lwap_scope
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id = "lwap_scope"
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alert_type = null
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duration = -1
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tick_interval = 4
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/// The number of people the gun has locked on to. Caps at 10 for sanity.
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var/locks = 0
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@@ -182,11 +182,9 @@
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/datum/status_effect/stacking
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id = "stacking_base"
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duration = -1 //removed under specific conditions
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alert_type = null
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var/stacks = 0 //how many stacks are accumulated, also is # of stacks that target will have when first applied
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var/delay_before_decay //deciseconds until ticks start occuring, which removes stacks (first stack will be removed at this time plus tick_interval)
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tick_interval = 10 //deciseconds between decays once decay starts
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var/stack_decay = 1 //how many stacks are lost per tick (decay trigger)
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var/stack_threshold //special effects trigger when stacks reach this amount
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var/max_stacks //stacks cannot exceed this amount
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