massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-20
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@@ -2,7 +2,6 @@
/datum/status_effect/his_grace
id = "his_grace"
duration = -1
tick_interval = 4
alert_type = /atom/movable/screen/alert/status_effect/his_grace
var/bloodlust = 0
@@ -240,7 +239,6 @@
/datum/status_effect/vampire_gladiator
id = "vampire_gladiator"
duration = 30 SECONDS
tick_interval = 1 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/vampire_gladiator
/atom/movable/screen/alert/status_effect/vampire_gladiator
@@ -326,8 +324,6 @@
//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
/datum/status_effect/hippocratic_oath
id = "Hippocratic Oath"
status_type = STATUS_EFFECT_UNIQUE
duration = -1
tick_interval = 25
examine_text = "<span class='notice'>They seem to have an aura of healing and helpfulness about them.</span>"
alert_type = null
@@ -497,9 +493,7 @@
/datum/status_effect/fleshmend
id = "fleshmend"
duration = -1
status_type = STATUS_EFFECT_REFRESH
tick_interval = 1 SECONDS
alert_type = null
/// This diminishes the healing of fleshmend the higher it is.
var/tolerance = 1
@@ -546,8 +540,6 @@
/datum/status_effect/speedlegs
id = "speedlegs"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
tick_interval = 4 SECONDS
alert_type = null
var/stacks = 0
@@ -640,8 +632,6 @@
/datum/status_effect/breaching_and_cleaving
id = "breaching_and_cleaving"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/breaching_and_cleaving
var/datum/armor/cleaving_armor_boost = new /datum/armor(0, 30, 30, 30, 0, 0, 50, 0, 0)
@@ -667,9 +657,7 @@
/datum/status_effect/hope
id = "hope"
duration = -1
tick_interval = 2 SECONDS
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/hope
/atom/movable/screen/alert/status_effect/hope
@@ -723,8 +711,6 @@
/datum/status_effect/drill_payback
id = "drill_payback"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
var/drilled_successfully = FALSE
var/times_warned = 0
@@ -763,7 +749,6 @@
/datum/status_effect/thrall_net
id = "thrall_net"
tick_interval = 2 SECONDS
duration = -1
alert_type = null
var/blood_cost_per_tick = 5
var/list/target_UIDs = list()
@@ -945,7 +930,6 @@
/datum/status_effect/flayer_rejuv
id = "rejuvination"
duration = 5 SECONDS
tick_interval = 1 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/flayer_rejuv
var/heal_amount = 5 // 25 total healing of both brute and burn at base
@@ -1034,7 +1018,6 @@
/datum/status_effect/terminator_form
id = "terminator_form"
duration = 1 MINUTES
tick_interval = 1 SECONDS
status_type = STATUS_EFFECT_REFRESH
alert_type = /atom/movable/screen/alert/status_effect/terminator_form
var/mutable_appearance/eye
@@ -1060,9 +1043,6 @@
#define COMBUSTION_TEMPERATURE 500
/datum/status_effect/overclock
id = "overclock"
duration = -1
tick_interval = 1 SECONDS
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/overclock
/// How much do we heat up per tick?
var/heat_per_tick = 5
-7
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@@ -3,7 +3,6 @@
/// does minor damage over time unless holding His Grace
/datum/status_effect/his_wrath
id = "his_wrath"
duration = -1
tick_interval = 4
alert_type = /atom/movable/screen/alert/status_effect/his_wrath
@@ -27,7 +26,6 @@
/// is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
/datum/status_effect/cultghost
id = "cult_ghost"
duration = -1
alert_type = null
var/damage = 7.5
var/source_UID
@@ -80,7 +78,6 @@
/datum/status_effect/saw_bleed
id = "saw_bleed"
duration = -1 //removed under specific conditions
tick_interval = 6
alert_type = null
var/mutable_appearance/bleed_overlay
@@ -1004,7 +1001,6 @@
/datum/status_effect/cryo_beam
id = "cryo beam"
alert_type = null
duration = -1 //Kill it, get out of sight, or be killed. Jump boots are *required*
tick_interval = 0.5 SECONDS
var/damage = 0.75
var/source_UID
@@ -1030,8 +1026,6 @@
/datum/status_effect/bubblegum_curse
id = "bubblegum curse"
alert_type = /atom/movable/screen/alert/status_effect/bubblegum_curse
duration = -1 //Kill it. There is no other option.
tick_interval = 1 SECONDS
/// The damage the status effect does per tick.
var/damage = 0.75
var/source_UID
@@ -1474,7 +1468,6 @@
/datum/status_effect/temporal_slash_finisher
id = "temporal_slash_finisher"
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
tick_interval = 0.25 SECONDS
/// How many times the user has been cut. Each cut adds a damage value below
-1
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@@ -1,7 +1,6 @@
/datum/status_effect/freon
id = "frozen"
duration = 100
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/freon
var/icon/cube
var/can_melt = TRUE
@@ -1,6 +1,5 @@
/datum/status_effect/magic_disguise
id = "magic_disguise"
duration = -1
tick_interval = -1
alert_type = /atom/movable/screen/alert/status_effect/magic_disguise
status_type = STATUS_EFFECT_REPLACE
-4
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@@ -3,8 +3,6 @@
/// tracks the damage dealt to this mob by kinetic crushers
/datum/status_effect/crusher_damage
id = "crusher_damage"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
var/total_damage = 0
@@ -294,7 +292,6 @@
/datum/status_effect/limited_bonus/revivable
id = "revivable"
alert_type = null
status_type = STATUS_EFFECT_UNIQUE
duration = BASE_DEFIB_TIME_LIMIT
/datum/status_effect/limited_bonus/revivable/on_apply()
@@ -340,7 +337,6 @@
/datum/status_effect/lwap_scope
id = "lwap_scope"
alert_type = null
duration = -1
tick_interval = 4
/// The number of people the gun has locked on to. Caps at 10 for sanity.
var/locks = 0
@@ -182,11 +182,9 @@
/datum/status_effect/stacking
id = "stacking_base"
duration = -1 //removed under specific conditions
alert_type = null
var/stacks = 0 //how many stacks are accumulated, also is # of stacks that target will have when first applied
var/delay_before_decay //deciseconds until ticks start occuring, which removes stacks (first stack will be removed at this time plus tick_interval)
tick_interval = 10 //deciseconds between decays once decay starts
var/stack_decay = 1 //how many stacks are lost per tick (decay trigger)
var/stack_threshold //special effects trigger when stacks reach this amount
var/max_stacks //stacks cannot exceed this amount