mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
massive burndown (#29894)
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@@ -1,9 +1,7 @@
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/obj/effect/decal/cleanable/blood/xeno
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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basecolor = COLOR_BLOOD_XENO
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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/obj/effect/decal/cleanable/blood/xeno/splatter
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@@ -1,6 +1,5 @@
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/obj/effect/decal/cleanable/liquid_fuel
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//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
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icon = 'icons/effects/effects.dmi'
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icon_state = "fuel"
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layer = ABOVE_NORMAL_TURF_LAYER
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var/amount = 1 //Basically moles.
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@@ -7,7 +7,6 @@
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desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
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var/drydesc = "It's dry and crusty. Someone is not doing their job."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "mfloor1"
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@@ -23,7 +22,6 @@
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var/off_floor = FALSE
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var/image/weightless_image
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var/weightless_icon = 'icons/effects/blood_weightless.dmi'
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inertia_move_delay = 5 // so they dont collide with who emitted them
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(C == src)
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@@ -207,7 +205,6 @@
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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desc = "A drop of blood in an ocean of mess."
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gender = PLURAL
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icon = 'icons/effects/drip.dmi'
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icon_state = "1"
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random_icon_states = list("1", "2", "3", "4", "5")
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@@ -221,11 +218,9 @@
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/// not a child of blood on purpose
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/obj/effect/decal/cleanable/trail_holder
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name = "blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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desc = "Your instincts say you shouldn't be following these."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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random_icon_states = null
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blood_DNA = list()
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@@ -258,10 +253,6 @@
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/obj/effect/decal/cleanable/blood/gibs
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name = "gibs"
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desc = "They look bloody and gruesome."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "mgibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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no_clear = TRUE
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@@ -4,7 +4,6 @@
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name = "clutter"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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@@ -43,12 +42,10 @@
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name = "dirt"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/dirt.dmi'
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icon_state = "dirt"
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base_icon_state = "dirt"
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smoothing_flags = NONE
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smoothing_groups = list(SMOOTH_GROUP_CLEANABLE_DIRT)
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canSmoothWith = list(SMOOTH_GROUP_CLEANABLE_DIRT, SMOOTH_GROUP_WALLS)
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mouse_opacity = FALSE
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@@ -75,9 +72,7 @@
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name = "flour"
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desc = "It's still good. Four second rule!"
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/effects.dmi'
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icon_state = "flour"
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/obj/effect/decal/cleanable/flour/nanofrost
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@@ -98,10 +93,8 @@
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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light_range = 1
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenglow"
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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@@ -114,21 +107,14 @@
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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density = FALSE
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layer = OBJ_LAYER
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plane = GAME_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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/obj/effect/decal/cleanable/molten_object
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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density = FALSE
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layer = OBJ_LAYER
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plane = GAME_PLANE
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gender = NEUTER
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icon = 'icons/effects/effects.dmi'
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icon_state = "molten"
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mergeable_decal = FALSE
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@@ -139,19 +125,14 @@
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/obj/effect/decal/cleanable/cobweb2
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name = "cobweb"
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desc = "Somebody should remove that."
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density = FALSE
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layer = OBJ_LAYER
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plane = GAME_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb2"
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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@@ -247,23 +228,19 @@
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/obj/effect/decal/cleanable/tomato_smudge
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name = "tomato smudge"
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desc = "It's red."
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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/obj/effect/decal/cleanable/plant_smudge
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name = "plant smudge"
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density = FALSE
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layer = TURF_LAYER
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_plant")
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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desc = "Seems like this one won't hatch."
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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@@ -272,7 +249,6 @@
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/obj/effect/decal/cleanable/pie_smudge
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name = "smashed pie"
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desc = "It's pie cream from a cream pie."
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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@@ -280,10 +256,8 @@
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/obj/effect/decal/cleanable/fungus
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name = "space fungus"
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desc = "A fungal growth. Looks pretty nasty."
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density = FALSE
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layer = TURF_LAYER
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plane = GAME_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "flour"
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color = "#D5820B"
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scoop_reagents = list("fungus" = 10)
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@@ -5,8 +5,6 @@
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icon_state = "gib1"
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basecolor = "#030303"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
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return FALSE
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@@ -13,7 +13,6 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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desc = "Whoops..."
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drydesc = "Whoops..."
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icon_state = "wheels1"
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gender = PLURAL
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random_icon_states = null
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amount = 0
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gravity_check = ALWAYS_IN_GRAVITY
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@@ -30,13 +29,10 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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icon = 'icons/effects/fluidtracks.dmi'
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icon_state = null
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desc = "You REALLY shouldn't follow these.."
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gender = PLURAL
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random_icon_states = null
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basecolor = "#A10808"
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var/entered_dirs = 0
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var/exited_dirs = 0
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var/base_alpha = BLOODY_FOOTPRINT_BASE_ALPHA
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blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
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gravity_check = ALWAYS_IN_GRAVITY
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/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload)
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