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massive burndown (#29894)
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@@ -8,7 +8,6 @@
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///when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE
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var/mergeable_decal = TRUE
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///prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
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plane = FLOOR_PLANE
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///for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE
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var/gravity_check = TRUE
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hud_possible = list(JANI_HUD)
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