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massive burndown (#29894)
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@@ -2,7 +2,6 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = null
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duration = 5
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randomdir = FALSE
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layer = MOB_LAYER - 0.1
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color = "#C80000"
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var/splatter_type = "splatter"
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@@ -50,8 +49,6 @@
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/obj/effect/temp_visual/dir_setting/speedbike_trail
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name = "speedbike trails"
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icon_state = "ion_fade"
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duration = 10
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randomdir = FALSE
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layer = MOB_LAYER - 0.2
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/obj/effect/temp_visual/dir_setting/ninja
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@@ -169,7 +166,6 @@
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icon_state = "3"
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light_range = LIGHT_RANGE_FIRE
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light_color = LIGHT_COLOR_FIRE
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duration = 10
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layer = MASSIVE_OBJ_LAYER
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alpha = 250
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blend_mode = BLEND_ADD
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@@ -229,7 +225,6 @@
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name = "kinetic explosion"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "kinetic_blast"
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layer = ABOVE_MOB_LAYER
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duration = 4
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/obj/effect/temp_visual/pka_explosion
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@@ -274,7 +269,6 @@
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name = "bleed"
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icon = 'icons/effects/bleed.dmi'
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icon_state = "bleed0"
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duration = 10
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var/shrink = TRUE
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/obj/effect/temp_visual/bleed/Initialize(mapload, atom/size_calc_target)
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@@ -525,9 +519,7 @@
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/obj/effect/temp_visual/electrocution
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name = "electrocution"
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icon = 'icons/effects/effects.dmi'
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icon_state = "electrocution"
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duration = 1 SECONDS
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/obj/effect/temp_visual/electrocution/Initialize(mapload, set_duration)
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duration = set_duration
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