massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -114,7 +114,6 @@
/obj/item/paper/camera_bug
name = "\improper Camera Bug Guide"
icon_state = "paper"
info = {"<b>Instructions on your new invasive camera utility</b><br>
<br>
This camera bug can access all default cameras on the station, along with the hidden cameras provided in this kit.<br>
@@ -96,8 +96,6 @@
name = ""
desc = ""
resistance_flags = INDESTRUCTIBLE | FREEZE_PROOF
density = FALSE
anchored = TRUE
var/can_move = TRUE
var/obj/item/chameleon/master = null
-2
View File
@@ -5,10 +5,8 @@
icon_state = "flash"
item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
belt_icon = "flash"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
flags = CONDUCT
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
origin_tech = "magnets=2;combat=1"
@@ -93,7 +93,6 @@
item_state = ""
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BOTH_EARS
flags = CONDUCT
brightness_on = 2
var/colour = "blue" // Ink color
@@ -111,7 +110,6 @@
desc = "A miniature lamp, that might be used by small robots."
icon_state = "penlight"
item_state = ""
flags = CONDUCT
brightness_on = 2
w_class = WEIGHT_CLASS_TINY
@@ -123,7 +121,6 @@
item_state = "lamp"
brightness_on = 5
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list()
on = TRUE
light_color = "#fff4bb"
@@ -326,8 +323,6 @@
brightness_on = 7
icon_state = "torch"
item_state = "torch"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
light_color = LIGHT_COLOR_ORANGE
on_damage = 10
@@ -335,7 +330,6 @@
gender = PLURAL
name = "glowing slime extract"
desc = "A glowing ball of what appears to be amber."
icon = 'icons/obj/lighting.dmi'
icon_state = "slime-on"
item_state = "slime"
w_class = WEIGHT_CLASS_TINY
@@ -412,7 +406,6 @@
icon_state = null
light_color = null
brightness_on = 0
light_range = 0
light_power = 10
alpha = 0
layer = 0
@@ -425,6 +418,5 @@
name = "eyelight"
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
light_range = 15
light_power = 1
flags = CONDUCT | DROPDEL
actions_types = list()
@@ -2,8 +2,6 @@
name = "handheld defibrillator"
desc = "Used to restart stopped hearts."
icon = 'icons/obj/medical.dmi'
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
icon_state = "defib-on"
item_state = "defib"
belt_icon = "defib"
@@ -7,7 +7,6 @@
origin_tech = "bluespace=1"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
throw_speed = 2
throw_range = 9
w_class = WEIGHT_CLASS_SMALL
@@ -66,7 +65,6 @@
qdel(src)
/obj/item/beacon/syndicate/bundle
name = "suspicious beacon"
desc = "A label on it reads: <i>Activate to select a bundle</i>."
var/list/static/bundles = list(
"Spy" = /obj/item/storage/box/syndie_kit/bundle/spy,
@@ -113,7 +111,6 @@
user.put_in_hands(bundle)
/obj/item/beacon/syndicate/power_sink
name = "suspicious beacon"
desc = "A label on it reads: <i>Warning: Activating this device will send a power sink to your location</i>."
/obj/item/beacon/syndicate/power_sink/attack_self__legacy__attackchain(mob/user)
@@ -125,7 +122,6 @@
qdel(src)
/obj/item/beacon/syndicate/bomb
name = "suspicious beacon"
desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
origin_tech = "bluespace=5;syndicate=5"
var/bomb = /obj/machinery/syndicatebomb
@@ -42,7 +42,6 @@
/obj/item/encryptionkey/soviet
name = "soviet encryption key"
icon_state = "cypherkey"
channels = list("Special Ops" = 1)
origin_tech = "syndicate=4"
@@ -106,7 +106,6 @@
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
flags = EARBANGPROTECT
origin_tech = "syndicate=3"
icon_state = "syndie_headset"
item_state = "syndie_headset"
@@ -147,7 +146,6 @@
name = "security radio headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_sec/alt
@@ -175,56 +173,48 @@
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments."
icon_state = "rob_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_med/para
name = "paramedic radio headset"
desc = "A headset for the trusty paramedic, Nanotrasen search and rescue."
icon_state = "para_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_med/para
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual."
icon_state = "sci_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_medsci
/obj/item/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/alt
@@ -238,14 +228,12 @@
name = "research director's headset"
desc = "Headset of the researching God."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lives."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/hos/alt
@@ -259,35 +247,30 @@
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/heads/qm
name = "quartermaster's headset"
desc = "Smelling of tobacco and gunpowder, this headset has likely seen many backroom deals."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/qm
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the cargo department."
icon_state = "cargo_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_cargo/mining
@@ -304,28 +287,24 @@
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/heads/ntrep
name = "nanotrasen representative's headset"
desc = "The headset of the Nanotrasen Representative."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/ntrep
/obj/item/radio/headset/headset_nct
name = "\improper Nanotrasen career trainer radio headset"
desc = "This is used by your well-taught corporate training team."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/headset_nct
/obj/item/radio/headset/heads/magistrate
name = "magistrate's headset"
desc = "The headset of the Magistrate."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/magistrate
/obj/item/radio/headset/heads/magistrate/alt
@@ -339,7 +318,6 @@
name = "blueshield's headset"
desc = "The headset of the Blueshield."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/blueshield
/obj/item/radio/headset/heads/blueshield/alt
@@ -353,7 +331,6 @@
name = "emergency response team headset"
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/encryptionkey/ert
freqlock = TRUE
@@ -398,7 +375,6 @@
desc = "Integrated AI radio transceiver."
icon = 'icons/obj/robot_component.dmi'
icon_state = "radio"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/ai_integrated
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
var/disabledAi = FALSE // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
@@ -6,7 +6,6 @@
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
flags = CONDUCT
blocks_emissive = FALSE
var/circuitry_installed = 1
var/buildstage = 0
@@ -16,7 +15,6 @@
/obj/item/radio/intercom/custom
name = "station intercom (Custom)"
custom_name = TRUE
broadcasting = FALSE
listening = FALSE
/obj/item/radio/intercom/interrogation
@@ -42,8 +40,6 @@
/obj/item/radio/intercom/department
canhear_range = 5
custom_name = TRUE
broadcasting = FALSE
listening = TRUE
/obj/item/radio/intercom/department/medbay
name = "station intercom (Medbay)"
@@ -284,7 +280,6 @@
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
/obj/item/radio/intercom/locked
@@ -65,7 +65,6 @@ GLOBAL_LIST_EMPTY(deadsay_radio_systems)
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
throw_speed = 2
throw_range = 9
w_class = WEIGHT_CLASS_SMALL
@@ -631,7 +630,6 @@ GLOBAL_LIST_EMPTY(deadsay_radio_systems)
icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component.
icon_state = "radio"
has_loudspeaker = TRUE
loudspeaker = FALSE
canhear_range = 0
dog_fashion = null
freqlock = TRUE // don't let cyborgs change the default channel of their internal radio away from common
@@ -765,13 +763,10 @@ GLOBAL_LIST_EMPTY(deadsay_radio_systems)
/obj/item/radio/off
listening = FALSE
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/phone
broadcasting = FALSE
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
listening = TRUE
name = "phone"
dog_fashion = null
@@ -145,7 +145,6 @@ SLIME SCANNER
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
origin_tech = "magnets=1;biotech=1"
/// Can be SIMPLE_HEALTH_SCAN (damage is only shown as a single % value), or DETAILED_HEALTH_SCAN (shows the % value and also damage for every specific limb).
@@ -597,7 +596,6 @@ SLIME SCANNER
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 210, MAT_GLASS = 140)
origin_tech = "magnets=1;engineering=1"
var/cooldown = FALSE
@@ -925,7 +923,6 @@ SLIME SCANNER
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
/obj/item/slime_scanner/attack__legacy__attackchain(mob/living/M, mob/living/user)
@@ -1002,7 +999,6 @@ SLIME SCANNER
desc = "Scan an entire body to prepare for field surgery. Consumes power for each scan."
/obj/item/bodyanalyzer/borg/syndicate
scan_time = 5 SECONDS
scan_cd = 20 SECONDS
/obj/item/bodyanalyzer/New()
@@ -8,7 +8,6 @@
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL = 180, MAT_GLASS = 90)
force = 2
throwforce = 0
drop_sound = 'sound/items/handling/taperecorder_drop.ogg'
pickup_sound = 'sound/items/handling/taperecorder_pickup.ogg'
/// If its currently recording
@@ -273,7 +272,6 @@
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 40, MAT_GLASS = 10)
force = 1
throwforce = 0
drop_sound = 'sound/items/handling/tape_drop.ogg'
pickup_sound = 'sound/items/handling/tape_pickup.ogg'
var/max_capacity = 600
@@ -1,7 +1,6 @@
/obj/item/thermal_drill
name = "thermal safe drill"
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
icon = 'icons/obj/items.dmi'
icon_state = "hardened_drill"
w_class = WEIGHT_CLASS_GIGANTIC
force = 15.0
@@ -242,7 +242,6 @@
/obj/item/paper/teleporter
name = "Teleporter Guide"
icon_state = "paper"
info = {"<b>Instructions on your new prototype syndicate teleporter</b><br>
<br>
This teleporter will teleport the user 4-8 meters in the direction they are facing. Unlike the cult veil shifter, you can not drag people with you.<br>