massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-4
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@@ -10,13 +10,11 @@
slot_flags = ITEM_SLOT_BELT
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 300)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
origin_tech = "engineering=1;combat=1"
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
tool_behaviour = TOOL_CROWBAR
@@ -117,7 +115,6 @@
/obj/item/crowbar/power
name = "jaws of life"
desc = "A compact and powerful industrial tool with a modular head. This one has a set of prying jaws attached, which are strong enough to pry open powered airlocks."
flags = CONDUCT
icon_state = "jaws_pry"
item_state = "jawsoflife"
belt_icon = "jaws"
@@ -126,7 +123,6 @@
usesound = 'sound/items/jaws_pry.ogg'
force = 15
toolspeed = 0.25
w_class = WEIGHT_CLASS_NORMAL
var/airlock_open_time = 100 // Time required to open powered airlocks
/obj/item/crowbar/power/Initialize(mapload)
-2
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@@ -10,11 +10,9 @@
slot_flags = ITEM_SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 300)
origin_tech = "engineering=1;combat=1"
attack_verb = list("attacked", "hammered", "smashed", "bludgeoned", "whacked")
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
tool_behaviour = TOOL_HAMMER
@@ -13,16 +13,11 @@
icon_state = "multitool"
belt_icon = "multitool"
flags = CONDUCT
force = 0
w_class = WEIGHT_CLASS_NORMAL
throwforce = 0
throw_range = 7
throw_speed = 3
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
materials = list(MAT_METAL = 300, MAT_GLASS = 140)
origin_tech = "magnets=1;engineering=2"
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
hitsound = 'sound/weapons/tap.ogg'
new_attack_chain = TRUE
@@ -170,7 +165,6 @@
return OBLITERATION
/obj/item/multitool/cyborg
name = "multitool"
desc = "An integrated multitool used for electrical maintenance, typically found in construction and engineering robots."
toolspeed = 0.5
@@ -16,7 +16,6 @@
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
@@ -33,7 +32,6 @@
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
/obj/item/screwdriver/nuke
name = "screwdriver"
desc = "A specialized screwdriver with an ultra-thin flathead tip, meant for accessing very specific machinery."
icon_state = "screwdriver_nuke"
belt_icon = "screwdriver_nuke"
-2
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@@ -14,13 +14,11 @@
throw_speed = 3
throw_range = 5
hitsound = "swing_hit"
w_class = WEIGHT_CLASS_NORMAL
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
origin_tech = "engineering=1;plasmatech=1"
tool_behaviour = TOOL_WELDER
toolspeed = 1
tool_enabled = FALSE
usesound = 'sound/items/welder.ogg'
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
@@ -9,7 +9,6 @@
force = 6
throwforce = 5
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 370)
origin_tech = "materials=1;engineering=1"
@@ -19,7 +18,6 @@
drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
sharp = TRUE
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
tool_behaviour = TOOL_WIRECUTTER
var/random_color = TRUE
@@ -107,7 +105,6 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/wirecutters/cyborg
name = "wirecutters"
desc = "A pair of integrated wirecutters used by construction and engineering robots."
toolspeed = 0.5
-1
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@@ -15,7 +15,6 @@
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
tool_behaviour = TOOL_WRENCH