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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
massive burndown (#29894)
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@@ -10,13 +10,11 @@
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slot_flags = ITEM_SLOT_BELT
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 300)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_CROWBAR
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@@ -117,7 +115,6 @@
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/obj/item/crowbar/power
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name = "jaws of life"
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desc = "A compact and powerful industrial tool with a modular head. This one has a set of prying jaws attached, which are strong enough to pry open powered airlocks."
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flags = CONDUCT
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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belt_icon = "jaws"
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@@ -126,7 +123,6 @@
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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var/airlock_open_time = 100 // Time required to open powered airlocks
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/obj/item/crowbar/power/Initialize(mapload)
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@@ -10,11 +10,9 @@
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slot_flags = ITEM_SLOT_BELT
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force = 10
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throwforce = 7
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 300)
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "hammered", "smashed", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_HAMMER
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@@ -13,16 +13,11 @@
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icon_state = "multitool"
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belt_icon = "multitool"
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flags = CONDUCT
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force = 0
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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materials = list(MAT_METAL = 300, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=2"
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toolspeed = 1
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tool_behaviour = TOOL_MULTITOOL
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hitsound = 'sound/weapons/tap.ogg'
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new_attack_chain = TRUE
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@@ -170,7 +165,6 @@
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return OBLITERATION
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/obj/item/multitool/cyborg
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name = "multitool"
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desc = "An integrated multitool used for electrical maintenance, typically found in construction and engineering robots."
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toolspeed = 0.5
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@@ -16,7 +16,6 @@
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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@@ -33,7 +32,6 @@
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RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
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/obj/item/screwdriver/nuke
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name = "screwdriver"
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desc = "A specialized screwdriver with an ultra-thin flathead tip, meant for accessing very specific machinery."
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icon_state = "screwdriver_nuke"
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belt_icon = "screwdriver_nuke"
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@@ -14,13 +14,11 @@
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throw_speed = 3
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throw_range = 5
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hitsound = "swing_hit"
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL = 400, MAT_GLASS = 100)
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origin_tech = "engineering=1;plasmatech=1"
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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tool_enabled = FALSE
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usesound = 'sound/items/welder.ogg'
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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@@ -9,7 +9,6 @@
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force = 6
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 370)
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origin_tech = "materials=1;engineering=1"
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@@ -19,7 +18,6 @@
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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sharp = TRUE
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_WIRECUTTER
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var/random_color = TRUE
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@@ -107,7 +105,6 @@
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/wirecutters/cyborg
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name = "wirecutters"
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desc = "A pair of integrated wirecutters used by construction and engineering robots."
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toolspeed = 0.5
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@@ -15,7 +15,6 @@
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_WRENCH
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