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massive burndown (#29894)
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@@ -2,9 +2,7 @@
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name = "plasma fire grenade"
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desc = "A compressed plasma grenade, used to start horrific plasma fires."
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origin_tech = "materials=3;magnets=4;syndicate=3"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "syndicate"
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item_state = "grenade"
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var/spawn_contents = LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS
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var/spawn_amount = 100
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@@ -33,9 +31,7 @@
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/obj/item/grenade/gluon
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desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also wet any nearby floors."
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name = "gluon grenade"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "gluon"
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item_state = "grenade"
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var/freeze_range = 4
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var/rad_damage = 1400
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var/stamina_damage = 30
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@@ -4,10 +4,7 @@
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/obj/item/grenade/bananade
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name = "bananade"
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desc = "A yellow grenade."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "banana"
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item_state = "grenade"
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var/deliveryamt = 8
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var/spawner_type = /obj/item/grown/bananapeel
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@@ -6,10 +6,8 @@
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name = "grenade casing"
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desc = "A do it yourself grenade casing!"
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icon_state = "chemg"
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item_state = "grenade"
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var/bomb_state = "chembomb"
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var/payload_name = null // used for spawned grenades
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w_class = WEIGHT_CLASS_SMALL
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force = 2
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var/prime_sound = 'sound/items/screwdriver2.ogg'
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var/stage = EMPTY
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@@ -394,7 +392,6 @@
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desc = "A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation."
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icon_state = "pyrog"
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origin_tech = "combat=4;engineering=4"
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affected_area = 3
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ignition_temp = 500 // This is enough to expose a hotspot.
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/// Intended for weaker, but longer lasting effects. Could have some interesting uses.
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@@ -2,8 +2,6 @@
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name = "Banana Grenade"
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desc = "HONK! brand Bananas. In a special applicator for rapid slipping of wide areas."
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icon_state = "banana"
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item_state = "grenade"
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w_class = WEIGHT_CLASS_SMALL
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force = 2.0
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var/stage = 0
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var/state = 0
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@@ -4,7 +4,6 @@
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/obj/item/grenade/clusterbuster
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name = "clusterbang"
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desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang"
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item_state = "flashbang"
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var/payload = /obj/item/grenade/flashbang/cluster
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@@ -39,7 +38,6 @@
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/obj/item/grenade/clusterbuster/segment
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name = "clusterbang bomblet"
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desc = "A bomblet released by a clusterbang. Better run!"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang_segment"
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/obj/item/grenade/clusterbuster/segment/Initialize(mapload, payload_type = /obj/item/grenade/flashbang/cluster)
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@@ -4,7 +4,6 @@
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name = "fragmentation grenade"
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desc = "A grenade with a specially designed casing that will launch lethal fragments in all directions upon detonation. Fire in the hole!"
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icon_state = "frag"
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item_state = "grenade"
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origin_tech = "materials=3;magnets=4"
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/// How much shrapnel the grenade will launch.
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var/shrapnel_contained = 20
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@@ -21,8 +20,6 @@
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name = "stingball grenade"
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desc = "A specialized less-lethal hand grenade used for police action. Launches hard rubber balls in all directions upon detonation."
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icon_state = "stinger"
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item_state = "grenade"
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det_time = 5 SECONDS
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modifiable_timer = FALSE
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shrapnel_contained = 50
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embedded_type = /obj/item/projectile/bullet/pellet/rubber/stinger
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@@ -3,16 +3,8 @@
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/obj/item/grenade/iedcasing
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name = "improvised firebomb"
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desc = "A sketchy improvised incendiary device."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "improvised_grenade"
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item_state = "grenade"
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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active = FALSE
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det_time = 5 SECONDS
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display_timer = FALSE
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modifiable_timer = FALSE
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var/list/times
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@@ -1,12 +1,10 @@
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/obj/item/grenade/smokebomb
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name = "smoke bomb"
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desc = "A grenade filled with chemical agents that will turn into a dense smoke when detonated, making it impossible to see through without specialised optics."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "smoke"
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det_time = 2 SECONDS
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modifiable_timer = FALSE
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item_state = "smoke"
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slot_flags = ITEM_SLOT_BELT
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var/datum/effect_system/smoke_spread/bad/smoke
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/obj/item/grenade/smokebomb/Initialize(mapload)
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@@ -1,9 +1,7 @@
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/obj/item/grenade/spawnergrenade
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name = "delivery grenade"
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desc = "Upon detonation, this will unleash an unspecified anomaly into the vicinity."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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item_state = "grenade"
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origin_tech = "materials=3;magnets=4"
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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@@ -35,7 +33,6 @@
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/obj/item/grenade/spawnergrenade/manhacks
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name = "viscerator delivery grenade"
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desc = "This grenade contains 5 viscerators, tiny flying drones with lethally sharp blades. Upon detonation, they will be deployed and begin searching the area for targets."
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spawner_type = /mob/living/simple_animal/hostile/viscerator
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deliveryamt = 5
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origin_tech = "materials=3;magnets=4;syndicate=3"
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@@ -1,9 +1,7 @@
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/obj/item/grenade/syndieminibomb
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name = "\improper Syndicate minibomb"
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desc = "A Syndicate-manufactured high-explosive grenade used to sow destruction and chaos."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "syndicate"
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item_state = "grenade"
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origin_tech = "materials=3;magnets=4;syndicate=3"
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var/explosion_cause = "Syndicate minibomb"
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