mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -91,9 +91,6 @@
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
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@@ -105,16 +102,12 @@
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*/
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/obj/structure/alien/resin/door
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name = "resin door"
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density = TRUE
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anchored = TRUE
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opacity = TRUE
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icon = 'icons/obj/smooth_structures/alien/resin_door.dmi'
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icon_state = "resin"
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base_icon_state = "resin"
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max_integrity = 60
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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damage_deflection = 0
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation_beta = RAD_MEDIUM_INSULATION
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rad_insulation_gamma = RAD_LIGHT_INSULATION
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@@ -234,7 +227,6 @@
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = TRUE
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density = FALSE
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plane = FLOOR_PLANE
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icon = 'icons/obj/smooth_structures/alien/weeds.dmi'
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icon_state = "weeds"
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@@ -373,7 +365,6 @@
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icon_state = null
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anchored = TRUE
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layer = ABOVE_WINDOW_LAYER
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plane = GAME_PLANE
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max_integrity = 15
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var/obj/structure/alien/weeds/weed
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@@ -428,9 +419,6 @@
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/obj/structure/alien/weeds/node
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name = "resin node"
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desc = "A large bulbous node pumping resin into the surface bellow it."
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icon = 'icons/obj/smooth_structures/alien/weeds.dmi'
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icon_state = "weeds"
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base_icon_state = "weeds"
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light_range = 1
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var/node_range = NODERANGE
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@@ -459,9 +447,7 @@
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name = "egg"
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desc = "A large mottled egg."
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icon_state = "egg_growing"
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density = FALSE
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anchored = TRUE
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max_integrity = 100
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integrity_failure = 5
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layer = MOB_LAYER
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flags_2 = CRITICAL_ATOM_2
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@@ -10,7 +10,6 @@
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icon = 'icons/obj/barsigns.dmi'
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icon_state = "off"
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req_access = list(ACCESS_BAR)
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max_integrity = 200
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integrity_failure = 160
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idle_power_consumption = 5
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active_power_consumption = 25
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@@ -272,7 +272,6 @@ LINEN BINS
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/obj/structure/bedsheetbin
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name = "linen bin"
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desc = "A linen bin. It looks rather cozy."
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = TRUE
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resistance_flags = FLAMMABLE
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@@ -10,7 +10,6 @@
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integrity_failure = 0
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open_sound = 'sound/machines/cardboard_box.ogg'
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close_sound = 'sound/machines/cardboard_box.ogg'
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open_sound_volume = 35
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close_sound_volume = 35
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material_drop = /obj/item/stack/sheet/cardboard
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/// How fast a mob can move inside this box.
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@@ -10,7 +10,6 @@
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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/obj/structure/closet/coffin/sarcophagus
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name = "sarcophagus"
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@@ -1,7 +1,6 @@
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/obj/structure/closet/athletic_mixed
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name = "athletic wardrobe"
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desc = "It's a storage unit for athletic wear."
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icon_state = "generic"
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closed_door_sprite = "mixed"
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/obj/structure/closet/athletic_mixed/populate_contents()
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@@ -41,7 +40,6 @@
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/obj/structure/closet/lasertag/red
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name = "red laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "generic"
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closed_door_sprite = "red"
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/obj/structure/closet/lasertag/red/populate_contents()
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@@ -57,7 +55,6 @@
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/obj/structure/closet/lasertag/blue
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name = "blue laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "generic"
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closed_door_sprite = "blue"
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/obj/structure/closet/lasertag/blue/populate_contents()
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@@ -7,7 +7,6 @@
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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max_integrity = 70
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/obj/structure/closet/cabinet/wizard
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@@ -34,12 +33,10 @@
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate1"
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anchored = FALSE
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/obj/structure/closet/gimmick/soviet
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name = "soviet surplus closet"
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desc = "A storage unit for surplus USSP equipment."
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icon_state = "syndicate1"
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/obj/structure/closet/gimmick/soviet/populate_contents()
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new /obj/item/clothing/head/sovietsidecap(src)
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@@ -12,7 +12,6 @@
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/obj/structure/closet/gmcloset
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name = "formal closet"
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desc = "It's a storage unit for formal clothing."
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icon_state = "generic"
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closed_door_sprite = "black"
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/obj/structure/closet/gmcloset/populate_contents()
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@@ -39,7 +38,6 @@
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/obj/structure/closet/chefcloset
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name = "chef's closet"
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desc = "It's a storage unit for foodservice garments."
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icon_state = "generic"
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closed_door_sprite = "black"
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@@ -67,7 +65,6 @@
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/obj/structure/closet/jcloset
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name = "custodial closet"
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desc = "It's a storage unit for janitorial clothes and gear."
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icon_state = "generic"
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closed_door_sprite = "mixed"
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@@ -8,7 +8,6 @@
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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/obj/structure/closet/secure_closet/bar/populate_contents()
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for(var/i in 1 to 10)
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@@ -29,7 +29,6 @@
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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/obj/structure/closet/secure_closet/personal/cabinet/populate_contents()
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new /obj/item/storage/backpack/satchel/withwallet( src )
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@@ -1,9 +1,7 @@
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/obj/structure/closet/secure_closet
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name = "secure locker"
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desc = "It's an immobile card-locked storage unit."
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icon = 'icons/obj/closet.dmi'
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icon_state = "secure"
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opened = FALSE
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locked = TRUE
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secure = TRUE
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can_be_emaged = TRUE
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@@ -4,7 +4,6 @@
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desc = "An incredibly lifelike marble carving."
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icon = 'icons/obj/statue.dmi'
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icon_state = "human_male"
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density = TRUE
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anchored = TRUE
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max_integrity = 0 //destroying the statue kills the mob within
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var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
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@@ -1,7 +1,6 @@
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/obj/structure/closet/wardrobe
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name = "wardrobe"
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desc = "It's a storage unit for standard-issue Nanotrasen attire."
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icon_state = "generic"
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closed_door_sprite = "blue"
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@@ -10,8 +10,6 @@
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var/rigged = FALSE
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open_sound = 'sound/machines/crate_open.ogg'
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close_sound = 'sound/machines/crate_close.ogg'
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open_sound_volume = 35
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close_sound_volume = 50
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var/obj/item/paper/manifest/manifest
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/// A list of beacon names that the crate will announce the arrival of, when delivered.
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var/list/announce_beacons = list()
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@@ -172,7 +170,6 @@
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max_integrity = 500
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armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 80, ACID = 80)
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damage_deflection = 25
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broken = FALSE
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locked = TRUE
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can_be_emaged = TRUE
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crate_value = 25 // rarer and cannot be crafted, bonus credits for exporting them
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@@ -11,7 +11,6 @@
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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/obj/structure/closet/critter/can_open()
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if(welded)
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@@ -21,7 +21,6 @@
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name = "emergency locker"
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desc = "A wall mounted locker with emergency supplies."
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icon_state = "emerg"
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door_anim_time = 0
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icon_closed = "emerg"
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icon_opened = "emerg_open"
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@@ -8,7 +8,6 @@
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face_while_pulling = FALSE
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layer = SHOWER_CLOSED_LAYER
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opacity = TRUE
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density = FALSE
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new_attack_chain = TRUE
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var/assembled = TRUE
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var/overlay_color = "#ffffff"
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@@ -72,7 +72,6 @@
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icon_state = "energy_ball"
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pixel_x = -32
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pixel_y = -32
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anchored = TRUE
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var/cycles = 0
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var/beepsound = 'sound/items/timer.ogg'
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var/deliberate = FALSE
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@@ -225,7 +225,6 @@
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/obj/structure/displaycase_chassis
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anchored = TRUE
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density = FALSE
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name = "display case chassis"
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desc = "The wooden base of a display case."
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icon = 'icons/obj/stationobjs.dmi'
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@@ -2,7 +2,6 @@
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name = "airlock assembly"
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icon = 'icons/obj/doors/airlocks/station/public.dmi'
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icon_state = "construction"
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anchored = FALSE
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density = TRUE
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max_integrity = 200
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cares_about_temperature = TRUE
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/engicart.dmi'
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icon_state = "cart"
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face_while_pulling = FALSE
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anchored = FALSE
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density = TRUE
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new_attack_chain = TRUE
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var/obj/item/stack/sheet/glass/my_glass = null
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@@ -9,7 +9,6 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher"
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anchored = TRUE
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density = FALSE
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max_integrity = 200
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integrity_failure = 50
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var/obj/item/extinguisher/has_extinguisher = null
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@@ -186,7 +186,6 @@
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base_icon_state = "reinforced_wall"
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walltype = /turf/simulated/wall/r_wall
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mineral = /obj/item/stack/sheet/plasteel
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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@@ -215,7 +214,6 @@
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walltype = /turf/simulated/wall/mineral/uranium
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var/active = FALSE
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var/last_event = 0
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
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@@ -235,7 +233,6 @@
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base_icon_state = "gold_wall"
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mineral = /obj/item/stack/sheet/mineral/gold
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walltype = /turf/simulated/wall/mineral/gold
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
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@@ -247,7 +244,6 @@
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base_icon_state = "silver_wall"
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mineral = /obj/item/stack/sheet/mineral/silver
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walltype = /turf/simulated/wall/mineral/silver
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
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@@ -259,7 +255,6 @@
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base_icon_state = "diamond_wall"
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mineral = /obj/item/stack/sheet/mineral/diamond
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walltype = /turf/simulated/wall/mineral/diamond
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
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max_integrity = 800
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@@ -273,7 +268,6 @@
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base_icon_state = "plasma_wall"
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mineral = /obj/item/stack/sheet/mineral/plasma
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walltype = /turf/simulated/wall/mineral/plasma
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
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cares_about_temperature = TRUE
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@@ -307,7 +301,6 @@
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base_icon_state = "abductor_wall"
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mineral = /obj/item/stack/sheet/mineral/abductor
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walltype = /turf/simulated/wall/mineral/abductor
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
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@@ -320,7 +313,6 @@
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base_icon_state = "bananium_wall"
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mineral = /obj/item/stack/sheet/mineral/bananium
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walltype = /turf/simulated/wall/mineral/bananium
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||||
smoothing_flags = SMOOTH_BITMASK
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||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
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||||
canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
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||||
@@ -332,7 +324,6 @@
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base_icon_state = "sandstone_wall"
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mineral = /obj/item/stack/sheet/mineral/sandstone
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||||
walltype = /turf/simulated/wall/mineral/sandstone
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||||
smoothing_flags = SMOOTH_BITMASK
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||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
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||||
canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
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||||
|
||||
@@ -344,7 +335,6 @@
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||||
base_icon_state = "wood_wall"
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||||
mineral = /obj/item/stack/sheet/wood
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||||
walltype = /turf/simulated/wall/mineral/wood
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||||
smoothing_flags = SMOOTH_BITMASK
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||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
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||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
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||||
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@@ -357,7 +347,6 @@
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mineral = /obj/item/stack/rods
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||||
mineral_amount = 5
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||||
walltype = /turf/simulated/wall/mineral/iron
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||||
smoothing_flags = SMOOTH_BITMASK
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||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
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||||
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
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||||
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||||
@@ -369,7 +358,6 @@
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||||
base_icon_state = "abductor_wall"
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||||
mineral = /obj/item/stack/sheet/mineral/abductor
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||||
walltype = /turf/simulated/wall/mineral/abductor
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||||
smoothing_flags = SMOOTH_BITMASK
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||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
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||||
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||||
@@ -380,7 +368,6 @@
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||||
base_icon_state = "plastinum_wall"
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||||
mineral = /obj/item/stack/sheet/mineral/titanium
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||||
walltype = /turf/simulated/wall/mineral/titanium
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||||
smoothing_flags = SMOOTH_BITMASK
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||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
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||||
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
|
||||
@@ -391,7 +378,6 @@
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||||
base_icon_state = "plastitanium_wall"
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||||
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
||||
walltype = /turf/simulated/wall/mineral/plastitanium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
|
||||
@@ -400,7 +386,6 @@
|
||||
icon = 'icons/turf/walls/backrooms_wall.dmi'
|
||||
icon_state = "backrooms_wall-0"
|
||||
base_icon_state = "backrooms_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BACKROOMS_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BACKROOMS_WALLS)
|
||||
|
||||
@@ -412,7 +397,6 @@
|
||||
base_icon_state = "clockwork_wall"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
mineral_amount = 1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BRASS_WALL)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BRASS_WALL)
|
||||
girder_type = /obj/structure/clockwork/wall_gear/displaced
|
||||
@@ -432,7 +416,6 @@
|
||||
icon_state = "smoothrocks-0"
|
||||
base_icon_state = "smoothrocks"
|
||||
color = COLOR_ANCIENT_ROCK
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_ASTEROID_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ASTEROID_WALLS)
|
||||
mineral = /obj/item/stack/ore/glass/basalt/ancient
|
||||
|
||||
@@ -191,7 +191,6 @@
|
||||
/obj/structure/fence/door/opened
|
||||
icon_state = "door_opened"
|
||||
open = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/fence/door/attack_hand(mob/user, list/modifiers)
|
||||
shock(user, 70)
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas
|
||||
name = "xmas tree"
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/dead
|
||||
@@ -47,7 +46,6 @@
|
||||
icon_state = pick("palm1","palm2")
|
||||
|
||||
/obj/structure/flora/tree/jungle
|
||||
name = "tree"
|
||||
icon_state = "tree"
|
||||
desc = "It's seriously hampering your view of the jungle."
|
||||
icon = 'icons/obj/flora/jungletrees.dmi'
|
||||
@@ -258,11 +256,9 @@
|
||||
desc = "Some greenery, how nice."
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
icon_state = "random-medium"
|
||||
anchored = FALSE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
force = 10
|
||||
throwforce = 13
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
/// Variable to track plant overlay on mob for later removal
|
||||
var/mutable_appearance/mob_overlay
|
||||
@@ -379,8 +375,6 @@
|
||||
|
||||
//Medium Plants
|
||||
/obj/item/kirbyplants/medium
|
||||
name = "potted plant"
|
||||
icon_state = "random-medium"
|
||||
desc = "An understated houseplant. In enclosed starships and space stations, a bit of greenery is good for morale."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
hideable = TRUE
|
||||
@@ -411,7 +405,6 @@
|
||||
/obj/item/kirbyplants/small
|
||||
name = "small potted plant"
|
||||
icon_state = "random-small"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
desc = "A small potted houseplant, for setting on tables and shelves."
|
||||
|
||||
/obj/item/kirbyplants/small/Initialize(mapload)
|
||||
@@ -491,7 +484,6 @@
|
||||
name = "corn stalk"
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
icon_state = "cornstalk1"
|
||||
anchored = FALSE
|
||||
layer = 5
|
||||
|
||||
/obj/structure/flora/corn_stalk/alt_1
|
||||
@@ -586,7 +578,6 @@
|
||||
icon_state = "rock"
|
||||
desc = "A pile of rocks."
|
||||
icon = 'icons/obj/flora/jungleflora.dmi'
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/flora/rock/jungle/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -620,11 +611,9 @@
|
||||
AddComponent(/datum/component/largetransparency, 0, 0, 0, 0)
|
||||
|
||||
/obj/structure/flora/rock/pile/largejungle
|
||||
name = "rocks"
|
||||
icon_state = "rocks1"
|
||||
base_icon_state = "rocks"
|
||||
icon = 'icons/obj/flora/largejungleflora.dmi'
|
||||
density = FALSE
|
||||
pixel_x = -16
|
||||
pixel_y = -16
|
||||
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "minibar"
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
opacity = FALSE
|
||||
var/deconstructible = TRUE
|
||||
|
||||
/obj/structure/fluff/wrench_act(mob/living/user, obj/item/I)
|
||||
@@ -74,7 +72,6 @@
|
||||
name = "Miracle"
|
||||
icon = 'icons/obj/hand_of_god_structures.dmi'
|
||||
icon_state = null
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/fluff/divine/nexus
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/structure/grille
|
||||
desc = "A flimsy framework of metal rods."
|
||||
name = "grille"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "grille"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
@@ -11,7 +10,6 @@
|
||||
layer = BELOW_OBJ_LAYER
|
||||
level = 3
|
||||
armor = list(MELEE = 50, BULLET = 70, LASER = 70, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 0, ACID = 0)
|
||||
max_integrity = 300
|
||||
integrity_failure = 100
|
||||
cares_about_temperature = TRUE
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
icon_state = "guillotine_raised"
|
||||
can_buckle = TRUE
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
buckle_lying = FALSE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
var/blade_status = GUILLOTINE_BLADE_RAISED
|
||||
|
||||
@@ -78,7 +78,6 @@
|
||||
icon_state = "holo_firelock"
|
||||
density = FALSE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
anchored = TRUE
|
||||
alpha = 150
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation_beta = RAD_LIGHT_INSULATION
|
||||
@@ -103,7 +102,6 @@
|
||||
/obj/structure/holosign/barrier/cyborg
|
||||
name = "Energy Field"
|
||||
desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
|
||||
density = TRUE
|
||||
max_integrity = 10
|
||||
allow_walk = FALSE
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
icon_state = "folded_wall"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/inflatable/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -22,7 +21,6 @@
|
||||
desc = "An inflated membrane. Do not puncture."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
opacity = FALSE
|
||||
max_integrity = 50
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
icon_state = "wall"
|
||||
@@ -85,7 +83,6 @@
|
||||
/obj/item/inflatable/door
|
||||
name = "inflatable door"
|
||||
desc = "A folded membrane which rapidly expands into a simple door on activation."
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
icon_state = "folded_door"
|
||||
|
||||
/obj/item/inflatable/door/attack_self__legacy__attackchain(mob/user)
|
||||
@@ -162,7 +159,6 @@
|
||||
/obj/item/inflatable/torn
|
||||
name = "torn inflatable wall"
|
||||
desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
icon_state = "folded_wall_torn"
|
||||
|
||||
/obj/item/inflatable/torn/attack_self__legacy__attackchain(mob/user)
|
||||
@@ -172,7 +168,6 @@
|
||||
/obj/item/inflatable/door/torn
|
||||
name = "torn inflatable door"
|
||||
desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
icon_state = "folded_door_torn"
|
||||
|
||||
/obj/item/inflatable/door/torn/attack_self__legacy__attackchain(mob/user)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
desc = "This is the alpha and omega of sanitation."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cart"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
face_while_pulling = FALSE
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/smooth_structures/lattice.dmi'
|
||||
icon_state = "lattice-255"
|
||||
base_icon_state = "lattice"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
|
||||
max_integrity = 50
|
||||
@@ -62,7 +61,6 @@
|
||||
icon_state = "catwalk-0"
|
||||
base_icon_state = "catwalk"
|
||||
number_of_rods = 2
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CATWALK, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CATWALK)
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
icon = 'icons/obj/lavaland/billboard.dmi'
|
||||
icon_state = "billboard"
|
||||
bound_width = 64
|
||||
bound_height = 32
|
||||
pixel_x = -2
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
@@ -11,7 +10,6 @@
|
||||
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
layer = EDGED_TURF_LAYER
|
||||
blocks_emissive = FALSE
|
||||
var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell")
|
||||
|
||||
/obj/structure/lavaland_billboard/Initialize(mapload)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/structure/ladder
|
||||
name = "shattered ladder"
|
||||
desc = "The shattered remnants of a ladder hanging over the pitch-black chasm, providing no safe route to the abyss beneath. Its fractured rungs suggest an inevitable plunge, as if the remainder might soon join the void."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "ladder"
|
||||
anchored = TRUE
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
|
||||
|
||||
move_resist = INFINITY // just killing it tears a massive hole in the ground, let's not move it
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
@@ -69,7 +68,6 @@ GLOBAL_LIST_EMPTY(tendrils)
|
||||
layer = TABLE_LAYER
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
|
||||
@@ -212,9 +212,7 @@
|
||||
open_sound = 'sound/effects/doorcreaky.ogg'
|
||||
close_sound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/wood
|
||||
hardness = 1
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
rad_insulation_beta = RAD_VERY_LIGHT_INSULATION
|
||||
|
||||
/obj/structure/mineral_door/wood/Initialize(mapload)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
desc = "Mirror mirror on the wall, who's the most robust of them all?"
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "mirror"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 200
|
||||
integrity_failure = 100
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "signpost"
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
new_attack_chain = TRUE
|
||||
var/writing = ""
|
||||
|
||||
@@ -84,7 +83,6 @@
|
||||
icon = 'icons/obj/ninjaobjects.dmi'
|
||||
icon_state = "teleconsole"
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/ninjatele/attack_hand(mob/user as mob)
|
||||
if(user.mind.special_role=="Ninja")
|
||||
|
||||
@@ -590,8 +590,6 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "crema_switch"
|
||||
resistance_flags = INDESTRUCTIBLE // could use a more elegant solution like being able to be rebuilt, broken and repaired, or by directly attaching the switch to the crematorium
|
||||
power_channel = PW_CHANNEL_EQUIPMENT
|
||||
power_state = IDLE_POWER_USE
|
||||
idle_power_consumption = 100
|
||||
active_power_consumption = 5000
|
||||
anchored = TRUE
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
|
||||
move_resist = INFINITY
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
|
||||
var/faction = list("hostile") // If you spawn auto-attacking mobs, make sure that their faction and the nest's is the same
|
||||
var/spawn_byproduct = list(/obj/item/stack/ore/glass, /obj/item/stack/ore/iron) // When mobs spawn, these items also spawn on top of the tunnel
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
desc = "A board for pinning important notices upon."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "noticeboard-5"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 150
|
||||
var/notices = 0
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "Completely impassable - or are they?"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "plasticflaps"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
layer = 4
|
||||
armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, rad = 100, fire = 50, acid = 50)
|
||||
|
||||
@@ -3,10 +3,8 @@
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "box_0"
|
||||
desc = "A frame to create a reflector.\n<span class='notice'>Use <b>5</b> sheets of <b>glass</b> to create a 1 way reflector.\nUse <b>10</b> sheets of <b>reinforced glass</b> to create a 2 way reflector.\nUse <b>1 diamond</b> to create a reflector cube.</span>"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
max_integrity = 50
|
||||
layer = 3
|
||||
var/finished = FALSE
|
||||
var/obj/item/stack/sheet/build_stack_type
|
||||
var/build_stack_amount
|
||||
|
||||
@@ -20,7 +20,6 @@ GLOBAL_LIST_EMPTY(safes)
|
||||
/obj/structure/safe
|
||||
name = "safe"
|
||||
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "safe"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
@@ -120,7 +120,6 @@ GLOBAL_LIST_INIT(shelf_colors, list("basic", "sci", "sup", "serv", "med", "sec",
|
||||
/obj/structure/gunrack
|
||||
name = "gun rack"
|
||||
desc = "A rack for stowing firearms."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "gunrack"
|
||||
layer = TABLE_LAYER
|
||||
density = TRUE
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/obj/structure/sign
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
anchored = TRUE
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
layer = NOT_HIGH_OBJ_LAYER
|
||||
max_integrity = 100
|
||||
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
|
||||
@@ -56,7 +54,6 @@
|
||||
name = "sign"
|
||||
desc = ""
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
var/sign_state = ""
|
||||
|
||||
@@ -383,8 +380,6 @@
|
||||
icon_state = "explosives"
|
||||
|
||||
/obj/structure/sign/explosives/alt
|
||||
name = "\improper HIGH EXPLOSIVES"
|
||||
desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
|
||||
icon_state = "explosives2"
|
||||
|
||||
/obj/structure/sign/magboots
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "snow"
|
||||
desc = "A crunchy layer of freshly fallen snow."
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = TURF_LAYER
|
||||
plane = FLOOR_PLANE
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "spirit_board"
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
var/used = FALSE
|
||||
var/cooldown = 0
|
||||
var/planchette = "A"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = ""
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
max_integrity = 100
|
||||
var/oreAmount = 5
|
||||
var/material_drop_type = /obj/item/stack/sheet/metal
|
||||
@@ -378,7 +377,6 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/cyberiad/center
|
||||
icon_state = "center"
|
||||
density = FALSE
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
desc = "This is used to lie in, sleep in or strap on."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "bed"
|
||||
dir = SOUTH
|
||||
can_buckle = TRUE
|
||||
anchored = TRUE
|
||||
buckle_lying = TRUE
|
||||
|
||||
@@ -4,14 +4,11 @@
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon = 'icons/obj/chairs.dmi'
|
||||
icon_state = "chair"
|
||||
layer = OBJ_LAYER
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE // you sit in a chair, not lay
|
||||
anchored = TRUE
|
||||
resistance_flags = NONE
|
||||
max_integrity = 250
|
||||
integrity_failure = 25
|
||||
buckle_offset = 0
|
||||
face_while_pulling = FALSE
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 1
|
||||
@@ -143,7 +140,6 @@
|
||||
|
||||
// Chair types
|
||||
/obj/structure/chair/light
|
||||
name = "chair"
|
||||
icon_state = "chair_greyscale"
|
||||
resistance_flags = FLAMMABLE
|
||||
item_chair = /obj/item/chair/light
|
||||
@@ -309,7 +305,6 @@
|
||||
|
||||
/obj/structure/chair/barber
|
||||
icon_state = "barber_chair"
|
||||
buildstackamount = 1
|
||||
item_chair = null
|
||||
|
||||
// Sofas
|
||||
@@ -318,9 +313,7 @@
|
||||
name = "sofa"
|
||||
icon_state = "sofamiddle"
|
||||
color = rgb(141,70,0) //this sprite and benches support coloring currently
|
||||
anchored = TRUE
|
||||
item_chair = null
|
||||
buildstackamount = 1
|
||||
var/image/armrest = null
|
||||
var/colorable = TRUE
|
||||
|
||||
@@ -377,7 +370,6 @@
|
||||
possible_dirs = 8
|
||||
|
||||
/obj/structure/chair/sofa/corp
|
||||
name = "sofa"
|
||||
desc = "Soft and cushy."
|
||||
icon_state = "corp_sofamiddle"
|
||||
color = null
|
||||
@@ -413,7 +405,6 @@
|
||||
desc = "An ornate pew fashioned from brass. It is even less comfortable than a regular pew, but it does radiate a pleasent warmth."
|
||||
icon_state = "clockwork_pew_middle"
|
||||
buildstacktype = /obj/item/stack/tile/brass
|
||||
buildstackamount = 5
|
||||
|
||||
/obj/structure/chair/sofa/pew/clockwork/left
|
||||
icon_state = "clockwork_pew_left"
|
||||
@@ -423,7 +414,6 @@
|
||||
|
||||
/obj/structure/chair/sofa/bench
|
||||
name = "bench"
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon_state = "bench_middle_mapping"
|
||||
base_icon_state = "bench_middle"
|
||||
///icon for the cover seat
|
||||
@@ -556,12 +546,10 @@
|
||||
|
||||
/obj/item/chair/stool
|
||||
name = "stool"
|
||||
icon = 'icons/obj/chairs.dmi'
|
||||
icon_state = "stool_toppled"
|
||||
item_state = "stool"
|
||||
force = 8
|
||||
throwforce = 8
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
origin_type = /obj/structure/chair/stool
|
||||
break_chance = 0 //It's too sturdy.
|
||||
force_unwielded = 8
|
||||
@@ -683,7 +671,6 @@
|
||||
icon_state = "brass_chair"
|
||||
max_integrity = 150
|
||||
buildstacktype = /obj/item/stack/tile/brass
|
||||
buildstackamount = 1
|
||||
item_chair = null
|
||||
var/turns = 0
|
||||
|
||||
|
||||
@@ -12,10 +12,7 @@
|
||||
/obj/structure/table_frame
|
||||
name = "table frame"
|
||||
desc = "Four metal legs with four framing rods for a table. You could easily pass through this."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "table_frame"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
|
||||
max_integrity = 100
|
||||
///The resource dropped when the table frame is destroyed or deconstructed
|
||||
@@ -109,7 +106,6 @@
|
||||
desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
|
||||
icon_state = "wood_frame"
|
||||
framestack = /obj/item/stack/sheet/wood
|
||||
framestackamount = 2
|
||||
resistance_flags = FLAMMABLE
|
||||
restrict_table_types = list(/obj/item/stack/tile/carpet = /obj/structure/table/wood/poker, /obj/item/stack/sheet/wood = /obj/item/stack/sheet/wood::table_type)
|
||||
|
||||
|
||||
@@ -806,7 +806,6 @@
|
||||
framestack = /obj/item/stack/tile/brass
|
||||
buildstack = /obj/item/stack/tile/brass
|
||||
framestackamount = 1
|
||||
buildstackamount = 1
|
||||
smoothing_groups = list(SMOOTH_GROUP_BRASS_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
|
||||
canSmoothWith = list(SMOOTH_GROUP_BRASS_TABLES)
|
||||
|
||||
@@ -1016,7 +1015,6 @@
|
||||
/obj/item/rack_parts
|
||||
name = "rack parts"
|
||||
desc = "Parts of a rack."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags = CONDUCT
|
||||
materials = list(MAT_METAL=2000)
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
icon = 'icons/obj/pipes/transit_tube_station.dmi'
|
||||
icon_state = "closed_station0"
|
||||
base_icon_state = "station0"
|
||||
exit_delay = 1
|
||||
enter_delay = 2
|
||||
density = TRUE
|
||||
uninstalled_type = /obj/structure/transit_tube_construction/station
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
desc = "A pneumatic tube that brings you from here to there."
|
||||
icon = 'icons/obj/pipes/transit_tube.dmi'
|
||||
icon_state = "straight"
|
||||
density = FALSE
|
||||
layer = 3.1
|
||||
anchored = TRUE
|
||||
var/list/tube_dirs = null
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
/obj/structure/transit_tube_construction
|
||||
name = "transit tube segment"
|
||||
desc = "An uninstalled piece of a transit tube network."
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
|
||||
icon = 'icons/obj/pipes/transit_tube_rpd.dmi'
|
||||
|
||||
@@ -140,4 +138,3 @@
|
||||
installed_type = /obj/structure/transit_tube/station/dispenser
|
||||
base_icon_state = "transit_dispenser_station"
|
||||
icon_state = "transit_dispenser_station"
|
||||
is_station = TRUE
|
||||
|
||||
@@ -280,8 +280,6 @@
|
||||
/obj/structure/transit_tube_pod/dispensed
|
||||
name = "temporary transit tube pod"
|
||||
desc = "Gets you from here to there, and no further."
|
||||
icon_state = "pod"
|
||||
occupied_icon_state = "pod_occupied"
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod/dispensed/outside_tube()
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "toilet00"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/open = FALSE //if the lid is up
|
||||
var/cistern = FALSE //if the cistern bit is open
|
||||
@@ -237,7 +236,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/structure/toilet, 8, -8, 0, 0)
|
||||
desc = "The HU-452, an experimental urinal."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "urinal"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
new_attack_chain = TRUE
|
||||
|
||||
@@ -301,7 +299,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/structure/toilet, 8, -8, 0, 0)
|
||||
desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "shower"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
power_state = NO_POWER_USE
|
||||
///Is the shower on or off?
|
||||
@@ -310,7 +307,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/structure/toilet, 8, -8, 0, 0)
|
||||
var/current_temperature = SHOWER_NORMAL
|
||||
///What sound will be played on loop when the shower is on and pouring water.
|
||||
var/datum/looping_sound/showering/soundloop
|
||||
new_attack_chain = TRUE
|
||||
|
||||
MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/machinery/shower, 16, -5, 0, 0)
|
||||
|
||||
@@ -351,7 +347,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/machinery/shower, 16, -5, 0, 0)
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "mist"
|
||||
layer = FLY_LAYER
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/machinery/shower/attack_hand(mob/M)
|
||||
|
||||
@@ -16,10 +16,7 @@
|
||||
name = "windoor assembly"
|
||||
icon_state = "l_windoor_assembly01"
|
||||
desc = "A small glass and wire assembly for windoors."
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
dir = NORTH
|
||||
max_integrity = 300
|
||||
var/ini_dir
|
||||
var/obj/item/airlock_electronics/electronics
|
||||
var/created_name
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
anchored = TRUE
|
||||
flags = ON_BORDER
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
receive_ricochet_chance_mod = 0.5
|
||||
can_be_unanchored = TRUE
|
||||
max_integrity = 25
|
||||
@@ -546,7 +545,6 @@
|
||||
/obj/structure/window/reinforced/tinted/frosted
|
||||
name = "frosted window"
|
||||
desc = "It looks rather strong and frosted over. Looks like it might take a few less hits then a normal reinforced window."
|
||||
icon_state = "twindow"
|
||||
max_integrity = 30
|
||||
|
||||
/obj/structure/window/reinforced/polarized
|
||||
|
||||
Reference in New Issue
Block a user