massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-14
View File
@@ -91,9 +91,6 @@
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
@@ -105,16 +102,12 @@
*/
/obj/structure/alien/resin/door
name = "resin door"
density = TRUE
anchored = TRUE
opacity = TRUE
icon = 'icons/obj/smooth_structures/alien/resin_door.dmi'
icon_state = "resin"
base_icon_state = "resin"
max_integrity = 60
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
damage_deflection = 0
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
rad_insulation_beta = RAD_MEDIUM_INSULATION
rad_insulation_gamma = RAD_LIGHT_INSULATION
@@ -234,7 +227,6 @@
name = "resin floor"
desc = "A thick resin surface covers the floor."
anchored = TRUE
density = FALSE
plane = FLOOR_PLANE
icon = 'icons/obj/smooth_structures/alien/weeds.dmi'
icon_state = "weeds"
@@ -373,7 +365,6 @@
icon_state = null
anchored = TRUE
layer = ABOVE_WINDOW_LAYER
plane = GAME_PLANE
max_integrity = 15
var/obj/structure/alien/weeds/weed
@@ -428,9 +419,6 @@
/obj/structure/alien/weeds/node
name = "resin node"
desc = "A large bulbous node pumping resin into the surface bellow it."
icon = 'icons/obj/smooth_structures/alien/weeds.dmi'
icon_state = "weeds"
base_icon_state = "weeds"
light_range = 1
var/node_range = NODERANGE
@@ -459,9 +447,7 @@
name = "egg"
desc = "A large mottled egg."
icon_state = "egg_growing"
density = FALSE
anchored = TRUE
max_integrity = 100
integrity_failure = 5
layer = MOB_LAYER
flags_2 = CRITICAL_ATOM_2
-1
View File
@@ -10,7 +10,6 @@
icon = 'icons/obj/barsigns.dmi'
icon_state = "off"
req_access = list(ACCESS_BAR)
max_integrity = 200
integrity_failure = 160
idle_power_consumption = 5
active_power_consumption = 25
@@ -272,7 +272,6 @@ LINEN BINS
/obj/structure/bedsheetbin
name = "linen bin"
desc = "A linen bin. It looks rather cozy."
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
anchored = TRUE
resistance_flags = FLAMMABLE
@@ -10,7 +10,6 @@
integrity_failure = 0
open_sound = 'sound/machines/cardboard_box.ogg'
close_sound = 'sound/machines/cardboard_box.ogg'
open_sound_volume = 35
close_sound_volume = 35
material_drop = /obj/item/stack/sheet/cardboard
/// How fast a mob can move inside this box.
@@ -10,7 +10,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/coffin/sarcophagus
name = "sarcophagus"
@@ -1,7 +1,6 @@
/obj/structure/closet/athletic_mixed
name = "athletic wardrobe"
desc = "It's a storage unit for athletic wear."
icon_state = "generic"
closed_door_sprite = "mixed"
/obj/structure/closet/athletic_mixed/populate_contents()
@@ -41,7 +40,6 @@
/obj/structure/closet/lasertag/red
name = "red laser tag equipment"
desc = "It's a storage unit for laser tag equipment."
icon_state = "generic"
closed_door_sprite = "red"
/obj/structure/closet/lasertag/red/populate_contents()
@@ -57,7 +55,6 @@
/obj/structure/closet/lasertag/blue
name = "blue laser tag equipment"
desc = "It's a storage unit for laser tag equipment."
icon_state = "generic"
closed_door_sprite = "blue"
/obj/structure/closet/lasertag/blue/populate_contents()
@@ -7,7 +7,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
max_integrity = 70
/obj/structure/closet/cabinet/wizard
@@ -34,12 +33,10 @@
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
icon_state = "syndicate1"
anchored = FALSE
/obj/structure/closet/gimmick/soviet
name = "soviet surplus closet"
desc = "A storage unit for surplus USSP equipment."
icon_state = "syndicate1"
/obj/structure/closet/gimmick/soviet/populate_contents()
new /obj/item/clothing/head/sovietsidecap(src)
@@ -12,7 +12,6 @@
/obj/structure/closet/gmcloset
name = "formal closet"
desc = "It's a storage unit for formal clothing."
icon_state = "generic"
closed_door_sprite = "black"
/obj/structure/closet/gmcloset/populate_contents()
@@ -39,7 +38,6 @@
/obj/structure/closet/chefcloset
name = "chef's closet"
desc = "It's a storage unit for foodservice garments."
icon_state = "generic"
closed_door_sprite = "black"
@@ -67,7 +65,6 @@
/obj/structure/closet/jcloset
name = "custodial closet"
desc = "It's a storage unit for janitorial clothes and gear."
icon_state = "generic"
closed_door_sprite = "mixed"
@@ -8,7 +8,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/bar/populate_contents()
for(var/i in 1 to 10)
@@ -29,7 +29,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/personal/cabinet/populate_contents()
new /obj/item/storage/backpack/satchel/withwallet( src )
@@ -1,9 +1,7 @@
/obj/structure/closet/secure_closet
name = "secure locker"
desc = "It's an immobile card-locked storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "secure"
opened = FALSE
locked = TRUE
secure = TRUE
can_be_emaged = TRUE
@@ -4,7 +4,6 @@
desc = "An incredibly lifelike marble carving."
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
density = TRUE
anchored = TRUE
max_integrity = 0 //destroying the statue kills the mob within
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
@@ -1,7 +1,6 @@
/obj/structure/closet/wardrobe
name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_state = "generic"
closed_door_sprite = "blue"
@@ -10,8 +10,6 @@
var/rigged = FALSE
open_sound = 'sound/machines/crate_open.ogg'
close_sound = 'sound/machines/crate_close.ogg'
open_sound_volume = 35
close_sound_volume = 50
var/obj/item/paper/manifest/manifest
/// A list of beacon names that the crate will announce the arrival of, when delivered.
var/list/announce_beacons = list()
@@ -172,7 +170,6 @@
max_integrity = 500
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 80, ACID = 80)
damage_deflection = 25
broken = FALSE
locked = TRUE
can_be_emaged = TRUE
crate_value = 25 // rarer and cannot be crafted, bonus credits for exporting them
@@ -11,7 +11,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/critter/can_open()
if(welded)
@@ -21,7 +21,6 @@
name = "emergency locker"
desc = "A wall mounted locker with emergency supplies."
icon_state = "emerg"
door_anim_time = 0
icon_closed = "emerg"
icon_opened = "emerg_open"
-1
View File
@@ -8,7 +8,6 @@
face_while_pulling = FALSE
layer = SHOWER_CLOSED_LAYER
opacity = TRUE
density = FALSE
new_attack_chain = TRUE
var/assembled = TRUE
var/overlay_color = "#ffffff"
@@ -72,7 +72,6 @@
icon_state = "energy_ball"
pixel_x = -32
pixel_y = -32
anchored = TRUE
var/cycles = 0
var/beepsound = 'sound/items/timer.ogg'
var/deliberate = FALSE
@@ -225,7 +225,6 @@
/obj/structure/displaycase_chassis
anchored = TRUE
density = FALSE
name = "display case chassis"
desc = "The wooden base of a display case."
icon = 'icons/obj/stationobjs.dmi'
@@ -2,7 +2,6 @@
name = "airlock assembly"
icon = 'icons/obj/doors/airlocks/station/public.dmi'
icon_state = "construction"
anchored = FALSE
density = TRUE
max_integrity = 200
cares_about_temperature = TRUE
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/engicart.dmi'
icon_state = "cart"
face_while_pulling = FALSE
anchored = FALSE
density = TRUE
new_attack_chain = TRUE
var/obj/item/stack/sheet/glass/my_glass = null
@@ -9,7 +9,6 @@
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher"
anchored = TRUE
density = FALSE
max_integrity = 200
integrity_failure = 50
var/obj/item/extinguisher/has_extinguisher = null
@@ -186,7 +186,6 @@
base_icon_state = "reinforced_wall"
walltype = /turf/simulated/wall/r_wall
mineral = /obj/item/stack/sheet/plasteel
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
@@ -215,7 +214,6 @@
walltype = /turf/simulated/wall/mineral/uranium
var/active = FALSE
var/last_event = 0
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
@@ -235,7 +233,6 @@
base_icon_state = "gold_wall"
mineral = /obj/item/stack/sheet/mineral/gold
walltype = /turf/simulated/wall/mineral/gold
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
@@ -247,7 +244,6 @@
base_icon_state = "silver_wall"
mineral = /obj/item/stack/sheet/mineral/silver
walltype = /turf/simulated/wall/mineral/silver
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
@@ -259,7 +255,6 @@
base_icon_state = "diamond_wall"
mineral = /obj/item/stack/sheet/mineral/diamond
walltype = /turf/simulated/wall/mineral/diamond
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
max_integrity = 800
@@ -273,7 +268,6 @@
base_icon_state = "plasma_wall"
mineral = /obj/item/stack/sheet/mineral/plasma
walltype = /turf/simulated/wall/mineral/plasma
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
cares_about_temperature = TRUE
@@ -307,7 +301,6 @@
base_icon_state = "abductor_wall"
mineral = /obj/item/stack/sheet/mineral/abductor
walltype = /turf/simulated/wall/mineral/abductor
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
@@ -320,7 +313,6 @@
base_icon_state = "bananium_wall"
mineral = /obj/item/stack/sheet/mineral/bananium
walltype = /turf/simulated/wall/mineral/bananium
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
@@ -332,7 +324,6 @@
base_icon_state = "sandstone_wall"
mineral = /obj/item/stack/sheet/mineral/sandstone
walltype = /turf/simulated/wall/mineral/sandstone
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
@@ -344,7 +335,6 @@
base_icon_state = "wood_wall"
mineral = /obj/item/stack/sheet/wood
walltype = /turf/simulated/wall/mineral/wood
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
@@ -357,7 +347,6 @@
mineral = /obj/item/stack/rods
mineral_amount = 5
walltype = /turf/simulated/wall/mineral/iron
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
@@ -369,7 +358,6 @@
base_icon_state = "abductor_wall"
mineral = /obj/item/stack/sheet/mineral/abductor
walltype = /turf/simulated/wall/mineral/abductor
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
@@ -380,7 +368,6 @@
base_icon_state = "plastinum_wall"
mineral = /obj/item/stack/sheet/mineral/titanium
walltype = /turf/simulated/wall/mineral/titanium
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
@@ -391,7 +378,6 @@
base_icon_state = "plastitanium_wall"
mineral = /obj/item/stack/sheet/mineral/plastitanium
walltype = /turf/simulated/wall/mineral/plastitanium
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
@@ -400,7 +386,6 @@
icon = 'icons/turf/walls/backrooms_wall.dmi'
icon_state = "backrooms_wall-0"
base_icon_state = "backrooms_wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BACKROOMS_WALLS)
canSmoothWith = list(SMOOTH_GROUP_BACKROOMS_WALLS)
@@ -412,7 +397,6 @@
base_icon_state = "clockwork_wall"
resistance_flags = FIRE_PROOF | ACID_PROOF
mineral_amount = 1
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BRASS_WALL)
canSmoothWith = list(SMOOTH_GROUP_BRASS_WALL)
girder_type = /obj/structure/clockwork/wall_gear/displaced
@@ -432,7 +416,6 @@
icon_state = "smoothrocks-0"
base_icon_state = "smoothrocks"
color = COLOR_ANCIENT_ROCK
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ASTEROID_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ASTEROID_WALLS)
mineral = /obj/item/stack/ore/glass/basalt/ancient
-1
View File
@@ -191,7 +191,6 @@
/obj/structure/fence/door/opened
icon_state = "door_opened"
open = TRUE
density = TRUE
/obj/structure/fence/door/attack_hand(mob/user, list/modifiers)
shock(user, 70)
-11
View File
@@ -26,7 +26,6 @@
/obj/structure/flora/tree/pine/xmas
name = "xmas tree"
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_c"
/obj/structure/flora/tree/dead
@@ -47,7 +46,6 @@
icon_state = pick("palm1","palm2")
/obj/structure/flora/tree/jungle
name = "tree"
icon_state = "tree"
desc = "It's seriously hampering your view of the jungle."
icon = 'icons/obj/flora/jungletrees.dmi'
@@ -258,11 +256,9 @@
desc = "Some greenery, how nice."
icon = 'icons/obj/flora/plants.dmi'
icon_state = "random-medium"
anchored = FALSE
layer = ABOVE_MOB_LAYER
force = 10
throwforce = 13
throw_speed = 2
throw_range = 4
/// Variable to track plant overlay on mob for later removal
var/mutable_appearance/mob_overlay
@@ -379,8 +375,6 @@
//Medium Plants
/obj/item/kirbyplants/medium
name = "potted plant"
icon_state = "random-medium"
desc = "An understated houseplant. In enclosed starships and space stations, a bit of greenery is good for morale."
w_class = WEIGHT_CLASS_BULKY
hideable = TRUE
@@ -411,7 +405,6 @@
/obj/item/kirbyplants/small
name = "small potted plant"
icon_state = "random-small"
w_class = WEIGHT_CLASS_NORMAL
desc = "A small potted houseplant, for setting on tables and shelves."
/obj/item/kirbyplants/small/Initialize(mapload)
@@ -491,7 +484,6 @@
name = "corn stalk"
icon = 'icons/obj/flora/plants.dmi'
icon_state = "cornstalk1"
anchored = FALSE
layer = 5
/obj/structure/flora/corn_stalk/alt_1
@@ -586,7 +578,6 @@
icon_state = "rock"
desc = "A pile of rocks."
icon = 'icons/obj/flora/jungleflora.dmi'
density = FALSE
/obj/structure/flora/rock/jungle/Initialize(mapload)
. = ..()
@@ -620,11 +611,9 @@
AddComponent(/datum/component/largetransparency, 0, 0, 0, 0)
/obj/structure/flora/rock/pile/largejungle
name = "rocks"
icon_state = "rocks1"
base_icon_state = "rocks"
icon = 'icons/obj/flora/largejungleflora.dmi'
density = FALSE
pixel_x = -16
pixel_y = -16
-3
View File
@@ -6,8 +6,6 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "minibar"
anchored = TRUE
density = FALSE
opacity = FALSE
var/deconstructible = TRUE
/obj/structure/fluff/wrench_act(mob/living/user, obj/item/I)
@@ -74,7 +72,6 @@
name = "Miracle"
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = null
anchored = TRUE
density = TRUE
/obj/structure/fluff/divine/nexus
-2
View File
@@ -1,7 +1,6 @@
/obj/structure/grille
desc = "A flimsy framework of metal rods."
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
density = TRUE
anchored = TRUE
@@ -11,7 +10,6 @@
layer = BELOW_OBJ_LAYER
level = 3
armor = list(MELEE = 50, BULLET = 70, LASER = 70, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 0, ACID = 0)
max_integrity = 300
integrity_failure = 100
cares_about_temperature = TRUE
rad_insulation_beta = RAD_BETA_BLOCKER
@@ -19,7 +19,6 @@
icon_state = "guillotine_raised"
can_buckle = TRUE
anchored = TRUE
density = FALSE
buckle_lying = FALSE
layer = ABOVE_MOB_LAYER
var/blade_status = GUILLOTINE_BLADE_RAISED
@@ -78,7 +78,6 @@
icon_state = "holo_firelock"
density = FALSE
layer = ABOVE_MOB_LAYER
anchored = TRUE
alpha = 150
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
rad_insulation_beta = RAD_LIGHT_INSULATION
@@ -103,7 +102,6 @@
/obj/structure/holosign/barrier/cyborg
name = "Energy Field"
desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
density = TRUE
max_integrity = 10
allow_walk = FALSE
@@ -3,7 +3,6 @@
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_wall"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/inflatable/examine(mob/user)
. = ..()
@@ -22,7 +21,6 @@
desc = "An inflated membrane. Do not puncture."
density = TRUE
anchored = TRUE
opacity = FALSE
max_integrity = 50
icon = 'icons/obj/inflatable.dmi'
icon_state = "wall"
@@ -85,7 +83,6 @@
/obj/item/inflatable/door
name = "inflatable door"
desc = "A folded membrane which rapidly expands into a simple door on activation."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_door"
/obj/item/inflatable/door/attack_self__legacy__attackchain(mob/user)
@@ -162,7 +159,6 @@
/obj/item/inflatable/torn
name = "torn inflatable wall"
desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_wall_torn"
/obj/item/inflatable/torn/attack_self__legacy__attackchain(mob/user)
@@ -172,7 +168,6 @@
/obj/item/inflatable/door/torn
name = "torn inflatable door"
desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_door_torn"
/obj/item/inflatable/door/torn/attack_self__legacy__attackchain(mob/user)
-1
View File
@@ -5,7 +5,6 @@
desc = "This is the alpha and omega of sanitation."
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
anchored = FALSE
density = TRUE
face_while_pulling = FALSE
container_type = OPENCONTAINER
-2
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice-255"
base_icon_state = "lattice"
density = FALSE
anchored = TRUE
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
max_integrity = 50
@@ -62,7 +61,6 @@
icon_state = "catwalk-0"
base_icon_state = "catwalk"
number_of_rods = 2
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_CATWALK, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CATWALK)
@@ -3,7 +3,6 @@
icon = 'icons/obj/lavaland/billboard.dmi'
icon_state = "billboard"
bound_width = 64
bound_height = 32
pixel_x = -2
anchored = TRUE
density = TRUE
@@ -11,7 +10,6 @@
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
resistance_flags = LAVA_PROOF | FIRE_PROOF
layer = EDGED_TURF_LAYER
blocks_emissive = FALSE
var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell")
/obj/structure/lavaland_billboard/Initialize(mapload)
@@ -1,6 +1,5 @@
/obj/structure/ladder
name = "shattered ladder"
desc = "The shattered remnants of a ladder hanging over the pitch-black chasm, providing no safe route to the abyss beneath. Its fractured rungs suggest an inevitable plunge, as if the remainder might soon join the void."
icon = 'icons/obj/structures.dmi'
icon_state = "ladder"
anchored = TRUE
@@ -12,7 +12,6 @@
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
move_resist = INFINITY // just killing it tears a massive hole in the ground, let's not move it
anchored = TRUE
resistance_flags = FIRE_PROOF | LAVA_PROOF
var/obj/effect/light_emitter/tendril/emitted_light
@@ -69,7 +68,6 @@ GLOBAL_LIST_EMPTY(tendrils)
layer = TABLE_LAYER
icon = 'icons/mob/nest.dmi'
icon_state = "tendril"
anchored = TRUE
density = TRUE
var/obj/effect/light_emitter/tendril/emitted_light
@@ -212,9 +212,7 @@
open_sound = 'sound/effects/doorcreaky.ogg'
close_sound = 'sound/effects/doorcreaky.ogg'
sheetType = /obj/item/stack/sheet/wood
hardness = 1
resistance_flags = FLAMMABLE
max_integrity = 200
rad_insulation_beta = RAD_VERY_LIGHT_INSULATION
/obj/structure/mineral_door/wood/Initialize(mapload)
-1
View File
@@ -4,7 +4,6 @@
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = FALSE
anchored = TRUE
max_integrity = 200
integrity_failure = 100
@@ -10,7 +10,6 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "signpost"
anchored = TRUE
density = FALSE
new_attack_chain = TRUE
var/writing = ""
@@ -84,7 +83,6 @@
icon = 'icons/obj/ninjaobjects.dmi'
icon_state = "teleconsole"
anchored = TRUE
density = FALSE
/obj/structure/ninjatele/attack_hand(mob/user as mob)
if(user.mind.special_role=="Ninja")
-2
View File
@@ -590,8 +590,6 @@ GLOBAL_LIST_EMPTY(crematoriums)
icon = 'icons/obj/power.dmi'
icon_state = "crema_switch"
resistance_flags = INDESTRUCTIBLE // could use a more elegant solution like being able to be rebuilt, broken and repaired, or by directly attaching the switch to the crematorium
power_channel = PW_CHANNEL_EQUIPMENT
power_state = IDLE_POWER_USE
idle_power_consumption = 100
active_power_consumption = 5000
anchored = TRUE
-1
View File
@@ -15,7 +15,6 @@
move_resist = INFINITY
anchored = TRUE
density = FALSE
var/faction = list("hostile") // If you spawn auto-attacking mobs, make sure that their faction and the nest's is the same
var/spawn_byproduct = list(/obj/item/stack/ore/glass, /obj/item/stack/ore/iron) // When mobs spawn, these items also spawn on top of the tunnel
@@ -16,7 +16,6 @@
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "noticeboard-5"
density = FALSE
anchored = TRUE
max_integrity = 150
var/notices = 0
@@ -3,7 +3,6 @@
desc = "Completely impassable - or are they?"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "plasticflaps"
density = FALSE
anchored = TRUE
layer = 4
armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, rad = 100, fire = 50, acid = 50)
@@ -3,10 +3,8 @@
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
desc = "A frame to create a reflector.\n<span class='notice'>Use <b>5</b> sheets of <b>glass</b> to create a 1 way reflector.\nUse <b>10</b> sheets of <b>reinforced glass</b> to create a 2 way reflector.\nUse <b>1 diamond</b> to create a reflector cube.</span>"
anchored = FALSE
density = TRUE
max_integrity = 50
layer = 3
var/finished = FALSE
var/obj/item/stack/sheet/build_stack_type
var/build_stack_amount
-1
View File
@@ -20,7 +20,6 @@ GLOBAL_LIST_EMPTY(safes)
/obj/structure/safe
name = "safe"
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
anchored = TRUE
density = TRUE
-1
View File
@@ -120,7 +120,6 @@ GLOBAL_LIST_INIT(shelf_colors, list("basic", "sci", "sup", "serv", "med", "sec",
/obj/structure/gunrack
name = "gun rack"
desc = "A rack for stowing firearms."
icon = 'icons/obj/structures.dmi'
icon_state = "gunrack"
layer = TABLE_LAYER
density = TRUE
-5
View File
@@ -1,8 +1,6 @@
/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = TRUE
opacity = FALSE
density = FALSE
layer = NOT_HIGH_OBJ_LAYER
max_integrity = 100
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
@@ -56,7 +54,6 @@
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/sign_state = ""
@@ -383,8 +380,6 @@
icon_state = "explosives"
/obj/structure/sign/explosives/alt
name = "\improper HIGH EXPLOSIVES"
desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
icon_state = "explosives2"
/obj/structure/sign/magboots
-1
View File
@@ -2,7 +2,6 @@
name = "snow"
desc = "A crunchy layer of freshly fallen snow."
anchored = TRUE
density = FALSE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon = 'icons/turf/snow.dmi'
@@ -4,7 +4,6 @@
icon = 'icons/obj/objects.dmi'
icon_state = "spirit_board"
density = TRUE
anchored = FALSE
var/used = FALSE
var/cooldown = 0
var/planchette = "A"
-2
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/statue.dmi'
icon_state = ""
density = TRUE
anchored = FALSE
max_integrity = 100
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
@@ -378,7 +377,6 @@
return ..()
/obj/structure/statue/cyberiad/center
icon_state = "center"
density = FALSE
layer = ABOVE_ALL_MOB_LAYER
@@ -14,7 +14,6 @@
desc = "This is used to lie in, sleep in or strap on."
icon = 'icons/obj/objects.dmi'
icon_state = "bed"
dir = SOUTH
can_buckle = TRUE
anchored = TRUE
buckle_lying = TRUE
@@ -4,14 +4,11 @@
desc = "You sit in this. Either by will or force."
icon = 'icons/obj/chairs.dmi'
icon_state = "chair"
layer = OBJ_LAYER
can_buckle = TRUE
buckle_lying = FALSE // you sit in a chair, not lay
anchored = TRUE
resistance_flags = NONE
max_integrity = 250
integrity_failure = 25
buckle_offset = 0
face_while_pulling = FALSE
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 1
@@ -143,7 +140,6 @@
// Chair types
/obj/structure/chair/light
name = "chair"
icon_state = "chair_greyscale"
resistance_flags = FLAMMABLE
item_chair = /obj/item/chair/light
@@ -309,7 +305,6 @@
/obj/structure/chair/barber
icon_state = "barber_chair"
buildstackamount = 1
item_chair = null
// Sofas
@@ -318,9 +313,7 @@
name = "sofa"
icon_state = "sofamiddle"
color = rgb(141,70,0) //this sprite and benches support coloring currently
anchored = TRUE
item_chair = null
buildstackamount = 1
var/image/armrest = null
var/colorable = TRUE
@@ -377,7 +370,6 @@
possible_dirs = 8
/obj/structure/chair/sofa/corp
name = "sofa"
desc = "Soft and cushy."
icon_state = "corp_sofamiddle"
color = null
@@ -413,7 +405,6 @@
desc = "An ornate pew fashioned from brass. It is even less comfortable than a regular pew, but it does radiate a pleasent warmth."
icon_state = "clockwork_pew_middle"
buildstacktype = /obj/item/stack/tile/brass
buildstackamount = 5
/obj/structure/chair/sofa/pew/clockwork/left
icon_state = "clockwork_pew_left"
@@ -423,7 +414,6 @@
/obj/structure/chair/sofa/bench
name = "bench"
desc = "You sit in this. Either by will or force."
icon_state = "bench_middle_mapping"
base_icon_state = "bench_middle"
///icon for the cover seat
@@ -556,12 +546,10 @@
/obj/item/chair/stool
name = "stool"
icon = 'icons/obj/chairs.dmi'
icon_state = "stool_toppled"
item_state = "stool"
force = 8
throwforce = 8
w_class = WEIGHT_CLASS_HUGE
origin_type = /obj/structure/chair/stool
break_chance = 0 //It's too sturdy.
force_unwielded = 8
@@ -683,7 +671,6 @@
icon_state = "brass_chair"
max_integrity = 150
buildstacktype = /obj/item/stack/tile/brass
buildstackamount = 1
item_chair = null
var/turns = 0
@@ -12,10 +12,7 @@
/obj/structure/table_frame
name = "table frame"
desc = "Four metal legs with four framing rods for a table. You could easily pass through this."
icon = 'icons/obj/structures.dmi'
icon_state = "table_frame"
density = FALSE
anchored = FALSE
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
max_integrity = 100
///The resource dropped when the table frame is destroyed or deconstructed
@@ -109,7 +106,6 @@
desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
icon_state = "wood_frame"
framestack = /obj/item/stack/sheet/wood
framestackamount = 2
resistance_flags = FLAMMABLE
restrict_table_types = list(/obj/item/stack/tile/carpet = /obj/structure/table/wood/poker, /obj/item/stack/sheet/wood = /obj/item/stack/sheet/wood::table_type)
@@ -806,7 +806,6 @@
framestack = /obj/item/stack/tile/brass
buildstack = /obj/item/stack/tile/brass
framestackamount = 1
buildstackamount = 1
smoothing_groups = list(SMOOTH_GROUP_BRASS_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
canSmoothWith = list(SMOOTH_GROUP_BRASS_TABLES)
@@ -1016,7 +1015,6 @@
/obj/item/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = CONDUCT
materials = list(MAT_METAL=2000)
@@ -12,7 +12,6 @@
icon = 'icons/obj/pipes/transit_tube_station.dmi'
icon_state = "closed_station0"
base_icon_state = "station0"
exit_delay = 1
enter_delay = 2
density = TRUE
uninstalled_type = /obj/structure/transit_tube_construction/station
@@ -8,7 +8,6 @@
desc = "A pneumatic tube that brings you from here to there."
icon = 'icons/obj/pipes/transit_tube.dmi'
icon_state = "straight"
density = FALSE
layer = 3.1
anchored = TRUE
var/list/tube_dirs = null
@@ -1,8 +1,6 @@
/obj/structure/transit_tube_construction
name = "transit tube segment"
desc = "An uninstalled piece of a transit tube network."
anchored = FALSE
density = FALSE
icon = 'icons/obj/pipes/transit_tube_rpd.dmi'
@@ -140,4 +138,3 @@
installed_type = /obj/structure/transit_tube/station/dispenser
base_icon_state = "transit_dispenser_station"
icon_state = "transit_dispenser_station"
is_station = TRUE
@@ -280,8 +280,6 @@
/obj/structure/transit_tube_pod/dispensed
name = "temporary transit tube pod"
desc = "Gets you from here to there, and no further."
icon_state = "pod"
occupied_icon_state = "pod_occupied"
/obj/structure/transit_tube_pod/dispensed/outside_tube()
@@ -5,7 +5,6 @@
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
icon = 'icons/obj/watercloset.dmi'
icon_state = "toilet00"
density = FALSE
anchored = TRUE
var/open = FALSE //if the lid is up
var/cistern = FALSE //if the cistern bit is open
@@ -237,7 +236,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/structure/toilet, 8, -8, 0, 0)
desc = "The HU-452, an experimental urinal."
icon = 'icons/obj/watercloset.dmi'
icon_state = "urinal"
density = FALSE
anchored = TRUE
new_attack_chain = TRUE
@@ -301,7 +299,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/structure/toilet, 8, -8, 0, 0)
desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division."
icon = 'icons/obj/watercloset.dmi'
icon_state = "shower"
density = FALSE
anchored = TRUE
power_state = NO_POWER_USE
///Is the shower on or off?
@@ -310,7 +307,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/structure/toilet, 8, -8, 0, 0)
var/current_temperature = SHOWER_NORMAL
///What sound will be played on loop when the shower is on and pouring water.
var/datum/looping_sound/showering/soundloop
new_attack_chain = TRUE
MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/machinery/shower, 16, -5, 0, 0)
@@ -351,7 +347,6 @@ MAPPING_DIRECTIONAL_HELPERS_CUSTOM(/obj/machinery/shower, 16, -5, 0, 0)
icon = 'icons/obj/watercloset.dmi'
icon_state = "mist"
layer = FLY_LAYER
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/machinery/shower/attack_hand(mob/M)
@@ -16,10 +16,7 @@
name = "windoor assembly"
icon_state = "l_windoor_assembly01"
desc = "A small glass and wire assembly for windoors."
anchored = FALSE
density = FALSE
dir = NORTH
max_integrity = 300
var/ini_dir
var/obj/item/airlock_electronics/electronics
var/created_name
-2
View File
@@ -8,7 +8,6 @@
anchored = TRUE
flags = ON_BORDER
flags_2 = RAD_PROTECT_CONTENTS_2
flags_ricochet = RICOCHET_HARD
receive_ricochet_chance_mod = 0.5
can_be_unanchored = TRUE
max_integrity = 25
@@ -546,7 +545,6 @@
/obj/structure/window/reinforced/tinted/frosted
name = "frosted window"
desc = "It looks rather strong and frosted over. Looks like it might take a few less hits then a normal reinforced window."
icon_state = "twindow"
max_integrity = 30
/obj/structure/window/reinforced/polarized