massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -10,7 +10,6 @@
integrity_failure = 0
open_sound = 'sound/machines/cardboard_box.ogg'
close_sound = 'sound/machines/cardboard_box.ogg'
open_sound_volume = 35
close_sound_volume = 35
material_drop = /obj/item/stack/sheet/cardboard
/// How fast a mob can move inside this box.
@@ -10,7 +10,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/coffin/sarcophagus
name = "sarcophagus"
@@ -1,7 +1,6 @@
/obj/structure/closet/athletic_mixed
name = "athletic wardrobe"
desc = "It's a storage unit for athletic wear."
icon_state = "generic"
closed_door_sprite = "mixed"
/obj/structure/closet/athletic_mixed/populate_contents()
@@ -41,7 +40,6 @@
/obj/structure/closet/lasertag/red
name = "red laser tag equipment"
desc = "It's a storage unit for laser tag equipment."
icon_state = "generic"
closed_door_sprite = "red"
/obj/structure/closet/lasertag/red/populate_contents()
@@ -57,7 +55,6 @@
/obj/structure/closet/lasertag/blue
name = "blue laser tag equipment"
desc = "It's a storage unit for laser tag equipment."
icon_state = "generic"
closed_door_sprite = "blue"
/obj/structure/closet/lasertag/blue/populate_contents()
@@ -7,7 +7,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
max_integrity = 70
/obj/structure/closet/cabinet/wizard
@@ -34,12 +33,10 @@
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
icon_state = "syndicate1"
anchored = FALSE
/obj/structure/closet/gimmick/soviet
name = "soviet surplus closet"
desc = "A storage unit for surplus USSP equipment."
icon_state = "syndicate1"
/obj/structure/closet/gimmick/soviet/populate_contents()
new /obj/item/clothing/head/sovietsidecap(src)
@@ -12,7 +12,6 @@
/obj/structure/closet/gmcloset
name = "formal closet"
desc = "It's a storage unit for formal clothing."
icon_state = "generic"
closed_door_sprite = "black"
/obj/structure/closet/gmcloset/populate_contents()
@@ -39,7 +38,6 @@
/obj/structure/closet/chefcloset
name = "chef's closet"
desc = "It's a storage unit for foodservice garments."
icon_state = "generic"
closed_door_sprite = "black"
@@ -67,7 +65,6 @@
/obj/structure/closet/jcloset
name = "custodial closet"
desc = "It's a storage unit for janitorial clothes and gear."
icon_state = "generic"
closed_door_sprite = "mixed"
@@ -8,7 +8,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/bar/populate_contents()
for(var/i in 1 to 10)
@@ -29,7 +29,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/personal/cabinet/populate_contents()
new /obj/item/storage/backpack/satchel/withwallet( src )
@@ -1,9 +1,7 @@
/obj/structure/closet/secure_closet
name = "secure locker"
desc = "It's an immobile card-locked storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "secure"
opened = FALSE
locked = TRUE
secure = TRUE
can_be_emaged = TRUE
@@ -4,7 +4,6 @@
desc = "An incredibly lifelike marble carving."
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
density = TRUE
anchored = TRUE
max_integrity = 0 //destroying the statue kills the mob within
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
@@ -1,7 +1,6 @@
/obj/structure/closet/wardrobe
name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_state = "generic"
closed_door_sprite = "blue"
@@ -10,8 +10,6 @@
var/rigged = FALSE
open_sound = 'sound/machines/crate_open.ogg'
close_sound = 'sound/machines/crate_close.ogg'
open_sound_volume = 35
close_sound_volume = 50
var/obj/item/paper/manifest/manifest
/// A list of beacon names that the crate will announce the arrival of, when delivered.
var/list/announce_beacons = list()
@@ -172,7 +170,6 @@
max_integrity = 500
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 80, ACID = 80)
damage_deflection = 25
broken = FALSE
locked = TRUE
can_be_emaged = TRUE
crate_value = 25 // rarer and cannot be crafted, bonus credits for exporting them
@@ -11,7 +11,6 @@
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/critter/can_open()
if(welded)
@@ -21,7 +21,6 @@
name = "emergency locker"
desc = "A wall mounted locker with emergency supplies."
icon_state = "emerg"
door_anim_time = 0
icon_closed = "emerg"
icon_opened = "emerg_open"