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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
massive burndown (#29894)
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@@ -186,7 +186,6 @@
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base_icon_state = "reinforced_wall"
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walltype = /turf/simulated/wall/r_wall
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mineral = /obj/item/stack/sheet/plasteel
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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@@ -215,7 +214,6 @@
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walltype = /turf/simulated/wall/mineral/uranium
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var/active = FALSE
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var/last_event = 0
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
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@@ -235,7 +233,6 @@
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base_icon_state = "gold_wall"
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mineral = /obj/item/stack/sheet/mineral/gold
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walltype = /turf/simulated/wall/mineral/gold
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
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@@ -247,7 +244,6 @@
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base_icon_state = "silver_wall"
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mineral = /obj/item/stack/sheet/mineral/silver
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walltype = /turf/simulated/wall/mineral/silver
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
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@@ -259,7 +255,6 @@
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base_icon_state = "diamond_wall"
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mineral = /obj/item/stack/sheet/mineral/diamond
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walltype = /turf/simulated/wall/mineral/diamond
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
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max_integrity = 800
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@@ -273,7 +268,6 @@
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base_icon_state = "plasma_wall"
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mineral = /obj/item/stack/sheet/mineral/plasma
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walltype = /turf/simulated/wall/mineral/plasma
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
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cares_about_temperature = TRUE
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@@ -307,7 +301,6 @@
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base_icon_state = "abductor_wall"
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mineral = /obj/item/stack/sheet/mineral/abductor
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walltype = /turf/simulated/wall/mineral/abductor
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
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@@ -320,7 +313,6 @@
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base_icon_state = "bananium_wall"
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mineral = /obj/item/stack/sheet/mineral/bananium
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walltype = /turf/simulated/wall/mineral/bananium
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
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@@ -332,7 +324,6 @@
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base_icon_state = "sandstone_wall"
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mineral = /obj/item/stack/sheet/mineral/sandstone
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walltype = /turf/simulated/wall/mineral/sandstone
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
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@@ -344,7 +335,6 @@
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base_icon_state = "wood_wall"
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mineral = /obj/item/stack/sheet/wood
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walltype = /turf/simulated/wall/mineral/wood
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
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@@ -357,7 +347,6 @@
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mineral = /obj/item/stack/rods
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mineral_amount = 5
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walltype = /turf/simulated/wall/mineral/iron
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
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@@ -369,7 +358,6 @@
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base_icon_state = "abductor_wall"
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mineral = /obj/item/stack/sheet/mineral/abductor
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walltype = /turf/simulated/wall/mineral/abductor
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
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@@ -380,7 +368,6 @@
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base_icon_state = "plastinum_wall"
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mineral = /obj/item/stack/sheet/mineral/titanium
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walltype = /turf/simulated/wall/mineral/titanium
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
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@@ -391,7 +378,6 @@
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base_icon_state = "plastitanium_wall"
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mineral = /obj/item/stack/sheet/mineral/plastitanium
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walltype = /turf/simulated/wall/mineral/plastitanium
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
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@@ -400,7 +386,6 @@
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icon = 'icons/turf/walls/backrooms_wall.dmi'
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icon_state = "backrooms_wall-0"
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base_icon_state = "backrooms_wall"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BACKROOMS_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_BACKROOMS_WALLS)
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@@ -412,7 +397,6 @@
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base_icon_state = "clockwork_wall"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mineral_amount = 1
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BRASS_WALL)
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canSmoothWith = list(SMOOTH_GROUP_BRASS_WALL)
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girder_type = /obj/structure/clockwork/wall_gear/displaced
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@@ -432,7 +416,6 @@
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icon_state = "smoothrocks-0"
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base_icon_state = "smoothrocks"
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color = COLOR_ANCIENT_ROCK
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_ASTEROID_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ASTEROID_WALLS)
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mineral = /obj/item/stack/ore/glass/basalt/ancient
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