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massive burndown (#29894)
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@@ -3,7 +3,6 @@
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/inflatable/examine(mob/user)
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. = ..()
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@@ -22,7 +21,6 @@
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desc = "An inflated membrane. Do not puncture."
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density = TRUE
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anchored = TRUE
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opacity = FALSE
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max_integrity = 50
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "wall"
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@@ -85,7 +83,6 @@
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/obj/item/inflatable/door
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name = "inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door"
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/obj/item/inflatable/door/attack_self__legacy__attackchain(mob/user)
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@@ -162,7 +159,6 @@
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/obj/item/inflatable/torn
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name = "torn inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall_torn"
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/obj/item/inflatable/torn/attack_self__legacy__attackchain(mob/user)
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@@ -172,7 +168,6 @@
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/obj/item/inflatable/door/torn
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name = "torn inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door_torn"
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/obj/item/inflatable/door/torn/attack_self__legacy__attackchain(mob/user)
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