massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -94,7 +94,6 @@
//////SYNDICATE BORG
/obj/item/antag_spawner/nuke_ops/borg_tele
name = "syndicate cyborg teleporter"
desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
var/switch_roles = FALSE
/obj/item/antag_spawner/nuke_ops/borg_tele/assault
@@ -243,7 +242,6 @@
desc = "A magically infused bottle of clown love, distilled from \
countless hugging attacks. Used in funny rituals to attract \
adorable creatures."
icon = 'icons/obj/wizard.dmi'
icon_state = "vialtickles"
veil_msg = "<span class='warning'>You sense an adorable presence \
lurking just beyond the veil...</span>"
@@ -255,11 +253,9 @@
desc = "A magically infused bottle of pure darkness, distilled from \
ground up shadowling bones. Used in dark rituals to attract \
dark creatures."
icon = 'icons/obj/wizard.dmi'
icon_state = "vialshadows"
veil_msg = "<span class='warning'>You sense a dark presence \
lurking in the shadows...</span>"
objective_verb = "Kill"
demon_type = /mob/living/simple_animal/demon/shadow
///////////MORPH
@@ -2,7 +2,6 @@
name = "Absorb DNA"
desc = "Absorb the DNA of our victim. Requires us to strangle them."
button_overlay_icon_state = "absorb_dna"
chemical_cost = 0
power_type = CHANGELING_INNATE_POWER
req_human = TRUE
@@ -3,9 +3,7 @@
desc = "Creates more light sensing rods in our eyes, allowing our vision to penetrate most blocking objects. Protects our vision from flashes while inactive."
helptext = "Grants us x-ray vision or flash protection. We will become a lot more vulnerable to flash-based devices while x-ray vision is active."
button_overlay_icon_state = "augmented_eyesight"
chemical_cost = 0
dna_cost = 4
active = FALSE
power_type = CHANGELING_PURCHASABLE_POWER
category = /datum/changeling_power_category/utility
@@ -127,8 +127,6 @@
item_state = null
flags = ABSTRACT | NODROP | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 0
throwforce = 0
throw_range = 0
throw_speed = 0
var/datum/action/changeling/biodegrade/parent_action
@@ -3,7 +3,6 @@
desc = "We shape our vocal glands to sound like a desired voice."
helptext = "Will turn your voice into the name that you enter."
button_overlay_icon_state = "mimic_voice"
chemical_cost = 0
dna_cost = 2
req_human = TRUE
power_type = CHANGELING_PURCHASABLE_POWER
@@ -12,7 +12,6 @@
desc = "Go tell a coder if you see this."
helptext = "Yell at coderbus"
chemical_cost = 1000
power_type = CHANGELING_UNOBTAINABLE_POWER
var/silent = FALSE
var/weapon_type
var/weapon_name_simple
@@ -65,7 +64,6 @@
desc = "Go tell a coder if you see this."
helptext = "Yell at coderbus"
chemical_cost = 1000
power_type = CHANGELING_UNOBTAINABLE_POWER
var/helmet_type = /obj/item
var/suit_type = /obj/item
var/suit_name_simple = " "
@@ -141,7 +139,6 @@
w_class = WEIGHT_CLASS_HUGE
sharp = TRUE
force = 25
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
var/datum/action/changeling/weapon/parent_action
@@ -204,7 +201,6 @@
icon_state = "tentacle"
item_state = "tentacle"
flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
w_class = WEIGHT_CLASS_HUGE
ammo_type = /obj/item/ammo_casing/magic/tentacle
fire_sound = 'sound/effects/splat.ogg'
force = 0
@@ -278,9 +274,7 @@
/obj/item/projectile/tentacle
name = "tentacle"
icon_state = "tentacle_end"
pass_flags = PASSTABLE
damage = 0
damage_type = BRUTE
range = 8
hitsound = 'sound/weapons/thudswoosh.ogg'
reflectability = REFLECTABILITY_NEVER //Let us not reflect this ever. It's not quite a bullet, and a cling should never wrap its tentacle around itself, it controls its body well
@@ -6,7 +6,6 @@
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will use up our chemicals faster over time, and is not sustainable. Can not be used in lesser form."
button_overlay_icon_state = "strained_muscles"
chemical_cost = 0
dna_cost = 2
req_human = TRUE
power_type = CHANGELING_PURCHASABLE_POWER
@@ -1,7 +1,6 @@
/datum/action/changeling/sting
name = "Tiny Prick"
desc = "Stabby stabby."
power_type = CHANGELING_UNOBTAINABLE_POWER
category = /datum/changeling_power_category/stings
var/sting_icon = null
/// A middle click override used to intercept changeling stings performed on a target.
@@ -128,7 +128,6 @@
action_icon_state = "pd_cablehop"
upgrade_info = "Double the health of the barrier by reinforcing it with ICE."
category = FLAYER_CATEGORY_DESTROYER
power_type = FLAYER_UNOBTAINABLE_POWER
base_cost = 100
current_cost = 100
max_level = 2
@@ -182,7 +181,6 @@
icon = 'icons/effects/vampire_effects.dmi'
density = TRUE
anchored = TRUE
opacity = FALSE
alpha = 200
var/upgraded_armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50)
@@ -127,7 +127,6 @@
gain_text = "Faraday cage operational."
power_type = FLAYER_PURCHASABLE_POWER
max_level = 2
base_cost = 30
static_upgrade_increase = 30
/datum/mindflayer_passive/emp_resist/on_apply()
@@ -147,7 +146,6 @@
purchase_text = "Become immune to basic shocks."
gain_text = "The outer layer of our chassis gets slightly thicker."
power_type = FLAYER_PURCHASABLE_POWER
max_level = 1
/datum/mindflayer_passive/shock_resist/on_apply()
..()
@@ -245,7 +243,6 @@
name = "Reinforced Joints"
purchase_text = "Prevents your limbs from falling off due to damage."
gain_text = "Artificial skeletal structure reinforced."
max_level = 1
power_type = FLAYER_PURCHASABLE_POWER
base_cost = 50
@@ -260,7 +257,6 @@
name = "Telescopic Eyes"
purchase_text = "Allows you to expand your sight range, as if you were using a scope."
gain_text = "Precise optics control engaged."
max_level = 1
power_type = FLAYER_PURCHASABLE_POWER
base_cost = 40
var/obj/item/organ/internal/eyes/optical_sensor/user_eyes
@@ -283,7 +279,6 @@
name = "Perfect Symbiosis"
purchase_text = "Become a living siphon that drains victim's energy incredibly quickly."
gain_text = "This vessel serves us well."
max_level = 1
power_type = FLAYER_PURCHASABLE_POWER
base_cost = 400
stage = FLAYER_CAPSTONE_STAGE
@@ -9,7 +9,6 @@
action_icon_state = "camera_bug"
base_cost = 50
static_upgrade_increase = 15
stage = 1
max_level = 4
upgrade_info = "Upgrades increase the amount of computers you can hack by 6."
/// An internal camera bug
@@ -66,7 +65,6 @@
desc = "Allows for the configuration of our vocal modulator to sound like a different person. We can amplify our voice slightly as well."
action_icon = 'icons/obj/clothing/masks.dmi'
action_icon_state = "voice_modulator"
power_type = FLAYER_UNOBTAINABLE_POWER
category = FLAYER_CATEGORY_INTRUDER
base_cooldown = 1 SECONDS
base_cost = 40
@@ -1,7 +1,6 @@
/datum/spell/flayer/self/weapon
name = "Create weapon"
desc = "This really shouldn't be here"
power_type = FLAYER_UNOBTAINABLE_POWER
action_icon = 'icons/mob/robot_items.dmi'
action_icon_state = "lollipop"
base_cooldown = 1 SECONDS // This just handles retracting and deploying the weapon, weapon charge will be fully separate
@@ -154,12 +153,10 @@
name = "Grapple Arm"
range = 10
damage = 15
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
icon_state = "flayer_claw"
chain_icon_state = "flayer_tether"
speed = 3
yank_speed = 2
reflectability = REFLECTABILITY_PHYSICAL // This lowkey makes no sense but it's also kinda funny
/// The ammo this came from
var/obj/item/ammo_casing/magic/grapple_ammo/ammo
@@ -201,9 +198,7 @@
upgrade_info = ""
action_icon = 'icons/obj/device.dmi'
action_icon_state = "hacktool"
base_cooldown = 1 SECONDS
category = FLAYER_CATEGORY_INTRUDER
power_type = FLAYER_UNOBTAINABLE_POWER
weapon_type = /obj/item/door_remote/omni/access_tuner/flayer
/*
@@ -215,7 +210,6 @@
upgrade_info = "Upgrading it allows us to reload the cannon faster. At the third level, we gain an extra magazine slot."
action_icon = 'icons/obj/guns/projectile.dmi'
action_icon_state = "shell_cannon_weapon"
base_cooldown = 1 SECONDS
category = FLAYER_CATEGORY_DESTROYER
power_type = FLAYER_PURCHASABLE_POWER
base_cost = 50
@@ -242,7 +236,6 @@
flags = NODROP | ABSTRACT
inhand_x_dimension = 32
inhand_y_dimension = 32
force = 10
mag_type = /obj/item/ammo_box/magazine/internal/shot/flayer
unique_reskin = FALSE
can_sawoff = FALSE
@@ -2,7 +2,6 @@ RESTRICT_TYPE(/datum/antagonist/rev/head)
/datum/antagonist/rev/head
name = "Head Revolutionary"
roundend_category = "revs"
antag_hud_name = "hudheadrevolutionary"
converted = FALSE
var/should_equip = TRUE
@@ -17,7 +17,6 @@
/obj/item/storage/box/syndie_kit/fulton_kit
name = "fulton extraction kit"
icon_state = "doom_box"
/obj/item/storage/box/syndie_kit/fulton_kit/populate_contents()
new /obj/item/extraction_pack(src)
@@ -6,7 +6,6 @@ RESTRICT_TYPE(/datum/antagonist/traitor)
roundend_category = "traitors"
job_rank = ROLE_TRAITOR
special_role = SPECIAL_ROLE_TRAITOR
give_objectives = TRUE
antag_hud_name = "hudsyndicate"
antag_hud_type = ANTAG_HUD_TRAITOR
clown_gain_text = "Your syndicate training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
@@ -30,7 +30,6 @@ RESTRICT_TYPE(/datum/antagonist/vampire)
/// list of the peoples UIDs that we have drained, and how much blood from each one
var/list/drained_humans = list()
blurb_text_color = COLOR_RED
blurb_text_outline_width = 0
blurb_r = 255
blurb_g = 221
blurb_b = 138
@@ -191,7 +191,6 @@
/obj/effect/temp_visual/demonic_snare
icon = 'icons/effects/vampire_effects.dmi'
icon_state = "immobilized"
duration = 1 SECONDS
/datum/spell/vampire/charge
name = "Charge (30)"
@@ -166,7 +166,6 @@
/obj/effect/temp_visual/blood_tendril
icon = 'icons/effects/vampire_effects.dmi'
icon_state = "blood_tendril"
duration = 1 SECONDS
/obj/effect/temp_visual/blood_tendril/long
duration = 2 SECONDS
@@ -233,7 +232,6 @@
icon = 'icons/effects/vampire_effects.dmi'
density = TRUE
anchored = TRUE
opacity = FALSE
/obj/structure/blood_barrier/Initialize(mapload)
. = ..()
@@ -364,7 +362,6 @@
name = "The Blood Bringers Rite"
desc = "When toggled, everyone around you begins to bleed profusely. You will drain their blood and rejuvenate yourself with it."
gain_desc = "You have gained the ability to rip the very life force out of people and absorb it, healing you."
base_cooldown = 10 SECONDS
action_icon_state = "blood_bringers_rite"
required_blood = 10
@@ -209,7 +209,6 @@
alpha = 120
color = "#545454"
density = TRUE
opacity = FALSE
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
@@ -285,7 +284,6 @@
name = "Eternal Darkness"
desc = "When toggled, you shroud the area around you in darkness and slowly lower the body temperature of people nearby. Energy projectiles will dim in its radius."
gain_desc = "You have gained the ability to shroud the area around you in darkness, only the strongest of lights can pierce your unholy powers."
base_cooldown = 10 SECONDS
action_icon_state = "eternal_darkness"
required_blood = 5
var/shroud_power = -6
@@ -277,15 +277,12 @@
/datum/vampire_passive/vision/advanced
gain_desc = "Your vampiric vision now allows you to see everything in the dark!"
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
see_in_dark = 3
vision_flags = SEE_MOBS
/datum/vampire_passive/vision/full
gain_desc = "Your vampiric vision has reached its full strength!"
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
see_in_dark = 6
vision_flags = SEE_MOBS
/datum/vampire_passive/full
gain_desc = "You have reached your full potential. You are no longer weak to the effects of anything holy."
@@ -293,11 +290,7 @@
/datum/spell/vampire/raise_vampires
name = "Raise Vampires"
desc = "Summons deadly vampires from bluespace."
base_cooldown = 100
clothes_req = FALSE
human_req = TRUE
invocation = "none"
invocation_type = "none"
cooldown_min = 20
action_icon_state = "revive_thrall"
sound = 'sound/magic/wandodeath.ogg'
@@ -4,7 +4,6 @@
roundend_category = "wizards"
job_rank = ROLE_WIZARD
special_role = SPECIAL_ROLE_WIZARD
give_objectives = TRUE
antag_hud_name = "hudwizard"
antag_hud_type = ANTAG_HUD_WIZ
clown_gain_text = "Your new magical powers has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."