mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -94,7 +94,6 @@
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//////SYNDICATE BORG
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/obj/item/antag_spawner/nuke_ops/borg_tele
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name = "syndicate cyborg teleporter"
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desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
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var/switch_roles = FALSE
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/obj/item/antag_spawner/nuke_ops/borg_tele/assault
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@@ -243,7 +242,6 @@
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desc = "A magically infused bottle of clown love, distilled from \
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countless hugging attacks. Used in funny rituals to attract \
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adorable creatures."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "vialtickles"
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veil_msg = "<span class='warning'>You sense an adorable presence \
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lurking just beyond the veil...</span>"
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@@ -255,11 +253,9 @@
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desc = "A magically infused bottle of pure darkness, distilled from \
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ground up shadowling bones. Used in dark rituals to attract \
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dark creatures."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "vialshadows"
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veil_msg = "<span class='warning'>You sense a dark presence \
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lurking in the shadows...</span>"
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objective_verb = "Kill"
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demon_type = /mob/living/simple_animal/demon/shadow
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///////////MORPH
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@@ -2,7 +2,6 @@
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name = "Absorb DNA"
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desc = "Absorb the DNA of our victim. Requires us to strangle them."
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button_overlay_icon_state = "absorb_dna"
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chemical_cost = 0
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power_type = CHANGELING_INNATE_POWER
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req_human = TRUE
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@@ -3,9 +3,7 @@
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desc = "Creates more light sensing rods in our eyes, allowing our vision to penetrate most blocking objects. Protects our vision from flashes while inactive."
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helptext = "Grants us x-ray vision or flash protection. We will become a lot more vulnerable to flash-based devices while x-ray vision is active."
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button_overlay_icon_state = "augmented_eyesight"
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chemical_cost = 0
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dna_cost = 4
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active = FALSE
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power_type = CHANGELING_PURCHASABLE_POWER
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category = /datum/changeling_power_category/utility
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@@ -127,8 +127,6 @@
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item_state = null
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flags = ABSTRACT | NODROP | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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force = 0
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throwforce = 0
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throw_range = 0
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throw_speed = 0
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var/datum/action/changeling/biodegrade/parent_action
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@@ -3,7 +3,6 @@
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desc = "We shape our vocal glands to sound like a desired voice."
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helptext = "Will turn your voice into the name that you enter."
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button_overlay_icon_state = "mimic_voice"
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chemical_cost = 0
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dna_cost = 2
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req_human = TRUE
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -12,7 +12,6 @@
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desc = "Go tell a coder if you see this."
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helptext = "Yell at coderbus"
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chemical_cost = 1000
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power_type = CHANGELING_UNOBTAINABLE_POWER
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var/silent = FALSE
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var/weapon_type
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var/weapon_name_simple
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@@ -65,7 +64,6 @@
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desc = "Go tell a coder if you see this."
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helptext = "Yell at coderbus"
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chemical_cost = 1000
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power_type = CHANGELING_UNOBTAINABLE_POWER
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var/helmet_type = /obj/item
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var/suit_type = /obj/item
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var/suit_name_simple = " "
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@@ -141,7 +139,6 @@
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w_class = WEIGHT_CLASS_HUGE
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sharp = TRUE
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force = 25
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throwforce = 0 //Just to be on the safe side
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throw_range = 0
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throw_speed = 0
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var/datum/action/changeling/weapon/parent_action
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@@ -204,7 +201,6 @@
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icon_state = "tentacle"
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item_state = "tentacle"
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flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = /obj/item/ammo_casing/magic/tentacle
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fire_sound = 'sound/effects/splat.ogg'
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force = 0
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@@ -278,9 +274,7 @@
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/obj/item/projectile/tentacle
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name = "tentacle"
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icon_state = "tentacle_end"
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pass_flags = PASSTABLE
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damage = 0
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damage_type = BRUTE
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range = 8
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hitsound = 'sound/weapons/thudswoosh.ogg'
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reflectability = REFLECTABILITY_NEVER //Let us not reflect this ever. It's not quite a bullet, and a cling should never wrap its tentacle around itself, it controls its body well
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@@ -6,7 +6,6 @@
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desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
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helptext = "The strain will use up our chemicals faster over time, and is not sustainable. Can not be used in lesser form."
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button_overlay_icon_state = "strained_muscles"
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chemical_cost = 0
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dna_cost = 2
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req_human = TRUE
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -1,7 +1,6 @@
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/datum/action/changeling/sting
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name = "Tiny Prick"
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desc = "Stabby stabby."
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power_type = CHANGELING_UNOBTAINABLE_POWER
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category = /datum/changeling_power_category/stings
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var/sting_icon = null
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/// A middle click override used to intercept changeling stings performed on a target.
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@@ -128,7 +128,6 @@
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action_icon_state = "pd_cablehop"
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upgrade_info = "Double the health of the barrier by reinforcing it with ICE."
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category = FLAYER_CATEGORY_DESTROYER
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power_type = FLAYER_UNOBTAINABLE_POWER
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base_cost = 100
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current_cost = 100
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max_level = 2
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@@ -182,7 +181,6 @@
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icon = 'icons/effects/vampire_effects.dmi'
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density = TRUE
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anchored = TRUE
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opacity = FALSE
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alpha = 200
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var/upgraded_armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50)
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@@ -127,7 +127,6 @@
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gain_text = "Faraday cage operational."
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power_type = FLAYER_PURCHASABLE_POWER
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max_level = 2
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base_cost = 30
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static_upgrade_increase = 30
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/datum/mindflayer_passive/emp_resist/on_apply()
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@@ -147,7 +146,6 @@
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purchase_text = "Become immune to basic shocks."
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gain_text = "The outer layer of our chassis gets slightly thicker."
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power_type = FLAYER_PURCHASABLE_POWER
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max_level = 1
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/datum/mindflayer_passive/shock_resist/on_apply()
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..()
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@@ -245,7 +243,6 @@
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name = "Reinforced Joints"
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purchase_text = "Prevents your limbs from falling off due to damage."
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gain_text = "Artificial skeletal structure reinforced."
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max_level = 1
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power_type = FLAYER_PURCHASABLE_POWER
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base_cost = 50
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@@ -260,7 +257,6 @@
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name = "Telescopic Eyes"
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purchase_text = "Allows you to expand your sight range, as if you were using a scope."
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gain_text = "Precise optics control engaged."
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max_level = 1
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power_type = FLAYER_PURCHASABLE_POWER
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base_cost = 40
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var/obj/item/organ/internal/eyes/optical_sensor/user_eyes
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@@ -283,7 +279,6 @@
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name = "Perfect Symbiosis"
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purchase_text = "Become a living siphon that drains victim's energy incredibly quickly."
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gain_text = "This vessel serves us well."
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max_level = 1
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power_type = FLAYER_PURCHASABLE_POWER
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base_cost = 400
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stage = FLAYER_CAPSTONE_STAGE
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@@ -9,7 +9,6 @@
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action_icon_state = "camera_bug"
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base_cost = 50
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static_upgrade_increase = 15
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stage = 1
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max_level = 4
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upgrade_info = "Upgrades increase the amount of computers you can hack by 6."
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/// An internal camera bug
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@@ -66,7 +65,6 @@
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desc = "Allows for the configuration of our vocal modulator to sound like a different person. We can amplify our voice slightly as well."
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action_icon = 'icons/obj/clothing/masks.dmi'
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action_icon_state = "voice_modulator"
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power_type = FLAYER_UNOBTAINABLE_POWER
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category = FLAYER_CATEGORY_INTRUDER
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base_cooldown = 1 SECONDS
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base_cost = 40
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@@ -1,7 +1,6 @@
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/datum/spell/flayer/self/weapon
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name = "Create weapon"
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desc = "This really shouldn't be here"
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power_type = FLAYER_UNOBTAINABLE_POWER
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action_icon = 'icons/mob/robot_items.dmi'
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action_icon_state = "lollipop"
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base_cooldown = 1 SECONDS // This just handles retracting and deploying the weapon, weapon charge will be fully separate
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@@ -154,12 +153,10 @@
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name = "Grapple Arm"
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range = 10
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damage = 15
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icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
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icon_state = "flayer_claw"
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chain_icon_state = "flayer_tether"
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speed = 3
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yank_speed = 2
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reflectability = REFLECTABILITY_PHYSICAL // This lowkey makes no sense but it's also kinda funny
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/// The ammo this came from
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var/obj/item/ammo_casing/magic/grapple_ammo/ammo
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@@ -201,9 +198,7 @@
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upgrade_info = ""
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action_icon = 'icons/obj/device.dmi'
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action_icon_state = "hacktool"
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base_cooldown = 1 SECONDS
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category = FLAYER_CATEGORY_INTRUDER
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power_type = FLAYER_UNOBTAINABLE_POWER
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weapon_type = /obj/item/door_remote/omni/access_tuner/flayer
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/*
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@@ -215,7 +210,6 @@
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upgrade_info = "Upgrading it allows us to reload the cannon faster. At the third level, we gain an extra magazine slot."
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action_icon = 'icons/obj/guns/projectile.dmi'
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action_icon_state = "shell_cannon_weapon"
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base_cooldown = 1 SECONDS
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category = FLAYER_CATEGORY_DESTROYER
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power_type = FLAYER_PURCHASABLE_POWER
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base_cost = 50
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@@ -242,7 +236,6 @@
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flags = NODROP | ABSTRACT
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inhand_x_dimension = 32
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inhand_y_dimension = 32
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force = 10
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mag_type = /obj/item/ammo_box/magazine/internal/shot/flayer
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unique_reskin = FALSE
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can_sawoff = FALSE
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@@ -2,7 +2,6 @@ RESTRICT_TYPE(/datum/antagonist/rev/head)
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/datum/antagonist/rev/head
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name = "Head Revolutionary"
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roundend_category = "revs"
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antag_hud_name = "hudheadrevolutionary"
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converted = FALSE
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var/should_equip = TRUE
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@@ -17,7 +17,6 @@
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/obj/item/storage/box/syndie_kit/fulton_kit
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name = "fulton extraction kit"
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icon_state = "doom_box"
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/obj/item/storage/box/syndie_kit/fulton_kit/populate_contents()
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new /obj/item/extraction_pack(src)
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@@ -6,7 +6,6 @@ RESTRICT_TYPE(/datum/antagonist/traitor)
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roundend_category = "traitors"
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job_rank = ROLE_TRAITOR
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special_role = SPECIAL_ROLE_TRAITOR
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give_objectives = TRUE
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antag_hud_name = "hudsyndicate"
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antag_hud_type = ANTAG_HUD_TRAITOR
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clown_gain_text = "Your syndicate training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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@@ -30,7 +30,6 @@ RESTRICT_TYPE(/datum/antagonist/vampire)
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/// list of the peoples UIDs that we have drained, and how much blood from each one
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var/list/drained_humans = list()
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blurb_text_color = COLOR_RED
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blurb_text_outline_width = 0
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blurb_r = 255
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blurb_g = 221
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blurb_b = 138
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@@ -191,7 +191,6 @@
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/obj/effect/temp_visual/demonic_snare
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icon = 'icons/effects/vampire_effects.dmi'
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icon_state = "immobilized"
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duration = 1 SECONDS
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/datum/spell/vampire/charge
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name = "Charge (30)"
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@@ -166,7 +166,6 @@
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/obj/effect/temp_visual/blood_tendril
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icon = 'icons/effects/vampire_effects.dmi'
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icon_state = "blood_tendril"
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duration = 1 SECONDS
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/obj/effect/temp_visual/blood_tendril/long
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duration = 2 SECONDS
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@@ -233,7 +232,6 @@
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icon = 'icons/effects/vampire_effects.dmi'
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density = TRUE
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anchored = TRUE
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opacity = FALSE
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/obj/structure/blood_barrier/Initialize(mapload)
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. = ..()
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@@ -364,7 +362,6 @@
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name = "The Blood Bringers Rite"
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desc = "When toggled, everyone around you begins to bleed profusely. You will drain their blood and rejuvenate yourself with it."
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gain_desc = "You have gained the ability to rip the very life force out of people and absorb it, healing you."
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base_cooldown = 10 SECONDS
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action_icon_state = "blood_bringers_rite"
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required_blood = 10
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@@ -209,7 +209,6 @@
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alpha = 120
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color = "#545454"
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density = TRUE
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opacity = FALSE
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE
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@@ -285,7 +284,6 @@
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name = "Eternal Darkness"
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desc = "When toggled, you shroud the area around you in darkness and slowly lower the body temperature of people nearby. Energy projectiles will dim in its radius."
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gain_desc = "You have gained the ability to shroud the area around you in darkness, only the strongest of lights can pierce your unholy powers."
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base_cooldown = 10 SECONDS
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action_icon_state = "eternal_darkness"
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required_blood = 5
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var/shroud_power = -6
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@@ -277,15 +277,12 @@
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/datum/vampire_passive/vision/advanced
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gain_desc = "Your vampiric vision now allows you to see everything in the dark!"
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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see_in_dark = 3
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vision_flags = SEE_MOBS
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/datum/vampire_passive/vision/full
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gain_desc = "Your vampiric vision has reached its full strength!"
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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see_in_dark = 6
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vision_flags = SEE_MOBS
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/datum/vampire_passive/full
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gain_desc = "You have reached your full potential. You are no longer weak to the effects of anything holy."
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@@ -293,11 +290,7 @@
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/datum/spell/vampire/raise_vampires
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name = "Raise Vampires"
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desc = "Summons deadly vampires from bluespace."
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base_cooldown = 100
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clothes_req = FALSE
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human_req = TRUE
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invocation = "none"
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invocation_type = "none"
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cooldown_min = 20
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action_icon_state = "revive_thrall"
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sound = 'sound/magic/wandodeath.ogg'
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@@ -4,7 +4,6 @@
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roundend_category = "wizards"
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job_rank = ROLE_WIZARD
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special_role = SPECIAL_ROLE_WIZARD
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give_objectives = TRUE
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antag_hud_name = "hudwizard"
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antag_hud_type = ANTAG_HUD_WIZ
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clown_gain_text = "Your new magical powers has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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