mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 08:34:16 +01:00
massive burndown (#29894)
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@@ -10,7 +10,6 @@
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throw_speed = 3
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throw_range = 10
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origin_tech = "magnets=1;engineering=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -3,8 +3,6 @@
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icon = 'icons/obj/tank.dmi'
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item_state = "assembly"
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 2
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throw_range = 4
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flags = CONDUCT //Copied this from old code, so this may or may not be necessary
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var/status = FALSE //FALSE - not readied //TRUE - bomb finished with welder
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@@ -211,7 +211,6 @@
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var/left = null
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var/life_cycles = 0
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var/life_cap = 20
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anchored = TRUE
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
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/obj/effect/beam/i_beam/Initialize(mapload)
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@@ -3,7 +3,6 @@
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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materials = list(MAT_METAL = 800, MAT_GLASS = 200)
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origin_tech = "magnets=1;engineering=1"
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secured = FALSE
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@@ -7,7 +7,6 @@
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var/obj/item/electropack/part2 = null
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var/status = FALSE
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w_class = WEIGHT_CLASS_HUGE
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flags = CONDUCT
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/obj/item/assembly/shock_kit/Destroy()
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QDEL_NULL(part1)
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@@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(remote_signalers)
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materials = list(MAT_METAL = 400, MAT_GLASS = 120)
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origin_tech = "magnets=1;bluespace=1"
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wires = ASSEMBLY_WIRE_RECEIVE | ASSEMBLY_WIRE_PULSE | ASSEMBLY_WIRE_RADIO_PULSE | ASSEMBLY_WIRE_RADIO_RECEIVE
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secured = TRUE
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bomb_name = "remote-control bomb"
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/// Are we set to receieve a signal?
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var/receiving = FALSE
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@@ -3,7 +3,6 @@
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1;engineering=1"
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secured = FALSE
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@@ -3,7 +3,6 @@
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL = 500, MAT_GLASS = 50)
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origin_tech = "magnets=1;engineering=1"
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var/listening = FALSE
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var/recorded = null //the activation message
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var/recorded_type = 0 // 0 for say, 1 for emote
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@@ -63,9 +62,7 @@
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/obj/item/assembly/voice/noise
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name = "noise sensor"
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desc = "A simple noise sensor that triggers on vocalizations other than speech."
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icon_state = "voice"
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materials = list(MAT_METAL = 210, MAT_GLASS = 50)
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origin_tech = "magnets=1;engineering=1"
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bomb_name = "noise-activated bomb"
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/obj/item/assembly/voice/noise/attack_self__legacy__attackchain(mob/user)
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