massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-1
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@@ -10,7 +10,6 @@
throw_speed = 3
throw_range = 10
origin_tech = "magnets=1;engineering=1"
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
-2
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@@ -3,8 +3,6 @@
icon = 'icons/obj/tank.dmi'
item_state = "assembly"
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 4
flags = CONDUCT //Copied this from old code, so this may or may not be necessary
var/status = FALSE //FALSE - not readied //TRUE - bomb finished with welder
-1
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@@ -211,7 +211,6 @@
var/left = null
var/life_cycles = 0
var/life_cap = 20
anchored = TRUE
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
/obj/effect/beam/i_beam/Initialize(mapload)
-1
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@@ -3,7 +3,6 @@
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
origin_tech = "magnets=1;engineering=1"
secured = FALSE
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@@ -7,7 +7,6 @@
var/obj/item/electropack/part2 = null
var/status = FALSE
w_class = WEIGHT_CLASS_HUGE
flags = CONDUCT
/obj/item/assembly/shock_kit/Destroy()
QDEL_NULL(part1)
-1
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@@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(remote_signalers)
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
origin_tech = "magnets=1;bluespace=1"
wires = ASSEMBLY_WIRE_RECEIVE | ASSEMBLY_WIRE_PULSE | ASSEMBLY_WIRE_RADIO_PULSE | ASSEMBLY_WIRE_RADIO_RECEIVE
secured = TRUE
bomb_name = "remote-control bomb"
/// Are we set to receieve a signal?
var/receiving = FALSE
-1
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@@ -3,7 +3,6 @@
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
materials = list(MAT_METAL=500, MAT_GLASS=50)
origin_tech = "magnets=1;engineering=1"
secured = FALSE
-3
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@@ -3,7 +3,6 @@
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
origin_tech = "magnets=1;engineering=1"
var/listening = FALSE
var/recorded = null //the activation message
var/recorded_type = 0 // 0 for say, 1 for emote
@@ -63,9 +62,7 @@
/obj/item/assembly/voice/noise
name = "noise sensor"
desc = "A simple noise sensor that triggers on vocalizations other than speech."
icon_state = "voice"
materials = list(MAT_METAL = 210, MAT_GLASS = 50)
origin_tech = "magnets=1;engineering=1"
bomb_name = "noise-activated bomb"
/obj/item/assembly/voice/noise/attack_self__legacy__attackchain(mob/user)