massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -21,7 +21,6 @@
//This is the icon for fire on turfs.
/obj/effect/hotspot
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icon = 'icons/goonstation/effects/fire.dmi'
icon_state = "1"
@@ -241,7 +241,6 @@
return list(milla_atmos_airtight, milla_superconductivity)
/obj/effect/wind
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icon = 'icons/effects/tile_effects.dmi'
icon_state = "wind"
@@ -1184,7 +1184,6 @@ Just an object used in constructing air alarms
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
#undef AALARM_PRESET_HUMAN
@@ -11,8 +11,6 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics
anchored = TRUE
resistance_flags = FIRE_PROOF
max_integrity = 200
plane = GAME_PLANE
power_state = NO_POWER_USE
power_channel = PW_CHANNEL_ENVIRONMENT
on_blueprints = TRUE
@@ -1,5 +1,4 @@
/obj/machinery/atmospherics/binary
dir = SOUTH
initialize_directions = SOUTH|NORTH
power_state = IDLE_POWER_USE
@@ -15,7 +14,6 @@
var/datum/pipeline/parent1
var/datum/pipeline/parent2
new_attack_chain = TRUE
/obj/machinery/atmospherics/binary/New()
..()
@@ -3,7 +3,6 @@
desc = "A gas circulator pump and heat exchanger. Its input port is on the south side, and its output port is on the north side."
icon = 'icons/obj/atmospherics/circulator.dmi'
icon_state = "circ8-off"
anchored = TRUE
density = TRUE
can_unwrench = TRUE
@@ -1,5 +1,4 @@
/obj/machinery/atmospherics/trinary
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
power_state = IDLE_POWER_USE
@@ -26,7 +26,6 @@
/obj/machinery/atmospherics/trinary/tvalve/flipped/bypass
icon_state = "map_tvalvem1"
flipped = TRUE
state = TVALVE_STATE_SIDE
/obj/machinery/atmospherics/trinary/tvalve/update_icon(animation)
@@ -122,7 +121,6 @@
/obj/machinery/atmospherics/trinary/tvalve/digital/flipped/bypass
icon_state = "map_tvalvem1"
flipped = TRUE
state = TVALVE_STATE_SIDE
/obj/machinery/atmospherics/trinary/tvalve/digital/power_change()
@@ -8,9 +8,7 @@
icon = 'icons/obj/cryogenics.dmi'
icon_state = "pod0"
density = TRUE
anchored = TRUE
layer = ABOVE_WINDOW_LAYER
plane = GAME_PLANE
interact_offline = TRUE
max_integrity = 350
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 30, ACID = 30)
@@ -10,7 +10,6 @@ GLOBAL_LIST_EMPTY(air_injectors)
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF //really helpful in building gas chambers for xenomorphs
can_unwrench = TRUE
can_unwrench_while_on = TRUE
name = "air injector"
desc = "Has a valve and pump attached to it."
@@ -6,8 +6,6 @@
name = "oxygen generator"
desc = ""
dir = SOUTH
initialize_directions = SOUTH
var/oxygen_content = 10
@@ -22,7 +22,6 @@
/obj/machinery/atmospherics/unary/tank/air
name = "Pressure Tank (Air)"
icon_state = "air_map"
/obj/machinery/atmospherics/unary/tank/air/Initialize(mapload)
. = ..()
@@ -11,7 +11,6 @@
layer = OBJ_LAYER
idle_power_consumption = 500
active_power_consumption = 0
var/icon_state_off = "freezer"
var/icon_state_on = "freezer_1"
@@ -218,11 +217,6 @@
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/unary/thermomachine/freezer
icon_state = "freezer"
icon_state_off = "freezer"
icon_state_on = "freezer_1"
icon_state_open = "freezer-o"
cooling = TRUE
/obj/machinery/atmospherics/unary/thermomachine/freezer/on
on = TRUE
@@ -1,5 +1,4 @@
/obj/machinery/atmospherics/unary
dir = SOUTH
initialize_directions = SOUTH
layer = TURF_LAYER+0.1
/// The current air contents of this device
@@ -7,10 +7,8 @@ GLOBAL_LIST_EMPTY(gas_meters)
icon_state = "meterX"
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PUMP_OFFSET
layer_offset = GAS_PUMP_OFFSET
anchored = TRUE
max_integrity = 150
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 40, ACID = 0)
power_channel = PW_CHANNEL_ENVIRONMENT
power_state = IDLE_POWER_USE
idle_power_consumption = 2
active_power_consumption = 5
@@ -5,12 +5,10 @@
name = "refill station"
icon = 'icons/obj/atmos.dmi'
icon_state = "filler_oxygen"
anchored = TRUE
density = TRUE
resistance_flags = NONE
idle_power_consumption = 1
active_power_consumption = 5
power_channel = PW_CHANNEL_ENVIRONMENT
/// The desired pressure the refill station should be outputting into a holding tank.
target_pressure = MAX_TARGET_PRESSURE
can_unwrench_while_on = FALSE
@@ -3,11 +3,9 @@
desc = "An endcap for pipes."
icon = 'icons/atmos/pipes.dmi'
icon_state = "cap"
level = 2
volume = 35
dir = SOUTH
initialize_directions = SOUTH
var/obj/machinery/atmospherics/node
@@ -80,9 +78,6 @@
update_icon()
/obj/machinery/atmospherics/pipe/cap/visible
level = 2
icon_state = "cap"
plane = GAME_PLANE
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/cap/visible/scrubbers
@@ -107,10 +102,8 @@
/obj/machinery/atmospherics/pipe/cap/hidden
level = 1
icon_state = "cap"
alpha = 128
plane = FLOOR_PLANE
layer = GAS_PIPE_HIDDEN_LAYER
/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers
name = "scrubbers pipe endcap"
@@ -6,7 +6,6 @@
volume = 105
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
var/obj/machinery/atmospherics/node1
@@ -150,7 +149,6 @@
/obj/machinery/atmospherics/pipe/manifold/visible
icon_state = "map"
level = 2
plane = GAME_PLANE
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
@@ -203,10 +201,8 @@
/obj/machinery/atmospherics/pipe/manifold/hidden
icon_state = "map"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
plane = FLOOR_PLANE
layer = GAS_PIPE_HIDDEN_LAYER
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
@@ -6,7 +6,6 @@
volume = 140
dir = SOUTH
initialize_directions = NORTH|SOUTH|EAST|WEST
var/obj/machinery/atmospherics/node1
@@ -160,7 +159,6 @@
/obj/machinery/atmospherics/pipe/manifold4w/visible
icon_state = "map_4way"
level = 2
plane = GAME_PLANE
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
@@ -207,10 +205,8 @@
/obj/machinery/atmospherics/pipe/manifold4w/hidden
icon_state = "map_4way"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
plane = FLOOR_PLANE
layer = GAS_PIPE_HIDDEN_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers
name = "4-way scrubbers pipe manifold"
@@ -3,7 +3,6 @@
var/datum/pipeline/parent
var/volume = 0
force = 20
power_state = NO_POWER_USE
can_unwrench = TRUE
damage_deflection = 12
can_be_undertile = TRUE
@@ -11,7 +10,6 @@
//Buckling
can_buckle = TRUE
buckle_requires_restraints = TRUE
buckle_lying = -1
flags_2 = NO_MALF_EFFECT_2
@@ -7,7 +7,6 @@
volume = 70
dir = SOUTH
initialize_directions = SOUTH|NORTH
var/obj/machinery/atmospherics/node1
@@ -3,7 +3,6 @@
icon_state = "intact"
pipe_icon = "hepipe"
level = 2
plane = GAME_PLANE
layer = GAS_PIPE_VISIBLE_LAYER
var/initialize_directions_he
var/surface = 2
@@ -95,9 +94,7 @@
/////////////////////////////////
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
icon = 'icons/atmos/junction.dmi'
icon_state = "intact"
pipe_icon = "hejunction"
level = 2
minimum_temperature_difference = 300
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
@@ -1,10 +1,8 @@
/obj/machinery/atmospherics/pipe/simple/hidden
icon_state = "intact"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
// these are inherited, but it's nice to have them explicit here
plane = FLOOR_PLANE
layer = GAS_PIPE_HIDDEN_LAYER
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
name = "Scrubbers pipe"
@@ -2,7 +2,6 @@
icon_state = "intact"
level = 2
// these are inherited, but it's nice to have them explicit here
plane = GAME_PLANE
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
@@ -58,7 +58,6 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new())
density = TRUE
flags = CONDUCT
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 80, ACID = 50)
max_integrity = 250
integrity_failure = 100
cares_about_temperature = TRUE
@@ -76,7 +75,6 @@ GLOBAL_DATUM_INIT(canister_icon_container, /datum/canister_icons, new())
pressure_resistance = 7 * ONE_ATMOSPHERE
var/temperature_resistance = 1000 + T0C
volume = 1000
power_state = NO_POWER_USE
interact_offline = TRUE
var/release_log = ""
var/current_pressure_appearance
@@ -2,7 +2,6 @@
name = "atmoalter"
anchored = FALSE
layer = BELOW_OBJ_LAYER
power_state = NO_POWER_USE
max_integrity = 250
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 100, FIRE = 60, ACID = 30)
var/datum/gas_mixture/air_contents = new