mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -1,11 +1,7 @@
|
||||
/obj/effect/waterfall
|
||||
name = "waterfall effect"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
opacity = FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
invisibility = 101
|
||||
|
||||
var/water_frequency = 15
|
||||
@@ -29,7 +25,6 @@
|
||||
|
||||
/turf/simulated/floor/beach/away
|
||||
name = "Beach"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
var/water_overlay_image = null
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
|
||||
@@ -47,10 +42,6 @@
|
||||
icon_state = "desert"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
baseturf = /turf/simulated/floor/beach/away/sand
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/simulated/floor/beach/away/sand/Initialize(mapload)
|
||||
. = ..() //adds some aesthetic randomness to the beach sand
|
||||
@@ -118,7 +109,6 @@
|
||||
oxygen = LAVALAND_OXYGEN
|
||||
nitrogen = LAVALAND_NITROGEN
|
||||
temperature = LAVALAND_TEMPERATURE
|
||||
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
|
||||
atmos_environment = ENVIRONMENT_LAVALAND
|
||||
|
||||
/// for boundary "walls"
|
||||
@@ -158,7 +148,6 @@
|
||||
layer = MOB_LAYER + 0.1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
canSmoothWith = list(SMOOTH_GROUP_BEACH_WATER)
|
||||
anchored = TRUE
|
||||
|
||||
/turf/simulated/floor/beach/away/water/drop/dense
|
||||
density = TRUE
|
||||
|
||||
@@ -2,12 +2,9 @@
|
||||
|
||||
/area/awaymission/challenge
|
||||
name = "Challenge"
|
||||
icon_state = "away"
|
||||
report_alerts = FALSE
|
||||
|
||||
/area/awaymission/challenge/start
|
||||
name = "Where Am I?"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/challenge/main
|
||||
name = "\improper Danger Room"
|
||||
|
||||
@@ -203,7 +203,6 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/alive/golem/adamantine
|
||||
name = "dust-caked free golem shell"
|
||||
desc = "A humanoid shape, empty, lifeless, and full of potential."
|
||||
assignedrole = "Free Golem"
|
||||
can_transfer = FALSE
|
||||
mob_species = /datum/species/golem/adamantine
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
/obj/effect/mob_spawn/human/alive/old
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
description = "Work as a team with your fellow survivors aboard a ruined, ancient space station."
|
||||
assignedrole = "Ancient Crew"
|
||||
allow_gender_pick = TRUE
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
/mob/living/simple_animal/hostile/megafauna/fleshling
|
||||
name = "Fleshling"
|
||||
desc = "A sinister mass of flesh molded into a grotesque shape. Nothing about it looks like the result of natural evolution. It looks agitated and clearly doesn't want you to leave here alive."
|
||||
health = 1000
|
||||
icon = 'icons/mob/fleshling.dmi'
|
||||
icon_state = "fleshling"
|
||||
icon_living = "fleshling"
|
||||
@@ -16,12 +15,9 @@
|
||||
pixel_x = -16
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
wander = TRUE
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
a_intent = INTENT_HARM
|
||||
deathmessage = "collapses into a pile of gibs. From the looks of it this is the deadest it can get... "
|
||||
butcher_results = list(/obj/item/regen_mesh)
|
||||
/// Is the boss charging right now?
|
||||
@@ -246,7 +242,6 @@
|
||||
/obj/machinery/deepstorage_teleporter
|
||||
name = "package teleporter"
|
||||
desc = "It's tuned to maintain one-way teleportation."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "controller"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
/obj/item/card/id/away/old
|
||||
name = "A perfectly retrograde identification card"
|
||||
desc = "A perfectly retrograde identification card. Looks like it could use some flavor."
|
||||
icon = 'icons/obj/card.dmi'
|
||||
icon_state = "retro"
|
||||
access = list(ACCESS_THETA_STATION)
|
||||
|
||||
@@ -66,13 +65,9 @@
|
||||
/obj/item/clothing/head/helmet/space/void/old
|
||||
name = "Antique Engineering Void Helmet"
|
||||
desc = "An old helmet meant for EVA engineering work. Any insignia it had has long since worn away. While old and dusty, it still gets the job done."
|
||||
icon_state = "void-red"
|
||||
item_state = "void"
|
||||
|
||||
/obj/item/clothing/suit/space/void/old
|
||||
name = "Antique Engineering Void Suit"
|
||||
icon_state = "void-red"
|
||||
item_state = "void"
|
||||
desc = "An old softsuit meant for engineering work. Any insignia it had has long since worn away. Age has degraded the suit making it difficult to move around in."
|
||||
slowdown = 4
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
|
||||
@@ -85,28 +80,21 @@
|
||||
/obj/item/clothing/suit/armor/vest/old
|
||||
name = "degrading armor vest"
|
||||
desc = "Older generation Type 1 armored vest. Due to degradation over time the vest is far less maneuverable to move in."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/gun/energy/laser/retro/old
|
||||
name = "degrading L-1 laser gun"
|
||||
icon_state = "retro"
|
||||
desc = "A first-generation lasergun developed by Maiman Photonics. It has a unique rechargable internal cell that cannot be removed. \
|
||||
Due to degredation over time, the battery cannot hold as much charge as it used to. You really hope someone has developed a better laser gun while you were in cryo."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/old)
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/ammo_casing/energy/lasergun/old
|
||||
projectile_type = /obj/item/projectile/beam/laser
|
||||
e_cost = 200
|
||||
select_name = "kill"
|
||||
|
||||
/obj/item/gun/energy/e_gun/old
|
||||
name = "\improper NT-EW-P:01 prototype energy gun"
|
||||
desc = "A long-lost prototype energy gun developed by Nanotrasen's Theta R&D team. The fire selector has two settings: 'stun', and 'kill'."
|
||||
icon_state = "protolaser"
|
||||
ammo_x_offset = 2
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/electrode/old)
|
||||
|
||||
/obj/item/gun/energy/e_gun/old/examine(mob/user)
|
||||
@@ -434,7 +422,6 @@
|
||||
// MARK: ENGINES
|
||||
//////////////////////////////
|
||||
/obj/structure/shuttle/engine/large
|
||||
name = "engine"
|
||||
opacity = TRUE
|
||||
icon = 'icons/obj/2x2.dmi'
|
||||
icon_state = "large_engine"
|
||||
@@ -444,7 +431,6 @@
|
||||
appearance_flags = LONG_GLIDE
|
||||
|
||||
/obj/structure/shuttle/engine/huge
|
||||
name = "engine"
|
||||
icon = 'icons/obj/3x3.dmi'
|
||||
icon_state = "huge_engine"
|
||||
desc = "An extremely large bluespace engine used to propel extremely large ships."
|
||||
@@ -460,13 +446,11 @@
|
||||
/area/ruin/ancientstation
|
||||
name = "Charlie Station Main Corridor"
|
||||
icon_state = "green"
|
||||
has_gravity = TRUE
|
||||
|
||||
/area/ruin/ancientstation/powered
|
||||
name = "Powered Tile"
|
||||
icon_state = "teleporter"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/ruin/ancientstation/atmo
|
||||
name = "Beta Station Atmospherics"
|
||||
@@ -501,7 +485,6 @@
|
||||
|
||||
/area/ruin/ancientstation/thetacorridor
|
||||
name = "Theta Station Main Corridor"
|
||||
icon_state = "green"
|
||||
|
||||
/area/ruin/ancientstation/proto
|
||||
name = "Theta Station Prototype Lab"
|
||||
|
||||
@@ -51,7 +51,6 @@
|
||||
health = 750
|
||||
maxHealth = 750
|
||||
rapid_melee = 3
|
||||
wander = FALSE
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
loot = list(/obj/item/organ/internal/cyberimp/arm/razorwire/harbinger)
|
||||
death_simplemob_representation = /obj/effect/temp_visual/dir_setting/syndicate_harbinger_death
|
||||
@@ -165,7 +164,6 @@ GLOBAL_LIST_INIT(ruin_sieged_lab_research_loot, list(
|
||||
|
||||
/obj/effect/spawner/random/mine
|
||||
name = "50pc landmine"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "mine"
|
||||
loot = list(/obj/effect/mine/sieged_lab)
|
||||
spawn_loot_chance = 50
|
||||
|
||||
@@ -302,7 +302,6 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
|
||||
desc = "Looks like the cover to a turret. Not deploying, however?"
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
icon_state = "turret_cover"
|
||||
layer = /obj/machinery/shieldgen/telecomms::layer + 0.1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
anchored = TRUE
|
||||
/// Trap we create on activation
|
||||
@@ -333,7 +332,6 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
faction = list("malf_drone")
|
||||
ranged = TRUE
|
||||
rapid = 2
|
||||
speed = 0.5
|
||||
projectiletype = /obj/item/projectile/beam/disabler/weak
|
||||
@@ -432,7 +430,6 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
|
||||
|
||||
/obj/effect/spawner/random/telecomms_core_table
|
||||
name = "telecomms core table spawner"
|
||||
spawn_loot_count = 1
|
||||
loot = list(
|
||||
/obj/item/rcd/combat,
|
||||
/obj/item/gun/medbeam,
|
||||
@@ -478,7 +475,6 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
|
||||
anchored = TRUE
|
||||
layer = HOLOPAD_LAYER
|
||||
plane = FLOOR_PLANE
|
||||
max_integrity = 300
|
||||
/// Have we been activated? If we have, we do not activate again.
|
||||
var/activated = FALSE
|
||||
/// Tied effect to kill when we die.
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow
|
||||
on = FALSE
|
||||
|
||||
/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow/process_atmos()
|
||||
if(!on)
|
||||
@@ -15,7 +14,6 @@
|
||||
name = "gas filter (Co2 Outlet)"
|
||||
dir = 1
|
||||
filter_type = 3
|
||||
on = FALSE
|
||||
target_pressure = 99999
|
||||
|
||||
/obj/machinery/atmospherics/trinary/filter/shadow/on_changed_z_level(turf/old_turf, turf/new_turf)
|
||||
|
||||
Reference in New Issue
Block a user