massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -1,11 +1,7 @@
/obj/effect/waterfall
name = "waterfall effect"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
opacity = FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
density = FALSE
anchored = TRUE
invisibility = 101
var/water_frequency = 15
@@ -29,7 +25,6 @@
/turf/simulated/floor/beach/away
name = "Beach"
icon = 'icons/misc/beach.dmi'
var/water_overlay_image = null
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
@@ -47,10 +42,6 @@
icon_state = "desert"
mouse_opacity = MOUSE_OPACITY_ICON
baseturf = /turf/simulated/floor/beach/away/sand
footstep = FOOTSTEP_SAND
barefootstep = FOOTSTEP_SAND
clawfootstep = FOOTSTEP_SAND
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
/turf/simulated/floor/beach/away/sand/Initialize(mapload)
. = ..() //adds some aesthetic randomness to the beach sand
@@ -118,7 +109,6 @@
oxygen = LAVALAND_OXYGEN
nitrogen = LAVALAND_NITROGEN
temperature = LAVALAND_TEMPERATURE
atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
atmos_environment = ENVIRONMENT_LAVALAND
/// for boundary "walls"
@@ -158,7 +148,6 @@
layer = MOB_LAYER + 0.1
smoothing_flags = SMOOTH_BITMASK
canSmoothWith = list(SMOOTH_GROUP_BEACH_WATER)
anchored = TRUE
/turf/simulated/floor/beach/away/water/drop/dense
density = TRUE