mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -237,7 +237,6 @@
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item_state = "bl_suit"
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item_color = "black"
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desc = "It's a plain jumpsuit. It has a small dial on the wrist."
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sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
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random_sensor = FALSE
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resistance_flags = NONE
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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@@ -330,7 +329,6 @@
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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resistance_flags = NONE
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prescription_upgradable = TRUE
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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@@ -367,12 +365,10 @@
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vision_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = FLASH_PROTECTION_SENSITIVE
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prescription_upgradable = TRUE
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/obj/item/clothing/glasses/chameleon/night
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origin_tech = "magnets=3;syndicate=1"
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see_in_dark = 8
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prescription_upgradable = TRUE
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/clothing/glasses/hud/security/chameleon
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@@ -462,7 +458,6 @@
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icon_override = 'icons/mob/clothing/head/softcap.dmi'
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icon_state = "greysoft"
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item_color = "grey"
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dyeable = FALSE
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resistance_flags = NONE
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
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@@ -505,7 +500,6 @@
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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dyeable = FALSE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
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@@ -540,8 +534,6 @@
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/mask/chameleon/voice_change
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name = "gas mask"
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desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow."
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icon_state = "swat"
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item_state = "swat"
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@@ -585,10 +577,6 @@
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chameleon_action.emp_randomise()
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/obj/item/clothing/shoes/chameleon/noslip
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name = "black shoes"
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icon_state = "black"
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item_color = "black"
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desc = "A pair of black shoes."
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no_slip = TRUE
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/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize(mapload)
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@@ -596,7 +584,6 @@
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/storage/backpack/chameleon
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name = "backpack"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/back.dmi'
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@@ -649,7 +636,6 @@
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/radio/headset/chameleon
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name = "radio headset"
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var/datum/action/item_action/chameleon_change/chameleon_action
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/obj/item/radio/headset/chameleon/Initialize(mapload)
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@@ -717,7 +703,6 @@
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/obj/item/clothing/neck/chameleon
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name = "black tie"
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desc = "A neosilk clip-on tie."
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "blacktie"
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resistance_flags = NONE
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@@ -1,6 +1,5 @@
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/obj/item/clothing
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name = "clothing"
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max_integrity = 200
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integrity_failure = 80
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resistance_flags = FLAMMABLE
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/// Only these species can wear this kit.
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@@ -176,7 +175,6 @@
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w_class = WEIGHT_CLASS_HUGE
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "block"
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slot_flags = ITEM_SLOT_BOTH_EARS
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/obj/item/clothing/ears/offear/New(obj/O)
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. = ..()
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@@ -192,7 +190,6 @@
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = WEIGHT_CLASS_SMALL
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flags_cover = GLASSESCOVERSEYES
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slot_flags = ITEM_SLOT_EYES
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materials = list(MAT_GLASS = 250)
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@@ -245,7 +242,6 @@
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name = "gloves"
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///Carn: for grammarically correct text-parsing
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gender = PLURAL
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/clothing/gloves.dmi'
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siemens_coefficient = 0.50
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body_parts_covered = HANDS
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@@ -541,9 +537,7 @@
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icon = 'icons/obj/clothing/masks.dmi'
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body_parts_covered = HEAD
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slot_flags = ITEM_SLOT_MASK
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strip_delay = 4 SECONDS
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put_on_delay = 4 SECONDS
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dyeable = FALSE
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var/adjusted_flags = null
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@@ -627,7 +621,6 @@
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dyeing_key = DYE_REGISTRY_SHOES
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permeability_coefficient = 0.50
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slowdown = SHOES_SLOWDOWN
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/shoes.dmi',
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@@ -755,7 +748,6 @@
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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slot_flags = ITEM_SLOT_OUTER_SUIT
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dyeable = FALSE
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var/fire_resist = T0C + 100
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var/blood_overlay_type = "suit"
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@@ -959,16 +951,13 @@
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name = "space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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w_class = WEIGHT_CLASS_NORMAL
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flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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item_state = "s_helmet"
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permeability_coefficient = 0.01
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 50, FIRE = 200, ACID = 115)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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flash_protect = FLASH_PROTECTION_WELDER
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strip_delay = 50
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@@ -180,7 +180,6 @@
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name = "night vision science goggles"
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desc = "Now you can science in darkness."
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icon_state = "nvpurple"
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item_state = "glasses"
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these
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@@ -292,7 +291,6 @@
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)
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/obj/item/clothing/glasses/regular/hipster
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name = "prescription glasses"
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desc = "Made by Uncool. Co."
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icon_state = "hipster_glasses"
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item_state = "hipster_glasses"
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@@ -361,9 +359,6 @@
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desc = "Cheap, plastic sunglasses. They don't even have UV protection."
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icon_state = "sun"
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item_state = "sunglasses"
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see_in_dark = 0
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flash_protect = FLASH_PROTECTION_NONE
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tint = FLASH_PROTECTION_NONE
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prescription_upgradable = TRUE
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sprite_sheets = list(
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@@ -471,7 +466,6 @@
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desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
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icon_state = "rwelding-g"
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item_state = "rwelding-g"
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flash_protect = FLASH_PROTECTION_WELDER
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tint = FLASH_PROTECTION_NONE
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/obj/item/clothing/glasses/sunglasses/blindfold
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@@ -41,7 +41,6 @@
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name = "health scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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origin_tech = "magnets=3;biotech=2"
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hud_types = DATA_HUD_MEDICAL_ADVANCED
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sprite_sheets = list(
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@@ -140,7 +139,6 @@
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see_in_dark = 1
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flash_protect = FLASH_PROTECTION_FLASH
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tint = FLASH_PROTECTION_FLASH
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prescription_upgradable = TRUE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/eyes.dmi',
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@@ -195,7 +193,6 @@
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see_in_dark = 1 // None of these three can be converted to booleans. Do not try it.
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flash_protect = FLASH_PROTECTION_FLASH
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tint = FLASH_PROTECTION_FLASH
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prescription_upgradable = TRUE
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sprite_sheets = list(
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"Drask" = 'icons/mob/clothing/species/drask/eyes.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/eyes.dmi',
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@@ -10,7 +10,6 @@
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permeability_coefficient = 0.05
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item_color = "yellow"
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resistance_flags = NONE
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dyeable = TRUE
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/obj/item/clothing/gloves/color/yellow/fake
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siemens_coefficient = 1
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@@ -214,4 +213,3 @@
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icon_state = "furglovesico"
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item_state = "furgloves"
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transfer_prints = TRUE
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dyeable = FALSE
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@@ -17,42 +17,34 @@
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/obj/item/clothing/head/beanie/black
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name = "black beanie"
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icon_state = "beanie"
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color = "#4A4A4B" //Grey but it looks black
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/obj/item/clothing/head/beanie/red
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name = "red beanie"
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icon_state = "beanie"
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color = "#D91414" //Red
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/obj/item/clothing/head/beanie/green
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name = "green beanie"
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icon_state = "beanie"
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color = "#5C9E54" //Green
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/obj/item/clothing/head/beanie/darkblue
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name = "dark blue beanie"
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icon_state = "beanie"
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color = "#1E85BC" //Blue
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/obj/item/clothing/head/beanie/purple
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name = "purple beanie"
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icon_state = "beanie"
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color = "#9557C5" //purple
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/obj/item/clothing/head/beanie/yellow
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name = "yellow beanie"
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icon_state = "beanie"
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color = "#E0C14F" //Yellow
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/obj/item/clothing/head/beanie/orange
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name = "orange beanie"
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icon_state = "beanie"
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color = "#C67A4B" //orange
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/obj/item/clothing/head/beanie/cyan
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name = "cyan beanie"
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icon_state = "beanie"
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color = "#54A3CE" //Cyan (Or close to it)
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//Striped Beanies have unique sprites
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@@ -14,7 +14,6 @@
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/helmet
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dyeable = FALSE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/helmet.dmi',
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@@ -69,7 +68,6 @@
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/obj/item/clothing/head/helmet/material
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name = "material visor helmet"
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desc = "A helmet with a built-in material scanning visor."
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icon_state = "helmetmaterials"
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vision_flags = SEE_OBJS
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/obj/item/clothing/head/helmet/night
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@@ -135,10 +133,7 @@
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
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flags = BLOCKHAIR
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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strip_delay = 80
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dog_fashion = null
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@@ -157,9 +152,7 @@
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item_state = "thunderdome"
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = 450, ACID = 450)
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flags_2 = RAD_PROTECT_CONTENTS_2
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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strip_delay = 80
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dog_fashion = null
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@@ -212,7 +205,6 @@
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item_state = "redtaghelm"
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 0, ACID = 50)
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// Offer about the same protection as a hardhat.
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flags_inv = HIDEEARS|HIDEEYES
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dog_fashion = null
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/obj/item/clothing/head/helmet/bluetaghelm
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@@ -223,7 +215,6 @@
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item_state = "bluetaghelm"
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 0, ACID = 50)
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// Offer about the same protection as a hardhat.
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flags_inv = HIDEEARS|HIDEEYES
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dog_fashion = null
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/obj/item/clothing/head/blob
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@@ -261,7 +252,6 @@
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name = "skull helmet"
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desc = "An intimidating tribal helmet, it looks sick as hell."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSEYES
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armor = list(MELEE = 25, BULLET = 15, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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||||
icon_state = "skull"
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item_state = "skull"
|
||||
@@ -275,9 +265,7 @@
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desc = "A helmet made from durathread and leather."
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icon_state = "durathread"
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item_state = "durathread"
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resistance_flags = FLAMMABLE
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armor = list(MELEE = 10, BULLET = 5, LASER = 20, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 35, ACID = 50)
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||||
strip_delay = 60
|
||||
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||||
/obj/item/clothing/head/helmet/street_judge
|
||||
name = "judge's helmet"
|
||||
@@ -354,10 +342,7 @@
|
||||
)
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
@@ -368,8 +353,6 @@
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||||
/obj/item/clothing/head/helmet/federation/marine/export
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||||
name = "\improper Federation marine combat helmet (E)"
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||||
desc = "An export-grade combat helmet commonly given or sold to allies of the Trans-Solar Federation. The OCULUS system has been removed, and its protection is generally inferior to its in-service counterpart."
|
||||
icon_state = "fedhelmet_marine"
|
||||
item_state = "fedhelmet_marine"
|
||||
sprite_sheets = list(
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||||
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
|
||||
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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||||
@@ -380,17 +363,10 @@
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||||
"Unathi" = 'icons/mob/clothing/species/unathi/head.dmi'
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
see_in_dark = 0
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
flash_protect = FLASH_PROTECTION_NONE
|
||||
armor = list(MELEE = 30, BULLET = 35, LASER = 35, ENERGY = 30, BOMB = 50, RAD = 0, FIRE = 100, ACID = 50)
|
||||
strip_delay = 130
|
||||
|
||||
/obj/item/clothing/head/helmet/federation/marine/officer
|
||||
name = "\improper Federation marine officer's combat helmet"
|
||||
@@ -406,16 +382,5 @@
|
||||
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi',
|
||||
"Unathi" = 'icons/mob/clothing/species/unathi/head.dmi'
|
||||
)
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
see_in_dark = 8
|
||||
vision_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
flash_protect = FLASH_PROTECTION_WELDER
|
||||
armor = list(MELEE = 40, BULLET = 45, LASER = 45, ENERGY = 40, BOMB = 100, RAD = 25, FIRE = INFINITY, ACID = 100)
|
||||
strip_delay = 130
|
||||
|
||||
@@ -206,9 +206,7 @@
|
||||
dog_fashion = /datum/dog_fashion/head/surgery
|
||||
|
||||
/obj/item/clothing/head/surgery/blue
|
||||
name = "blue surgical cap"
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
||||
icon_state = "surgcap_blue"
|
||||
dog_fashion = /datum/dog_fashion/head/surgery
|
||||
|
||||
/obj/item/clothing/head/surgery/green
|
||||
|
||||
@@ -450,9 +450,7 @@
|
||||
item_state = "cone"
|
||||
force = 1.0
|
||||
throwforce = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
resistance_flags = NONE
|
||||
dog_fashion = /datum/dog_fashion/head/cone
|
||||
@@ -521,11 +519,8 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/papersack/smiley
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
|
||||
icon_state = "papersack_smile"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE|HIDEEARS
|
||||
|
||||
sprite_sheets = list(
|
||||
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
|
||||
|
||||
@@ -169,7 +169,6 @@
|
||||
icon_state = "hardhat0_reindeer"
|
||||
item_state = "hardhat0_reindeer"
|
||||
item_color = "reindeer"
|
||||
flags_inv = 0
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
brightness_on = 1 //luminosity when on
|
||||
dog_fashion = /datum/dog_fashion/head/reindeer
|
||||
|
||||
@@ -40,28 +40,24 @@
|
||||
desc = "It's a baseball hat in a tasteless red colour."
|
||||
icon_state = "redsoft"
|
||||
item_color = "red"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/blue
|
||||
name = "blue cap"
|
||||
desc = "It's a baseball hat in a tasteless blue colour."
|
||||
icon_state = "bluesoft"
|
||||
item_color = "blue"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/green
|
||||
name = "green cap"
|
||||
desc = "It's a baseball hat in a tasteless green colour."
|
||||
icon_state = "greensoft"
|
||||
item_color = "green"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/yellow
|
||||
name = "yellow cap"
|
||||
desc = "It's a baseball hat in a tasteless yellow colour."
|
||||
icon_state = "yellowsoft"
|
||||
item_color = "yellow"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/orange
|
||||
name = "orange cap"
|
||||
@@ -74,28 +70,24 @@
|
||||
desc = "It's a baseball hat in a tasteless white colour."
|
||||
icon_state = "whitesoft"
|
||||
item_color = "white"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/purple
|
||||
name = "purple cap"
|
||||
desc = "It's a baseball hat in a tasteless purple colour."
|
||||
icon_state = "purplesoft"
|
||||
item_color = "purple"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/black
|
||||
name = "black cap"
|
||||
desc = "It's a baseball hat in a tasteless black colour."
|
||||
icon_state = "blacksoft"
|
||||
item_color = "black"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/rainbow
|
||||
name = "rainbow cap"
|
||||
desc = "It's a baseball hat in a bright rainbow of colors."
|
||||
icon_state = "rainbowsoft"
|
||||
item_color = "rainbow"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/cargo
|
||||
name = "cargo cap"
|
||||
@@ -130,14 +122,12 @@
|
||||
desc = "It's a grey baseball hat with a purple custodial shield."
|
||||
icon_state = "janitorgreysoft"
|
||||
item_color = "janitorgrey"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/janitorpurple
|
||||
name = "purple janitor's cap"
|
||||
desc = "It's a purple baseball hat with a mint service shield."
|
||||
icon_state = "janitorpurplesoft"
|
||||
item_color = "janitorpurple"
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/paramedic
|
||||
name = "\improper EMT cap"
|
||||
@@ -153,7 +143,6 @@
|
||||
item_color = "sec"
|
||||
armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
|
||||
strip_delay = 60
|
||||
dog_fashion = /datum/dog_fashion/head/softcap
|
||||
|
||||
/obj/item/clothing/head/soft/sec/corp
|
||||
name = "corporate security cap"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
item_state = "balaclava"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_toggle = TRUE
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
adjusted_flags = ITEM_SLOT_HEAD
|
||||
@@ -29,7 +28,6 @@
|
||||
item_state = "luchag"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
flags = AIRTIGHT
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
can_toggle = TRUE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
gas_transfer_coefficient = 0.90
|
||||
put_on_delay = 2 SECONDS
|
||||
/// How long you need to gnaw to get rid of the gag, 0 to make it impossible to remove
|
||||
@@ -91,10 +90,8 @@
|
||||
desc = "A muzzle designed to prevent biting."
|
||||
icon_state = "muzzle_secure"
|
||||
item_state = "muzzle_secure"
|
||||
resist_time = 0 SECONDS
|
||||
mute = MUZZLE_MUTE_NONE
|
||||
security_lock = TRUE
|
||||
locked = FALSE
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
|
||||
sprite_sheets = list(
|
||||
@@ -235,7 +232,6 @@
|
||||
item_state = "pig"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
|
||||
/obj/item/clothing/mask/horsehead
|
||||
@@ -245,7 +241,6 @@
|
||||
item_state = "horsehead"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/voicechange = FALSE
|
||||
var/temporaryname = " the Horse"
|
||||
var/originalname = ""
|
||||
@@ -343,7 +338,6 @@
|
||||
icon_state = "fawkes"
|
||||
item_state = "fawkes"
|
||||
flags_inv = HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/pennywise
|
||||
name = "\improper Pennywise mask"
|
||||
@@ -351,7 +345,6 @@
|
||||
icon_state = "pennywise_mask"
|
||||
item_state = "pennywise_mask"
|
||||
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
|
||||
|
||||
// Bandanas
|
||||
/obj/item/clothing/mask/bandana
|
||||
@@ -360,7 +353,6 @@
|
||||
flags_inv = HIDEFACE
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
adjusted_flags = ITEM_SLOT_HEAD
|
||||
icon_state = "bandbotany"
|
||||
dyeable = TRUE
|
||||
@@ -483,7 +475,6 @@
|
||||
/obj/item/clothing/mask/bandana/botany
|
||||
name = "botany bandana"
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "bandbotany"
|
||||
|
||||
/obj/item/clothing/mask/bandana/skull
|
||||
name = "skull bandana"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
name = "grey cloak"
|
||||
desc = "It's a cloak that can be worn around your neck in a pretty dull color."
|
||||
icon_state = "cloak"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = UPPER_TORSO | ARMS
|
||||
|
||||
/obj/item/clothing/neck/cloak/head_of_security
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/item/clothing/neck/tie
|
||||
name = "tie"
|
||||
desc = "A neosilk clip-on tie."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/under_suit = FALSE
|
||||
|
||||
/obj/item/clothing/neck/tie/blue
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
/obj/item/clothing/neck/necklace
|
||||
name = "necklace"
|
||||
desc = "A simple necklace."
|
||||
icon_state = "necklace"
|
||||
item_state = "necklace"
|
||||
item_color = "necklace"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/neck/necklace/long
|
||||
name = "large necklace"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/item/clothing/neck/scarf
|
||||
name = "scarf"
|
||||
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
/obj/item/clothing/neck/scarf/red
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
dyeable = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/black/greytide
|
||||
flags = NODROP
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
strip_delay = 7 SECONDS
|
||||
put_on_delay = 7 SECONDS
|
||||
resistance_flags = FIRE_PROOF
|
||||
no_slip = FALSE
|
||||
var/magboot_state = "magboots"
|
||||
var/magpulse = FALSE
|
||||
var/slowdown_active = 2
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
item_color = "mime"
|
||||
dyeable = TRUE
|
||||
|
||||
/// basic syndicate combat boots for nuke ops and mob corpses
|
||||
/obj/item/clothing/shoes/combat
|
||||
@@ -40,13 +39,11 @@
|
||||
desc = "A pair of magic, black shoes."
|
||||
icon_state = "black"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/sandal/magic
|
||||
name = "magical sandals"
|
||||
desc = "A pair of sandals imbued with magic."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
name = "galoshes"
|
||||
@@ -93,7 +90,6 @@
|
||||
// "Dyeable" in this case is a bit of an understatement, washing these
|
||||
// with a crayon will give them the appearance and name of normal
|
||||
// shoes, but the functionality of clown shoes.
|
||||
dyeable = TRUE
|
||||
|
||||
var/enabled_waddle = TRUE
|
||||
|
||||
@@ -208,12 +204,10 @@
|
||||
can_cut_open = 0
|
||||
icon_state = "jacksandal"
|
||||
item_color = "jacksandal"
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/noisy
|
||||
name = "heavy jackboots"
|
||||
desc = "Outdated heavier versions of the standard Nanotrasen-issue Security combat boots. Pick up that can."
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/noisy/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -236,7 +230,6 @@
|
||||
heat_protection = FEET|LEGS
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
knife_slot = TRUE
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/workboots/smithing
|
||||
name = "smithing boots"
|
||||
@@ -247,7 +240,6 @@
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET|LEGS
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/winterboots
|
||||
name = "winter boots"
|
||||
@@ -448,8 +440,6 @@
|
||||
desc = "A roll of treated canvas used for wrapping claws or paws."
|
||||
icon_state = "clothwrap"
|
||||
item_state = "clothwrap"
|
||||
force = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/bhop
|
||||
@@ -461,7 +451,6 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
actions_types = list(/datum/action/item_action/bhop)
|
||||
permeability_coefficient = 0.05
|
||||
can_cut_open = FALSE
|
||||
knife_slot = TRUE
|
||||
dyeable = FALSE
|
||||
|
||||
|
||||
@@ -79,9 +79,6 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list(MELEE = 35, BULLET = 35, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
dyeable = FALSE
|
||||
icon = 'icons/obj/clothing/species/vox/suits.dmi'
|
||||
icon_state = null
|
||||
species_restricted = list("Vox")
|
||||
@@ -195,8 +192,6 @@
|
||||
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
|
||||
icon_state = "gloves-vox"
|
||||
item_state = "gloves-vox"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
item_color = "gloves-vox"
|
||||
icon = 'icons/obj/clothing/species/vox/gloves.dmi'
|
||||
species_restricted = list("Vox")
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
armor = list(MELEE = 75, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 30, RAD = 90, FIRE = INFINITY, ACID = INFINITY)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dyeable = FALSE
|
||||
|
||||
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
|
||||
var/obj/effect/chronos_cam/camera = null
|
||||
@@ -181,10 +180,7 @@
|
||||
|
||||
/obj/effect/chronos_cam
|
||||
name = "chronosuit view"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
invisibility = 101
|
||||
opacity = FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/mob/holder = null
|
||||
|
||||
|
||||
@@ -78,15 +78,10 @@
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/commander
|
||||
name = "emergency response team commander helmet"
|
||||
desc = "An environmentally sealed combat helmet with a wide plexiglass visor for maximum visibility. This one has blue Command stripes."
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
item_color = "ert_commander"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/commander
|
||||
name = "emergency response team commander suit"
|
||||
desc = "A powered combat hardsuit produced by Citadel Armories. Decently armored, environmentally sealed, and fire-resistant. This one is covered in blue Command livery."
|
||||
icon_state = "ert_commander"
|
||||
item_state = "suit-command"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/commander
|
||||
|
||||
//Security
|
||||
@@ -141,7 +136,6 @@
|
||||
armor = list(MELEE = 40, BULLET = 15, LASER = 20, ENERGY = 5, BOMB = 15, RAD = INFINITY, FIRE = 200, ACID = 200)
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer/gamma
|
||||
slowdown = 0
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/medical
|
||||
@@ -181,7 +175,6 @@
|
||||
icon_state = "hardsuit0-ert_paranormal"
|
||||
item_color = "ert_paranormal"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
sprite_sheets = list(
|
||||
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
|
||||
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
|
||||
@@ -196,7 +189,6 @@
|
||||
icon_state = "hardsuit-paranormal"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
resistance_flags = FIRE_PROOF
|
||||
sprite_sheets = list(
|
||||
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
|
||||
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
|
||||
@@ -227,7 +219,6 @@
|
||||
icon_state = "ert_solgov_marine"
|
||||
item_state = "ert_solgov_marine"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
|
||||
slowdown = 0
|
||||
armor = list(MELEE = 25, BULLET = 75, LASER = 10, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
//Baseline hardsuits
|
||||
/obj/item/clothing/head/helmet/space/hardsuit
|
||||
name = "hardsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
icon_state = null
|
||||
item_state = "eng_helm"
|
||||
max_integrity = 300
|
||||
@@ -145,7 +144,6 @@
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
|
||||
siemens_coefficient = 0
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet)
|
||||
dyeable = FALSE
|
||||
|
||||
hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
|
||||
sprite_sheets = list(
|
||||
@@ -354,7 +352,6 @@
|
||||
icon_state = "hardsuit0-syndielite"
|
||||
item_color = "syndielite"
|
||||
armor = list(MELEE = 75, BULLET = 75, LASER = 50, ENERGY = 15, BOMB = 60, RAD = 115, FIRE = INFINITY, ACID = INFINITY)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -365,7 +362,6 @@
|
||||
item_color = "syndielite"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
armor = list(MELEE = 75, BULLET = 75, LASER = 50, ENERGY = 15, BOMB = 60, RAD = 115, FIRE = INFINITY, ACID = INFINITY)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
item_state = "capspacehelmet"
|
||||
desc = "A special helmet designed for only the most fashionable of military figureheads."
|
||||
flags_inv = HIDEFACE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 50, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
|
||||
|
||||
sprite_sheets = list(
|
||||
@@ -27,7 +26,6 @@
|
||||
desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
allowed = list(/obj/item/tank/internals, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/restraints/handcuffs)
|
||||
armor = list(MELEE = 35, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 50, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
|
||||
|
||||
@@ -64,7 +62,6 @@
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2
|
||||
strip_delay = 130
|
||||
dog_fashion = /datum/dog_fashion/back/deathsquad
|
||||
dyeable = FALSE
|
||||
|
||||
/obj/item/clothing/suit/space/deathsquad/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -99,8 +96,6 @@
|
||||
flags_inv = 0
|
||||
slowdown = 0
|
||||
armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/clothing/suit/space/deathsquad/officer/solgov
|
||||
@@ -210,7 +205,6 @@
|
||||
/obj/item/clothing/suit/space/eva
|
||||
name = "EVA suit"
|
||||
icon_state = "spacenew"
|
||||
item_state = "s_suit"
|
||||
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 50, ACID = 95)
|
||||
|
||||
@@ -230,7 +224,6 @@
|
||||
/obj/item/clothing/head/helmet/space/eva
|
||||
name = "EVA helmet"
|
||||
icon_state = "spacenew"
|
||||
item_state = "s_helmet"
|
||||
desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = 50, ACID = 95)
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
item_state = "plasmaman-helm"
|
||||
base_icon_state = "plasmaman-helm"
|
||||
strip_delay = 80
|
||||
flash_protect = FLASH_PROTECTION_WELDER
|
||||
tint = FLASH_PROTECTION_WELDER
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = INFINITY, ACID = 150)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -21,8 +20,6 @@
|
||||
dyeing_key = DYE_REGISTRY_PLASMAMEN_HELMET
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
|
||||
visor_flags_inv = HIDEEYES|HIDEFACE
|
||||
icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
|
||||
species_restricted = list("Plasmaman")
|
||||
@@ -106,7 +103,6 @@
|
||||
armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = INFINITY, ACID = 150)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/security/hos
|
||||
name = "security plasma envirosuit helmet"
|
||||
desc = "A plasmaman containment helmet designed for the head of security."
|
||||
icon_state = "hos_envirohelm"
|
||||
item_state = "hos_envirohelm"
|
||||
@@ -281,7 +277,6 @@
|
||||
icon_state = "wizard_envirohelm"
|
||||
item_state = "wizard_envirohelm"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(MELEE = 20, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 10, RAD = 10, FIRE = INFINITY, ACID = INFINITY)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
magical = TRUE
|
||||
|
||||
@@ -109,7 +109,6 @@
|
||||
|
||||
//Black-green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-green"
|
||||
item_state = "syndicate-helm-black-green"
|
||||
|
||||
@@ -121,7 +120,6 @@
|
||||
|
||||
//Black-blue syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/blue
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-blue"
|
||||
item_state = "syndicate-helm-black-blue"
|
||||
|
||||
@@ -133,31 +131,24 @@
|
||||
|
||||
//Black medical syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-med"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/med
|
||||
name = "green space suit"
|
||||
icon_state = "syndicate-black-med"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-orange syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-orange"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/orange
|
||||
name = "black and orange space suit"
|
||||
icon_state = "syndicate-black-orange"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
|
||||
//Black-red syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-red"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
|
||||
@@ -185,14 +176,11 @@
|
||||
|
||||
//Black with yellow/red engineering syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
||||
name = "black space helmet"
|
||||
icon_state = "syndicate-helm-black-engie"
|
||||
item_state = "syndicate-helm-black"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/engie
|
||||
name = "black engineering space suit"
|
||||
icon_state = "syndicate-black-engie"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/syndicate/contractor
|
||||
name = "contractor helmet"
|
||||
@@ -204,7 +192,6 @@
|
||||
/obj/item/clothing/suit/space/syndicate/contractor
|
||||
name = "contractor space suit"
|
||||
desc = "A specialised black and gold space suit that's easier to move around in than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
|
||||
slowdown = 1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon_state = "syndicate-contractor"
|
||||
item_state = "syndicate-contractor"
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
desc = "A soft armor vest suitable for stopping minor impacts."
|
||||
icon_state = "armor-combat"
|
||||
item_state = "bulletproof"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
name = "security armor"
|
||||
@@ -48,8 +47,6 @@
|
||||
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
|
||||
)
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
var/obj/item/clothing/accessory/holobadge/attached_badge
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security/attackby__legacy__attackchain(obj/item/I, mob/user, params)
|
||||
@@ -114,7 +111,6 @@
|
||||
name = "press vest"
|
||||
desc = "A sturdy vest that should keep you protected from the dangers of the station."
|
||||
icon_state = "press_vest"
|
||||
item_state = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/secjacket
|
||||
name = "security jacket"
|
||||
@@ -192,7 +188,6 @@
|
||||
name = "warden's armored jacket"
|
||||
desc = "A comfortable armored jacket fitted with Level II plate inserts for moderate protection. This one has silver livery on the shoulders to denote rank."
|
||||
icon_state = "warden_jacket"
|
||||
item_state = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|HANDS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|HANDS
|
||||
@@ -215,8 +210,6 @@
|
||||
name = "captain's carapace"
|
||||
desc = "A fancy blue & gold dragonscale armor vest fitted with Level III and IV armor panelling. Offers excellent protection against melee attacks, kinetic impacts, and laser discharges. "
|
||||
icon_state = "captain_carapace"
|
||||
item_state = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(MELEE = 50, BULLET = 35, LASER = 50, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = INFINITY, ACID = 450)
|
||||
dog_fashion = null
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -282,7 +275,6 @@
|
||||
name = "security riot suit"
|
||||
desc = "A full-body suit of riot gear that provides excellent protection against blunt force trauma, fire, and corrosive substances, but little protection otherwise. This suit is covered in red Security stripes."
|
||||
icon_state = "riot-sec"
|
||||
item_state = "swat_suit"
|
||||
|
||||
/obj/item/clothing/suit/armor/riot/knight
|
||||
name = "plate armour"
|
||||
@@ -318,7 +310,6 @@
|
||||
desc = "A comfortable and low-profile vest made of durathread, reinforced with panels of tanned leather. Offers decent protection against laser discharges, but won't be stopping a bullet any time soon."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
strip_delay = 60
|
||||
max_integrity = 200
|
||||
resistance_flags = FLAMMABLE
|
||||
armor = list(MELEE = 10, BULLET = 5, LASER = 20, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 35, ACID = 50)
|
||||
@@ -345,8 +336,6 @@
|
||||
name = "security bulletproof armor"
|
||||
desc = "A full-body suit of armor fitted with Level IV ballistic inserts and panelling. Will stop most low-caliber kinetic rounds and resist the concussive force of explosions somewhat, but it does little against melee and energy attacks. This suit is covered in red Security stripes."
|
||||
icon_state = "bulletproof-sec"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/swat
|
||||
name = "SWAT armor"
|
||||
@@ -393,8 +382,6 @@
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
|
||||
)
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen,/obj/item/reagent_containers/spray/pepper,/obj/item/flashlight,/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/storage/fancy/cigarettes,/obj/item/lighter,/obj/item/detective_scanner,/obj/item/taperecorder)
|
||||
resistance_flags = FLAMMABLE
|
||||
dog_fashion = null
|
||||
@@ -770,15 +757,12 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/t_scanner, /obj/item/rcd, /obj/item/crowbar, \
|
||||
/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
|
||||
/obj/item/radio, /obj/item/analyzer, /obj/item/gun, /obj/item/melee/baton, /obj/item/reagent_containers/spray/pepper, \
|
||||
/obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/restraints/handcuffs)
|
||||
flags = THICKMATERIAL | STOPSPRESSUREDMAGE
|
||||
slowdown = 0
|
||||
strip_delay = 12 SECONDS
|
||||
|
||||
/obj/item/clothing/suit/armor/federation/marine/officer
|
||||
@@ -796,8 +780,6 @@
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
|
||||
)
|
||||
icon_state = "fedarmor_marine"
|
||||
item_state = "fedarmor_marine"
|
||||
armor = list(MELEE = 30, BULLET = 35, LASER = 35, ENERGY = 30, BOMB = 50, RAD = 0, FIRE = 100, ACID = 50)
|
||||
|
||||
|
||||
@@ -806,7 +788,6 @@
|
||||
name = "emergency response team armor"
|
||||
desc = "A mid-quality protective vest produced by Citadel Armories. Additional polymer paneling over the chest and shoulders offers moderately improved energy protection compared to standard kevlar vests."
|
||||
icon_state = "ertarmor_cmd"
|
||||
item_state = "armor"
|
||||
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 10, RAD = 0, FIRE = 50, ACID = 50)
|
||||
|
||||
//Commander
|
||||
@@ -903,7 +884,6 @@
|
||||
armor = list(MELEE = 25, BULLET = 5, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 75, ACID = 75)
|
||||
flags = BLOCKHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
body_parts_covered = HEAD
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
@@ -102,7 +102,6 @@
|
||||
name = "screened niqab"
|
||||
desc = "A niqab with an eye mesh for additional concealment. The wearer can see you, but you can't see them."
|
||||
icon_state = "abaya_hood"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS | HIDEMASK | HIDEFACE | HIDEEYES
|
||||
|
||||
@@ -136,7 +136,6 @@
|
||||
/obj/item/clothing/suit/storage/det_suit/forensics
|
||||
name = "jacket"
|
||||
desc = "A forensics technician jacket."
|
||||
item_state = "det_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
@@ -372,7 +371,6 @@
|
||||
icon_state = "trainercoat"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
ignore_suitadjust = TRUE
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
|
||||
|
||||
@@ -291,7 +291,6 @@
|
||||
name = "carp hood"
|
||||
desc = "A hood attached to a carp costume."
|
||||
icon_state = "carp_casual"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
flags = BLOCKHAIR
|
||||
@@ -349,7 +348,6 @@
|
||||
name = "salmon hood"
|
||||
desc = "A hood attached to a salmon suit."
|
||||
icon_state = "salmon"
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
@@ -369,7 +367,6 @@
|
||||
name = "bee hood"
|
||||
desc = "A hood attached to a bee costume."
|
||||
icon_state = "bee"
|
||||
body_parts_covered = HEAD
|
||||
flags = THICKMATERIAL|BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
|
||||
@@ -414,7 +411,6 @@
|
||||
name = "winter hood"
|
||||
desc = "A hood attached to a heavy winter jacket."
|
||||
icon_state = "winterhood"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
flags = BLOCKHAIR
|
||||
@@ -701,7 +697,6 @@
|
||||
name = "black hood"
|
||||
desc = "A hood attached to a hoodie."
|
||||
icon_state = "blackhood"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
@@ -725,7 +720,6 @@
|
||||
name = "Martian Institute of Technology hoodie"
|
||||
desc = "A hoodie proudly worn by students and graduates alike, has the letters 'MIT' on the back."
|
||||
icon_state = "mit_hoodie"
|
||||
hoodtype = /obj/item/clothing/head/hooded/hood
|
||||
|
||||
/obj/item/clothing/suit/hooded/hoodie/cut
|
||||
name = "Canaan University of Technology hoodie"
|
||||
@@ -749,7 +743,6 @@
|
||||
name = "Tharsis Polytech hoodie"
|
||||
desc = "A dark hoodie with the Tharsis Polytech logo on the back."
|
||||
icon_state = "tp_hoodie"
|
||||
hoodtype = /obj/item/clothing/head/hooded/hood
|
||||
|
||||
/obj/item/clothing/suit/straight_jacket
|
||||
name = "straight jacket"
|
||||
@@ -915,7 +908,6 @@
|
||||
icon_state = "secgreatcoat"
|
||||
item_state = "secgreatcoat"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
ignore_suitadjust = TRUE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
@@ -1005,10 +997,8 @@
|
||||
desc = "A vintage classic, loved by rockers, rebels, and punks alike."
|
||||
icon_state = "motojacket_open"
|
||||
item_state = "motojacket_open"
|
||||
ignore_suitadjust = FALSE
|
||||
suit_adjusted = TRUE
|
||||
actions_types = list(/datum/action/item_action/zipper)
|
||||
adjust_flavour = "unzip"
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
|
||||
@@ -1034,13 +1024,8 @@
|
||||
icon_state = "bomber"
|
||||
item_state = "bomber"
|
||||
icon_override = 'icons/mob/clothing/suits/coat.dmi'
|
||||
ignore_suitadjust = FALSE
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
body_parts_covered = UPPER_TORSO | LOWER_TORSO | ARMS
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
actions_types = list(/datum/action/item_action/zipper)
|
||||
adjust_flavour = "unzip"
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suits/coat.dmi',
|
||||
@@ -1382,7 +1367,6 @@
|
||||
desc = "The hands float by themselves, so it's extra spooky."
|
||||
icon_state = "ghost_sheet"
|
||||
item_state = "ghost_sheet"
|
||||
throwforce = 0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -98,7 +98,6 @@
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
resistance_flags = NONE
|
||||
dyeable = FALSE
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
|
||||
|
||||
@@ -44,7 +44,6 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/wizard/fake
|
||||
name = "wizard hat"
|
||||
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
|
||||
icon_state = "wizard-fake"
|
||||
gas_transfer_coefficient = 1
|
||||
@@ -52,7 +51,6 @@
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
magical = FALSE
|
||||
resistance_flags = FLAMMABLE
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
|
||||
)
|
||||
@@ -151,10 +149,8 @@
|
||||
item_state = "psyamp"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/fake
|
||||
name = "wizard robe"
|
||||
desc = "A rather dull, blue robe meant to mimick real wizard robes."
|
||||
icon_state = "wizard-fake"
|
||||
item_state = "wizrobe"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
@@ -162,9 +158,6 @@
|
||||
magical = FALSE
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa/fake
|
||||
name = "witch hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
@@ -172,10 +165,6 @@
|
||||
magical = FALSE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa/fake
|
||||
name = "witch robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
|
||||
@@ -189,8 +178,6 @@
|
||||
desc = "Not all wizards are afraid of getting up close and personal."
|
||||
icon_state = "hardsuit-wiz"
|
||||
item_state = "wiz_hardsuit"
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
|
||||
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 25, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
|
||||
slowdown = 0
|
||||
@@ -213,8 +200,6 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard/arch
|
||||
desc = "For the arch wizard in need of additional protection."
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard/arch
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard/arch/setup_shielding()
|
||||
@@ -226,8 +211,6 @@
|
||||
icon_state = "hardsuit0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
item_color = "wiz"
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 25, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
|
||||
actions_types = list() //No inbuilt light
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -238,5 +221,3 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/wizard/arch
|
||||
desc = "A truly protective helmet."
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
item_state = ""
|
||||
item_color = ""
|
||||
slot_flags = ITEM_SLOT_ACCESSORY
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/slot = ACCESSORY_SLOT_DECOR
|
||||
/// the suit the accessory may be attached to
|
||||
var/obj/item/clothing/under/has_suit = null
|
||||
|
||||
@@ -110,14 +110,9 @@
|
||||
unholster(user)
|
||||
|
||||
/obj/item/clothing/accessory/holster/armpit
|
||||
name = "shoulder holster"
|
||||
desc = "A worn-out handgun holster. Perfect for concealed carry"
|
||||
icon_state = "holster"
|
||||
item_color = "holster"
|
||||
holster_allow = list(/obj/item/gun/projectile, /obj/item/gun/energy/detective)
|
||||
|
||||
/obj/item/clothing/accessory/holster/waist
|
||||
name = "shoulder holster"
|
||||
desc = "A handgun holster. Made of expensive leather."
|
||||
icon_state = "holster"
|
||||
item_color = "holster_low"
|
||||
|
||||
@@ -76,8 +76,6 @@
|
||||
/obj/item/clothing/accessory/storage/webbing
|
||||
name = "webbing"
|
||||
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
|
||||
icon_state = "webbing"
|
||||
item_color = "webbing"
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
item_color = "deathsquad"
|
||||
sensor_mode = SENSOR_OFF // You think the Deathsquad wants to be seen?
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/ert/chaplain
|
||||
@@ -108,6 +107,5 @@
|
||||
name = "\improper Nanotrasen diplomatic uniform"
|
||||
desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps."
|
||||
icon_state = "presidente"
|
||||
item_state = "g_suit"
|
||||
item_color = "presidente"
|
||||
displays_id = FALSE
|
||||
|
||||
@@ -93,7 +93,6 @@
|
||||
name = "ancient jumpsuit"
|
||||
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
|
||||
icon_state = "ancient"
|
||||
item_state = "gy_suit"
|
||||
item_color = "ancient"
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
@@ -111,7 +110,6 @@
|
||||
item_color = "orangeskirt"
|
||||
|
||||
/obj/item/clothing/under/color/orange/prison
|
||||
name = "orange jumpsuit"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "prisoner"
|
||||
item_state = "prisoner"
|
||||
@@ -120,7 +118,6 @@
|
||||
sensor_mode = SENSOR_COORDS
|
||||
|
||||
/obj/item/clothing/under/color/jumpskirt/orange/prison
|
||||
name = "orange jumpskirt"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "prisonerjumpskirt"
|
||||
item_state = "prisoner"
|
||||
@@ -322,12 +319,10 @@
|
||||
name = "red team jersey"
|
||||
desc = "The jersey of the Nanotrasen Phi-ghters!"
|
||||
icon_state = "redjersey"
|
||||
item_state = "r_suit"
|
||||
item_color = "redjersey"
|
||||
|
||||
/obj/item/clothing/under/color/blue/jersey
|
||||
name = "blue team jersey"
|
||||
desc = "The jersey of the Nanotrasen Pi-rates!"
|
||||
icon_state = "bluejersey"
|
||||
item_state = "b_suit"
|
||||
item_color = "bluejersey"
|
||||
|
||||
@@ -94,7 +94,6 @@
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/skirt
|
||||
name = "clown skirt"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown_skirt"
|
||||
item_state = "clown_skirt"
|
||||
item_color = "clown_skirt"
|
||||
@@ -118,7 +117,6 @@
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/mime/skirt
|
||||
name = "mime's skirt"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime_skirt"
|
||||
item_state = "mime_skirt"
|
||||
item_color = "mime_skirt"
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
desc = "A light jumpsuit useful for squeezing through narrow vents."
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
@@ -138,7 +138,6 @@
|
||||
|
||||
/obj/item/clothing/under/rank/medical/paramedic/skirt
|
||||
name = "paramedic's jumpskirt"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the back denoting that the wearer is trained medical personnel."
|
||||
icon_state = "paramedic_skirt"
|
||||
item_state = "paramedic_skirt"
|
||||
item_color = "paramedic_skirt"
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
item_color = "atmos_envirosuit"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/atmospherics/contortionist
|
||||
name = "atmospherics plasma envirosuit"
|
||||
desc = "An airtight suit designed to be used by plasmemen for squeezing through narrow vents."
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
name = "warden's jumpskirt"
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
icon_state = "warden_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "warden_skirt"
|
||||
|
||||
/obj/item/clothing/under/rank/security/warden/skirt/corporate
|
||||
@@ -44,7 +43,6 @@
|
||||
name = "security officer's jumpskirt"
|
||||
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
|
||||
icon_state = "security_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "security_skirt"
|
||||
|
||||
/obj/item/clothing/under/rank/security/officer/skirt/corporate
|
||||
@@ -78,7 +76,6 @@
|
||||
name = "security officer's uniform"
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt" //pants, actually
|
||||
item_state = "r_suit"
|
||||
item_color = "redshirt"
|
||||
|
||||
/obj/item/clothing/under/rank/security/officer/corporate
|
||||
@@ -137,7 +134,6 @@
|
||||
name = "head of security's jumpskirt"
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
icon_state = "hos_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_skirt"
|
||||
dyeable = TRUE
|
||||
dyeing_key = DYE_REGISTRY_JUMPSKIRT
|
||||
@@ -163,13 +159,11 @@
|
||||
name = "warden's suit"
|
||||
desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
|
||||
icon_state = "warden_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "warden_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/security/formal/head_of_security
|
||||
name = "head of security's suit"
|
||||
desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "hos_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "hos_formal"
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/item/clothing/under/misc
|
||||
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
|
||||
dyeable = TRUE
|
||||
icon = 'icons/obj/clothing/under/misc.dmi'
|
||||
|
||||
sprite_sheets = list(
|
||||
"Human" = 'icons/mob/clothing/under/misc.dmi',
|
||||
|
||||
@@ -106,9 +106,7 @@
|
||||
/obj/item/clothing/under/pants/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
gender = PLURAL
|
||||
body_parts_covered = LOWER_TORSO
|
||||
displays_id = FALSE
|
||||
|
||||
/obj/item/clothing/under/pants/shorts/red
|
||||
icon_state = "redshorts"
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool"
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 35)
|
||||
|
||||
@@ -41,11 +40,9 @@
|
||||
name = "tactical suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
icon_state = "tactical_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactical_suit"
|
||||
|
||||
/obj/item/clothing/under/syndicate/silicon_cham
|
||||
name = "tactical turtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. <b>This one has extra cybernetic modifications.</b>"
|
||||
blockTracking = TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user