massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -1,6 +1,5 @@
/obj/item/paper/autochef_quickstart
name = "Quickstart Guide: Autochef"
icon_state = "paper"
info = {"<b>You and Your Autochef: Quickstart</b><br />
<br />
To use your autochef, it must be linked to all the tools and items you want it to use.
@@ -6,7 +6,6 @@
/// Abstract reagent container used for transferring from non-containers e.g. sinks
/obj/item/reagent_containers/temp
container_type = OPENCONTAINER
amount_per_transfer_from_this = 5
list_reagents = list("water" = 5)
/**
@@ -327,7 +326,6 @@
throwforce = 5
throw_speed = 3
throw_range = 3
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("rolled", "cracked", "battered", "thrashed")
/obj/item/reagent_containers/cooking/oven
@@ -6,7 +6,6 @@ RESTRICT_TYPE(/obj/machinery/cooking)
icon = 'icons/obj/cooking/machines.dmi'
density = TRUE
anchored = TRUE
layer = BELOW_OBJ_LAYER
idle_power_consumption = 5
active_power_consumption = 100
@@ -8,10 +8,6 @@
name = "deep fryer"
desc = "A deep fryer that can hold two baskets."
icon_state = "deep_fryer"
density = TRUE
anchored = TRUE
layer = BELOW_OBJ_LAYER
cooking = FALSE
allowed_containers = list(
/obj/item/reagent_containers/cooking/deep_basket,
)
-3
View File
@@ -18,7 +18,6 @@
icon_state = "blank"
vis_flags = VIS_INHERIT_ID
mouse_opacity = 0
invisibility = 0
// TODO: add back special attack for grill for v2
// Yes, that's a v2 thing, I'm not doing it right now
@@ -27,8 +26,6 @@
desc = "A deep pit of charcoal for cooking food. A slot on the side of the machine takes wood and converts it into charcoal."
icon_state = "grill"
density = FALSE
anchored = TRUE
layer = BELOW_OBJ_LAYER
pass_flags = PASSTABLE
interact_offline = TRUE
active_power_consumption = 50 // uses more wood than power
-4
View File
@@ -16,10 +16,6 @@
name = "oven"
desc = "A cozy oven for baking food."
icon_state = "oven"
density = TRUE
anchored = TRUE
layer = BELOW_OBJ_LAYER
cooking = FALSE
var/opened = FALSE
var/on_fire = FALSE //if the oven has caught fire or not.
@@ -7,9 +7,6 @@
desc = "An electric stovetop with four burners."
icon_state = "stove"
density = FALSE
anchored = TRUE
layer = BELOW_OBJ_LAYER
cooking = FALSE
pass_flags = PASSTABLE
allowed_containers = list(
/obj/item/reagent_containers/cooking/pot,