massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 20:52:39 +00:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-3
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@@ -2,6 +2,3 @@
name = "Anomaly event"
startWhen = 10
announceWhen = 3
anomaly_path = /obj/effect/anomaly/flux
prefix_message = "Localized hyper-energetic flux wave detected on long range scanners."
announce_sound = 'sound/AI/anomaly_flux.ogg'
-5
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@@ -15,7 +15,6 @@
maxbodytemp = 360
universal_speak = TRUE //So mobs can understand them when a blob uses Blob Broadcast
sentience_type = SENTIENCE_OTHER
gold_core_spawnable = NO_SPAWN
can_be_on_fire = TRUE
fire_damage = 3
var/mob/camera/blob/overmind = null
@@ -64,7 +63,6 @@
melee_damage_lower = 2
melee_damage_upper = 4
obj_damage = 20
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
attacktext = "hits"
attack_sound = 'sound/weapons/genhit1.ogg'
initial_traits = list(TRAIT_FLYING)
@@ -189,11 +187,8 @@
attacktext = "hits"
attack_sound = 'sound/effects/blobattack.ogg'
speak_emote = list("gurgles")
minbodytemp = 0
maxbodytemp = 360
force_threshold = 10
mob_size = MOB_SIZE_LARGE
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
pressure_resistance = 50
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
@@ -1,6 +1,5 @@
/obj/structure/blob/core
name = "blob core"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
max_integrity = 400
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 90)
@@ -5,7 +5,6 @@
desc = "A Nuclear Warhead tangled in blob tendrils pulsating with a horrific green glow."
max_integrity = 100
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 65, ACID = 90)
point_return = 0
/obj/structure/blob/captured_nuke/Initialize(mapload, obj/machinery/nuclearbomb/N)
. = ..()
@@ -2,7 +2,6 @@ GLOBAL_VAR_INIT(spores_active, 0)
#define MAX_GLOBAL_SPORES 25
/obj/structure/blob/factory
name = "factory blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_factory"
max_integrity = 200
point_return = 18
@@ -1,6 +1,5 @@
/obj/structure/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 65, ACID = 90)
@@ -1,6 +1,5 @@
/obj/structure/blob/resource
name = "resource blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_resource"
max_integrity = 60
point_return = 12
@@ -1,8 +1,6 @@
/obj/structure/blob/storage
name = "storage blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_resource"
max_integrity = 30
fire_resist = 2
point_return = 12
@@ -1,8 +1,6 @@
/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "Some blob creature thingy."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
@@ -10,7 +8,6 @@
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 90, ACID = 90)
/obj/structure/blob/shield/core
point_return = 0
/obj/structure/blob/shield/check_integrity()
var/old_compromised_integrity = compromised_integrity
-1
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@@ -4,7 +4,6 @@
icon = 'icons/mob/blob.dmi'
icon_state = "marker"
see_in_dark = 8
invisibility = INVISIBILITY_OBSERVER
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
mouse_opacity = MOUSE_OPACITY_OPAQUE
-2
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@@ -9,8 +9,6 @@ GLOBAL_LIST_EMPTY(blob_minions)
icon = 'icons/mob/blob.dmi'
light_range = 3
desc = "Some blob creature thingy."
density = FALSE
opacity = FALSE
anchored = TRUE
max_integrity = 30
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 70)
-1
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@@ -14,7 +14,6 @@
icon = 'icons/obj/meteor.dmi'
icon_state = "dust"
density = TRUE
anchored = TRUE
var/strength = 2 //ex_act severity number
var/life = 2 //how many things we hit before qdel(src)
var/atom/goal = null
-1
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@@ -1,5 +1,4 @@
/datum/event/falsealarm
announceWhen = 0
endWhen = 1
var/static/list/possible_event_types = list(
/datum/event/alien_infestation,
-1
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@@ -26,7 +26,6 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
icon_state = "immrod"
throwforce = 100
density = TRUE
anchored = TRUE
var/z_original = 0
var/notify = TRUE
var/move_delay = 0.5
-1
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@@ -393,7 +393,6 @@
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE
-1
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@@ -1,5 +1,4 @@
/datum/event/vent_clog
announceWhen = 0
startWhen = 5
endWhen = 35
var/interval = 2
-1
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@@ -39,7 +39,6 @@
desc = "It looks highly unstable; It could close at any moment."
icon = 'icons/effects/effects.dmi'
icon_state = "anom"
failchance = 0
/obj/effect/portal/wormhole/can_teleport(atom/movable/M)
. = ..()