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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
massive burndown (#29894)
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@@ -2,6 +2,3 @@
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name = "Anomaly event"
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startWhen = 10
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announceWhen = 3
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anomaly_path = /obj/effect/anomaly/flux
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prefix_message = "Localized hyper-energetic flux wave detected on long range scanners."
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announce_sound = 'sound/AI/anomaly_flux.ogg'
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@@ -15,7 +15,6 @@
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maxbodytemp = 360
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universal_speak = TRUE //So mobs can understand them when a blob uses Blob Broadcast
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sentience_type = SENTIENCE_OTHER
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gold_core_spawnable = NO_SPAWN
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can_be_on_fire = TRUE
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fire_damage = 3
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var/mob/camera/blob/overmind = null
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@@ -64,7 +63,6 @@
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melee_damage_lower = 2
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melee_damage_upper = 4
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obj_damage = 20
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attacktext = "hits"
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attack_sound = 'sound/weapons/genhit1.ogg'
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initial_traits = list(TRAIT_FLYING)
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@@ -189,11 +187,8 @@
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attacktext = "hits"
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attack_sound = 'sound/effects/blobattack.ogg'
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speak_emote = list("gurgles")
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minbodytemp = 0
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maxbodytemp = 360
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force_threshold = 10
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mob_size = MOB_SIZE_LARGE
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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pressure_resistance = 50
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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@@ -1,6 +1,5 @@
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/obj/structure/blob/core
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name = "blob core"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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max_integrity = 400
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 90)
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@@ -5,7 +5,6 @@
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desc = "A Nuclear Warhead tangled in blob tendrils pulsating with a horrific green glow."
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max_integrity = 100
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 65, ACID = 90)
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point_return = 0
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/obj/structure/blob/captured_nuke/Initialize(mapload, obj/machinery/nuclearbomb/N)
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. = ..()
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@@ -2,7 +2,6 @@ GLOBAL_VAR_INIT(spores_active, 0)
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#define MAX_GLOBAL_SPORES 25
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/obj/structure/blob/factory
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name = "factory blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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max_integrity = 200
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point_return = 18
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@@ -1,6 +1,5 @@
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/obj/structure/blob/node
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name = "blob node"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 65, ACID = 90)
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@@ -1,6 +1,5 @@
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/obj/structure/blob/resource
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name = "resource blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_resource"
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max_integrity = 60
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point_return = 12
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@@ -1,8 +1,6 @@
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/obj/structure/blob/storage
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name = "storage blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_resource"
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max_integrity = 30
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fire_resist = 2
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point_return = 12
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@@ -1,8 +1,6 @@
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/obj/structure/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "Some blob creature thingy."
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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@@ -10,7 +8,6 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 90, ACID = 90)
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/obj/structure/blob/shield/core
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point_return = 0
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/obj/structure/blob/shield/check_integrity()
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var/old_compromised_integrity = compromised_integrity
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@@ -4,7 +4,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "marker"
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see_in_dark = 8
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invisibility = INVISIBILITY_OBSERVER
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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@@ -9,8 +9,6 @@ GLOBAL_LIST_EMPTY(blob_minions)
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icon = 'icons/mob/blob.dmi'
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light_range = 3
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desc = "Some blob creature thingy."
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density = FALSE
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opacity = FALSE
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anchored = TRUE
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max_integrity = 30
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 70)
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@@ -14,7 +14,6 @@
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icon = 'icons/obj/meteor.dmi'
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icon_state = "dust"
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density = TRUE
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anchored = TRUE
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var/strength = 2 //ex_act severity number
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var/life = 2 //how many things we hit before qdel(src)
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var/atom/goal = null
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@@ -1,5 +1,4 @@
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/datum/event/falsealarm
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announceWhen = 0
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endWhen = 1
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var/static/list/possible_event_types = list(
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/datum/event/alien_infestation,
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@@ -26,7 +26,6 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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icon_state = "immrod"
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throwforce = 100
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density = TRUE
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anchored = TRUE
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var/z_original = 0
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var/notify = TRUE
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var/move_delay = 0.5
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@@ -393,7 +393,6 @@
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icon = 'icons/effects/spacevines.dmi'
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icon_state = "Light1"
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anchored = TRUE
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density = FALSE
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layer = SPACEVINE_LAYER
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mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
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pass_flags = PASSTABLE | PASSGRILLE
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@@ -1,5 +1,4 @@
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/datum/event/vent_clog
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announceWhen = 0
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startWhen = 5
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endWhen = 35
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var/interval = 2
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@@ -39,7 +39,6 @@
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desc = "It looks highly unstable; It could close at any moment."
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icon = 'icons/effects/effects.dmi'
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icon_state = "anom"
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failchance = 0
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/obj/effect/portal/wormhole/can_teleport(atom/movable/M)
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. = ..()
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