mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -3,7 +3,6 @@
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/obj/structure/closet/crate/secure/loot
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name = "abandoned crate"
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desc = "What could be inside?"
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icon_state = "securecrate"
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var/code = null
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var/lastattempt = null
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var/attempts = 10
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@@ -28,7 +28,6 @@
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desc = "An armoured hood for exploring harsh environments."
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icon_state = "explorer"
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item_state = "explorer"
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body_parts_covered = HEAD
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flags = BLOCKHAIR | NODROP
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flags_cover = HEADCOVERSEYES
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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@@ -51,14 +50,12 @@
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icon_state = "hostile_env"
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item_state = "hostile_env"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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slowdown = 0
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade)
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hide_tail_by_species = list("Vox", "Vulpkanin", "Unathi", "Tajaran")
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dyeable = FALSE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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@@ -90,9 +87,7 @@
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desc = "Hostile Environment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = HEAD
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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@@ -110,19 +105,12 @@
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desc = "An unarmored heat resistant mining suit, heavy and uncomfortable as a punishment in itself."
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icon_state = "hardsuit_gulag"
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item_state = "hardsuit_gulag"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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slowdown = 1
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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dyeable = FALSE
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = FIRE_PROOF
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@@ -133,12 +121,9 @@
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desc = "A metallic helmet designed to operate with the mining suit, while dense it offers little protection aside heat."
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icon_state = "hardsuit_gulag"
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item_state = "hardsuit_gulag"
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body_parts_covered = HEAD
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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heat_protection = HEAD
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
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resistance_flags = FIRE_PROOF
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@@ -1,9 +1,7 @@
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/obj/item/grenade/megafauna_hardmode
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name = "\improper HRD-MDE Scanning Grenade"
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desc = "An advanced grenade that releases nanomachines, which enter nearby megafauna. This will enrage them greatly, but allows nanotrasen to fully research their abilities."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "enrager"
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item_state = "grenade"
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/obj/item/grenade/megafauna_hardmode/prime()
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update_mob()
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@@ -15,7 +13,6 @@
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/obj/item/paper/hardmode
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name = "HRD-MDE Scanner Guide"
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icon_state = "paper"
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info = {"<b>Welcome to the NT HRD-MDE Project</b><br>
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<br>
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This guide will cover the basics on the Hi-tech Research and Development, Mining Department Experiment project.<br>
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@@ -9,7 +9,6 @@
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "crusher"
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item_state = "crusher0"
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force = 0 //You can't hit stuff unless wielded
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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throwforce = 5
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@@ -197,7 +196,6 @@
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icon_state = "pulse1"
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nodamage = TRUE
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damage = 0 //We're just here to mark people. This is still a melee weapon.
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damage_type = BRUTE
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flag = BOMB
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range = 6
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log_override = TRUE
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@@ -434,7 +432,6 @@
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icon_state = "demon_claws"
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gender = PLURAL
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denied_type = /obj/item/crusher_trophy/demon_claws
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bonus_value = 10
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
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/obj/item/crusher_trophy/demon_claws/effect_desc()
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@@ -6,7 +6,6 @@
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icon_state = "lazarus_hypo"
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item_state = "hypo"
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origin_tech = "biotech=4;magnets=6"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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@@ -81,7 +80,6 @@
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = WEIGHT_CLASS_TINY
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throw_range = 7
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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var/capture_type = SENTIENCE_ORGANIC //So you can't capture boss monsters or robots with it
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@@ -35,9 +35,7 @@
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name = "advanced automatic mining scanner"
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icon_state = "mining0"
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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var/cooldown = 35
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var/current_cooldown = 0
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var/range = 7
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@@ -18,7 +18,6 @@
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sharp = TRUE
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var/excavation_amount = 100
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usesound = 'sound/effects/picaxe1.ogg'
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toolspeed = 1
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/obj/item/pickaxe/Initialize(mapload)
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. = ..()
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@@ -121,7 +120,6 @@
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name = "sonic jackhammer"
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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icon_state = "jackhammer"
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item_state = "jackhammer"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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@@ -139,7 +137,6 @@
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force = 8
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 200)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -6,7 +6,6 @@
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item_state = "resonator"
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origin_tech = "magnets=3;engineering=3"
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
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w_class = WEIGHT_CLASS_NORMAL
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force = 15
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throwforce = 10
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@@ -69,7 +68,6 @@
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/obj/effect/temp_visual/resonance
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name = "resonance field"
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desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
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icon = 'icons/effects/effects.dmi'
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icon_state = "shield1"
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layer = ABOVE_ALL_MOB_LAYER
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duration = 60 SECONDS
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@@ -2,7 +2,6 @@
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name = "\improper Emergency Shelter"
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icon_state = "away"
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requires_power = FALSE
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has_gravity = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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ambientsounds = MINING_SOUNDS
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@@ -94,8 +93,6 @@
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icon = 'icons/obj/smooth_structures/windows/pod_window.dmi'
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icon_state = "pod_window-0"
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base_icon_state = "pod_window"
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smoothing_flags = SMOOTH_BITMASK
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glass_type = /obj/item/stack/sheet/titaniumglass
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_SURVIVAL_TIANIUM_POD)
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canSmoothWith = list(SMOOTH_GROUP_SURVIVAL_TIANIUM_POD)
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@@ -174,7 +171,6 @@
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper-open"
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density = FALSE
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/obj/machinery/sleeper/survival_pod/Initialize(mapload)
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@@ -247,7 +243,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/economy/vending/wallmed/survival_pod,
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//Bed
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/obj/structure/bed/pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "bed"
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//Survival Storage Unit
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/obj/machinery/smartfridge/survival_pod
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@@ -372,7 +367,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/economy/vending/wallmed/survival_pod,
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name = "tubes"
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anchored = TRUE
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layer = MOB_LAYER - 0.2
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density = FALSE
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/obj/structure/tubes/wrench_act(mob/living/user, obj/item/W)
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. = TRUE
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@@ -5,10 +5,8 @@
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/obj/item/clothing/mask/facehugger/toy
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item_state = "facehugger_inactive"
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desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
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throwforce = 0
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real = 0
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sterile = 1
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tint = 3 //Makes it feel more authentic when it latches on
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/obj/item/clothing/mask/facehugger/toy/Die()
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return
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@@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
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The wormholes it creates are unpleasant to travel through, to say the least. If attached to your belt, it'll automatically activate should you fall into a chasm."
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icon_state = "Jaunter"
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item_state = "electronic"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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@@ -76,7 +75,6 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
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icon = 'icons/effects/effects.dmi'
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icon_state = "bhole3"
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desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
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failchance = 0
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/obj/effect/portal/jaunt_tunnel/can_teleport(atom/movable/M)
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if(!emagged && ismegafauna(M))
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@@ -242,7 +240,6 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
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name = "wormhole weaver"
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icon = 'icons/obj/device.dmi'
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icon_state = "wormhole_weaver"
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item_state = "electronic"
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desc = "This peculiar device is a prototype from a discontinued project. It was designed as an alternative to jaunters, offering more precise teleportation. However, as a prototype, it drains its entire battery with a single wormhole and can only target the beacons included in the kit."
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/// Where are we teleporting to?
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var/destination
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@@ -6,7 +6,6 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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icon = 'icons/obj/fulton.dmi'
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icon_state = "extraction_pack"
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flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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new_attack_chain = TRUE
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var/obj/structure/extraction_point/beacon
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var/list/beacon_networks = list("station")
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@@ -177,7 +176,6 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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icon = 'icons/obj/fulton.dmi'
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icon_state = "extraction_point"
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anchored = TRUE
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density = FALSE
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var/beacon_network = "station"
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|
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/obj/structure/extraction_point/Initialize(mapload)
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|
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@@ -32,7 +32,6 @@
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desc = "A console used by released prisoners to move the shuttle."
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icon = 'icons/obj/machines/mining_machines.dmi'
|
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icon_state = "console"
|
||||
density = FALSE
|
||||
var/inserted_id_uid
|
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var/obj/item/radio/intercom/announcer
|
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|
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@@ -165,7 +164,6 @@
|
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desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
|
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icon = 'icons/obj/machines/mining_machines.dmi'
|
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icon_state = "console"
|
||||
density = FALSE
|
||||
|
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/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
|
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. = ..()
|
||||
|
||||
@@ -145,7 +145,6 @@
|
||||
harvest_message_low = "You pick a cactus fruit."
|
||||
harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
|
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harvest_message_high = "You pick a pair of cactus fruit."
|
||||
regrowth_time_low = 4800
|
||||
regrowth_time_high = 7200
|
||||
|
||||
/obj/structure/flora/ash/cacti/Initialize(mapload)
|
||||
@@ -165,7 +164,6 @@
|
||||
density = TRUE
|
||||
resistance_flags = FIRE_PROOF
|
||||
harvest = /obj/item/stack/ore/glass/basalt
|
||||
harvest_time = 6 SECONDS
|
||||
harvest_amount_low = 10
|
||||
harvest_amount_high = 20
|
||||
harvest_message_low = "You finish mining the rock."
|
||||
@@ -195,8 +193,6 @@
|
||||
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_shavings"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
seed = /obj/item/seeds/lavaland/polypore
|
||||
wine_power = 0.2
|
||||
@@ -316,7 +312,6 @@
|
||||
name = "Mushroom Bowl"
|
||||
result = list(/obj/item/reagent_containers/drinks/mushroom_bowl)
|
||||
reqs = list(/obj/item/food/grown/ash_flora/shavings = 5)
|
||||
time = 30
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/obj/item/reagent_containers/drinks/mushroom_bowl
|
||||
|
||||
@@ -212,8 +212,6 @@
|
||||
agent = "dragon's blood"
|
||||
desc = "What do dragons have to do with Space Station 13?"
|
||||
stage_prob = 20
|
||||
severity = BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("Your bones ache.")
|
||||
stage2 = list("Your skin feels scaley.")
|
||||
stage3 = list("<span class='danger'>You have an overwhelming urge to terrorize some peasants.</span>", "<span class='danger'>Your teeth feel sharper.</span>")
|
||||
|
||||
@@ -68,7 +68,6 @@
|
||||
|
||||
/// Warps the area you're in to look like a new one
|
||||
/obj/machinery/anomalous_crystal/theme_warp
|
||||
activation_method = "touch"
|
||||
cooldown_add = 200
|
||||
var/terrain_theme = "winter"
|
||||
var/NewTerrainFloors
|
||||
@@ -140,7 +139,6 @@
|
||||
|
||||
/// Generates a projectile when interacted with
|
||||
/obj/machinery/anomalous_crystal/emitter
|
||||
activation_method = "touch"
|
||||
cooldown_add = 50
|
||||
var/generated_projectile = /obj/item/projectile/beam/emitter
|
||||
|
||||
@@ -170,7 +168,6 @@
|
||||
|
||||
/// Revives anyone nearby, but turns them into shadowpeople and renders them uncloneable, so the crystal is your only hope of getting up again if you go down.
|
||||
/obj/machinery/anomalous_crystal/dark_reprise
|
||||
activation_method = "touch"
|
||||
activation_sound = 'sound/hallucinations/growl1.ogg'
|
||||
|
||||
/obj/machinery/anomalous_crystal/dark_reprise/ActivationReaction(mob/user, method)
|
||||
@@ -189,7 +186,6 @@
|
||||
|
||||
/// Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
|
||||
/obj/machinery/anomalous_crystal/helpers
|
||||
activation_method = "touch"
|
||||
var/ready_to_deploy = 0
|
||||
|
||||
/obj/machinery/anomalous_crystal/helpers/ActivationReaction(mob/user, method)
|
||||
@@ -232,7 +228,6 @@
|
||||
icon_state = "lightgeist"
|
||||
icon_living = "lightgeist"
|
||||
icon_dead = "butterfly_dead"
|
||||
turns_per_move = 1
|
||||
response_help = "waves away"
|
||||
response_disarm = "brushes aside"
|
||||
response_harm = "disrupts"
|
||||
@@ -252,7 +247,6 @@
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
luminosity = 4
|
||||
faction = list("neutral")
|
||||
universal_understand = TRUE
|
||||
del_on_death = TRUE
|
||||
unsuitable_atmos_damage = 0
|
||||
minbodytemp = 0
|
||||
@@ -287,7 +281,6 @@
|
||||
|
||||
/// Allows you to bodyjack small animals, then exit them at your leisure, but you can only do this once per activation. Because they blow up. Also, if the bodyjacked animal dies, SO DO YOU.
|
||||
/obj/machinery/anomalous_crystal/possessor
|
||||
activation_method = "touch"
|
||||
|
||||
/obj/machinery/anomalous_crystal/possessor/ActivationReaction(mob/user, method)
|
||||
if(..())
|
||||
@@ -307,7 +300,6 @@
|
||||
name = "quantum entanglement stasis warp field"
|
||||
desc = "You can hardly comprehend this thing... which is why you can't see it."
|
||||
icon_state = null //This shouldn't even be visible, so if it DOES show up, at least nobody will notice
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
|
||||
var/mob/living/simple_animal/holder_animal
|
||||
@@ -360,7 +352,6 @@
|
||||
desc = "Exits the body you are possessing."
|
||||
base_cooldown = 60
|
||||
clothes_req = FALSE
|
||||
invocation_type = "none"
|
||||
action_icon_state = "exit_possession"
|
||||
sound = null
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
name = "paradox bag"
|
||||
desc = "Somehow, it's in two places at once."
|
||||
max_combined_w_class = 60
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
var/obj/item/shared_storage/red
|
||||
var/obj/item/shared_storage/blue
|
||||
|
||||
@@ -27,8 +26,6 @@
|
||||
bag?.update_viewers()
|
||||
|
||||
/obj/item/shared_storage/red
|
||||
name = "paradox bag"
|
||||
desc = "Somehow, it's in two places at once."
|
||||
|
||||
/obj/item/shared_storage/red/New()
|
||||
..()
|
||||
@@ -158,7 +155,6 @@
|
||||
item_state = "rods"
|
||||
desc = "Not to be confused with the kind Research hassles you for."
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
/datum/crafting_recipe/oar
|
||||
@@ -353,10 +349,8 @@
|
||||
name = "hook"
|
||||
icon_state = "hook"
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
pass_flags = PASSTABLE
|
||||
damage = 25
|
||||
armour_penetration_percentage = 100
|
||||
damage_type = BRUTE
|
||||
hitsound = 'sound/effects/splat.ogg'
|
||||
weaken = 1 SECONDS
|
||||
knockdown = 6 SECONDS
|
||||
@@ -441,7 +435,6 @@
|
||||
to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
|
||||
|
||||
/obj/effect/immortality_talisman
|
||||
icon_state = "blank"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
var/can_destroy = FALSE
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
name = "production machine console"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/obj/machinery/mineral/processing_unit/machine = null
|
||||
speed_process = TRUE
|
||||
|
||||
@@ -10,11 +10,8 @@
|
||||
icon_state = "ore_redemption"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
input_dir = NORTH
|
||||
output_dir = SOUTH
|
||||
req_access = list(ACCESS_MINERAL_STOREROOM)
|
||||
speed_process = TRUE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
// Settings
|
||||
/// The access number required to claim points from the machine.
|
||||
var/req_access_claim = ACCESS_MINING_STATION
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
desc = "Controls a stacking machine... in theory."
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/obj/machinery/mineral/stacking_machine/machine
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
//this item is intended to give the effect of entering the mine, so that light gradually fades
|
||||
/obj/effect/light_emitter
|
||||
name = "Light emitter"
|
||||
anchored = TRUE
|
||||
invisibility = 101
|
||||
var/set_luminosity = 8
|
||||
var/set_cap = 0
|
||||
@@ -22,7 +21,6 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/miner
|
||||
name = "mining wardrobe"
|
||||
icon_state = "generic"
|
||||
closed_door_sprite = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/populate_contents()
|
||||
@@ -90,6 +88,5 @@
|
||||
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
|
||||
name = "mining car (not for rails)"
|
||||
icon_state = "miningcar"
|
||||
density = TRUE
|
||||
icon_opened = "miningcar_open"
|
||||
icon_closed = "miningcar"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "money bag"
|
||||
icon_state = "moneybag"
|
||||
force = 10
|
||||
throwforce = 0
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
lefthand_file = 'icons/mob/inhands/ore_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/ore_righthand.dmi'
|
||||
icon_state = "ore"
|
||||
max_amount = 50
|
||||
singular_name = "ore chunk"
|
||||
var/points = 0 //How many points this ore gets you from the ore redemption machine
|
||||
var/refined_type = null //What this ore defaults to being refined into
|
||||
@@ -53,7 +52,6 @@
|
||||
desc = "A coarse, dust mainly composed of quartz and silica-rich rock. Among its many uses, it can be refined into glass when fired at high tempratures."
|
||||
icon_state = "sand"
|
||||
item_state = "sand"
|
||||
origin_tech = "materials=1"
|
||||
singular_name = "sand pile"
|
||||
points = 1
|
||||
refined_type = /obj/item/stack/sheet/glass
|
||||
@@ -110,8 +108,6 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
/obj/item/stack/ore/glass/basalt/ancient
|
||||
name = "ancient sand"
|
||||
desc = "Basultic sand mined from an exceptionally old and compacted formation."
|
||||
icon_state = "volcanic_sand"
|
||||
item_state = "volcanic_sand"
|
||||
singular_name = "ancient sand pile"
|
||||
|
||||
/obj/item/stack/ore/iron
|
||||
@@ -119,7 +115,6 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
desc = "Exceptionally common ore that can be refined into iron and steel."
|
||||
icon_state = "iron_ore"
|
||||
item_state = "iron_ore"
|
||||
origin_tech = "materials=1"
|
||||
singular_name = "iron ore chunk"
|
||||
points = 1
|
||||
refined_type = /obj/item/stack/sheet/metal
|
||||
|
||||
Reference in New Issue
Block a user