mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -28,7 +28,6 @@
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desc = "An armoured hood for exploring harsh environments."
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icon_state = "explorer"
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item_state = "explorer"
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body_parts_covered = HEAD
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flags = BLOCKHAIR | NODROP
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flags_cover = HEADCOVERSEYES
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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@@ -51,14 +50,12 @@
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icon_state = "hostile_env"
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item_state = "hostile_env"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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slowdown = 0
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade)
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hide_tail_by_species = list("Vox", "Vulpkanin", "Unathi", "Tajaran")
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dyeable = FALSE
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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@@ -90,9 +87,7 @@
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desc = "Hostile Environment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = HEAD
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armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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@@ -110,19 +105,12 @@
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desc = "An unarmored heat resistant mining suit, heavy and uncomfortable as a punishment in itself."
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icon_state = "hardsuit_gulag"
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item_state = "hardsuit_gulag"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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slowdown = 1
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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dyeable = FALSE
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strip_delay = 60
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put_on_delay = 60
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resistance_flags = FIRE_PROOF
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@@ -133,12 +121,9 @@
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desc = "A metallic helmet designed to operate with the mining suit, while dense it offers little protection aside heat."
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icon_state = "hardsuit_gulag"
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item_state = "hardsuit_gulag"
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body_parts_covered = HEAD
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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heat_protection = HEAD
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50)
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resistance_flags = FIRE_PROOF
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@@ -1,9 +1,7 @@
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/obj/item/grenade/megafauna_hardmode
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name = "\improper HRD-MDE Scanning Grenade"
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desc = "An advanced grenade that releases nanomachines, which enter nearby megafauna. This will enrage them greatly, but allows nanotrasen to fully research their abilities."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "enrager"
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item_state = "grenade"
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/obj/item/grenade/megafauna_hardmode/prime()
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update_mob()
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@@ -15,7 +13,6 @@
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/obj/item/paper/hardmode
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name = "HRD-MDE Scanner Guide"
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icon_state = "paper"
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info = {"<b>Welcome to the NT HRD-MDE Project</b><br>
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<br>
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This guide will cover the basics on the Hi-tech Research and Development, Mining Department Experiment project.<br>
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@@ -9,7 +9,6 @@
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "crusher"
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item_state = "crusher0"
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force = 0 //You can't hit stuff unless wielded
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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throwforce = 5
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@@ -197,7 +196,6 @@
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icon_state = "pulse1"
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nodamage = TRUE
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damage = 0 //We're just here to mark people. This is still a melee weapon.
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damage_type = BRUTE
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flag = BOMB
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range = 6
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log_override = TRUE
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@@ -434,7 +432,6 @@
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icon_state = "demon_claws"
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gender = PLURAL
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denied_type = /obj/item/crusher_trophy/demon_claws
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bonus_value = 10
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
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/obj/item/crusher_trophy/demon_claws/effect_desc()
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@@ -6,7 +6,6 @@
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icon_state = "lazarus_hypo"
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item_state = "hypo"
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origin_tech = "biotech=4;magnets=6"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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@@ -81,7 +80,6 @@
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = WEIGHT_CLASS_TINY
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throw_range = 7
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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var/capture_type = SENTIENCE_ORGANIC //So you can't capture boss monsters or robots with it
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@@ -35,9 +35,7 @@
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name = "advanced automatic mining scanner"
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icon_state = "mining0"
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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var/cooldown = 35
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var/current_cooldown = 0
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var/range = 7
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@@ -18,7 +18,6 @@
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sharp = TRUE
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var/excavation_amount = 100
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usesound = 'sound/effects/picaxe1.ogg'
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toolspeed = 1
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/obj/item/pickaxe/Initialize(mapload)
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. = ..()
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@@ -121,7 +120,6 @@
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name = "sonic jackhammer"
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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icon_state = "jackhammer"
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item_state = "jackhammer"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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@@ -139,7 +137,6 @@
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force = 8
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 200)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -6,7 +6,6 @@
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item_state = "resonator"
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origin_tech = "magnets=3;engineering=3"
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
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w_class = WEIGHT_CLASS_NORMAL
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force = 15
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throwforce = 10
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@@ -69,7 +68,6 @@
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/obj/effect/temp_visual/resonance
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name = "resonance field"
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desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
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icon = 'icons/effects/effects.dmi'
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icon_state = "shield1"
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layer = ABOVE_ALL_MOB_LAYER
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duration = 60 SECONDS
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@@ -2,7 +2,6 @@
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name = "\improper Emergency Shelter"
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icon_state = "away"
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requires_power = FALSE
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has_gravity = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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ambientsounds = MINING_SOUNDS
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@@ -94,8 +93,6 @@
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icon = 'icons/obj/smooth_structures/windows/pod_window.dmi'
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icon_state = "pod_window-0"
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base_icon_state = "pod_window"
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smoothing_flags = SMOOTH_BITMASK
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glass_type = /obj/item/stack/sheet/titaniumglass
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_SURVIVAL_TIANIUM_POD)
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canSmoothWith = list(SMOOTH_GROUP_SURVIVAL_TIANIUM_POD)
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@@ -174,7 +171,6 @@
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper-open"
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density = FALSE
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/obj/machinery/sleeper/survival_pod/Initialize(mapload)
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@@ -247,7 +243,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/economy/vending/wallmed/survival_pod,
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//Bed
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/obj/structure/bed/pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "bed"
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//Survival Storage Unit
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/obj/machinery/smartfridge/survival_pod
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@@ -372,7 +367,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/economy/vending/wallmed/survival_pod,
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name = "tubes"
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anchored = TRUE
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layer = MOB_LAYER - 0.2
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density = FALSE
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/obj/structure/tubes/wrench_act(mob/living/user, obj/item/W)
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. = TRUE
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@@ -5,10 +5,8 @@
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/obj/item/clothing/mask/facehugger/toy
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item_state = "facehugger_inactive"
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desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
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throwforce = 0
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real = 0
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sterile = 1
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tint = 3 //Makes it feel more authentic when it latches on
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/obj/item/clothing/mask/facehugger/toy/Die()
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return
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@@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
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The wormholes it creates are unpleasant to travel through, to say the least. If attached to your belt, it'll automatically activate should you fall into a chasm."
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icon_state = "Jaunter"
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item_state = "electronic"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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@@ -76,7 +75,6 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
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icon = 'icons/effects/effects.dmi'
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icon_state = "bhole3"
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desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
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failchance = 0
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/obj/effect/portal/jaunt_tunnel/can_teleport(atom/movable/M)
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if(!emagged && ismegafauna(M))
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@@ -242,7 +240,6 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
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name = "wormhole weaver"
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icon = 'icons/obj/device.dmi'
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icon_state = "wormhole_weaver"
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item_state = "electronic"
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desc = "This peculiar device is a prototype from a discontinued project. It was designed as an alternative to jaunters, offering more precise teleportation. However, as a prototype, it drains its entire battery with a single wormhole and can only target the beacons included in the kit."
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/// Where are we teleporting to?
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var/destination
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