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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 15:14:27 +01:00
massive burndown (#29894)
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@@ -91,7 +91,6 @@
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/// subtree to mark trees as territories
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/datum/ai_planning_subtree/find_and_hunt_target/mark_territory
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target_key = BB_DEER_TREE_TARGET
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finding_behavior = /datum/ai_behavior/find_hunt_target
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hunting_behavior = /datum/ai_behavior/hunt_target/mark_territory
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hunt_targets = list(/obj/structure/flora/tree)
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hunt_range = 7
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@@ -104,7 +104,6 @@
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smoke_freq = 20 SECONDS
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life_regen_cycle_trigger = 5
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melee_damage_lower = 20
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melee_damage_upper = 30
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/mob/living/basic/hellhound/greater/Initialize(mapload)
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. = ..()
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@@ -29,7 +29,6 @@
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faction = list("skeleton")
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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basic_mob_flags = DEL_ON_DEATH
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speed = 1
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step_type = FOOTSTEP_MOB_SHOE
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gold_core_spawnable = HOSTILE_SPAWN
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loot = list(/obj/effect/decal/remains/human)
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@@ -59,14 +58,11 @@
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/mob/living/basic/skeleton/warden
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name = "skeleton warden"
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desc = "The remains of a warden."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton_warden"
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icon_living = "skeleton_warden"
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loot = list(/obj/effect/decal/cleanable/shreds, /mob/living/basic/skeleton/angered_warden)
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maxHealth = 300
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health = 300
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melee_damage_lower = 15
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melee_damage_upper = 15
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death_message = null
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gold_core_spawnable = NO_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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@@ -77,12 +73,10 @@
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/mob/living/basic/skeleton/angered_warden
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name = "angered skeleton warden" // round 2
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desc = "An angry skeleton."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton_warden_alt"
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icon_living = "skeleton_warden_alt"
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attack_verb_simple = "claw"
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attack_verb_continuous = "claws"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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maxHealth = 200
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health = 200
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speed = -1
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@@ -1,12 +1,10 @@
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/mob/living/basic/mining_drone
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name = "nanotrasen minebot"
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desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
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gender = NEUTER
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icon = 'icons/obj/aibots.dmi'
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icon_state = "mining_drone"
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icon_living = "mining_drone"
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status_flags = CANSTUN|CANWEAKEN|CANPUSH
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mouse_opacity = MOUSE_OPACITY_ICON
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basic_mob_flags = DEL_ON_DEATH
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sentience_type = SENTIENCE_MINEBOT
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faction = list("neutral", "goldgrub") // goldgrubs are invulnerable to PKA fire
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@@ -23,7 +21,6 @@
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speak_emote = list("states")
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healable = FALSE
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ai_controller = /datum/ai_controller/basic_controller/minebot
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hud_type = /datum/hud/simple_animal
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var/light_on = FALSE
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var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
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var/obj/item/radio/radio
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@@ -11,7 +11,6 @@
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melee_damage_upper = 10
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attack_verb_continuous = "punches"
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attack_verb_simple = "punch"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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melee_attack_cooldown_min = 0.5 SECONDS
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melee_attack_cooldown_max = 1.5 SECONDS
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speak_emote = list("screams")
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@@ -6,8 +6,6 @@
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icon_living = "faithless"
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icon_dead = "faithless_dead"
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mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
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maxHealth = 80
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health = 80
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melee_damage_lower = 15
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melee_damage_upper = 15
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harm_intent_damage = 10
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@@ -16,7 +14,6 @@
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attack_verb_continuous = "grips"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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speed = 0
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gold_core_spawnable = HOSTILE_SPAWN
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faction = "faithless"
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/mob/living/basic/netherworld/faithless/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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@@ -10,7 +10,6 @@
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speed = 0
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death_message = "wails as its form turns into a pulpy mush."
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death_sound = 'sound/voice/hiss6.ogg'
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gold_core_spawnable = HOSTILE_SPAWN
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/// List of sounds the migo can make
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var/static/list/migo_sounds
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/// Will the migo dodge?
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@@ -20,11 +20,7 @@
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melee_damage_upper = 10
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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attack_verb_simple = "attack"
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attack_verb_continuous = "attacks"
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attack_sound = 'sound/items/bikehorn.ogg'
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obj_damage = 0
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environment_smash = 0
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minimum_survivable_temperature = 270
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maximum_survivable_temperature = 370
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unsuitable_heat_damage = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
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